======== Country, 0, Yastun Republican Suns Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 20.00 Base: G+10.00! Ruler Skill: G+10.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, MOD_EMPIRE_SIZE_POPS_MULT, -0.15 Beacon of Liberty: G-15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED, 0.05 Materialist: G+5%! Entry, MOD_POP_GROWTH_SPEED, 0.10 Cloning: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Investor: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Sense: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, MOD_COUNTRY_BORDER_FRICTION_MULT, 1.00 Expansionist: R+100%! Entry, MOD_FIRST_CONTACT_SPEED_MULT, 0.10 Proactive: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -0.85 Naval Coverage: R-85%! ======== Country, 1, Misharan Alliance of Systems Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 20.00 Base: G+10.00! Ruler Skill: G+10.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_COUNTRY_ENVOYS_ADD, 3.00 Diplomatic Corps: G+2.00! Xenophile: G+1.00! Entry, MOD_DIPLO_WEIGHT_MULT, 0.10 Diplomatic Corps: G+10%! Entry, MOD_COUNTRY_WAR_EXHAUSTION_MULT, -0.20 Nationalistic Zeal: G-20%! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.35 Nationalistic Zeal: G-15%! Fanatic Militarist: G-20%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Xenophile: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Sense: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, MOD_COUNTRY_BORDER_FRICTION_MULT, 1.00 Expansionist: R+100%! Entry, MOD_FIRST_CONTACT_SPEED_MULT, 0.10 Proactive: G+10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -0.87 Naval Coverage: R-87%! ======== Country, 2, DAAR Assemblers Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 20.00 Base: G+10.00! Ruler Skill: G+10.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_COLONY_START_NUM_POPS_ADD, 1.00 Machine Intelligence: G+1.00! Entry, MOD_PLANET_POP_ASSEMBLY_ADD, 1.00 Machine Intelligence: G+1.00! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, MOD_EMPIRE_SIZE_POPS_MULT, -0.15 Machine Intelligence: G-15%! Entry, MOD_EMPIRE_SIZE_COLONIES_MULT, 0.50 Machine Intelligence: R+50%! Entry, MOD_POP_GROWTH_SPEED_REDUCTION, 0.50 Machine Intelligence: R50%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 1.00 Constructobot: G+1.00! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Rapid Replicator: G+20%! Entry, MOD_COUNTRY_WAR_EXHAUSTION_MULT, -0.20 Gestalt Consciousness: G-20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_INTEL_ENCRYPTION_ADD, 2.00 Gestalt Consciousness: G+2.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, MOD_COUNTRY_BORDER_FRICTION_MULT, 1.00 Expansionist: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -0.86 Naval Coverage: R-86%! ======== Country, 3, Lozavatan Commonality Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 20.00 Base: G+10.00! Ruler Skill: G+10.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_EMPIRE_SIZE_PENALTY_MULT, -0.10 Dictatorial: G-10%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, MOD_EMPIRE_SIZE_POPS_MULT, -0.15 Pacifist: G-15%! Entry, MOD_PLANET_STABILITY_ADD, 5.00 Pacifist: G+5.00! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_upkeep_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Fleet Expansion: G-5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.20 Fleet Expansion: G+20%! Entry, MOD_POP_HAPPINESS, 0.05 Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT, -0.15 Expansionist: G-15%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, MOD_COUNTRY_BORDER_FRICTION_MULT, 1.00 Expansionist: R+100%! Entry, MOD_FIRST_CONTACT_SPEED_MULT, 0.10 Proactive: G+10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -0.79 Naval Coverage: R-79%! ======== Country, 4, Ganvian Multitude Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 20.00 Base: G+10.00! Ruler Skill: G+10.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_POP_GROWTH_SPEED, 0.25 Hive Mind: G+25%! Entry, MOD_EMPIRE_SIZE_PENALTY_MULT, -0.25 Hive Mind: G-25%! Entry, MOD_COUNTRY_NAVAL_CAP_MULT, 0.15 Subspace Ephapse: G+15%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, MOD_COUNTRY_WAR_EXHAUSTION_MULT, -0.20 Gestalt Consciousness: G-20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_INTEL_ENCRYPTION_ADD, 2.00 Gestalt Consciousness: G+2.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, MOD_COUNTRY_BORDER_FRICTION_MULT, 1.00 Expansionist: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -0.88 Naval Coverage: R-88%! ======== Country, 5, Akkano State Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 40.00 Base: G+10.00! Ruler Skill: G+10.00! Charismatic: G+20.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_EMPIRE_SIZE_PENALTY_MULT, -0.10 Dictatorial: G-10%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT, -0.40 Fanatic Xenophobe: G-40%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Fanatic Xenophobe: G+20%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED, 0.15 Materialist: G+5%! Scientific Leap: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Reformer: G+10%! Entry, mod_edicts_upkeep_mult, -0.10 Charismatic: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, MOD_COUNTRY_BORDER_FRICTION_MULT, 1.00 Expansionist: R+100%! Entry, MOD_COUNTRY_NAVAL_CAP_ADD, 4.00 From Pop Jobs: G+4.00! Entry, mod_country_power_projection_influence_produces_mult, -0.86 Naval Coverage: R-86%! ======== Country, 6, Avallonian Irenic Kingdom Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 3.00 Base: G+2.00! Imperial: G+1.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 20.00 Base: G+10.00! Ruler Skill: G+10.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_LEADER_GOVERNOR_SKILL_LEVELS, 1.00 Aristocratic Elite: G+1.00! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, MOD_EMPIRE_SIZE_POPS_MULT, -0.30 Fanatic Pacifist: G-30%! Entry, MOD_PLANET_STABILITY_ADD, 10.00 Fanatic Pacifist: G+10.00! Entry, MOD_COUNTRY_TRADE_FEE, -0.05 Import / Export: G-5%! Entry, MOD_TRADE_VALUE_MULT, 0.05 Import / Export: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Home in the Sky: G-20%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.10 Home in the Sky: G-10%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Warlike: G+5%! Entry, MOD_ARMY_DAMAGE_MULT, 0.10 Warlike: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, MOD_COUNTRY_BORDER_FRICTION_MULT, 1.00 Expansionist: R+100%! Entry, MOD_FIRST_CONTACT_SPEED_MULT, 0.10 Proactive: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -0.83 Naval Coverage: R-83%! ======== Country, 7, Bryll Hegemony Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 3.00 Base: G+2.00! Imperial: G+1.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 20.00 Base: G+10.00! Ruler Skill: G+10.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_PLANET_STABILITY_ADD, 5.00 Police State: G+5.00! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Xenophile: G+10%! Entry, MOD_COUNTRY_ENVOYS_ADD, 1.00 Xenophile: G+1.00! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, MOD_COUNTRY_BORDER_FRICTION_MULT, 1.00 Expansionist: R+100%! Entry, MOD_FIRST_CONTACT_SPEED_MULT, 0.10 Proactive: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -0.87 Naval Coverage: R-87%! ======== Country, 8, Iztran Swarm Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 20.00 Base: G+10.00! Ruler Skill: G+10.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_POP_GROWTH_SPEED, 0.25 Hive Mind: G+25%! Entry, MOD_EMPIRE_SIZE_PENALTY_MULT, -0.25 Hive Mind: G-25%! Entry, MOD_COUNTRY_NUM_TECH_ALTERNATIVES_ADD, 1.00 Natural Neural Network: G+1.00! Entry, MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT, -0.50 Devouring Swarm: G-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_ARMY_DAMAGE_MULT, 0.40 Devouring Swarm: G+40%! Entry, mod_category_biology_research_speed_mult, 0.20 Devouring Swarm: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, MOD_COUNTRY_NAVAL_CAP_MULT, 0.33 Devouring Swarm: G+33%! Entry, MOD_COUNTRY_WAR_EXHAUSTION_MULT, -0.20 Gestalt Consciousness: G-20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_INTEL_ENCRYPTION_ADD, 2.00 Gestalt Consciousness: G+2.00! Entry, mod_country_power_projection_influence_produces_mult, -0.88 Naval Coverage: R-88%! ======== Country, 9, Eruxo Holy Foundation Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 3.00 Base: G+2.00! Imperial: G+1.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 20.00 Base: G+10.00! Ruler Skill: G+10.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 1.00 Functional Architecture: G+1.00! Entry, MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT, -0.20 Xenophobe: G-20%! Entry, MOD_POP_GROWTH_SPEED, 0.10 Xenophobe: G+10%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_upkeep_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_build_cost_mult, -0.15 Secure the Borders: G-15%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, MOD_COUNTRY_BORDER_FRICTION_MULT, 1.00 Expansionist: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -0.87 Naval Coverage: R-87%! ======== Country, 10, Till'Lynesian Alliance Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 20.00 Base: G+10.00! Ruler Skill: G+10.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 1.00 Functional Architecture: G+1.00! Entry, MOD_POP_GROWTH_FROM_IMMIGRATION, 0.15 Free Haven: G+15%! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.50 Free Haven: G+50%! Entry, MOD_TRADE_VALUE_MULT, 0.20 Fanatic Xenophile: G+20%! Entry, MOD_COUNTRY_ENVOYS_ADD, 2.00 Fanatic Xenophile: G+2.00! Entry, MOD_EMPIRE_SIZE_POPS_MULT, -0.15 Pacifist: G-15%! Entry, MOD_PLANET_STABILITY_ADD, 5.00 Pacifist: G+5.00! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Fertility Preacher: G+10%! Entry, MOD_POP_GROWTH_SPEED, 0.05 Fertility Preacher: G+5%! Entry, mod_ship_science_cost_mult, -0.25 Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, MOD_COUNTRY_BORDER_FRICTION_MULT, 1.00 Expansionist: R+100%! Entry, MOD_FIRST_CONTACT_SPEED_MULT, 0.10 Proactive: G+10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -0.77 Naval Coverage: R-77%! ======== Country, 11, Bruvan Sect Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 20.00 Base: G+10.00! Ruler Skill: G+10.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, MOD_LEADER_SKILL_LEVELS, 1.00 Meritocracy: G+1.00! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Reformer: G+10%! Entry, mod_edicts_upkeep_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Champion of the People: G+5%! Entry, MOD_DIPLO_WEIGHT_MULT, 0.25 Cooperative: G+25%! Entry, MOD_ENVOY_IMPROVE_RELATIONS_MULT, 0.50 Cooperative: G+50%! Entry, MOD_COUNTRY_BORDER_FRICTION_MULT, -0.50 Cooperative: G-50%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -0.88 Naval Coverage: R-88%! ======== Country, 12, Connisthian Ancients Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 8.00 Base: G+3.00! Base: G+3.00! Centralized Command: G+2.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 3.00 Base: G+2.00! Imperial: G+1.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 95.00 Base: G+10.00! Adaptive Bureaucracy: G+20.00! Effective Bureaucracy: G+20.00! Colonial Bureaucracy: G+20.00! Galactic Bureaucracy: G+20.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_COUNTRY_NAVAL_CAP_ADD, 360.00 Base: G+100.00! Doctrine: Fleet Support: G+30.00! Doctrine: Support Vessels: G+30.00! Doctrine: Interstellar Logistics: G+30.00! Doctrine: Fleet Liasions: G+30.00! Fleet Management Procedures: G+100.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Entry, MOD_COUNTRY_RESOURCE_MAX_ADD, 120000.00 Base: G+100000.00! Mega-Engineering: G+20000.00! Entry, MOD_ADD_BASE_COUNTRY_INTEL, 40.00 Base: G+20.00! Colonial Bureaucracy: G+10.00! Galactic Bureaucracy: G+10.00! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_TRADE_VALUE_MULT, 0.20 Fanatic Xenophile: G+20%! Entry, MOD_COUNTRY_ENVOYS_ADD, 4.00 Fanatic Xenophile: G+2.00! Autonomous Agents: G+1.00! Embodied Dynamism: G+1.00! Entry, MOD_COUNTRY_COMMAND_LIMIT_ADD, 190.00 Destroyers: G+10.00! Cruisers: G+10.00! Battleships: G+10.00! Titans: G+10.00! Doctrine: Space Combat: G+20.00! Doctrine: Reactive Formations: G+20.00! Doctrine: Interstellar Warfare: G+20.00! Doctrine: Fluid Fleet Templates: G+20.00! Doctrine: Armada Battle Formation: G+20.00! Admiralty Support Staff: G+50.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, MOD_ARMY_DAMAGE_MULT, 1.05 Powered Exoskeletons: G+5%! Aggressive Conditioning: G+100%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.25 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Entry, MOD_EMPIRE_SIZE_DISTRICTS_MULT, -0.10 Construction Templates: G-10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED, 0.15 Administrative AI: G+5%! Positronic AI: G+5%! Positronic Implants: G+5%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, MOD_COUNTRY_NUM_TECH_ALTERNATIVES_ADD, 1.00 Self-Evolving Logic: G+1.00! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, MOD_INTEL_ENCRYPTION_ADD, 6.00 Quantum Firewalls: G+2.00! Simultaneous-Collapse Storage: G+2.00! Negative-Time Keys: G+2.00! Entry, MOD_INTEL_DECRYPTION_ADD, 6.00 Quantum Hacking: G+2.00! Simulated Social Engineering: G+2.00! Quasi-Dimensional Reflection: G+2.00! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Genome Mapping: G+10%! Cloning: G+10%! Entry, MOD_LEADER_AGE, 80.00 Vitality Boosters: G+10.00! Years Cell Revitalization: G+50.00! Years Capacity Boosters: G+20.00! Years Entry, mod_BIOLOGICAL_species_trait_points_add, 2.00 Gene Tailoring: G+1.00! Targeted Gene Expressions: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, MOD_ARMY_ATTACK_DAMAGE_MULT, 0.15 Combat Training: G+15%! Entry, MOD_ARMY_ATTACK_MORALE_MULT, 0.15 Combat Training: G+15%! Entry, MOD_ARMY_DEFENSE_DAMAGE_MULT, 0.33 Ground Defense Planning: G+33%! Entry, MOD_ARMY_DEFENSE_HEALTH_MULT, 0.25 Global Defense Grid: G+25%! Entry, MOD_EMPIRE_SIZE_POPS_MULT, -0.10 Psionic Theory: G-10%! Entry, MOD_COUNTRY_STARBASE_CAPACITY_ADD, 9.00 Stellar Expansion: G+2.00! Manifest Destiny: G+2.00! Interstellar Expansion: G+5.00! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.20 Interstellar Campaigns: G-10%! Galactic Campaigns: G-10%! Entry, MOD_COUNTRY_WAR_EXHAUSTION_MULT, -0.20 Interstellar Campaigns: G-10%! Galactic Campaigns: G-10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, MOD_COUNTRY_GOVERNMENT_CIVIC_POINTS_ADD, 1.00 Galactic Administration: G+1.00! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 2.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, MOD_LEADER_SKILL_LEVELS, 4.00 The Collective Self: G+1.00! Embodied Dynamism: G+1.00! Capacity Boosters: G+2.00! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, mod_planet_jobs_produces_mult, 0.15 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_COUNTRY_ASCENSION_PERKS_ADD, 1.00 Ascension Theory: G+1.00! Entry, MOD_DIPLO_WEIGHT_MULT, 0.20 Xeno Diplomacy: G+10%! Xeno Relations: G+10%! Entry, MOD_ARMY_HEALTH, 1.00 Nerve Dampeners: G+100%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_MACHINE_species_trait_points_add, 3.00 Machine Template System: G+1.00! Binary Motivators: G+1.00! Nanite Assemblers: G+1.00! Entry, mod_ROBOT_species_trait_points_add, 4.00 Machine Template System: G+2.00! Cross-Model Standardization: G+1.00! Fungible Circuitry: G+1.00! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_FIRST_CONTACT_SPEED_MULT, 0.10 Proactive: G+10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! ======== Country, 13, Laachax Vestige Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 8.00 Base: G+3.00! Base: G+3.00! Centralized Command: G+2.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 3.00 Base: G+2.00! Imperial: G+1.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 95.00 Base: G+10.00! Adaptive Bureaucracy: G+20.00! Effective Bureaucracy: G+20.00! Colonial Bureaucracy: G+20.00! Galactic Bureaucracy: G+20.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_COUNTRY_NAVAL_CAP_ADD, 352.00 Base: G+100.00! Doctrine: Fleet Support: G+30.00! Doctrine: Support Vessels: G+30.00! Doctrine: Interstellar Logistics: G+30.00! Doctrine: Fleet Liasions: G+30.00! Fleet Management Procedures: G+100.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Entry, MOD_COUNTRY_RESOURCE_MAX_ADD, 120000.00 Base: G+100000.00! Mega-Engineering: G+20000.00! Entry, MOD_ADD_BASE_COUNTRY_INTEL, 40.00 Base: G+20.00! Colonial Bureaucracy: G+10.00! Galactic Bureaucracy: G+10.00! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT, -0.40 Fanatic Xenophobe: G-40%! Entry, MOD_POP_GROWTH_SPEED, 0.40 Fanatic Xenophobe: G+20%! Genome Mapping: G+10%! Cloning: G+10%! Entry, MOD_COUNTRY_COMMAND_LIMIT_ADD, 190.00 Destroyers: G+10.00! Cruisers: G+10.00! Battleships: G+10.00! Titans: G+10.00! Doctrine: Space Combat: G+20.00! Doctrine: Reactive Formations: G+20.00! Doctrine: Interstellar Warfare: G+20.00! Doctrine: Fluid Fleet Templates: G+20.00! Doctrine: Armada Battle Formation: G+20.00! Admiralty Support Staff: G+50.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, MOD_ARMY_DAMAGE_MULT, 1.05 Powered Exoskeletons: G+5%! Aggressive Conditioning: G+100%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.25 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Entry, MOD_EMPIRE_SIZE_DISTRICTS_MULT, -0.10 Construction Templates: G-10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED, 0.15 Administrative AI: G+5%! Positronic AI: G+5%! Positronic Implants: G+5%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, MOD_COUNTRY_NUM_TECH_ALTERNATIVES_ADD, 1.00 Self-Evolving Logic: G+1.00! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, MOD_INTEL_ENCRYPTION_ADD, 6.00 Quantum Firewalls: G+2.00! Simultaneous-Collapse Storage: G+2.00! Negative-Time Keys: G+2.00! Entry, MOD_INTEL_DECRYPTION_ADD, 6.00 Quantum Hacking: G+2.00! Simulated Social Engineering: G+2.00! Quasi-Dimensional Reflection: G+2.00! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, MOD_LEADER_AGE, 80.00 Vitality Boosters: G+10.00! Years Cell Revitalization: G+50.00! Years Capacity Boosters: G+20.00! Years Entry, mod_BIOLOGICAL_species_trait_points_add, 2.00 Gene Tailoring: G+1.00! Targeted Gene Expressions: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, MOD_ARMY_ATTACK_DAMAGE_MULT, 0.15 Combat Training: G+15%! Entry, MOD_ARMY_ATTACK_MORALE_MULT, 0.15 Combat Training: G+15%! Entry, MOD_ARMY_DEFENSE_DAMAGE_MULT, 0.33 Ground Defense Planning: G+33%! Entry, MOD_ARMY_DEFENSE_HEALTH_MULT, 0.25 Global Defense Grid: G+25%! Entry, MOD_EMPIRE_SIZE_POPS_MULT, -0.10 Psionic Theory: G-10%! Entry, MOD_COUNTRY_STARBASE_CAPACITY_ADD, 9.00 Stellar Expansion: G+2.00! Manifest Destiny: G+2.00! Interstellar Expansion: G+5.00! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.20 Interstellar Campaigns: G-10%! Galactic Campaigns: G-10%! Entry, MOD_COUNTRY_WAR_EXHAUSTION_MULT, -0.20 Interstellar Campaigns: G-10%! Galactic Campaigns: G-10%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Reformer: G+10%! Entry, MOD_COUNTRY_GOVERNMENT_CIVIC_POINTS_ADD, 1.00 Galactic Administration: G+1.00! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 2.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, MOD_LEADER_SKILL_LEVELS, 4.00 The Collective Self: G+1.00! Embodied Dynamism: G+1.00! Capacity Boosters: G+2.00! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_COUNTRY_ENVOYS_ADD, 2.00 Autonomous Agents: G+1.00! Embodied Dynamism: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, mod_planet_jobs_produces_mult, 0.15 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_COUNTRY_ASCENSION_PERKS_ADD, 1.00 Ascension Theory: G+1.00! Entry, MOD_DIPLO_WEIGHT_MULT, 0.20 Xeno Diplomacy: G+10%! Xeno Relations: G+10%! Entry, MOD_ARMY_HEALTH, 1.00 Nerve Dampeners: G+100%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_MACHINE_species_trait_points_add, 3.00 Machine Template System: G+1.00! Binary Motivators: G+1.00! Nanite Assemblers: G+1.00! Entry, mod_ROBOT_species_trait_points_add, 4.00 Machine Template System: G+2.00! Cross-Model Standardization: G+1.00! Fungible Circuitry: G+1.00! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, MOD_LEADER_SPECIES_EXP_GAIN, 0.25 Skill Development: G+25%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Investor: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Country, 14, Cherk Conservers Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 8.00 Base: G+3.00! Base: G+3.00! Centralized Command: G+2.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 3.00 Base: G+2.00! Imperial: G+1.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 95.00 Base: G+10.00! Adaptive Bureaucracy: G+20.00! Effective Bureaucracy: G+20.00! Colonial Bureaucracy: G+20.00! Galactic Bureaucracy: G+20.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_COUNTRY_NAVAL_CAP_ADD, 368.00 Base: G+100.00! Doctrine: Fleet Support: G+30.00! Doctrine: Support Vessels: G+30.00! Doctrine: Interstellar Logistics: G+30.00! Doctrine: Fleet Liasions: G+30.00! Fleet Management Procedures: G+100.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Anchorage: G+4.00! Entry, MOD_COUNTRY_RESOURCE_MAX_ADD, 120000.00 Base: G+100000.00! Mega-Engineering: G+20000.00! Entry, MOD_ADD_BASE_COUNTRY_INTEL, 40.00 Base: G+20.00! Colonial Bureaucracy: G+10.00! Galactic Bureaucracy: G+10.00! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED, 0.25 Fanatic Materialist: G+10%! Administrative AI: G+5%! Positronic AI: G+5%! Positronic Implants: G+5%! Entry, MOD_COUNTRY_COMMAND_LIMIT_ADD, 190.00 Destroyers: G+10.00! Cruisers: G+10.00! Battleships: G+10.00! Titans: G+10.00! Doctrine: Space Combat: G+20.00! Doctrine: Reactive Formations: G+20.00! Doctrine: Interstellar Warfare: G+20.00! Doctrine: Fluid Fleet Templates: G+20.00! Doctrine: Armada Battle Formation: G+20.00! Admiralty Support Staff: G+50.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, MOD_ARMY_DAMAGE_MULT, 1.05 Powered Exoskeletons: G+5%! Aggressive Conditioning: G+100%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.25 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Entry, MOD_EMPIRE_SIZE_DISTRICTS_MULT, -0.10 Construction Templates: G-10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, MOD_COUNTRY_NUM_TECH_ALTERNATIVES_ADD, 1.00 Self-Evolving Logic: G+1.00! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, MOD_INTEL_ENCRYPTION_ADD, 6.00 Quantum Firewalls: G+2.00! Simultaneous-Collapse Storage: G+2.00! Negative-Time Keys: G+2.00! Entry, MOD_INTEL_DECRYPTION_ADD, 6.00 Quantum Hacking: G+2.00! Simulated Social Engineering: G+2.00! Quasi-Dimensional Reflection: G+2.00! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Genome Mapping: G+10%! Cloning: G+10%! Entry, MOD_LEADER_AGE, 80.00 Vitality Boosters: G+10.00! Years Cell Revitalization: G+50.00! Years Capacity Boosters: G+20.00! Years Entry, mod_BIOLOGICAL_species_trait_points_add, 2.00 Gene Tailoring: G+1.00! Targeted Gene Expressions: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, MOD_ARMY_ATTACK_DAMAGE_MULT, 0.15 Combat Training: G+15%! Entry, MOD_ARMY_ATTACK_MORALE_MULT, 0.15 Combat Training: G+15%! Entry, MOD_ARMY_DEFENSE_DAMAGE_MULT, 0.33 Ground Defense Planning: G+33%! Entry, MOD_ARMY_DEFENSE_HEALTH_MULT, 0.25 Global Defense Grid: G+25%! Entry, MOD_EMPIRE_SIZE_POPS_MULT, -0.10 Psionic Theory: G-10%! Entry, MOD_COUNTRY_STARBASE_CAPACITY_ADD, 9.00 Stellar Expansion: G+2.00! Manifest Destiny: G+2.00! Interstellar Expansion: G+5.00! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.20 Interstellar Campaigns: G-10%! Galactic Campaigns: G-10%! Entry, MOD_COUNTRY_WAR_EXHAUSTION_MULT, -0.20 Interstellar Campaigns: G-10%! Galactic Campaigns: G-10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, MOD_COUNTRY_GOVERNMENT_CIVIC_POINTS_ADD, 1.00 Galactic Administration: G+1.00! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 2.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, MOD_LEADER_SKILL_LEVELS, 4.00 The Collective Self: G+1.00! Embodied Dynamism: G+1.00! Capacity Boosters: G+2.00! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_COUNTRY_ENVOYS_ADD, 2.00 Autonomous Agents: G+1.00! Embodied Dynamism: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, mod_planet_jobs_produces_mult, 0.15 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_COUNTRY_ASCENSION_PERKS_ADD, 1.00 Ascension Theory: G+1.00! Entry, MOD_DIPLO_WEIGHT_MULT, 0.20 Xeno Diplomacy: G+10%! Xeno Relations: G+10%! Entry, MOD_ARMY_HEALTH, 1.00 Nerve Dampeners: G+100%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_MACHINE_species_trait_points_add, 3.00 Machine Template System: G+1.00! Binary Motivators: G+1.00! Nanite Assemblers: G+1.00! Entry, mod_ROBOT_species_trait_points_add, 4.00 Machine Template System: G+2.00! Cross-Model Standardization: G+1.00! Fungible Circuitry: G+1.00! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Industrialist: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Investor: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -0.00 Naval Coverage: R-0%! ======== Country, 15, Sanctuary Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_station_gatherers_produces_mult, 0.10 Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Industrialist: G+10%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 16, Mollarnock Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 3.00 Base: G+2.00! Imperial: G+1.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT, -0.20 Xenophobe: G-20%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Xenophobe: G+10%! A New Generation: G+10%! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.10 Militarist: G-10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Militarist: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED, 0.05 Materialist: G+5%! Entry, MOD_POP_HAPPINESS, 0.10 A New Generation: G+5%! Champion of the People: G+5%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Investor: G+10%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 17, Vhellet Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_country_unity_produces_mult, 0.10 Corporate: G+10%! Entry, MOD_EMPIRE_SIZE_PENALTY_MULT, 0.25 Corporate: R+25%! Entry, MOD_TRADE_VALUE_MULT, 0.30 Fanatic Xenophile: G+20%! Investor: G+10%! Entry, MOD_COUNTRY_ENVOYS_ADD, 2.00 Fanatic Xenophile: G+2.00! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.10 Militarist: G-10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Militarist: G+10%! Entry, mod_shipclass_military_station_build_cost_mult, -0.15 Secure the Borders: G-15%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Secure the Borders: G+25%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Sense: G+10%! Entry, MOD_FIRST_CONTACT_SPEED_MULT, 0.10 Proactive: G+10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 18, Shapan Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT, -0.40 Fanatic Xenophobe: G-40%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Fanatic Xenophobe: G+20%! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.10 Militarist: G-10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Militarist: G+10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 National Purity: G+10%! Entry, mod_starbase_modules_cost_mult, -0.20 Home in the Sky: G-20%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.10 Home in the Sky: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Industrialist: G+10%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 19, Aztanian Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.10 Militarist: G-10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Militarist: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED, 0.05 Materialist: G+5%! Entry, mod_shipclass_military_station_build_cost_mult, -0.15 Secure the Borders: G-15%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Secure the Borders: G+25%! Entry, MOD_POP_HAPPINESS, 0.05 Champion of the People: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Home in the Sky: G-20%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.10 Home in the Sky: G-10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 20, Avallonian League Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 35.00 Base: G+10.00! Ruler Skill: G+5.00! Charismatic: G+20.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED, 0.05 Materialist: G+5%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_edicts_upkeep_mult, -0.10 Charismatic: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Fertility Preacher: G+10%! Entry, MOD_POP_GROWTH_SPEED, 0.05 Fertility Preacher: G+5%! Entry, MOD_COUNTRY_WAR_EXHAUSTION_MULT, -0.10 Belligerent: G-10%! Entry, MOD_COUNTRY_NAVAL_CAP_MULT, 0.10 Belligerent: G+10%! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.10 Belligerent: G-10%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -0.90 Naval Coverage: R-90%! ======== Country, 21, Guardians of Zanaam Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 35.00 Base: G+10.00! Ruler Skill: G+5.00! Charismatic: G+20.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_edicts_upkeep_mult, -0.10 Charismatic: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Champion of the People: G+5%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 22, Tiyanki Space Whale Ancient Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_SHIP_WEAPON_DAMAGE, 1.09 Difficulty: G+9%! Tiyanki Matriarch Power: G+100%! Entry, MOD_SHIP_HULL_MULT, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_ARMOR_MULT, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_SHIELD_MULT, 0.09 Difficulty: G+9%! Entry, mod_starbase_modules_cost_mult, -0.20 Home in the Sky: G-20%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.10 Home in the Sky: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Space Miner: G-25%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 23, Placid Leviathans Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Investor: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Reformer: G+10%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 24, Autonomous Repurposer Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.14 Difficulty: G+9%! Warlike: G+5%! Entry, MOD_SHIP_HULL_MULT, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_ARMOR_MULT, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_SHIELD_MULT, 0.09 Difficulty: G+9%! Entry, MOD_ARMY_DAMAGE_MULT, 0.10 Warlike: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Explorer: G+33%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 25, Czyrnian Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.10 Militarist: G-10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Militarist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_upkeep_mult, -0.10 Spiritualist: G-10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Fleet Expansion: G-5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.20 Fleet Expansion: G+20%! Entry, mod_starbase_modules_cost_mult, -0.20 Home in the Sky: G-20%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.10 Home in the Sky: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Fertility Preacher: G+10%! Entry, MOD_POP_GROWTH_SPEED, 0.05 Fertility Preacher: G+5%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 26, Pyorun Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_EMPIRE_SIZE_PENALTY_MULT, -0.10 Dictatorial: G-10%! Entry, MOD_TRADE_VALUE_MULT, 0.15 Xenophile: G+10%! Import / Export: G+5%! Entry, MOD_COUNTRY_ENVOYS_ADD, 1.00 Xenophile: G+1.00! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.20 Fanatic Militarist: G-20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, MOD_COUNTRY_TRADE_FEE, -0.05 Import / Export: G-5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Fertility Preacher: G+10%! Entry, MOD_POP_GROWTH_SPEED, 0.05 Fertility Preacher: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Space Miner: G-25%! Entry, MOD_FIRST_CONTACT_SPEED_MULT, 0.10 Proactive: G+10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 27, XuraCorp Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 35.00 Base: G+10.00! Ruler Skill: G+25.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_TRADE_VALUE_MULT, 0.20 Xenophile: G+10%! Investor: G+10%! Entry, MOD_COUNTRY_ENVOYS_ADD, 1.00 Xenophile: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED, 0.10 Fanatic Materialist: G+10%! Entry, MOD_LEADER_SPECIES_EXP_GAIN, 0.25 Skill Development: G+25%! Entry, mod_station_gatherers_produces_mult, 0.10 Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Space Miner: G-25%! Entry, MOD_FIRST_CONTACT_SPEED_MULT, 0.10 Proactive: G+10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 28, Space Amoeba Gathering Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Sense: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Reformer: G+10%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 29, Caravansary Caravan Coalition Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 5.00 Base: G+3.00! Centralized Command: G+2.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 75.00 Base: G+10.00! Adaptive Bureaucracy: G+20.00! Effective Bureaucracy: G+20.00! Ruler Skill: G+25.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_country_unity_produces_mult, 0.15 Corporate: G+10%! Planetary Unification: G+5%! Entry, MOD_EMPIRE_SIZE_PENALTY_MULT, 0.25 Corporate: R+25%! Entry, MOD_TRADE_VALUE_MULT, 0.20 Free Traders: G+10%! Xenophile: G+10%! Entry, MOD_BRANCH_OFFICE_VALUE_MULT, 0.10 Free Traders: G+10%! Entry, mod_pop_factions_produces_mult, 0.25 Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, MOD_COUNTRY_ENVOYS_ADD, 1.00 Xenophile: G+1.00! Entry, MOD_EMPIRE_SIZE_POPS_MULT, -0.15 Pacifist: G-15%! Entry, MOD_PLANET_STABILITY_ADD, 5.00 Pacifist: G+5.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.40 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Entry, MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED, 0.05 Administrative AI: G+5%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.25 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Entry, MOD_COUNTRY_NUM_TECH_ALTERNATIVES_ADD, 1.00 Self-Evolving Logic: G+1.00! Entry, mod_planet_artisans_produces_mult, 0.10 Market Analysis Algorithms: G+10%! Entry, MOD_INTEL_ENCRYPTION_ADD, 4.00 Quantum Firewalls: G+2.00! Simultaneous-Collapse Storage: G+2.00! Entry, MOD_INTEL_DECRYPTION_ADD, 4.00 Quantum Hacking: G+2.00! Simulated Social Engineering: G+2.00! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.30 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.40 Biodiversity Studies: G+20%! Xenobiology: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.20 Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Integrated Cybernetics: G+5%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Genome Mapping: G+10%! Cloning: G+10%! Entry, MOD_LEADER_AGE, 10.00 Vitality Boosters: G+10.00! Years Entry, mod_BIOLOGICAL_species_trait_points_add, 1.00 Gene Tailoring: G+1.00! Entry, MOD_COUNTRY_COMMAND_LIMIT_ADD, 80.00 Doctrine: Space Combat: G+20.00! Doctrine: Reactive Formations: G+20.00! Doctrine: Interstellar Warfare: G+20.00! Destroyers: G+10.00! Cruisers: G+10.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, mod_ships_upkeep_mult, -0.05 Refit Standards: G-5%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, MOD_COUNTRY_NAVAL_CAP_ADD, 60.00 Doctrine: Fleet Support: G+30.00! Doctrine: Support Vessels: G+30.00! Entry, MOD_ARMY_ATTACK_DAMAGE_MULT, 0.15 Combat Training: G+15%! Entry, MOD_ARMY_ATTACK_MORALE_MULT, 0.15 Combat Training: G+15%! Entry, MOD_ARMY_DEFENSE_DAMAGE_MULT, 0.33 Ground Defense Planning: G+33%! Entry, MOD_ARMY_DEFENSE_HEALTH_MULT, 0.25 Global Defense Grid: G+25%! Entry, MOD_COUNTRY_GOVERNMENT_CIVIC_POINTS_ADD, 1.00 Galactic Administration: G+1.00! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 1.00 Ceramo-Metal Infrastructure: G+1.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, MOD_LEADER_SKILL_LEVELS, 1.00 The Collective Self: G+1.00! Entry, mod_leaders_upkeep_mult, -0.10 The Collective Self: G-10%! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, mod_planet_jobs_produces_mult, 0.05 Synthetic Thought Patterns: G+5%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.10 Improved Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.10 Improved Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.10 Improved Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.10 Improved Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.10 Improved Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, MOD_ARMY_DAMAGE_MULT, 0.05 Powered Exoskeletons: G+5%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.10 Ceramo-Metal Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.40 Nanomechanics: G+20%! Supersolid Materials: G+20%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.35 Assembly Patterns: G+25%! Architectural Sense: G+10%! Entry, mod_ROBOT_species_trait_points_add, 3.00 Machine Template System: G+2.00! Cross-Model Standardization: G+1.00! Entry, mod_shipclass_military_station_build_cost_mult, -0.15 Secure the Borders: G-15%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Secure the Borders: G+25%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Sense: G-10%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.10 Fortifier: G-10%! Entry, mod_ship_military_station_small_cost_mult, -0.33 Fortifier: G-33%! Entry, MOD_FIRST_CONTACT_SPEED_MULT, 0.10 Proactive: G+10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 30, The Numistic Order Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 35.00 Base: G+10.00! Ruler Skill: G+25.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_starbase_modules_cost_mult, -0.20 Home in the Sky: G-20%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.10 Home in the Sky: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Industrialist: G+10%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 31, Racket Industrial Enterprise Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 35.00 Base: G+10.00! Ruler Skill: G+25.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_country_unity_produces_mult, 0.10 Reformer: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Industrialist: G+10%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.10 Psychic: G+10%! Entry, mod_country_ruler_influence_produces_add, 0.50 Psychic: G+0.50! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 32, Placid Leviathans Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_POP_HAPPINESS, 0.05 Champion of the People: G+5%! Entry, mod_ship_science_cost_mult, -0.25 Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Explorer: G+33%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 33, Curator Order Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 35.00 Base: G+10.00! Ruler Skill: G+25.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_EMPIRE_SIZE_POPS_MULT, -0.15 Pacifist: G-15%! Entry, MOD_PLANET_STABILITY_ADD, 5.00 Pacifist: G+5.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED, 0.10 Fanatic Materialist: G+10%! Entry, mod_shipclass_military_station_build_cost_mult, -0.15 Secure the Borders: G-15%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Secure the Borders: G+25%! Entry, mod_ship_colonizer_cost_mult, -0.35 Frontier Spirit: G-35%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.25 Frontier Spirit: G+25%! Entry, mod_ship_science_cost_mult, -0.25 Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Explorer: G+33%! Entry, MOD_FIRST_CONTACT_SPEED_MULT, 0.10 Proactive: G+10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 34, Artisan Troupe Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 35.00 Base: G+10.00! Ruler Skill: G+25.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, MOD_TRADE_VALUE_MULT, 0.30 Fanatic Xenophile: G+20%! Investor: G+10%! Entry, MOD_COUNTRY_ENVOYS_ADD, 2.00 Fanatic Xenophile: G+2.00! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_upkeep_mult, -0.10 Spiritualist: G-10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Sense: G+10%! Entry, MOD_FIRST_CONTACT_SPEED_MULT, 0.10 Proactive: G+10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 35, Voidwyrm Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 35.00 Base: G+10.00! Ruler Skill: G+5.00! Charismatic: G+20.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_HULL_MULT, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_ARMOR_MULT, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_SHIELD_MULT, 0.09 Difficulty: G+9%! Entry, mod_starbase_outpost_cost_mult, -0.15 Expansionist: G-15%! Entry, MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT, -0.15 Expansionist: G-15%! Entry, mod_edicts_upkeep_mult, -0.10 Charismatic: G-10%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 36, Ghost Ship Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_ship_science_cost_mult, -0.25 Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Explorer: G+33%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Fertility Preacher: G+10%! Entry, MOD_POP_GROWTH_SPEED, 0.05 Fertility Preacher: G+5%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 37, Riggan Commerce Exchange Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 35.00 Base: G+10.00! Ruler Skill: G+25.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Xenophile: G+10%! Entry, MOD_COUNTRY_ENVOYS_ADD, 1.00 Xenophile: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED, 0.05 Materialist: G+5%! Entry, mod_shipclass_military_station_build_cost_mult, -0.15 Secure the Borders: G-15%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Secure the Borders: G+25%! Entry, MOD_POP_HAPPINESS, 0.05 Champion of the People: G+5%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Sense: G+10%! Entry, MOD_FIRST_CONTACT_SPEED_MULT, 0.10 Proactive: G+10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 38, Mineral Extraction Operation Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Sense: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Fertility Preacher: G+10%! Entry, MOD_POP_GROWTH_SPEED, 0.05 Fertility Preacher: G+5%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 39, Makaru Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 3.00 Base: G+2.00! Imperial: G+1.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT, -0.20 Xenophobe: G-20%! Entry, MOD_POP_GROWTH_SPEED, 0.10 Xenophobe: G+10%! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.20 Fanatic Militarist: G-20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_shipclass_military_station_build_cost_mult, -0.15 Secure the Borders: G-15%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Secure the Borders: G+25%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Sense: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Reformer: G+10%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 40, Xanyran Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, MOD_TRADE_VALUE_MULT, 0.20 Xenophile: G+10%! Investor: G+10%! Entry, MOD_COUNTRY_ENVOYS_ADD, 1.00 Xenophile: G+1.00! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.20 Fanatic Militarist: G-20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Sense: G+10%! Entry, MOD_FIRST_CONTACT_SPEED_MULT, 0.10 Proactive: G+10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 41, Muutagan Merchant Guild Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 35.00 Base: G+10.00! Ruler Skill: G+25.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Xenophile: G+10%! Entry, MOD_COUNTRY_ENVOYS_ADD, 1.00 Xenophile: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED, 0.05 Materialist: G+5%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Selective Nostalgia: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Expansionist: G-15%! Entry, MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT, -0.15 Expansionist: G-15%! Entry, mod_station_gatherers_produces_mult, 0.10 Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Space Miner: G-25%! Entry, MOD_FIRST_CONTACT_SPEED_MULT, 0.10 Proactive: G+10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 42, Obadin Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Xenophile: G+10%! Entry, MOD_COUNTRY_ENVOYS_ADD, 1.00 Xenophile: G+1.00! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.10 Militarist: G-10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Militarist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_upkeep_mult, -0.10 Spiritualist: G-10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_LEADER_SPECIES_EXP_GAIN, 0.25 Skill Development: G+25%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Sense: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Expansionist: G-15%! Entry, MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT, -0.15 Expansionist: G-15%! Entry, MOD_FIRST_CONTACT_SPEED_MULT, 0.10 Proactive: G+10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 43, Spaceborne Organics Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_ship_science_cost_mult, -0.25 Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Explorer: G+33%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Investor: G+10%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 44, Enigmatic Energy Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Investor: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Sense: G+10%! Entry, MOD_SHIP_WEAPON_DAMAGE, 2.00 Cloud Power: G+200%! Entry, MOD_SHIP_HULL_REGEN_ADD_STATIC, 10.00 Cloud Power: G+10.00! Entry, MOD_SHIP_SHIELD_REGEN_ADD_STATIC, 30.00 Cloud Power: G+30.00! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 45, Locust Swarm Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_station_gatherers_produces_mult, 0.10 Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Space Miner: G-25%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Sense: G+10%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 46, Cyggan Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_EMPIRE_SIZE_PENALTY_MULT, -0.10 Dictatorial: G-10%! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_upkeep_mult, -0.10 Spiritualist: G-10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Fleet Expansion: G-5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.20 Fleet Expansion: G+20%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Sense: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Industrialist: G+10%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 47, Prism Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_ship_science_cost_mult, -0.25 Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Explorer: G+33%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Investor: G+10%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 48, Armistice Initiative Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Warlike: G+5%! Entry, MOD_ARMY_DAMAGE_MULT, 0.10 Warlike: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Expansionist: G-15%! Entry, MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT, -0.15 Expansionist: G-15%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 49, Avtyrran Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, MOD_TRADE_VALUE_MULT, 0.30 Fanatic Xenophile: G+20%! Investor: G+10%! Entry, MOD_COUNTRY_ENVOYS_ADD, 2.00 Fanatic Xenophile: G+2.00! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_upkeep_mult, -0.10 Spiritualist: G-10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Space Miner: G-25%! Entry, MOD_FIRST_CONTACT_SPEED_MULT, 0.10 Proactive: G+10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 50, Kalaxenan Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT, -0.35 Xenophobe: G-20%! Expansionist: G-15%! Entry, MOD_POP_GROWTH_SPEED, 0.10 Xenophobe: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_upkeep_mult, -0.10 Spiritualist: G-10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_COUNTRY_TRADE_FEE, -0.05 Import / Export: G-5%! Entry, MOD_TRADE_VALUE_MULT, 0.05 Import / Export: G+5%! Entry, mod_country_minerals_produces_mult, 0.10 Industrialist: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Expansionist: G-15%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 51, Giranshu Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, mod_pop_factions_produces_mult, 0.25 Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.10 Militarist: G-10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Militarist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_upkeep_mult, -0.10 Spiritualist: G-10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Investor: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Expansionist: G-15%! Entry, MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT, -0.15 Expansionist: G-15%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 52, Kroll Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, MOD_TRADE_VALUE_MULT, 0.20 Fanatic Xenophile: G+20%! Entry, MOD_COUNTRY_ENVOYS_ADD, 2.00 Fanatic Xenophile: G+2.00! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.10 Militarist: G-10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Militarist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Sense: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Expansionist: G-15%! Entry, MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT, -0.15 Expansionist: G-15%! Entry, MOD_FIRST_CONTACT_SPEED_MULT, 0.10 Proactive: G+10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 53, Zracon Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT, -0.55 Fanatic Xenophobe: G-40%! Expansionist: G-15%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Fanatic Xenophobe: G+20%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED, 0.05 Materialist: G+5%! Entry, MOD_POP_HAPPINESS, 0.05 Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Expansionist: G-15%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 54, Orassian Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 35.00 Base: G+10.00! Ruler Skill: G+5.00! Charismatic: G+20.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT, -0.20 Xenophobe: G-20%! Entry, MOD_POP_GROWTH_SPEED, 0.10 Xenophobe: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED, 0.05 Materialist: G+5%! Entry, MOD_COUNTRY_TRADE_FEE, -0.05 Import / Export: G-5%! Entry, MOD_TRADE_VALUE_MULT, 0.15 Import / Export: G+5%! Investor: G+10%! Entry, mod_edicts_upkeep_mult, -0.10 Charismatic: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 55, Ik-Nur-Val Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT, -0.20 Xenophobe: G-20%! Entry, MOD_POP_GROWTH_SPEED, 0.10 Xenophobe: G+10%! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.10 Militarist: G-10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Militarist: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED, 0.15 Materialist: G+5%! Scientific Leap: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Industrialist: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Explorer: G+33%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 56, Lypian Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.10 Militarist: G-10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Militarist: G+10%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_upkeep_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 National Purity: G+10%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Warlike: G+5%! Entry, MOD_ARMY_DAMAGE_MULT, 0.10 Warlike: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Industrialist: G+10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 57, Figyaran Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 35.00 Base: G+10.00! Ruler Skill: G+5.00! Charismatic: G+20.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT, -0.20 Xenophobe: G-20%! Entry, MOD_POP_GROWTH_SPEED, 0.10 Xenophobe: G+10%! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.20 Fanatic Militarist: G-20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_country_minerals_produces_mult, 0.10 Industrialist: G+10%! Entry, mod_edicts_upkeep_mult, -0.10 Charismatic: G-10%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 58, Glirran Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, mod_pop_factions_produces_mult, 0.50 Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.10 Militarist: G-10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Militarist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Sense: G+10%! Entry, mod_starbase_modules_cost_mult, -0.20 Home in the Sky: G-20%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.10 Home in the Sky: G-10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 59, Breannan Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_EMPIRE_SIZE_POPS_MULT, -0.30 Fanatic Pacifist: G-30%! Entry, MOD_PLANET_STABILITY_ADD, 10.00 Fanatic Pacifist: G+10.00! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_upkeep_mult, -0.10 Spiritualist: G-10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Space Miner: G-25%! Entry, MOD_FIRST_CONTACT_SPEED_MULT, 0.10 Proactive: G+10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 60, Lishian Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 3.00 Base: G+2.00! Imperial: G+1.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.10 Militarist: G-10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Militarist: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 61, Irzuku Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.10 Militarist: G-10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Militarist: G+10%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_upkeep_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Sense: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Industrialist: G+10%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 62, Human Civilization Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT, -0.20 Fanatic Militarist: G-20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED, 0.05 Materialist: G+5%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 National Purity: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Sense: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Expansionist: G-15%! Entry, MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT, -0.15 Expansionist: G-15%! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 63, Unidentified Empire Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 35.00 Base: G+10.00! Ruler Skill: G+5.00! Charismatic: G+20.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_starbase_modules_cost_mult, -0.20 Home in the Sky: G-20%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.10 Home in the Sky: G-10%! Entry, mod_edicts_upkeep_mult, -0.10 Charismatic: G-10%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 64, The Shroud Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_ship_science_cost_mult, -0.25 Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Explorer: G+33%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Investor: G+10%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 65, Creatures of the Shroud Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Fertility Preacher: G+10%! Entry, MOD_POP_GROWTH_SPEED, 0.05 Fertility Preacher: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Space Miner: G-25%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 66, VLUUR Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_country_minerals_produces_mult, 0.10 Industrialist: G+10%! Entry, MOD_SHIP_WEAPON_DAMAGE, 3.05 Warlike: G+5%! Vluur: G+300%! Entry, MOD_ARMY_DAMAGE_MULT, 0.10 Warlike: G+10%! Entry, MOD_SHIP_SHIELD_MULT, 3.00 Vluur: G+300%! Entry, MOD_SHIP_FIRE_RATE_MULT, 3.00 Vluur: G+300%! Entry, MOD_SHIP_HULL_REGEN_ADD_STATIC, 10.00 Vluur: G+10.00! Entry, MOD_SHIP_SHIELD_REGEN_ADD_STATIC, 30.00 Vluur: G+30.00! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Country, 67, Eternal Watchers Entry, MOD_COUNTRY_MAX_RIVALRIES, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_OCCUPATION_ARMIES_ADD, 3.00 Base: G+3.00! Entry, MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD, 2.00 Base: G+2.00! Entry, mod_country_power_projection_influence_produces_add, 2.00 Base: G+2.00! Entry, MOD_COUNTRY_EDICT_FUND_ADD, 15.00 Base: G+10.00! Ruler Skill: G+5.00! Entry, MOD_COUNTRY_NAVAL_COVERAGE_MULT, 1.00 Base: G+100%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Fertility Preacher: G+10%! Entry, MOD_POP_GROWTH_SPEED, 0.05 Fertility Preacher: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Reformer: G+10%! Entry, MOD_FIRST_CONTACT_DEFENSE_ADD, 2.00 Cautious: G+2.00! Entry, MOD_COUNTRY_SLAVE_MARKET_COST_MULT, 1.00 Prohibited: R+100%! Entry, mod_country_power_projection_influence_produces_mult, -1.00 Naval Coverage: R-100%! ======== Planet, 0, Seyta A Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1, Seyta B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2, Kilkernel Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3, Aramen Entry, MOD_PLANET_STABILITY_ADD, 6.00 Empire Capital: G+5.00! From Pop Jobs: G+1.00! Entry, MOD_PLANET_AMENITIES_ADD, 31.00 Empire Capital: G+10.00! From Buildings: G+5.00! From Pop Jobs: G+16.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Skill: G+2%! High Stability: G+7%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.10 Empire Capital: G+10%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_GROWTH_SPEED, 0.10 Cloning: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.17 Chancellor Faeron: Investor: G+10%! High Stability: G+7%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Chancellor Faeron: Architectural Sense: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -28.00 Governor Skill: G-3.00! From Pop Jobs: G-25.00! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Unifier: G+10%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_mining_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, mod_job_politician_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_POP_ASSEMBLY_ORGANIC_ADD, 14.00 From Buildings: G+14.00! Entry, mod_job_bureaucrat_add, 2.00 From Buildings: G+2.00! Entry, mod_job_researcher_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 36.00 From Buildings: G+5.00! From Districts: G+31.00! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 5.00 From Buildings: G+2.00! From Districts: G+3.00! Entry, MOD_PLANET_MAX_BRANCH_OFFICE_BUILDINGS_ADD, 1.00 From Buildings: G+1.00! Entry, mod_job_enforcer_add, 1.00 From Buildings: G+1.00! Entry, mod_job_clerk_add, 6.00 From Buildings: G+3.00! From Districts: G+3.00! Entry, mod_job_farmer_add, 4.00 From Districts: G+4.00! Entry, mod_job_miner_add, 4.00 From Districts: G+4.00! Entry, mod_job_technician_add, 4.00 From Districts: G+4.00! Entry, mod_job_artisan_add, 2.00 From Districts: G+2.00! Entry, mod_job_foundry_add, 2.00 From Districts: G+2.00! Entry, MOD_TRADE_VALUE_ADD, 28.90 From Pops: G+8.90! From Pop Jobs: G+20.00! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 10.20 Free Jobs: G+5.00! High Stability: G+5.20! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.01 Free Housing: G+1%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! ======== Planet, 4, Arcanah Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5, Fallen Angel Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6, Padsell Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 7, Tower Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 8, Teracupl Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 9, Firewheel Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 10, Korinth A Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 11, Korinth B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 12, Indata Mog Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 13, Koros Entry, MOD_PLANET_STABILITY_ADD, 6.00 Empire Capital: G+5.00! From Pop Jobs: G+1.00! Entry, MOD_PLANET_AMENITIES_ADD, 31.00 Empire Capital: G+10.00! From Buildings: G+5.00! From Pop Jobs: G+16.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.10 Empire Capital: G+10%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_TRADE_VALUE_MULT, 0.13 Xenophile: G+10%! High Stability: G+3%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Archon Vuld Inik: Architectural Sense: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -28.00 Governor Skill: G-3.00! From Pop Jobs: G-25.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_mining_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, mod_job_politician_add, 2.00 From Buildings: G+2.00! Entry, mod_job_bureaucrat_add, 2.00 From Buildings: G+2.00! Entry, mod_job_researcher_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 36.00 From Buildings: G+5.00! From Districts: G+31.00! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 5.00 From Buildings: G+2.00! From Districts: G+3.00! Entry, MOD_PLANET_MAX_BRANCH_OFFICE_BUILDINGS_ADD, 1.00 From Buildings: G+1.00! Entry, mod_job_enforcer_add, 1.00 From Buildings: G+1.00! Entry, mod_job_clerk_add, 6.00 From Buildings: G+3.00! From Districts: G+3.00! Entry, mod_job_farmer_add, 4.00 From Districts: G+4.00! Entry, mod_job_miner_add, 4.00 From Districts: G+4.00! Entry, mod_job_technician_add, 4.00 From Districts: G+4.00! Entry, mod_job_artisan_add, 2.00 From Districts: G+2.00! Entry, mod_job_foundry_add, 2.00 From Districts: G+2.00! Entry, MOD_TRADE_VALUE_ADD, 27.37 From Pops: G+7.37! From Pop Jobs: G+20.00! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 7.40 Free Jobs: G+5.00! High Stability: G+2.40! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.02 Free Housing: G+2%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_GROWTH_SPEED, 0.00 ======== Planet, 14, Kosta Mog Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 15, Vallaj Mog Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 16, Roknim Mog Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 17, Vi Sullug Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 18, DAARUZ Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 21, DAARUZ I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 22, DAARUZ II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 23, DAAR-1 Entry, MOD_PLANET_STABILITY_ADD, 7.94 Machine Capital: G+5.00! High Amenities: G+2.94! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_ADD, 29.20 Machine Capital: G+10.00! From Pop Jobs: G+19.20! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_ADD, -40.00 Machine Capital: G-20.00! From Pop Jobs: G-20.00! Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.60 Machine Capital: G+10%! Machine World: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Machine World: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.00 Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 17.00 Machine World: G+12.00! Constructobot: G+1.00! From Buildings: G+2.00! From Districts: G+2.00! Entry, mod_job_replicator_add, 3.00 Machine World: G+1.00! From Planetary Features: R-1.00! From Buildings: G+3.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_PLANET_POP_ASSEMBLY_ADD, 4.00 Machine Intelligence: G+1.00! From Pop Jobs: G+3.00! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, MOD_POP_GROWTH_SPEED_REDUCTION, 0.50 Machine Intelligence: R50%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Rapid Replicator: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -3.00 Governor Skill: G-3.00! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Analytical: G+10%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -1.00 From Planetary Features: R-1.00! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_job_calculator_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 32.00 From Buildings: G+5.00! From Districts: G+27.00! Entry, MOD_PLANET_AMENITIES_ADD, 10.00 From Buildings: G+10.00! Entry, mod_job_patrol_drone_add, 1.00 From Buildings: G+1.00! Entry, mod_job_maintenance_drone_add, 9.00 From Buildings: G+3.00! From Districts: G+6.00! Entry, mod_job_coordinator_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fabricator_add, 2.00 From Districts: G+2.00! Entry, mod_job_technician_drone_add, 8.00 From Districts: G+8.00! Entry, mod_job_mining_drone_add, 2.00 From Districts: G+2.00! Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 15.00 Unemployment: Y+15.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.03 Free Housing: G+3%! ======== Planet, 24, DAARUZ IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 25, DAARUZ IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 26, DAARUZ IVb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 27, DAARUZ V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 29, DAARUZ VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 32, DAARUZ VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 33, Loza Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 34, Scion Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 35, H-77-012 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 36, Hope's Tendrils Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 37, New Light Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 38, Abundance Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 39, Pollen Cloud Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 40, Lozavata Prima Entry, MOD_PLANET_STABILITY_ADD, 11.00 Empire Capital: G+5.00! Pacifist: G+5.00! From Pop Jobs: G+1.00! Entry, MOD_PLANET_AMENITIES_ADD, 71.00 Empire Capital: G+10.00! From Buildings: G+5.00! From Pop Jobs: G+56.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.10 Empire Capital: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -28.00 Governor Skill: G-3.00! From Pop Jobs: G-25.00! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Unifier: G+10%! Entry, MOD_PLANET_AMENITIES_MULT, 0.25 Prosperous Unification: G+25%! Entry, mod_district_generator_max, 8.00 From Planetary Features: G+8.00! Entry, mod_district_mining_max, 8.00 From Planetary Features: G+8.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, mod_job_politician_add, 2.00 From Buildings: G+2.00! Entry, mod_job_priest_add, 2.00 From Buildings: G+2.00! Entry, mod_job_researcher_add, 2.00 From Buildings: G+2.00! Entry, mod_job_artisan_add, 4.00 From Buildings: G+2.00! From Districts: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 66.00 From Buildings: G+5.00! From Districts: G+61.00! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 6.75 From Buildings: G+2.00! From Districts: G+4.75! Entry, MOD_PLANET_MAX_BRANCH_OFFICE_BUILDINGS_ADD, 1.00 From Buildings: G+1.00! Entry, mod_job_enforcer_add, 1.00 From Buildings: G+1.00! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, mod_job_ranger_add, 2.00 From Buildings: G+2.00! Entry, mod_job_clerk_add, 6.00 From Buildings: G+3.00! From Districts: G+3.00! Entry, mod_job_farmer_add, 14.00 From Districts: G+14.00! Entry, mod_job_miner_add, 6.00 From Districts: G+6.00! Entry, mod_job_technician_add, 10.00 From Districts: G+10.00! Entry, mod_job_foundry_add, 2.00 From Districts: G+2.00! Entry, MOD_TRADE_VALUE_ADD, 36.23 From Pops: G+12.23! From Pop Jobs: G+24.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.02 Free Housing: G+2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_TRADE_VALUE_MULT, 0.19 High Stability: G+19%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 12.80 High Stability: G+12.80! Entry, MOD_POP_GROWTH_SPEED, 0.00 ======== Planet, 41, Grasping Branch Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 42, Beauty Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 43, Star Root Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 44, Seed of Hope Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 45, Triumph Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 46, Nectar of Hope Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 47, Gentle Winds Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 48, Bears Fruit Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 49, Ganva A Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 50, Ganva B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 51, Madasenium Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 52, Styrium Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 53, Ramonium Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 54, Esperium Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 55, Gronium Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 56, Ceptorium Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 57, Ganva C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 58, Ronobirium Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 59, Narium Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 60, Vendorium Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 61, Cobunorium Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 62, Rivorium Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 63, Ketovilium Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 64, Ganvius Primus Entry, MOD_PLANET_STABILITY_ADD, 8.33 Hive Capital: G+5.00! High Amenities: G+3.33! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_ADD, 31.00 Hive Capital: G+10.00! From Pop Jobs: G+21.00! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_ADD, -40.00 Hive Capital: G-20.00! From Pop Jobs: G-20.00! Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.10 Hive Capital: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_POP_GROWTH_SPEED, 0.25 Hive Mind: G+25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -28.00 Governor Skill: G-3.00! Righteous: G-25.00! Entry, MOD_PLANET_AMENITIES_MULT, 0.25 Prosperous Unification: G+25%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_mining_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, mod_job_brain_drone_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 41.00 From Buildings: G+5.00! From Districts: G+36.00! Entry, MOD_PLANET_AMENITIES_ADD, 8.00 From Buildings: G+8.00! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 5.00 From Buildings: G+2.00! From Districts: G+3.00! Entry, mod_job_synapse_drone_add, 4.00 From Buildings: G+4.00! Entry, mod_job_maintenance_drone_add, 11.00 From Buildings: G+2.00! From Districts: G+9.00! Entry, mod_job_patrol_drone_add, 1.00 From Buildings: G+1.00! Entry, mod_job_spawning_drone_add, 1.00 From Buildings: G+1.00! Entry, mod_job_agri_drone_add, 9.00 From Districts: G+9.00! Entry, mod_job_mining_drone_add, 6.00 From Districts: G+6.00! Entry, mod_job_technician_drone_add, 9.00 From Districts: G+9.00! Entry, mod_job_alloy_drone_add, 2.00 From Districts: G+2.00! Entry, MOD_PLANET_POP_ASSEMBLY_ORGANIC_ADD, 2.00 From Pop Jobs: G+2.00! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 40.00 Free Jobs: G+40.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.00 Free Housing: G+0%! ======== Planet, 65, Verdureum Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 66, Ketorium Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 67, Herbarium Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 68, Lonvitium Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 69, Panokirium Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 70, Akk A Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 71, Akk B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 72, Sarat Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 73, Rathyr Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 74, Kathon Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 75, Akkanar Entry, MOD_PLANET_STABILITY_ADD, 6.00 Empire Capital: G+5.00! From Pop Jobs: G+1.00! Entry, MOD_PLANET_AMENITIES_ADD, 31.00 Empire Capital: G+10.00! From Buildings: G+5.00! From Pop Jobs: G+16.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.10 Empire Capital: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, MOD_POP_GROWTH_SPEED, 0.20 Fanatic Xenophobe: G+20%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -28.00 Governor Skill: G-3.00! From Pop Jobs: G-25.00! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Interest: G+10%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -8.00 From Planetary Features: R-8.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_mining_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, mod_job_politician_add, 2.00 From Buildings: G+2.00! Entry, mod_job_bureaucrat_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 36.00 From Buildings: G+5.00! From Districts: G+31.00! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 5.00 From Buildings: G+2.00! From Districts: G+3.00! Entry, MOD_PLANET_MAX_BRANCH_OFFICE_BUILDINGS_ADD, 1.00 From Buildings: G+1.00! Entry, mod_job_enforcer_add, 1.00 From Buildings: G+1.00! Entry, mod_job_necromancer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_clerk_add, 6.00 From Buildings: G+3.00! From Districts: G+3.00! Entry, mod_job_farmer_add, 4.00 From Districts: G+4.00! Entry, mod_job_miner_add, 4.00 From Districts: G+4.00! Entry, mod_job_technician_add, 4.00 From Districts: G+4.00! Entry, mod_job_artisan_add, 2.00 From Districts: G+2.00! Entry, mod_job_foundry_add, 2.00 From Districts: G+2.00! Entry, MOD_TRADE_VALUE_ADD, 27.37 From Pops: G+7.37! From Pop Jobs: G+20.00! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 7.40 Free Jobs: G+5.00! High Stability: G+2.40! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.02 Free Housing: G+2%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_TRADE_VALUE_MULT, 0.03 High Stability: G+3%! ======== Planet, 76, Siribon Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 77, Nith Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 78, Ekonir Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 79, Sithran Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 80, Jinnir Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 81, Erathon Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 82, Oramath Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 83, Dora's Star Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 84, Neville's Bay Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 85, New Oxforth Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 86, Perthmere Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 87, Porterton Entry, MOD_PLANET_STABILITY_ADD, 18.00 Empire Capital: G+5.00! Fanatic Pacifist: G+10.00! From Pop Jobs: G+3.00! Entry, MOD_PLANET_AMENITIES_ADD, 31.00 Empire Capital: G+10.00! From Buildings: G+5.00! From Pop Jobs: G+16.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.43 Empire Capital: G+10%! Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.10 Empire Capital: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, MOD_TRADE_VALUE_MULT, 0.21 Queen Adelaide Allenby: Import / Export: G+5%! High Stability: G+16%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -28.00 Governor Skill: G-3.00! From Pop Jobs: G-25.00! Entry, mod_deposit_blockers_cost_mult, -0.25 Environmental Engineer: G-25%! Entry, MOD_PLANET_CLEAR_BLOCKER_SPEED_MULT, 0.25 Environmental Engineer: G+25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_PLANET_AMENITIES_MULT, 0.15 Colonial Spirit: G+15%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_mining_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, mod_job_noble_add, 1.00 From Buildings: G+1.00! Entry, mod_job_politician_add, 1.00 From Buildings: G+1.00! Entry, mod_job_bureaucrat_add, 2.00 From Buildings: G+2.00! Entry, mod_job_researcher_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 36.00 From Buildings: G+5.00! From Districts: G+31.00! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 5.00 From Buildings: G+2.00! From Districts: G+3.00! Entry, MOD_PLANET_MAX_BRANCH_OFFICE_BUILDINGS_ADD, 1.00 From Buildings: G+1.00! Entry, mod_job_enforcer_add, 1.00 From Buildings: G+1.00! Entry, mod_job_clerk_add, 6.00 From Buildings: G+3.00! From Districts: G+3.00! Entry, mod_job_farmer_add, 8.00 From Districts: G+8.00! Entry, mod_job_technician_add, 4.00 From Districts: G+4.00! Entry, mod_job_artisan_add, 2.00 From Districts: G+2.00! Entry, mod_job_catalytic_technician_add, 2.00 From Districts: G+2.00! Entry, MOD_TRADE_VALUE_ADD, 25.67 From Pops: G+5.67! From Pop Jobs: G+20.00! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 15.80 Free Jobs: G+5.00! High Stability: G+10.80! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.02 Free Housing: G+2%! Entry, MOD_POP_GROWTH_SPEED, -0.05 Planet Habitability: R-5%! ======== Planet, 88, Edith's Bay Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 89, Sharrowmouth Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 90, Higginbury Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 91, Opplemouth Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 92, Arroquay Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 93, Alicebury Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 94, Cape Valor Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 95, Port Balthasar Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 96, Brethlu Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 97, Pan'Dassak Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 98, Fal'Taram Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 99, LM-90-B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 100, Ira'Monosk Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 101, Na'Tirgir Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 102, Mil'Susska Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 103, Bryllthana Entry, MOD_PLANET_STABILITY_ADD, 11.00 Empire Capital: G+5.00! Police State: G+5.00! From Pop Jobs: G+1.00! Entry, MOD_PLANET_AMENITIES_ADD, 31.00 Empire Capital: G+10.00! From Buildings: G+5.00! From Pop Jobs: G+16.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.10 Empire Capital: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.23 Xenophile: G+10%! High Stability: G+13%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -28.00 Governor Skill: G-3.00! From Pop Jobs: G-25.00! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.25 Prosperous Unification: G+25%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_mining_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, mod_job_politician_add, 2.00 From Buildings: G+2.00! Entry, mod_job_bureaucrat_add, 2.00 From Buildings: G+2.00! Entry, mod_job_researcher_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 40.00 From Buildings: G+5.00! From Districts: G+35.00! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 5.00 From Buildings: G+2.00! From Districts: G+3.00! Entry, MOD_PLANET_MAX_BRANCH_OFFICE_BUILDINGS_ADD, 1.00 From Buildings: G+1.00! Entry, mod_job_enforcer_add, 1.00 From Buildings: G+1.00! Entry, mod_job_clerk_add, 6.00 From Buildings: G+3.00! From Districts: G+3.00! Entry, mod_job_farmer_add, 6.00 From Districts: G+6.00! Entry, mod_job_miner_add, 4.00 From Districts: G+4.00! Entry, mod_job_technician_add, 6.00 From Districts: G+6.00! Entry, mod_job_artisan_add, 2.00 From Districts: G+2.00! Entry, mod_job_foundry_add, 2.00 From Districts: G+2.00! Entry, MOD_TRADE_VALUE_ADD, 26.07 From Pops: G+6.07! From Pop Jobs: G+20.00! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 14.20 Free Jobs: G+5.00! High Stability: G+9.20! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.02 Free Housing: G+2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_GROWTH_SPEED, 0.00 ======== Planet, 104, Ro'Eseek Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 105, Bid'Jossk Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 106, Na'Dall Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 107, Bid'Rissim Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 108, Ra'Bothnor Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 109, Shi'Suma Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 110, Loshyx'Oa Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 111, Loshyx Entry, MOD_PLANET_STABILITY_ADD, 8.33 Hive Capital: G+5.00! High Amenities: G+3.33! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_ADD, 31.00 Hive Capital: G+10.00! From Pop Jobs: G+21.00! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_ADD, -40.00 Hive Capital: G-20.00! From Pop Jobs: G-20.00! Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.10 Hive Capital: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_POP_GROWTH_SPEED, 0.25 Hive Mind: G+25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -3.00 Governor Skill: G-3.00! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Interest: G+10%! Entry, MOD_PLANET_AMENITIES_MULT, 0.25 Prosperous Unification: G+25%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_mining_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, mod_job_brain_drone_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 41.00 From Buildings: G+5.00! From Districts: G+36.00! Entry, MOD_PLANET_AMENITIES_ADD, 8.00 From Buildings: G+8.00! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 5.00 From Buildings: G+2.00! From Districts: G+3.00! Entry, mod_job_synapse_drone_add, 4.00 From Buildings: G+4.00! Entry, mod_job_maintenance_drone_add, 11.00 From Buildings: G+2.00! From Districts: G+9.00! Entry, mod_job_patrol_drone_add, 1.00 From Buildings: G+1.00! Entry, mod_job_spawning_drone_add, 1.00 From Buildings: G+1.00! Entry, mod_job_agri_drone_add, 9.00 From Districts: G+9.00! Entry, mod_job_mining_drone_add, 6.00 From Districts: G+6.00! Entry, mod_job_technician_drone_add, 9.00 From Districts: G+9.00! Entry, mod_job_alloy_drone_add, 2.00 From Districts: G+2.00! Entry, MOD_PLANET_POP_ASSEMBLY_ORGANIC_ADD, 2.00 From Pop Jobs: G+2.00! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 40.00 Free Jobs: G+40.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.00 Free Housing: G+0%! ======== Planet, 112, C'Viirb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 113, Briik Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 114, C'Knoor Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 115, E-9-R9000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 116, B12-572 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 117, BT-DX-1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 118, Yeerok Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 119, Bwaakar Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 120, Soska V'Ta Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 121, K'Vra'Kok Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 122, Taakir Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 123, Deekri Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 124, M'Ruut Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 125, S'Pemkru Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 126, S'Narkeel Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 127, J'Mideer Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 128, V'Ra Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 129, V'Tyykre Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 130, S'Kerin Vak Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 131, B'Nuraka Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 132, Bwreek Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 133, Oprimax A Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 134, Oprimax B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 135, Verm-Te-Birg Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 136, Vord-Ka-Torb Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 137, Eruxo Prime Entry, MOD_PLANET_STABILITY_ADD, 6.00 Empire Capital: G+5.00! From Pop Jobs: G+1.00! Entry, MOD_PLANET_AMENITIES_ADD, 31.00 Empire Capital: G+10.00! From Buildings: G+5.00! From Pop Jobs: G+16.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.10 Empire Capital: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 5.00 Functional Architecture: G+1.00! From Buildings: G+2.00! From Districts: G+2.00! Entry, MOD_POP_GROWTH_SPEED, 0.10 Xenophobe: G+10%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_build_cost_mult, -0.15 Archprophetess Ev-Li: Secure the Borders: G-15%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -28.00 Governor Skill: G-3.00! From Pop Jobs: G-25.00! Entry, mod_planet_jobs_food_produces_mult, 0.10 Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.25 Prosperous Unification: G+25%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_mining_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, mod_job_politician_add, 2.00 From Buildings: G+2.00! Entry, mod_job_priest_add, 4.00 From Buildings: G+4.00! Entry, mod_job_researcher_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 37.00 From Buildings: G+5.00! From Districts: G+32.00! Entry, MOD_PLANET_MAX_BRANCH_OFFICE_BUILDINGS_ADD, 1.00 From Buildings: G+1.00! Entry, mod_job_enforcer_add, 1.00 From Buildings: G+1.00! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, mod_job_clerk_add, 2.00 From Districts: G+2.00! Entry, mod_job_farmer_add, 10.00 From Districts: G+10.00! Entry, mod_job_technician_add, 6.00 From Districts: G+6.00! Entry, mod_job_artisan_add, 3.00 From Districts: G+3.00! Entry, mod_job_catalytic_technician_add, 3.00 From Districts: G+3.00! Entry, MOD_TRADE_VALUE_ADD, 12.69 From Pops: G+8.69! From Pop Jobs: G+4.00! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 12.20 Free Jobs: G+5.00! High Stability: G+7.20! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.01 Free Housing: G+1%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_TRADE_VALUE_MULT, 0.10 High Stability: G+10%! ======== Planet, 138, Lirg-Na-Korm Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 139, Mirg-Vu-Karp Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 140, Jorg-Se-Krop Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 141, Posk-Ja-Tori Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 142, Suet-Re-Pold Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 143, Virm-Ri-Gand Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 144, Orol-Ju-Bakk Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 145, Urak-Fe-Tond Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 146, Itil-Sa-Domb Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 147, Pind-Ra-Vosk Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 148, Karm-Ne-Tura Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 149, Till Juxesi Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 150, Tilla Entry, MOD_PLANET_STABILITY_ADD, 11.00 Empire Capital: G+5.00! Pacifist: G+5.00! From Pop Jobs: G+1.00! Entry, MOD_PLANET_AMENITIES_ADD, 43.00 Empire Capital: G+10.00! From Buildings: G+5.00! From Pop Jobs: G+28.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.10 Empire Capital: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 8.00 Functional Architecture: G+1.00! From Buildings: G+2.00! From Districts: G+5.00! Entry, MOD_POP_GROWTH_FROM_IMMIGRATION, 0.15 Free Haven: G+15%! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.51 Free Haven: G+50%! Free Housing: G+1%! Entry, MOD_TRADE_VALUE_MULT, 0.32 Fanatic Xenophile: G+20%! High Stability: G+12%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, MOD_POP_GROWTH_SPEED, 0.05 Prime Minister Aegli Onehua: Fertility Preacher: G+5%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -28.00 Governor Skill: G-3.00! From Pop Jobs: G-25.00! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Interest: G+10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, MOD_PLANET_AMENITIES_MULT, 0.25 Prosperous Unification: G+25%! Entry, mod_district_farming_max, 9.00 From Planetary Features: G+9.00! Entry, mod_district_mining_max, 8.00 From Planetary Features: G+8.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_job_politician_add, 2.00 From Buildings: G+2.00! Entry, mod_job_bureaucrat_add, 2.00 From Buildings: G+2.00! Entry, mod_job_researcher_add, 2.00 From Buildings: G+2.00! Entry, mod_job_artisan_add, 4.00 From Buildings: G+2.00! From Districts: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 60.00 From Buildings: G+5.00! From Districts: G+55.00! Entry, MOD_PLANET_MAX_BRANCH_OFFICE_BUILDINGS_ADD, 1.00 From Buildings: G+1.00! Entry, mod_job_enforcer_add, 1.00 From Buildings: G+1.00! Entry, mod_job_clerk_add, 11.00 From Buildings: G+6.00! From Districts: G+5.00! Entry, mod_job_farmer_add, 10.00 From Districts: G+10.00! Entry, mod_job_miner_add, 6.00 From Districts: G+6.00! Entry, mod_job_technician_add, 10.00 From Districts: G+10.00! Entry, mod_job_foundry_add, 2.00 From Districts: G+2.00! Entry, MOD_TRADE_VALUE_ADD, 56.23 From Pops: G+12.23! From Pop Jobs: G+44.00! Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 10.00 Unemployment: Y+10.00! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 8.00 High Stability: G+8.00! ======== Planet, 151, Arit's Nest Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 152, Ina Aerie Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 153, Magog Perch Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 154, Haro Roost Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 155, R2-1138 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 156, V4-XN-89-T Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 157, Veeri's Haunt Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 158, Tiruk Perch Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 159, Kokok's Nest Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 160, Starflung Roost Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 161, Hallowed Haunt Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 162, Paru Roost Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 163, Keak Roost Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 164, Kisak Aerie Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 165, Astral Aerie Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 166, Bruvas A Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 167, Bruvas B Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 168, Whelstane Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 169, Doortstane Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 170, Bruv Entry, MOD_PLANET_STABILITY_ADD, 5.00 Empire Capital: G+5.00! Entry, MOD_PLANET_AMENITIES_ADD, 33.00 Empire Capital: G+10.00! From Buildings: G+5.00! From Pop Jobs: G+18.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.10 Empire Capital: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -3.00 Governor Skill: G-3.00! Entry, MOD_PLANET_AMENITIES_MULT, 0.25 Prosperous Unification: G+25%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_mining_max, 9.00 From Planetary Features: G+9.00! Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, mod_job_politician_add, 2.00 From Buildings: G+2.00! Entry, mod_job_researcher_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 42.00 From Buildings: G+5.00! From Districts: G+37.00! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 5.00 From Buildings: G+2.00! From Districts: G+3.00! Entry, MOD_PLANET_MAX_BRANCH_OFFICE_BUILDINGS_ADD, 1.00 From Buildings: G+1.00! Entry, mod_job_enforcer_add, 1.00 From Buildings: G+1.00! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, mod_job_death_priest_add, 2.00 From Buildings: G+2.00! Entry, mod_job_mortal_initiate_add, 2.00 From Buildings: G+2.00! Entry, mod_job_clerk_add, 3.00 From Districts: G+3.00! Entry, mod_job_miner_add, 10.00 From Districts: G+10.00! Entry, mod_job_technician_add, 6.00 From Districts: G+6.00! Entry, mod_job_artisan_add, 3.00 From Districts: G+3.00! Entry, mod_job_foundry_add, 3.00 From Districts: G+3.00! Entry, MOD_TRADE_VALUE_ADD, 16.30 From Pops: G+8.30! From Pop Jobs: G+8.00! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 18.40 Free Jobs: G+10.00! High Stability: G+8.40! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.03 Free Housing: G+3%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_TRADE_VALUE_MULT, 0.12 High Stability: G+12%! Entry, MOD_POP_GROWTH_SPEED, 0.00 ======== Planet, 171, Pitten Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 172, Scarness Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 173, Pittenock Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 174, Larconbank Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 175, Monstane Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 176, Fujeau Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 177, Fujeau I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 178, Fujeau Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 179, Fujeau II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 180, Fujeau III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 181, Fujeau IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 182, Fujeau V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 183, Lathoros Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 184, Lathoros I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 185, Lathoros II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 186, Osmadin Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 187, Osmadin I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 188, Osmadin II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 189, Osmadin III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 190, Ekavira Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 191, Ekavira I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 192, Ekavira II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 193, Ekavira III Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.05 Atmospheric Aphrodisiac: G+5%! Entry, MOD_POP_GROWTH_SPEED, 0.10 Atmospheric Aphrodisiac: G+10%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.20 Atmospheric Aphrodisiac: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 High Quality Minerals: G+15%! Entry, mod_district_mining_max, 8.00 High Quality Minerals: G+4.00! From Planetary Features: G+4.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -5.00 From Planetary Features: R-5.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 7.00 From Planetary Features: G+7.00! Entry, mod_building_mote_harvesters_max, 1.00 From Planetary Features: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 194, Ekavira IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 195, Ekavira V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 196, Loisar Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 197, Loisar I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 198, Loisar II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 199, Loisar III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 200, Loisar IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 201, Brockan Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 202, Brockan I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 203, Brockan II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 204, Brockan III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 205, Brockan IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 206, Brockan V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 207, Roschon Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 208, Roschon I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 209, Roschon Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 210, Roschon II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 211, Roschon IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 212, Roschon III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 213, Roschon IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 214, Roschon V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 215, Roschon VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 216, Talaarim Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 217, Talaarim I Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 218, Talaarim Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 219, Talaarim II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 220, Talaarim III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 221, Talaarim IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 222, Talaarim V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 223, Vana Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 224, Vana I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 225, Vana II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 226, Vana IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 227, Vana III Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 228, Vana IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 229, Vana V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 230, Vana VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 231, Vana VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 232, Krakaum Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 233, Krakaum I Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 234, Krakaum II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 235, Krakaum III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 236, Krakaum IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 237, Qurus Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 238, Qurus I Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 239, Qurus Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 240, Qurus II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 241, Qurus III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 242, Qurus IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 243, Zhoblar Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 244, Zhoblar I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 245, Zhoblar II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 246, Badukan Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 247, Badukan I Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_generator_max, 7.00 From Planetary Features: G+7.00! Entry, mod_building_xeno_zoo_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 248, Badukan II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 249, Badukan IIa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 250, Badukan III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 251, Badukan IV Entry, mod_planet_jobs_minerals_produces_mult, -0.15 Asteroid Belt: G+10%! Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, 0.00 Asteroid Belt: G+3.00! Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 252, Unith Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 253, Unith I Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_mining_max, 8.00 From Planetary Features: G+8.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 254, Unith II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 255, Unith III Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 256, Unith IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 257, Tathagat Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 258, Tathagat I Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 259, Tathagat II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 260, Tathagat III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 261, Cizar Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 262, Abundance Entry, mod_planet_district_farming_build_speed_mult, 0.25 Rural World: G+25%! Entry, mod_planet_district_generator_build_speed_mult, 0.25 Rural World: G+25%! Entry, mod_planet_district_mining_build_speed_mult, 0.25 Rural World: G+25%! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Rural World: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, MOD_PLANET_STABILITY_ADD, 6.00 Pacifist: G+5.00! From Pop Jobs: G+1.00! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.05 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, mod_planet_jobs_produces_mult, 0.09 Governor Skill: G+2%! High Stability: G+7%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -28.00 Governor Skill: G-3.00! From Pop Jobs: G-25.00! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Unifier: G+10%! Entry, MOD_PLANET_AMENITIES_MULT, 0.25 Luxuries Distributed: G+25%! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.30 Luxuries Distributed: G+25%! Free Housing: G+5%! Entry, mod_district_farming_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 7.00 From Planetary Features: G+7.00! Entry, mod_building_crystal_mines_max, 2.00 From Planetary Features: G+2.00! Entry, mod_job_politician_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 18.00 From Buildings: G+5.00! From Districts: G+13.00! Entry, MOD_PLANET_AMENITIES_ADD, 17.00 From Buildings: G+5.00! From Pop Jobs: G+12.00! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 3.25 From Buildings: G+2.00! From Districts: G+1.25! Entry, MOD_PLANET_MAX_BRANCH_OFFICE_BUILDINGS_ADD, 1.00 From Buildings: G+1.00! Entry, mod_job_enforcer_add, 1.00 From Buildings: G+1.00! Entry, mod_job_technician_add, 2.00 From Districts: G+2.00! Entry, mod_job_miner_add, 2.00 From Districts: G+2.00! Entry, mod_job_clerk_add, 1.00 From Districts: G+1.00! Entry, mod_job_farmer_add, 2.00 From Districts: G+2.00! Entry, MOD_TRADE_VALUE_ADD, 6.93 From Pops: G+2.93! From Pop Jobs: G+4.00! Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 10.00 Unemployment: Y+10.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.03 High Amenities: G+3%! Entry, MOD_TRADE_VALUE_MULT, 0.07 High Stability: G+7%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 5.20 High Stability: G+5.20! Entry, MOD_POP_GROWTH_SPEED, -0.10 Planet Habitability: R-10%! ======== Planet, 263, Cizar II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 264, Cizar IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 265, Cizar III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 266, Cizar IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 267, Cizar IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 268, Cizar IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 269, Cizar V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 270, Cizar VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 271, Katz Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 272, Katz I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 273, Katz II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 274, Katz III Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -7.00 From Planetary Features: R-7.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 275, Katz IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 276, Katz IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 277, Katz V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 278, Katz Va Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 279, Katz VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 280, Katz VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 281, Katz VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 282, Katz VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 283, Katz VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 284, Kajimar Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 285, Kajimar I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 286, Kajimar Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 287, Kajimar II Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -1.00 From Planetary Features: R-1.00! Entry, mod_district_generator_max, 7.00 From Planetary Features: G+7.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 5.00 From Planetary Features: G+5.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 288, Kajimar III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 289, Kajimar IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 290, Kajimar V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 291, Kajimar VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 292, Kajimar VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 293, Osseq Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 294, Osseq I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 295, Osseq II Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 296, Osseq III Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 297, Osseq IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 298, Osseq IV Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 299, Osseq IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 300, Osseq V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 301, Osseq Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 302, Osseq VI Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 303, Osseq VIa Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 304, Osseq VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 305, Ijaagin Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 306, Ijaagin I Entry, mod_district_generator_max, 10.00 From Planetary Features: G+10.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 307, Ijaagin II Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -5.00 From Planetary Features: R-5.00! Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 308, Ijaagin III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 309, Ijaagin IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 310, Ijaagin IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 311, Ijaagin V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 312, Ijaagin Va Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 313, Ijaagin VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 314, Ijaagin VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 315, Flunph Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 316, Flunph I Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 317, Flunph II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 318, Flunph IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 319, Flunph III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 320, Flunph IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 321, Flunph IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 322, Flunph V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 323, Flunph Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 324, Caph Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 325, Caph I Entry, mod_building_gas_extractors_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_farming_max, 6.00 From Planetary Features: G+6.00! Entry, mod_building_xeno_zoo_max, 1.00 From Planetary Features: G+1.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -1.00 From Planetary Features: R-1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 326, Caph II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 327, Caph III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 328, Caph IIIa Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_farming_max, 6.00 From Planetary Features: G+6.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 329, Halda'na Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 330, Kokok's Nest Entry, mod_planet_district_farming_build_speed_mult, 0.25 Rural World: G+25%! Entry, mod_planet_district_generator_build_speed_mult, 0.25 Rural World: G+25%! Entry, mod_planet_district_mining_build_speed_mult, 0.25 Rural World: G+25%! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Rural World: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 4.00 Functional Architecture: G+1.00! From Buildings: G+2.00! From Districts: G+1.00! Entry, MOD_POP_GROWTH_FROM_IMMIGRATION, 0.15 Free Haven: G+15%! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.78 Free Haven: G+50%! Luxuries Distributed: G+25%! Free Housing: G+3%! Entry, MOD_TRADE_VALUE_MULT, 0.21 Fanatic Xenophile: G+20%! High Stability: G+1%! Entry, MOD_PLANET_STABILITY_ADD, 6.00 Pacifist: G+5.00! From Pop Jobs: G+1.00! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, MOD_POP_GROWTH_SPEED, -0.05 Prime Minister Aegli Onehua: Fertility Preacher: G+5%! Planet Habitability: R-10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 0.15 Expansionist: G+15%! Entry, mod_planet_jobs_produces_mult, 0.03 Governor Skill: G+2%! High Stability: G+1%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -28.00 Governor Skill: G-3.00! From Pop Jobs: G-25.00! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Architectural Interest: G+10%! Entry, MOD_PLANET_AMENITIES_MULT, 0.25 Luxuries Distributed: G+25%! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_building_gas_extractors_max, 1.00 From Planetary Features: G+1.00! Entry, mod_job_politician_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 16.00 From Buildings: G+5.00! From Districts: G+11.00! Entry, MOD_PLANET_AMENITIES_ADD, 13.00 From Buildings: G+5.00! From Pop Jobs: G+8.00! Entry, MOD_PLANET_MAX_BRANCH_OFFICE_BUILDINGS_ADD, 1.00 From Buildings: G+1.00! Entry, mod_job_enforcer_add, 1.00 From Buildings: G+1.00! Entry, mod_job_technician_add, 2.00 From Districts: G+2.00! Entry, mod_job_miner_add, 2.00 From Districts: G+2.00! Entry, mod_job_clerk_add, 1.00 From Districts: G+1.00! Entry, mod_job_farmer_add, 2.00 From Districts: G+2.00! Entry, MOD_TRADE_VALUE_ADD, 6.93 From Pops: G+2.93! From Pop Jobs: G+4.00! Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 10.00 Unemployment: Y+10.00! Entry, MOD_POP_HAPPINESS, -0.07 Low Amenities: R-7%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 1.20 High Stability: G+1.20! ======== Planet, 331, Halda'na II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 332, Halda'na III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 333, Halda'na IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 334, Halda'na IV Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 335, Halda'na IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 336, Burs Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 337, Burs I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 338, Burs II Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 339, Burs III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 340, Burs IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 341, Burs V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 342, Burs VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 343, Burs VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 344, Moregard Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 345, Moregard I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 346, Moregard II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 347, Moregard III Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_building_xeno_zoo_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 348, Moregard IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 349, Moregard IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 350, Moregard V Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 351, Moregard Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 352, Moregard VI Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 353, Moregard VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 354, Jhapp Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 355, Jhapp I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 356, Jhapp II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 357, Jhapp III Entry, mod_building_gas_extractors_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_mining_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_building_xeno_zoo_max, 1.00 From Planetary Features: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 358, Jhapp IIIa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 359, Jhapp IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 360, Jhapp V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 361, Jhapp Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 362, Jhapp VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 363, Jhapp VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 364, Gossok Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 365, Gossok I Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 366, Gossok II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 367, Gossok III Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -8.00 From Planetary Features: R-8.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, mod_building_mote_harvesters_max, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 368, Gossok IV Entry, MOD_TRADE_VALUE_ADD, 5.00 From Planetary Features: G+5.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 369, Gossok IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 370, Gossok V Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 371, Moscot Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 372, Moscot I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 373, Moscot II Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 374, Moscot III Entry, mod_district_generator_max, 7.00 From Planetary Features: G+7.00! Entry, mod_district_mining_max, 5.00 From Planetary Features: G+5.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -6.00 From Planetary Features: R-6.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 375, Moscot IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 376, Moscot V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 377, Moscot VI Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 378, Daranma Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 379, Daranma I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 380, Daranma II Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 381, Daranma III Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_building_crystal_mines_max, 1.00 From Planetary Features: G+1.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 382, Daranma IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 383, Daranma IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 384, Daranma V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 385, Daranma Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 386, Stribor Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 387, Stribor I Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 388, Stribor II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 389, Stribor III Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_farming_max, 11.00 From Planetary Features: G+11.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 390, Stribor IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 391, Stribor IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 392, Stribor IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 393, Stribor V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 394, Stribor VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 395, Galpan Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 396, Galpan I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 397, Galpan II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 398, Galpan III Entry, mod_district_farming_max, 6.00 From Planetary Features: G+6.00! Entry, mod_building_xeno_zoo_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 399, Galpan IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 400, Galpan IV Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_mining_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, mod_building_crystal_mines_max, 1.00 From Planetary Features: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 401, Galpan V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 402, Galpan Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 403, Ehsmyke Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 404, Ehsmyke I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 405, Ehsmyke II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 406, Ehsmyke III Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_building_mote_harvesters_max, 1.00 From Planetary Features: G+1.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -1.00 From Planetary Features: R-1.00! Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 407, Ehsmyke IIIa Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 408, Ehsmyke IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 409, Ehsmyke IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 410, Ehsmyke V Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 411, Ehsmyke VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 412, Ekoecromia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 413, Ekoecromia I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 414, Ekoecromia II Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 415, Ekoecromia III Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -5.00 From Planetary Features: R-5.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 416, Ekoecromia IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 417, Ekoecromia IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 418, Ekoecromia V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 419, Ekoecromia Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 420, Ekoecromia VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 421, Ekoecromia VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 422, Mirach Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 423, Mirach I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 424, Mirach II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 425, Mirach III Entry, mod_district_mining_max, 9.00 From Planetary Features: G+9.00! Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -8.00 From Planetary Features: R-8.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 426, Mirach IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 427, Mirach IV Entry, mod_planet_buildings_cost_mult, -0.10 Low Gravity: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, -0.05 Low Gravity: R-5%! Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, 0.00 Poor Quality Minerals: R-3.00! From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 428, Mirach IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 429, Mirach V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 430, Mirach VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 431, Mirach VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 432, Seyyama Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 433, Seyyama I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 434, Seyyama II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 435, Seyyama III Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -9.00 From Planetary Features: R-9.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 436, Seyyama IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 437, Seyyama IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 438, Seyyama V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 439, Seyyama Va Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 440, Mendoc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 441, Mendoc I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 442, Mendoc II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 443, Mendoc III Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 444, Mendoc IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 445, Mendoc IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 446, Mendoc V Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 447, Mendoc Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 448, Mendoc VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 449, Samderaan Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 450, Samderaan I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 451, SL9-IJ-087 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 452, ONA-PN-98 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 453, TF-B-Y2K Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 454, Samderaan II Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 455, Samderaan IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 456, Samderaan III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 457, Samderaan IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 458, Samderaan IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 459, Samderaan IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 460, Samderaan V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 461, Evaggimar Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 462, Evaggimar I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 463, 13-S-354-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 464, HAL-1138 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 465, Evaggimar II Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 466, Evaggimar IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 467, Evaggimar III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 468, Evaggimar IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 469, Evaggimar IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 470, Evaggimar IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 471, Evaggimar V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 472, Nodro Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 473, Nodro I Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 474, BT-094 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 475, X-ST Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 476, Nodro II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 477, Nodro III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 478, Nodro IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 479, Xolomon Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 480, Xolomon I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 481, V4-XN-TS-8 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 482, QI778-63 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 483, Xolomon II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 484, Xolomon III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 485, Xolomon IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 486, Xolomon V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 487, Xolomon Va Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 488, Xolomon VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 489, Asterion Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 490, Asterion I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 491, VK1-3PO Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 492, RX2-6759 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 493, SP0-7 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 494, Asterion II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 495, Asterion IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 496, Asterion III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 497, Asterion IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 498, Asterion IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 499, Asterion V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 500, Asterion VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 501, Asterion VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 502, Sapad Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 503, Sapad I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 504, XR-7-66 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 505, Sapad II Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Lush: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.20 Lush: G+20%! Entry, mod_district_farming_max, 7.00 Lush: G+4.00! From Planetary Features: G+3.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -1.00 From Planetary Features: R-1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 506, Sapad IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 507, Sapad III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 508, Sapad IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 509, Owhziea Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 510, Owhziea I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 511, ZI3-OT9 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 512, 50-K-3427 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 513, Owhziea II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 514, Owhziea IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 515, Owhziea III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 516, Owhziea IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 517, Rantor Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 518, Rantor I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 519, T-35-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 520, BT-984 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 521, 377D-3547 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 522, Rantor II Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 523, Rantor III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 524, Rantor IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 525, Rantor IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 526, Rantor IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 527, Rantor V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 528, Rantor Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 529, Rantor VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 530, Lishval Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 531, Lishval I Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 532, XXN-XR-1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 533, 47-T-668 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 534, Lishval II Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 535, Lishval III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 536, Lishval IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 537, Lishval IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 538, Lishval IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 539, Lishval V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 540, Lishval Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 541, Lishval VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 542, Lishval VIa Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 543, Tediss Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 544, Tediss I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 545, VA99-906 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 546, Tediss II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 547, Tediss III Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_generator_max, 8.00 From Planetary Features: G+8.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 548, Tediss IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 549, Tediss V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 550, Tediss Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 551, Khiram Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 552, Khiram I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 553, JX4-55987 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 554, 14-S-397 Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 555, Khiram II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 556, Khiram IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 557, Khiram III Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 558, Khiram IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 559, Khiram IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 560, Khiram IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 561, Khiram V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 562, Khiram Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 563, Khiram VI Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 564, Khiram VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 565, Trab Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 566, Trab I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 567, HL-009 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 568, Trab II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 569, Trab III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 570, Trab IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 571, Trab IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 572, Trab V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 573, Imoleto Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 574, 32-PX-LF4 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 575, W1-H-109-D Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 576, Sky Father Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 577, Cradle Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 7.14 Newly Founded Colonies: Y+7.14! Entry, MOD_PLANET_STABILITY_ADD, 20.00 Fallen Empire Capital: G+10.00! From Pop Jobs: G+10.00! Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.50 Gaia World: G+50%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_TRADE_VALUE_MULT, 0.44 Fanatic Xenophile: G+20%! High Stability: G+24%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.25 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Genome Mapping: G+10%! Cloning: G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 33.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+11.00! From Districts: G+20.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -303.00 Governor Skill: G-3.00! From Pop Jobs: G-300.00! Entry, mod_district_mining_max, 7.00 From Planetary Features: G+7.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, mod_district_generator_max, 11.00 From Planetary Features: G+11.00! Entry, mod_job_fe_overseer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fe_protector_add, 12.00 From Buildings: G+12.00! Entry, MOD_PLANET_HOUSING_ADD, 192.00 From Buildings: G+52.00! From Districts: G+140.00! Entry, MOD_PLANET_AMENITIES_ADD, 277.60 From Buildings: G+52.00! From Pop Jobs: G+225.60! Entry, mod_job_clerk_add, 20.00 From Districts: G+20.00! Entry, MOD_TRADE_VALUE_ADD, 80.00 From Pop Jobs: G+80.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.03 Free Housing: G+3%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 16.40 High Stability: G+16.40! ======== Planet, 578, Sister Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 579, Brother Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 7.14 Newly Founded Colonies: Y+7.14! Entry, MOD_PLANET_STABILITY_ADD, 15.00 Fallen Empire Colony: G+5.00! From Pop Jobs: G+10.00! Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.50 Gaia World: G+50%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_TRADE_VALUE_MULT, 0.41 Fanatic Xenophile: G+20%! High Stability: G+21%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.25 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Genome Mapping: G+10%! Cloning: G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 23.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+11.00! From Districts: G+10.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -178.00 Governor Skill: G-3.00! From Pop Jobs: G-175.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_mining_max, 7.00 From Planetary Features: G+7.00! Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, mod_job_fe_overseer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fe_protector_add, 7.00 From Buildings: G+7.00! Entry, MOD_PLANET_HOUSING_ADD, 102.00 From Buildings: G+32.00! From Districts: G+70.00! Entry, MOD_PLANET_AMENITIES_ADD, 118.40 From Buildings: G+32.00! From Pop Jobs: G+86.40! Entry, mod_job_clerk_add, 10.00 From Districts: G+10.00! Entry, MOD_TRADE_VALUE_ADD, 40.00 From Pop Jobs: G+40.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.10 Free Housing: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 14.40 High Stability: G+14.40! ======== Planet, 580, Mother Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 7.14 Newly Founded Colonies: Y+7.14! Entry, MOD_PLANET_STABILITY_ADD, 15.00 Fallen Empire Colony: G+5.00! From Pop Jobs: G+10.00! Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.50 Gaia World: G+50%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_TRADE_VALUE_MULT, 0.41 Fanatic Xenophile: G+20%! High Stability: G+21%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.25 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Genome Mapping: G+10%! Cloning: G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 25.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+11.00! From Districts: G+12.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -178.00 Governor Skill: G-3.00! From Pop Jobs: G-175.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 12.00 From Planetary Features: G+12.00! Entry, mod_job_fe_overseer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fe_protector_add, 7.00 From Buildings: G+7.00! Entry, MOD_PLANET_HOUSING_ADD, 136.00 From Buildings: G+52.00! From Districts: G+84.00! Entry, MOD_PLANET_AMENITIES_ADD, 176.80 From Buildings: G+52.00! From Pop Jobs: G+124.80! Entry, mod_job_clerk_add, 12.00 From Districts: G+12.00! Entry, MOD_TRADE_VALUE_ADD, 48.00 From Pop Jobs: G+48.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.08 Free Housing: G+8%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 14.40 High Stability: G+14.40! ======== Planet, 581, Hraztan Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 582, The Preserve Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 110.40 Newly Founded Colony: G+100.00! High Stability: G+10.40! Entry, MOD_PLANET_STABILITY_ADD, 5.00 Fallen Empire Colony: G+5.00! Entry, mod_planet_jobs_produces_mult, 0.42 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+15%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.50 Gaia World: G+50%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_TRADE_VALUE_MULT, 0.35 Fanatic Xenophile: G+20%! High Stability: G+15%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.25 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Genome Mapping: G+10%! Cloning: G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 17.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+15.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -43.00 Governor Skill: G-3.00! From Pop Jobs: G-40.00! Entry, mod_district_mining_max, 10.00 From Planetary Features: G+10.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_farming_max, 6.00 From Planetary Features: G+6.00! Entry, MOD_PLANET_AMENITIES_ADD, 39.00 From Buildings: G+15.00! From Pop Jobs: G+24.00! Entry, MOD_PLANET_HOUSING_ADD, 30.00 From Buildings: G+30.00! Entry, mod_job_fe_xeno_keeper_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.19 Free Housing: G+19%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! ======== Planet, 583, Hraztan I Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 584, Brillisir Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 585, Brillisir I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 586, Brillisir Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 587, Brillisir II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 588, Brillisir IIa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 589, Brillisir III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 590, Brillisir IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 591, Brillisir IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 592, Brillisir V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 593, Brillisir Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 594, Brillisir VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 595, Brillisir VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 596, Brillisir VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 597, Ginnog Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 598, Ginnog I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 599, Ginnog II Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 600, LV-1138 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 601, Ginnog III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 602, Ginnog IV Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 603, Ginnog IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 604, Ginnog V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 605, Ginnog VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 606, Ginnog VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 607, Ginnog VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 608, Rayima Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 609, WPR-2646 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 610, Rayima I Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 7.14 Newly Founded Colonies: Y+7.14! Entry, MOD_PLANET_STABILITY_ADD, 15.00 Fallen Empire Colony: G+5.00! From Pop Jobs: G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_TRADE_VALUE_MULT, 0.38 Fanatic Xenophile: G+20%! High Stability: G+18%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.25 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Genome Mapping: G+10%! Cloning: G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 18.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+11.00! From Districts: G+5.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+18%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -53.00 Governor Skill: G-3.00! From Pop Jobs: G-50.00! Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_job_fe_overseer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fe_protector_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 67.00 From Buildings: G+32.00! From Districts: G+35.00! Entry, MOD_PLANET_AMENITIES_ADD, 82.40 From Buildings: G+32.00! From Pop Jobs: G+50.40! Entry, mod_job_clerk_add, 5.00 From Districts: G+5.00! Entry, MOD_TRADE_VALUE_ADD, 20.00 From Pop Jobs: G+20.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.19 Free Housing: G+19%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 12.00 High Stability: G+12.00! ======== Planet, 611, Rayima II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 612, Rayima III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 613, Rayima IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 614, Rayima IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 615, Rayima IVb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 616, Rayima V Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 617, Rayima Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 618, Zeldrah Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 619, PT-RE-63089 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 620, B134-LT-47 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 621, Zeldrah I Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 7.14 Newly Founded Colonies: Y+7.14! Entry, MOD_PLANET_STABILITY_ADD, 15.00 Fallen Empire Colony: G+5.00! From Pop Jobs: G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_TRADE_VALUE_MULT, 0.38 Fanatic Xenophile: G+20%! High Stability: G+18%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.25 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Genome Mapping: G+10%! Cloning: G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 18.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+11.00! From Districts: G+5.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+18%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -53.00 Governor Skill: G-3.00! From Pop Jobs: G-50.00! Entry, mod_district_generator_max, 8.00 From Planetary Features: G+8.00! Entry, mod_district_farming_max, 9.00 From Planetary Features: G+9.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_job_fe_overseer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fe_protector_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 67.00 From Buildings: G+32.00! From Districts: G+35.00! Entry, MOD_PLANET_AMENITIES_ADD, 82.40 From Buildings: G+32.00! From Pop Jobs: G+50.40! Entry, mod_job_clerk_add, 5.00 From Districts: G+5.00! Entry, MOD_TRADE_VALUE_ADD, 20.00 From Pop Jobs: G+20.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.19 Free Housing: G+19%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 12.00 High Stability: G+12.00! ======== Planet, 622, Zeldrah Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 623, Zeldrah II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 624, Zeldrah III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 625, Zeldrah IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 626, Zeldrah V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 627, Zeldrah Va Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 628, Zeldrah VI Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 629, Zeldrah VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 630, Zeldrah VIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 631, Zeldrah VIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 632, Zeldrah VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 633, Zeldrah VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 634, Zeldrah VIIb Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 635, Yval Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 636, Yval I Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 7.14 Newly Founded Colonies: Y+7.14! Entry, MOD_PLANET_STABILITY_ADD, 15.00 Fallen Empire Colony: G+5.00! From Pop Jobs: G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_TRADE_VALUE_MULT, 0.38 Fanatic Xenophile: G+20%! High Stability: G+18%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.25 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Genome Mapping: G+10%! Cloning: G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 18.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+11.00! From Districts: G+5.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+18%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -53.00 Governor Skill: G-3.00! From Pop Jobs: G-50.00! Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_district_generator_max, 7.00 From Planetary Features: G+7.00! Entry, mod_building_gas_extractors_max, 1.00 From Planetary Features: G+1.00! Entry, mod_job_fe_overseer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fe_protector_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 67.00 From Buildings: G+32.00! From Districts: G+35.00! Entry, MOD_PLANET_AMENITIES_ADD, 82.40 From Buildings: G+32.00! From Pop Jobs: G+50.40! Entry, mod_job_clerk_add, 5.00 From Districts: G+5.00! Entry, MOD_TRADE_VALUE_ADD, 20.00 From Pop Jobs: G+20.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.19 Free Housing: G+19%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 12.00 High Stability: G+12.00! ======== Planet, 637, Yval II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 638, Yval III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 639, TE9-717 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 640, 9192-2079 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 641, V4-XN-GR-784 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 642, Yval IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 643, Yval V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 644, Yval VI Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 645, Yval VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 646, Yval VIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 647, Yval VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 648, Yval VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 649, Aslund Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 650, Aslund I Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 7.14 Newly Founded Colonies: Y+7.14! Entry, MOD_PLANET_STABILITY_ADD, 15.00 Fallen Empire Colony: G+5.00! From Pop Jobs: G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_TRADE_VALUE_MULT, 0.38 Fanatic Xenophile: G+20%! High Stability: G+18%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.25 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Genome Mapping: G+10%! Cloning: G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 18.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+11.00! From Districts: G+5.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+18%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -53.00 Governor Skill: G-3.00! From Pop Jobs: G-50.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, mod_district_generator_max, 8.00 From Planetary Features: G+8.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, mod_job_fe_overseer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fe_protector_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 67.00 From Buildings: G+32.00! From Districts: G+35.00! Entry, MOD_PLANET_AMENITIES_ADD, 82.40 From Buildings: G+32.00! From Pop Jobs: G+50.40! Entry, mod_job_clerk_add, 5.00 From Districts: G+5.00! Entry, MOD_TRADE_VALUE_ADD, 20.00 From Pop Jobs: G+20.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.19 Free Housing: G+19%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 12.00 High Stability: G+12.00! ======== Planet, 651, Aslund Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 652, Aslund II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 653, Aslund III Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 654, Aslund IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 655, V4-XN-03-A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 656, I11-7 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 657, Aslund IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 658, Aslund V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 659, Aslund VI Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 660, Aslund VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 661, Aslund VII Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 662, Aslund VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 663, Bir Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 664, R2-915 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 665, Bir I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 666, Bir Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 667, The Core Entry, MOD_PLANET_STABILITY_ADD, 20.00 Fallen Empire Capital: G+10.00! From Pop Jobs: G+10.00! Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.50 Gaia World: G+50%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_POP_GROWTH_SPEED, 0.40 Fanatic Xenophobe: G+20%! Genome Mapping: G+10%! Cloning: G+10%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.35 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Architectural Interest: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 38.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+11.00! From Districts: G+25.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.12 Empress Wluguarq: Investor: G+10%! High Stability: G+2%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -303.00 Governor Skill: G-3.00! From Pop Jobs: G-300.00! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_district_generator_max, 9.00 From Planetary Features: G+9.00! Entry, mod_district_farming_max, 17.00 From Planetary Features: G+17.00! Entry, mod_district_mining_max, 9.00 From Planetary Features: G+9.00! Entry, mod_building_xeno_zoo_max, 1.00 From Planetary Features: G+1.00! Entry, mod_job_fe_overseer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fe_protector_add, 12.00 From Buildings: G+12.00! Entry, MOD_PLANET_HOUSING_ADD, 187.00 From Buildings: G+12.00! From Districts: G+175.00! Entry, MOD_PLANET_AMENITIES_ADD, 96.00 From Buildings: G+12.00! From Pop Jobs: G+84.00! Entry, mod_job_clerk_add, 25.00 From Districts: G+25.00! Entry, MOD_TRADE_VALUE_ADD, 100.00 From Pop Jobs: G+100.00! Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 370.00 Unemployment: Y+370.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.00 Free Housing: G+0%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 1.60 High Stability: G+1.60! ======== Planet, 668, Boundary Entry, MOD_PLANET_STABILITY_ADD, 15.00 Fallen Empire Colony: G+5.00! From Pop Jobs: G+10.00! Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.50 Gaia World: G+50%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_POP_GROWTH_SPEED, 0.40 Fanatic Xenophobe: G+20%! Genome Mapping: G+10%! Cloning: G+10%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.35 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Architectural Interest: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 25.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+11.00! From Districts: G+12.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.14 Empress Wluguarq: Investor: G+10%! High Stability: G+4%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -303.00 Governor Skill: G-3.00! From Pop Jobs: G-300.00! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_district_mining_max, 9.00 From Planetary Features: G+9.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_building_crystal_mines_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_job_fe_overseer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fe_protector_add, 12.00 From Buildings: G+12.00! Entry, MOD_PLANET_HOUSING_ADD, 96.00 From Buildings: G+12.00! From Districts: G+84.00! Entry, MOD_PLANET_AMENITIES_ADD, 64.80 From Buildings: G+12.00! From Pop Jobs: G+52.80! Entry, mod_job_clerk_add, 12.00 From Districts: G+12.00! Entry, MOD_TRADE_VALUE_ADD, 48.00 From Pop Jobs: G+48.00! Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 210.00 Unemployment: Y+210.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.00 Free Housing: G+0%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 3.20 High Stability: G+3.20! ======== Planet, 669, Bir II Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 670, Bir IIa Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 671, Bir III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 672, Bir IIIa Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 673, Bir IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 674, Bir V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 675, Bir Va Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 676, Bir VI Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 677, Bir VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 678, Bir VII Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 679, Bir VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 680, Mu Ophiuchi Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 681, Mu Ophiuchi I Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 682, Mu Ophiuchi II Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -7.00 From Planetary Features: R-7.00! Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 683, Mu Ophiuchi IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 684, Mu Ophiuchi III Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 685, Mu Ophiuchi IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 686, Mu Ophiuchi IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 687, Mu Ophiuchi IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 688, Mu Ophiuchi V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 689, Mu Ophiuchi VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 690, Mu Ophiuchi VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 691, Mu Ophiuchi VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 692, Mu Ophiuchi VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 693, Mu Ophiuchi VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 694, Mu Ophiuchi IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 695, Trabalore Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 696, Trabalore I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 697, Trabalore II Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 698, JX4-038 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 699, A1-399 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 700, Trabalore III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 701, Trabalore IIIa Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 702, Trabalore IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 703, Trabalore IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 704, Trabalore V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 705, Trabalore Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 706, Urallion Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 707, Urallion I Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 708, Urallion II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 709, Urallion III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 710, Urallion IV Entry, mod_district_farming_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 711, Urallion V Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 712, Urallion VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 713, Urallion VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 714, Urallion VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 715, Urallion VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 716, Urallion VIIIb Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 717, Urallion VIIIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 718, Urallion IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 719, Virdamon Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 720, Virdamon I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 721, Virdamon II Entry, mod_district_farming_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 722, Virdamon IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 723, Virdamon III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 724, Virdamon IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 725, Virdamon V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 726, Virdamon Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 727, Zaltana Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 728, Zaltana I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 729, Zaltana II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 730, Zaltana III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 731, Zaltana IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 732, Zaltana IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 733, Zaltana V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 734, Zaltana VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 735, Zaltana VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 736, Zaltana VIIa Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 737, Ay'arolee Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 738, 944-6498 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 739, X-109-D Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 740, 1ES-0909 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 741, Ay'arolee I Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 742, Ay'arolee II Entry, MOD_PLANET_STABILITY_ADD, 15.00 Fallen Empire Colony: G+5.00! From Pop Jobs: G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_POP_GROWTH_SPEED, 0.40 Fanatic Xenophobe: G+20%! Genome Mapping: G+10%! Cloning: G+10%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.35 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Architectural Interest: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 18.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+11.00! From Districts: G+5.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.25 Empress Wluguarq: Investor: G+10%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -53.00 Governor Skill: G-3.00! From Pop Jobs: G-50.00! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_district_generator_max, 8.00 From Planetary Features: G+8.00! Entry, mod_district_farming_max, 8.00 From Planetary Features: G+8.00! Entry, mod_building_mote_harvesters_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_job_fe_overseer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fe_protector_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 67.00 From Buildings: G+32.00! From Districts: G+35.00! Entry, MOD_PLANET_AMENITIES_ADD, 68.00 From Buildings: G+32.00! From Pop Jobs: G+36.00! Entry, mod_job_clerk_add, 5.00 From Districts: G+5.00! Entry, MOD_TRADE_VALUE_ADD, 20.00 From Pop Jobs: G+20.00! Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 30.00 Unemployment: Y+30.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.17 Free Housing: G+17%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 10.40 High Stability: G+10.40! ======== Planet, 743, Ay'arolee IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 744, Ay'arolee III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 745, Ay'arolee IV Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 746, Ay'arolee V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 747, Ay'arolee VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 748, Ay'arolee VIa Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 749, Ay'arolee VIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 750, Ay'arolee VIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 751, Ay'arolee VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 752, Sherakanda Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 753, J999-845 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 754, DSS-OR95 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 755, A1-141 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 756, Sherakanda I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 757, Sherakanda II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 758, Sherakanda III Entry, MOD_PLANET_STABILITY_ADD, 15.00 Fallen Empire Colony: G+5.00! From Pop Jobs: G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_POP_GROWTH_SPEED, 0.40 Fanatic Xenophobe: G+20%! Genome Mapping: G+10%! Cloning: G+10%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.35 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Architectural Interest: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 18.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+11.00! From Districts: G+5.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.25 Empress Wluguarq: Investor: G+10%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -53.00 Governor Skill: G-3.00! From Pop Jobs: G-50.00! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_farming_max, 6.00 From Planetary Features: G+6.00! Entry, mod_building_mote_harvesters_max, 2.00 From Planetary Features: G+2.00! Entry, mod_job_fe_overseer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fe_protector_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 67.00 From Buildings: G+32.00! From Districts: G+35.00! Entry, MOD_PLANET_AMENITIES_ADD, 68.00 From Buildings: G+32.00! From Pop Jobs: G+36.00! Entry, mod_job_clerk_add, 5.00 From Districts: G+5.00! Entry, MOD_TRADE_VALUE_ADD, 20.00 From Pop Jobs: G+20.00! Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 30.00 Unemployment: Y+30.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.17 Free Housing: G+17%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 10.40 High Stability: G+10.40! ======== Planet, 759, Sherakanda IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 760, Sherakanda IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 761, Sherakanda V Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 762, Sherakanda VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 763, Sherakanda VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 764, Sherakanda VII Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 765, Sherakanda VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 766, Yinin Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 767, Yinin I Entry, MOD_PLANET_STABILITY_ADD, 15.00 Fallen Empire Colony: G+5.00! From Pop Jobs: G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_POP_GROWTH_SPEED, 0.40 Fanatic Xenophobe: G+20%! Genome Mapping: G+10%! Cloning: G+10%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.35 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Architectural Interest: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 18.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+11.00! From Districts: G+5.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.25 Empress Wluguarq: Investor: G+10%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -53.00 Governor Skill: G-3.00! From Pop Jobs: G-50.00! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_district_mining_max, 9.00 From Planetary Features: G+9.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_farming_max, 6.00 From Planetary Features: G+6.00! Entry, mod_job_fe_overseer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fe_protector_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 67.00 From Buildings: G+32.00! From Districts: G+35.00! Entry, MOD_PLANET_AMENITIES_ADD, 68.00 From Buildings: G+32.00! From Pop Jobs: G+36.00! Entry, mod_job_clerk_add, 5.00 From Districts: G+5.00! Entry, MOD_TRADE_VALUE_ADD, 20.00 From Pop Jobs: G+20.00! Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 30.00 Unemployment: Y+30.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.17 Free Housing: G+17%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 10.40 High Stability: G+10.40! ======== Planet, 768, Yinin Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 769, Yinin II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 770, Yinin III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 771, Yinin IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 772, 41-CV-03-A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 773, 47-193 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 774, Yinin IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 775, Yinin V Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 776, Yinin VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 777, Yinin VII Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 778, Yinin VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 779, Saldar Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 780, Saldar I Entry, MOD_PLANET_STABILITY_ADD, 15.00 Fallen Empire Colony: G+5.00! From Pop Jobs: G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_POP_GROWTH_SPEED, 0.40 Fanatic Xenophobe: G+20%! Genome Mapping: G+10%! Cloning: G+10%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.35 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Architectural Interest: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 18.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+11.00! From Districts: G+5.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.25 Empress Wluguarq: Investor: G+10%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -53.00 Governor Skill: G-3.00! From Pop Jobs: G-50.00! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_district_farming_max, 8.00 From Planetary Features: G+8.00! Entry, mod_district_mining_max, 15.00 From Planetary Features: G+15.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_job_fe_overseer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fe_protector_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 67.00 From Buildings: G+32.00! From Districts: G+35.00! Entry, MOD_PLANET_AMENITIES_ADD, 68.00 From Buildings: G+32.00! From Pop Jobs: G+36.00! Entry, mod_job_clerk_add, 5.00 From Districts: G+5.00! Entry, MOD_TRADE_VALUE_ADD, 20.00 From Pop Jobs: G+20.00! Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 30.00 Unemployment: Y+30.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.17 Free Housing: G+17%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 10.40 High Stability: G+10.40! ======== Planet, 781, Saldar Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 782, Saldar II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 783, Saldar IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 784, Saldar III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 785, Saldar IIIa Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 786, 9965-GR-784 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 787, 9192-35-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 788, Saldar IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 789, Saldar IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 790, Saldar V Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 791, Saldar VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 792, Saldar VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 793, Saldar VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 794, Saldar VIIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 795, Saldar VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 796, Saramore Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 797, BK5-3PO Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 798, Font of Knowledge Entry, MOD_PLANET_STABILITY_ADD, 20.00 Fallen Empire Capital: G+10.00! From Pop Jobs: G+10.00! Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_POP_GROWTH_SPEED, 0.35 Ecumenopolis: G+15%! Genome Mapping: G+10%! Cloning: G+10%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.35 Ecumenopolis: G+15%! Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, MOD_PLANET_POP_ASSEMBLY_ORGANIC_MULT, 0.15 Ecumenopolis: G+15%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 25.00 Ecumenopolis: G+12.00! Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+11.00! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.50 Ecumenopolis: G+50%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.25 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.25 Emperor Gorne Nock-Sheen: Investor: G+10%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -303.00 Governor Skill: G-3.00! From Pop Jobs: G-300.00! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Unifier: G+10%! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_job_fe_overseer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fe_protector_add, 12.00 From Buildings: G+12.00! Entry, MOD_PLANET_HOUSING_ADD, 432.00 From Buildings: G+12.00! From Districts: G+420.00! Entry, MOD_PLANET_AMENITIES_ADD, 339.20 From Buildings: G+12.00! From Pop Jobs: G+327.20! Entry, mod_job_clerk_add, 60.00 From Districts: G+60.00! Entry, MOD_TRADE_VALUE_ADD, 240.00 From Pop Jobs: G+240.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.06 Free Housing: G+6%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 10.40 High Stability: G+10.40! ======== Planet, 799, Wanderer Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 800, Saramore I Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 801, Saramore Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 802, Saramore II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 803, Saramore IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 804, Saramore IIb Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 805, Yodd Bem Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 806, Yodd Bem I Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.60 Extraction Patterns: G+50%! Asteroid Belt: G+10%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! ======== Planet, 807, The Archives Entry, MOD_PLANET_STABILITY_ADD, 15.00 Fallen Empire Colony: G+5.00! From Pop Jobs: G+10.00! Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.50 Gaia World: G+50%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.25 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Genome Mapping: G+10%! Cloning: G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 28.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+11.00! From Districts: G+15.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.29 Emperor Gorne Nock-Sheen: Investor: G+10%! High Stability: G+19%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -178.00 Governor Skill: G-3.00! From Pop Jobs: G-175.00! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Unifier: G+10%! Entry, mod_district_generator_max, 9.00 From Planetary Features: G+9.00! Entry, mod_district_mining_max, 8.00 From Planetary Features: G+8.00! Entry, mod_building_mote_harvesters_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_job_fe_overseer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fe_protector_add, 7.00 From Buildings: G+7.00! Entry, mod_job_fe_archivist_add, 10.00 From Buildings: G+10.00! Entry, MOD_PLANET_HOUSING_ADD, 137.00 From Buildings: G+32.00! From Districts: G+105.00! Entry, MOD_PLANET_AMENITIES_ADD, 184.00 From Buildings: G+32.00! From Pop Jobs: G+152.00! Entry, mod_job_clerk_add, 15.00 From Districts: G+15.00! Entry, MOD_TRADE_VALUE_ADD, 60.00 From Pop Jobs: G+60.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.04 Free Housing: G+4%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 13.20 High Stability: G+13.20! ======== Planet, 808, Yodd Bem II Entry, mod_planet_jobs_minerals_produces_mult, -0.15 Poor Quality Minerals: R-25%! Asteroid Belt: G+10%! Entry, mod_district_mining_max, 0.00 Poor Quality Minerals: R-3.00! Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 809, Yodd Bem IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 810, Yodd Bem III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 811, Yodd Bem IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 812, Yodd Bem IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 813, Yodd Bem IVb Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 814, Yodd Bem IVc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 815, Markab Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 816, Markab I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 817, Markab II Entry, MOD_PLANET_STABILITY_ADD, 15.00 Fallen Empire Colony: G+5.00! From Pop Jobs: G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.25 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Genome Mapping: G+10%! Cloning: G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 18.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+11.00! From Districts: G+5.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+16%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.26 Emperor Gorne Nock-Sheen: Investor: G+10%! High Stability: G+16%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -53.00 Governor Skill: G-3.00! From Pop Jobs: G-50.00! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Unifier: G+10%! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_farming_max, 6.00 From Planetary Features: G+6.00! Entry, mod_building_gas_extractors_max, 1.00 From Planetary Features: G+1.00! Entry, mod_job_fe_overseer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fe_protector_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 67.00 From Buildings: G+32.00! From Districts: G+35.00! Entry, MOD_PLANET_AMENITIES_ADD, 78.40 From Buildings: G+32.00! From Pop Jobs: G+46.40! Entry, mod_job_clerk_add, 5.00 From Districts: G+5.00! Entry, MOD_TRADE_VALUE_ADD, 20.00 From Pop Jobs: G+20.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.19 Free Housing: G+19%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 10.80 High Stability: G+10.80! ======== Planet, 818, Markab IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 819, Nicanda Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 820, Nicanda I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 821, Nicanda II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 822, A1-PN-98 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 823, HL-59-C Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 824, A1-411 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 825, Nicanda III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 826, Nicanda IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 827, Subtranius Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 828, V413-11-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 829, 377D-811 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 830, Subtranius I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 831, Subtranius II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 832, Subtranius III Entry, MOD_PLANET_STABILITY_ADD, 15.00 Fallen Empire Colony: G+5.00! From Pop Jobs: G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.25 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Genome Mapping: G+10%! Cloning: G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 18.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+11.00! From Districts: G+5.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+16%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.26 Emperor Gorne Nock-Sheen: Investor: G+10%! High Stability: G+16%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -53.00 Governor Skill: G-3.00! From Pop Jobs: G-50.00! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Unifier: G+10%! Entry, mod_district_farming_max, 12.00 From Planetary Features: G+12.00! Entry, mod_building_gas_extractors_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, mod_job_fe_overseer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fe_protector_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 67.00 From Buildings: G+32.00! From Districts: G+35.00! Entry, MOD_PLANET_AMENITIES_ADD, 78.40 From Buildings: G+32.00! From Pop Jobs: G+46.40! Entry, mod_job_clerk_add, 5.00 From Districts: G+5.00! Entry, MOD_TRADE_VALUE_ADD, 20.00 From Pop Jobs: G+20.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.19 Free Housing: G+19%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 10.80 High Stability: G+10.80! ======== Planet, 833, Subtranius IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 834, Subtranius IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 835, Subtranius IVa Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 836, Subtranius V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 837, Subtranius VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 838, Subtranius VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 839, Subtranius VII Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 840, Subtranius VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 841, Subtranius VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 842, Subtranius VIIIa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 843, Subtranius IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 844, Subtranius IXa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 845, Ebliuq Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 846, DSS-193 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 847, Ebliuq I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 848, Ebliuq Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 849, Ebliuq II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 850, Ebliuq III Entry, MOD_PLANET_STABILITY_ADD, 15.00 Fallen Empire Colony: G+5.00! From Pop Jobs: G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.25 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Genome Mapping: G+10%! Cloning: G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 18.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+11.00! From Districts: G+5.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+16%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.26 Emperor Gorne Nock-Sheen: Investor: G+10%! High Stability: G+16%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -53.00 Governor Skill: G-3.00! From Pop Jobs: G-50.00! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Unifier: G+10%! Entry, mod_district_farming_max, 10.00 From Planetary Features: G+10.00! Entry, mod_district_generator_max, 7.00 From Planetary Features: G+7.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_job_fe_overseer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fe_protector_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 67.00 From Buildings: G+32.00! From Districts: G+35.00! Entry, MOD_PLANET_AMENITIES_ADD, 78.40 From Buildings: G+32.00! From Pop Jobs: G+46.40! Entry, mod_job_clerk_add, 5.00 From Districts: G+5.00! Entry, MOD_TRADE_VALUE_ADD, 20.00 From Pop Jobs: G+20.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.19 Free Housing: G+19%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 10.80 High Stability: G+10.80! ======== Planet, 851, Ebliuq IV Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 852, Ebliuq V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 853, Ebliuq Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 854, Ebliuq VI Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 855, Ebliuq VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 856, Ebliuq VIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 857, Ebliuq VIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 858, Ebliuq VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 859, Ebliuq VIIa Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 860, Ebliuq VIIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 861, Ebliuq VIIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 862, Regis Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 863, Regis I Entry, MOD_PLANET_STABILITY_ADD, 15.00 Fallen Empire Colony: G+5.00! From Pop Jobs: G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.25 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Genome Mapping: G+10%! Cloning: G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 18.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+11.00! From Districts: G+5.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+16%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.26 Emperor Gorne Nock-Sheen: Investor: G+10%! High Stability: G+16%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -53.00 Governor Skill: G-3.00! From Pop Jobs: G-50.00! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Unifier: G+10%! Entry, mod_building_betharian_power_plant_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_mining_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, mod_job_fe_overseer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fe_protector_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 67.00 From Buildings: G+32.00! From Districts: G+35.00! Entry, MOD_PLANET_AMENITIES_ADD, 78.40 From Buildings: G+32.00! From Pop Jobs: G+46.40! Entry, mod_job_clerk_add, 5.00 From Districts: G+5.00! Entry, MOD_TRADE_VALUE_ADD, 20.00 From Pop Jobs: G+20.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.19 Free Housing: G+19%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 10.80 High Stability: G+10.80! ======== Planet, 864, Regis II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 865, Regis III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 866, 18-915 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 867, GR-728 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 868, W112-1138 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 869, Regis IV Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 870, Regis V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 871, Regis Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 872, Regis VI Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 873, Regis VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 874, Regis VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 875, Regis VIII Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 876, Regis IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 877, Regis IXa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 878, Regis X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 879, Yacury Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 880, Yacury I Entry, MOD_PLANET_STABILITY_ADD, 15.00 Fallen Empire Colony: G+5.00! From Pop Jobs: G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 1.25 Assembly Patterns: G+25%! Construction Templates: G+50%! Assembly Algorithms: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 1.50 AI-Controlled Colony Ships: G+50%! Self-Aware Colony Ships: G+50%! Ceramo-Metal Infrastructure: G+25%! Durasteel Infrastructure: G+25%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Genome Mapping: G+10%! Cloning: G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 18.00 Ceramo-Metal Infrastructure: G+1.00! Durasteel Infrastructure: G+1.00! From Buildings: G+11.00! From Districts: G+5.00! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_PLANET_CRIME_MULT, -0.15 Artificial Moral Codes: G-15%! Entry, MOD_PLANET_AMENITIES_MULT, 0.05 Artificial Moral Codes: G+5%! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! High Stability: G+16%! Entry, MOD_PLANET_CRIME_NO_HAPPINESS_MULT, -0.15 Unity of Purpose: G-15%! Entry, MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT, 0.05 Unity of Purpose: G+5%! Entry, MOD_PLANET_POP_ASSEMBLY_MULT, 0.20 Micro-Replicators: G+10%! Self-Assembling Components: G+10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.26 Emperor Gorne Nock-Sheen: Investor: G+10%! High Stability: G+16%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -53.00 Governor Skill: G-3.00! From Pop Jobs: G-50.00! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Unifier: G+10%! Entry, mod_district_mining_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_farming_max, 9.00 From Planetary Features: G+9.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_job_fe_overseer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_fe_protector_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 67.00 From Buildings: G+32.00! From Districts: G+35.00! Entry, MOD_PLANET_AMENITIES_ADD, 78.40 From Buildings: G+32.00! From Pop Jobs: G+46.40! Entry, mod_job_clerk_add, 5.00 From Districts: G+5.00! Entry, MOD_TRADE_VALUE_ADD, 20.00 From Pop Jobs: G+20.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.19 Free Housing: G+19%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 10.80 High Stability: G+10.80! ======== Planet, 881, Yacury II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 882, Yacury IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 883, Yacury III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 884, 1337-DX-1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 885, GF53-QW1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 886, Yacury IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 887, Yacury V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 888, Yacury Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 889, Yacury VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 890, Yacury VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 891, Yacury VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 892, Sanctuary Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 893, Sanctuary A Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 12.00 Ring World: G+12.00! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.50 Ring World: G+50%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Xenophobe: G+10%! Queen Dullai Belgarve: A New Generation: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.10 Queen Dullai Belgarve: A New Generation: G+5%! Champion of the People: G+5%! Entry, MOD_TRADE_VALUE_MULT, 0.13 Queen Dullai Belgarve: Investor: G+10%! High Stability: G+3%! Entry, MOD_PLANET_HOUSING_ADD, 15.00 From Buildings: G+15.00! Entry, MOD_PLANET_AMENITIES_ADD, 30.00 From Buildings: G+25.00! From Pop Jobs: G+5.00! Entry, MOD_PLANET_CRIME_ADD, -10.00 From Buildings: G-10.00! Entry, mod_job_primitive_noble_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_warrior_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_researcher_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_priest_add, 1.00 From Buildings: G+1.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.04 Free Housing: G+4%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.03 High Stability: G+3%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 2.40 High Stability: G+2.40! ======== Planet, 894, Sanctuary-B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 895, Sanctuary-C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 896, Sanctuary-D Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 12.00 Ring World: G+12.00! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.50 Ring World: G+50%! Entry, mod_country_unity_produces_mult, 0.10 Corporate: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.30 Fanatic Xenophile: G+20%! King Munytha Gealin: Investor: G+10%! Entry, mod_shipclass_military_station_build_cost_mult, -0.15 King Munytha Gealin: Secure the Borders: G-15%! Entry, mod_planet_buildings_cost_mult, -0.10 King Munytha Gealin: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Munytha Gealin: Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 King Munytha Gealin: Architectural Sense: G+10%! Entry, MOD_PLANET_HOUSING_ADD, 9.00 From Buildings: G+9.00! Entry, MOD_PLANET_AMENITIES_ADD, 30.00 From Buildings: G+25.00! From Pop Jobs: G+5.00! Entry, MOD_PLANET_CRIME_ADD, -10.00 From Buildings: G-10.00! Entry, mod_job_primitive_noble_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_warrior_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_researcher_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_priest_add, 1.00 From Buildings: G+1.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! ======== Planet, 897, Sanctuary-E Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 898, Sanctuary-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 899, Sanctuary-G Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 12.00 Ring World: G+12.00! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.50 Ring World: G+50%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Fanatic Xenophobe: G+20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 King Laanh-tepp Tunn-laaws: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 King Laanh-tepp Tunn-laaws: National Purity: G+10%! Entry, mod_starbase_modules_cost_mult, -0.20 King Laanh-tepp Tunn-laaws: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 King Laanh-tepp Tunn-laaws: Industrialist: G+10%! Entry, MOD_PLANET_HOUSING_ADD, 9.00 From Buildings: G+9.00! Entry, MOD_PLANET_AMENITIES_ADD, 30.00 From Buildings: G+25.00! From Pop Jobs: G+5.00! Entry, MOD_PLANET_CRIME_ADD, -10.00 From Buildings: G-10.00! Entry, mod_job_primitive_noble_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_warrior_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_researcher_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_priest_add, 1.00 From Buildings: G+1.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! ======== Planet, 900, Sanctuary-H Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 901, Sanctuary-I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 902, Sanctuary-J Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 12.00 Ring World: G+12.00! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.50 Ring World: G+50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_shipclass_military_station_build_cost_mult, -0.15 King Garma: Secure the Borders: G-15%! Entry, MOD_POP_HAPPINESS, 0.05 King Garma: Champion of the People: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 King Garma: Home in the Sky: G-20%! Entry, MOD_PLANET_HOUSING_ADD, 15.00 From Buildings: G+15.00! Entry, MOD_PLANET_AMENITIES_ADD, 30.00 From Buildings: G+25.00! From Pop Jobs: G+5.00! Entry, MOD_PLANET_CRIME_ADD, -10.00 From Buildings: G-10.00! Entry, mod_job_primitive_noble_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_warrior_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_researcher_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_priest_add, 1.00 From Buildings: G+1.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.04 Free Housing: G+4%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_TRADE_VALUE_MULT, 0.01 High Stability: G+1%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 1.20 High Stability: G+1.20! ======== Planet, 903, Sanctuary-K Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 904, Sanctuary-L Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 905, YU-5-742 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 906, 9192-78 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 907, 88D2-21-12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 908, UL1M-6759 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 909, Sanctuary I Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 910, Sanctuary Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 911, Sanctuary Ib Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 912, Khor Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 913, Khor I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 914, Khor II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 915, Khor IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 916, Jundius A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 917, Jundius B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 918, Jundius I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 919, Jundius II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 920, Jundius IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 921, Jundius III Entry, mod_planet_jobs_produces_mult, -0.40 Gaia World: G+10%! Low Stability: R-50%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.50 Gaia World: G+50%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, -0.50 Phase-Shifted: R-50%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_district_generator_max, 7.00 From Planetary Features: G+7.00! Entry, mod_district_mining_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, mod_building_xeno_zoo_max, 1.00 From Planetary Features: G+1.00! ======== Planet, 922, Jundius IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 923, Jundius V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 924, Jundius VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 925, Orkam Fung Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 926, Orkam Fung I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 927, Orkam Fung II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 928, Orkam Fung III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 929, Orkam Fung IV Entry, mod_building_mote_harvesters_max, 2.00 From Planetary Features: G+2.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_mining_max, 8.00 From Planetary Features: G+8.00! Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 From Planetary Features: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 930, Jolderuun Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 931, THX-2646 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 932, CR9-90-B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 933, Forterton Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 200.00 Newly Founded Colonies: Y+100.00! Unemployment: Y+100.00! Entry, MOD_PLANET_STABILITY_ADD, 8.00 Empire Capital: G+5.00! From Pop Jobs: G+3.00! Entry, MOD_PLANET_AMENITIES_ADD, 67.00 Empire Capital: G+10.00! From Buildings: G+5.00! From Pop Jobs: G+52.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Skill: G+2%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.10 Empire Capital: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, MOD_POP_GROWTH_SPEED, 0.05 Chancellor Jeanette Fothergill: Fertility Preacher: G+5%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -78.00 Governor Skill: G-3.00! From Pop Jobs: G-75.00! Entry, mod_district_mining_max, 10.00 From Planetary Features: G+10.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, mod_job_merchant_add, 1.00 From Buildings: G+1.00! Entry, mod_job_politician_add, 1.00 From Buildings: G+1.00! Entry, mod_job_bureaucrat_add, 2.00 From Buildings: G+2.00! Entry, mod_job_researcher_add, 4.00 From Buildings: G+4.00! Entry, mod_job_entertainer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_artisan_add, 5.00 From Buildings: G+2.00! From Districts: G+3.00! Entry, MOD_PLANET_HOUSING_ADD, 76.00 From Buildings: G+5.00! From Districts: G+71.00! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 9.00 From Buildings: G+2.00! From Districts: G+7.00! Entry, MOD_PLANET_MAX_BRANCH_OFFICE_BUILDINGS_ADD, 1.00 From Buildings: G+1.00! Entry, mod_job_enforcer_add, 3.00 From Buildings: G+3.00! Entry, mod_job_clerk_add, 13.00 From Buildings: G+6.00! From Districts: G+7.00! Entry, mod_job_farmer_add, 8.00 From Districts: G+8.00! Entry, mod_job_miner_add, 10.00 From Districts: G+10.00! Entry, mod_job_technician_add, 12.00 From Districts: G+12.00! Entry, mod_job_foundry_add, 3.00 From Districts: G+3.00! Entry, MOD_TRADE_VALUE_ADD, 81.87 From Pops: G+17.87! From Pop Jobs: G+64.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.00 Free Housing: G+0%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! ======== Planet, 934, Jolderuun II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 935, Jolderuun IIa Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 936, Jolderuun III Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 937, Jolderuun IV Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 938, Jolderuun V Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 939, Jolderuun Va Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 940, Jolderuun Vb Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 941, Jolderuun Vc Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 942, Pennek Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 943, Pennek I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 944, Pennek II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 945, Pennek III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 946, Pennek IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 947, Pennek V Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 948, Monakidir Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 949, Monakidir I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 950, Duneham Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 100.00 Newly Founded Colony: G+100.00! Entry, mod_planet_structures_upkeep_mult, -0.10 Urban World: G-10%! Entry, mod_planet_district_city_build_speed_mult, 0.25 Urban World: G+25%! Entry, MOD_TRADE_VALUE_MULT, -0.15 Urban World: G+20%! Low Stability: R-35%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, MOD_POP_GROWTH_SPEED, -0.05 Chancellor Jeanette Fothergill: Fertility Preacher: G+5%! Planet Habitability: R-10%! Entry, mod_planet_jobs_produces_mult, -0.33 Governor Skill: G+2%! Low Stability: R-35%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -3.00 Governor Skill: G-3.00! Entry, MOD_PLANET_AMENITIES_MULT, 0.25 Luxuries Distributed: G+25%! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.29 Luxuries Distributed: G+25%! Free Housing: G+4%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -5.00 From Planetary Features: R-5.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, mod_building_mote_harvesters_max, 2.00 From Planetary Features: G+2.00! Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, mod_job_colonist_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 3.00 From Buildings: G+3.00! Entry, MOD_PLANET_AMENITIES_ADD, 7.00 From Buildings: G+7.00! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 1.00 From Buildings: G+1.00! Entry, MOD_TRADE_VALUE_ADD, 0.66 From Pops: G+0.66! Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 90.00 Unemployment: Y+20.00! Low Stability: Y+70.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! ======== Planet, 951, Monakidir III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 952, Monakidir IIIa Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 953, Monakidir IV Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 954, Monakidir IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 955, Monakidir V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 956, Ampal Dir Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 957, Ampal Dir I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 958, Ampal Dir II Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 959, Sharrowmouth Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 100.00 Newly Founded Colony: G+100.00! Entry, mod_planet_structures_upkeep_mult, -0.10 Urban World: G-10%! Entry, mod_planet_district_city_build_speed_mult, 0.25 Urban World: G+25%! Entry, MOD_TRADE_VALUE_MULT, -0.15 Urban World: G+20%! Low Stability: R-35%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, MOD_POP_GROWTH_SPEED, -0.05 Chancellor Jeanette Fothergill: Fertility Preacher: G+5%! Planet Habitability: R-10%! Entry, mod_planet_jobs_produces_mult, -0.33 Governor Skill: G+2%! Low Stability: R-35%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Skill: G-2%! Entry, MOD_PLANET_CRIME_ADD, -3.00 Governor Skill: G-3.00! Entry, MOD_PLANET_AMENITIES_MULT, 0.25 Luxuries Distributed: G+25%! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.41 Luxuries Distributed: G+25%! Free Housing: G+16%! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_district_mining_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_job_colonist_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 3.00 From Buildings: G+3.00! Entry, MOD_PLANET_AMENITIES_ADD, 7.00 From Buildings: G+7.00! Entry, MOD_PLANET_MAX_BUILDINGS_ADD, 1.00 From Buildings: G+1.00! Entry, MOD_TRADE_VALUE_ADD, 0.33 From Pops: G+0.33! Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 80.00 Unemployment: Y+10.00! Low Stability: Y+70.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.10 High Amenities: G+10%! ======== Planet, 960, Ampal Dir IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 961, Ampal Dir V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 962, Ampal Dir VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 963, Ampal Dir VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 964, Fouahiri Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 965, Fouahiri I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 966, M4-H45 Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 967, Fouahiri II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 968, Fouahiri III Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 969, Fouahiri IIIa Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 970, Fouahiri IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 971, Fouahiri V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 972, Fevallion Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 973, Fevallion I Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 974, Fevallion II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 975, Fevallion III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 976, VTR-TS-8 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 977, Fevallion IV Entry, MOD_POP_ENVIRONMENT_TOLERANCE, -0.10 Hostile Fauna: R-10%! Entry, MOD_POP_HAPPINESS, -0.05 Hostile Fauna: R-5%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Hostile Fauna: G+20%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 978, Fevallion IVa Entry, mod_district_mining_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -1.00 From Planetary Features: R-1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 979, Fevallion IVb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 980, MF-354-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 981, W112-6498 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 982, Fevallion V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 983, Fevallion Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 984, Fevallion VI Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 11.00 From Planetary Features: G+11.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -7.00 From Planetary Features: R-7.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 985, Rimborth Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 986, Rimborth I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 987, Rimborth Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 988, Rimborth II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 989, Rimborth III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 990, Rimborth IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 991, Rimborth V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 992, Rimborth Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 993, Rimborth VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 994, Rimborth VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 995, Peya Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 996, Peya I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 997, Peya II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 998, Peya IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 999, Peya III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1000, Peya IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1001, Peya V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1002, Peya VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1003, Peya VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1004, Peya VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1005, Peya VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1006, Lando Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1007, Lando I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1008, Zanaam Entry, mod_planet_jobs_produces_mult, -0.40 Gaia World: G+10%! Low Stability: R-50%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.50 Gaia World: G+50%! Entry, mod_district_mining_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -6.00 From Planetary Features: R-6.00! Entry, mod_district_generator_max, 8.00 From Planetary Features: G+8.00! Entry, mod_planet_jobs_society_research_produces_mult, 0.30 From Planetary Features: G+30%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.30 From Planetary Features: G+30%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.30 From Planetary Features: G+30%! ======== Planet, 1009, Lando II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1010, Lando III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1011, Wodriax Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1012, Wodriax I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1013, Wodriax II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1014, Wodriax IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1015, Wodriax III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1016, Wodriax IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1017, Wodriax V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1018, Qeb Daraan Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1019, Qeb Daraan I Entry, mod_planet_jobs_produces_mult, -0.40 Gaia World: G+10%! Low Stability: R-50%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.50 Gaia World: G+50%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_district_farming_max, 8.00 From Planetary Features: G+8.00! Entry, mod_district_mining_max, 14.00 From Planetary Features: G+14.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_building_mote_harvesters_max, 1.00 From Planetary Features: G+1.00! ======== Planet, 1020, Qeb Daraan II Entry, MOD_POP_ENVIRONMENT_TOLERANCE, -0.15 Hazardous Weather: R-10%! Bleak: R-5%! Entry, MOD_POP_HAPPINESS, -0.05 Hazardous Weather: R-5%! Entry, mod_planet_jobs_energy_produces_mult, 0.20 Hazardous Weather: G+20%! Entry, mod_district_generator_max, 7.00 Hazardous Weather: G+4.00! From Planetary Features: G+3.00! Entry, mod_planet_jobs_food_produces_mult, -0.10 Bleak: R-10%! Entry, mod_district_farming_max, 1.00 Bleak: R-2.00! From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -6.00 From Planetary Features: R-6.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1021, Qeb Daraan III Entry, mod_planet_jobs_produces_mult, -0.40 Gaia World: G+10%! Low Stability: R-50%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.50 Gaia World: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 6.00 Asteroid Belt: G+3.00! From Planetary Features: G+3.00! Entry, mod_district_generator_max, 7.00 From Planetary Features: G+7.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_district_farming_max, 9.00 From Planetary Features: G+9.00! Entry, mod_building_mote_harvesters_max, 1.00 From Planetary Features: G+1.00! ======== Planet, 1022, Qeb Daraan IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1023, Qeb Daraan V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1024, Qeb Daraan Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1025, Qeb Daraan Vb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1026, Qeb Daraan Vc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1027, Qeb Daraan VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1028, Tiyun Ort Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1029, Orek Vuul Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1030, Zhaduva Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1031, Ghanek Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1032, Alphecca Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1033, Alphecca I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1034, Alphecca II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1035, Alphecca III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1036, Alphecca IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1037, Alphecca IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1038, Alphecca V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1039, Alphecca VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1040, Fuelia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1041, Fuelia I Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1042, Fuelia Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1043, Fuelia II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1044, Fuelia III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1045, Fuelia IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1046, Krant A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1047, Krant B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1048, Krant I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1049, Krant Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1050, Krant II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1051, Krant IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1052, Krant IIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1053, Krant III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1054, Krant IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1055, Krant IV Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -9.00 From Planetary Features: R-9.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 From Planetary Features: G+15%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 From Planetary Features: G+15%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 From Planetary Features: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1056, Krant V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1057, Krant VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1058, Krant VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1059, Emdin Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1060, Emdin I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1061, Emdin II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1062, HL-GR-784 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1063, WX12-2340 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1064, 13-S-71-J Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1065, Merga Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1066, Merga I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1067, Merga II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1068, Merga III Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 King Rish na-Solpan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 King Rish na-Solpan: Fleet Expansion: G-5%! Entry, mod_starbase_modules_cost_mult, -0.20 King Rish na-Solpan: Home in the Sky: G-20%! Entry, mod_planet_jobs_food_produces_mult, 0.10 King Rish na-Solpan: Fertility Preacher: G+10%! Entry, MOD_POP_GROWTH_SPEED, 0.05 King Rish na-Solpan: Fertility Preacher: G+5%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -5.00 From Planetary Features: R-5.00! Entry, mod_building_crystal_mines_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_HOUSING_ADD, 9.00 From Buildings: G+9.00! Entry, MOD_PLANET_AMENITIES_ADD, 31.00 From Buildings: G+25.00! From Pop Jobs: G+6.00! Entry, MOD_PLANET_CRIME_ADD, -10.00 From Buildings: G-10.00! Entry, mod_job_primitive_noble_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_warrior_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_researcher_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_priest_add, 1.00 From Buildings: G+1.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! ======== Planet, 1069, Merga IV Entry, MOD_TRADE_VALUE_MULT, 0.15 Xenophile: G+10%! King Perak Mikon: Import / Export: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 King Perak Mikon: Fertility Preacher: G+10%! Entry, MOD_POP_GROWTH_SPEED, 0.05 King Perak Mikon: Fertility Preacher: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 King Perak Mikon: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 King Perak Mikon: Space Miner: G-25%! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_building_crystal_mines_max, 2.00 From Planetary Features: G+2.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -7.00 From Planetary Features: R-7.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, MOD_PLANET_HOUSING_ADD, 9.00 From Buildings: G+9.00! Entry, MOD_PLANET_AMENITIES_ADD, 31.00 From Buildings: G+25.00! From Pop Jobs: G+6.00! Entry, MOD_PLANET_CRIME_ADD, -10.00 From Buildings: G-10.00! Entry, mod_job_primitive_noble_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_warrior_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_researcher_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_priest_add, 1.00 From Buildings: G+1.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.01 Free Housing: G+1%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! ======== Planet, 1070, Merga IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1071, Merga V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1072, Despad Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1073, Despad I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1074, Despad II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1075, Despad III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1076, Despad IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1077, Despad IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1078, Despad V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1079, Despad Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1080, Despad VI Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1081, Despad VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1082, Despad VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1083, Despad VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1084, Despad VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1085, Despad IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1086, Jih Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1087, Jih I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1088, Jih II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1089, ZR-572 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1090, W1-H-038 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1091, X9-99 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1092, P1-915 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1093, Jih III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1094, Jih IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1095, Jih IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1096, Ain A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1097, Ain B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1098, Ain I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1099, Ain Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1100, Ain II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1101, Ain IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1102, Ain III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1103, Ain IV Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Sea of Consciousness: G+25%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Sea of Consciousness: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Sea of Consciousness: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Sea of Consciousness: G+10%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.25 Sea of Consciousness: R-25%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, -0.25 Sea of Consciousness: R-25%! Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, mod_building_crystal_mines_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_building_betharian_power_plant_max, 1.00 From Planetary Features: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1104, Ain V Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1105, Ain Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1106, Ain Vb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1107, Ain VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1108, Ain VIa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1109, Ain VIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1110, Tiyana Vek Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1111, Zathika Mev Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1112, Surrib'Zha Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1113, Yllarv Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1114, Khet'Zhavu Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1115, Dulna Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1116, Val'zhu'Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1117, Ladiom Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1118, Ladiom I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1119, Ladiom II Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -7.00 From Planetary Features: R-7.00! Entry, mod_district_generator_max, 8.00 From Planetary Features: G+8.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_building_mote_harvesters_max, 1.00 From Planetary Features: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1120, Ladiom III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1121, Ladiom IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1122, Ladiom IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1123, Ladiom IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1124, Aiplade A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1125, Aiplade B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1126, Aiplade I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1127, Aiplade II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1128, Aiplade III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1129, Aiplade IV Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -6.00 From Planetary Features: R-6.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 7.00 From Planetary Features: G+7.00! Entry, mod_district_farming_max, 9.00 From Planetary Features: G+9.00! Entry, mod_building_gas_extractors_max, 1.00 From Planetary Features: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1130, Aiplade V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1131, Aiplade VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1132, Itraben Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1133, Itraben I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1134, Itraben II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1135, Itraben III Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Lush: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.20 Lush: G+20%! Entry, mod_district_farming_max, 8.00 Lush: G+4.00! From Planetary Features: G+4.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 7.00 From Planetary Features: G+7.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -8.00 From Planetary Features: R-8.00! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 From Planetary Features: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1136, 234-5498 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1137, Itraben IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1138, Itraben IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1139, Okul Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1140, 944-M11 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1141, V413-94 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1142, SSD-112 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1143, TE9-3254 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1144, N01-4-21-12 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1145, Okul I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1146, Okul II Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1147, Okul III Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1148, Cazzabius Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1149, Cazzabius I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1150, Cazzabius Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1151, Cazzabius II Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1152, Cazzabius III Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1153, Cazzabius IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1154, Amor Alveo Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1155, Amor Toreo Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1156, Amor Dareetheo Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1157, Eberax Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1158, Tharonax Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1159, Narnax Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1160, Tior Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1161, Lemior Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1162, Isior Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1163, Veronax Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1164, Evor Tomos Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1165, Evor Aras Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1166, Selor Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1167, Theresior Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1168, Pesior Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1169, Chor's Compass Entry, mod_country_unity_produces_mult, 0.15 Corporate: G+10%! Planetary Unification: G+5%! Entry, mod_pop_factions_produces_mult, 0.25 Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.40 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Entry, mod_planet_artisans_produces_mult, 0.10 Market Analysis Algorithms: G+10%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.30 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.40 Biodiversity Studies: G+20%! Xenobiology: G+20%! Entry, mod_ships_upkeep_mult, -0.05 Refit Standards: G-5%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.10 The Collective Self: G-10%! Entry, mod_planet_jobs_produces_mult, -0.45 Synthetic Thought Patterns: G+5%! Low Stability: R-50%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.10 Ceramo-Metal Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.40 Nanomechanics: G+20%! Supersolid Materials: G+20%! Entry, mod_planet_buildings_cost_mult, -0.10 Chairwoman Ganarth dol'Luch: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chairwoman Ganarth dol'Luch: Architectural Sense: G-10%! Entry, mod_ship_military_station_small_cost_mult, -0.33 Chairwoman Ganarth dol'Luch: Fortifier: G-33%! ======== Planet, 1170, Chor's Compass I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1171, Chor's Compass II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1172, Chor's Compass III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1173, Chor's Compass IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1174, Himpra Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1175, Himpra I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1176, Himpra II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1177, Cozmog-1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1178, Blem-Cel Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1179, Gae-Mig Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1180, Gae-Mig a Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1181, Moor-Hsrettu Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1182, An-My Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1183, An-My a Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1184, Verrakas Black Hole Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1185, Ovany Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1186, Ovany I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1187, Ovany II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1188, Ovany III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1189, Ovany IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1190, Lachium Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1191, Lachium I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1192, Lachium II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1193, QH-044 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1194, AA-23-37 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1195, Lachium III Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -6.00 From Planetary Features: R-6.00! Entry, mod_district_mining_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1196, Lachium IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1197, Lachium IV Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1198, Lachium V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1199, Lachium VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1200, Sehueturn Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1201, Dragon's Hoard Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1202, Sehueturn II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1203, Soiu Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1204, Soiu I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1205, Soiu II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1206, Soiu IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1207, Soiu III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1208, Soiu IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1209, Soiu IIIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1210, Ar'Doqd Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1211, Ar'Doqd I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1212, Ar'Doqd II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1213, Ar'Doqd III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1214, Beta Aquilae Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1215, Beta Aquilae I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1216, Beta Aquilae II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1217, Beta Aquilae III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1218, Beta Aquilae IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1219, Bythia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1220, Bythia I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1221, Bythia II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1222, Bythia III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1223, Isius A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1224, Isius B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1225, Isius BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1226, Isius BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1227, Isius BIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1228, Isius BIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1229, Isius I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1230, Isius Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1231, Isius II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1232, Isius IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1233, Isius III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1234, Isius IIIa Entry, mod_district_farming_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -6.00 From Planetary Features: R-6.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1235, Isius IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1236, Hillos Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1237, Hillos I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1238, Shirja Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1239, Hillos II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1240, Hillos III Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1241, I11-3427 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1242, Shulmak Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1243, Shulmak I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1244, Shulmak Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1245, Shulmak II Entry, mod_district_farming_max, 13.00 From Planetary Features: G+13.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1246, Shulmak III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1247, Shulmak IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1248, Sidor Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1249, Sidor I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1250, Sidor Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1251, Sidor II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1252, Sidor IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1253, Sidor III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1254, Sidor IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1255, Pell Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1256, Pell I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1257, Pell II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1258, Pell III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1259, Pell IV Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1260, Landeen A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1261, Landeen B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1262, Landeen I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1263, Landeen Ia Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1264, Landeen II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1265, Landeen IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1266, Klendath Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1267, Klendath I Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1268, Klendath Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1269, Klendath II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1270, Iprgara Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1271, Iprgara I Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1272, Iprgara Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1273, Iprgara II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1274, Iprgara III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1275, Iprgara IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1276, Iprgara V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1277, Iprgara VI Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1278, Iprgara VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1279, Iprgara VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1280, Iprgara VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1281, Iprgara VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1282, Iprgara IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1283, Iprgara IXa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1284, Iprgara X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1285, Suulan Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1286, Suulan I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1287, Suulan Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1288, Suulan II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1289, Suulan III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1290, Suulan IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1291, Suulan IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1292, Suulan IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1293, Thamayan Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1294, Thamayan I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1295, Thamayan II Entry, MOD_POP_GROWTH_SPEED, 0.10 Xenophobe: G+10%! Entry, mod_shipclass_military_station_build_cost_mult, -0.15 Secretary Pubgluurh: Secure the Borders: G-15%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Secretary Pubgluurh: Architectural Sense: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Reformer: G+10%! Entry, mod_building_gas_extractors_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_farming_max, 8.00 From Planetary Features: G+8.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -5.00 From Planetary Features: R-5.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_HOUSING_ADD, 29.00 From Buildings: G+29.00! Entry, MOD_PLANET_AMENITIES_ADD, 35.00 From Buildings: G+25.00! From Pop Jobs: G+10.00! Entry, MOD_PLANET_CRIME_ADD, -20.00 From Buildings: G-20.00! Entry, mod_job_primitive_bureaucrat_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_warrior_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_researcher_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_priest_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_farmer_add, 10.00 From Buildings: G+10.00! Entry, mod_job_primitive_laborer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_miner_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_technician_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 46.00 Unemployment: Y+40.00! Low Stability: Y+6.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.00 Free Housing: G+0%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_TRADE_VALUE_MULT, -0.03 Low Stability: R-3%! ======== Planet, 1296, Thamayan III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1297, Thamayan IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1298, Thamayan V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1299, Thamayan Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1300, Kuma Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1301, Kuma I Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, MOD_TRADE_VALUE_MULT, 0.20 Xenophile: G+10%! Queen Ro-Ab: Investor: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Queen Ro-Ab: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Queen Ro-Ab: Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Queen Ro-Ab: Architectural Sense: G+10%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_building_mote_harvesters_max, 2.00 From Planetary Features: G+2.00! Entry, MOD_PLANET_AMENITIES_ADD, 9.00 From Buildings: G+5.00! From Pop Jobs: G+4.00! Entry, MOD_PLANET_HOUSING_ADD, 4.00 From Buildings: G+4.00! Entry, MOD_PLANET_CRIME_ADD, -10.00 From Buildings: G-10.00! ======== Planet, 1302, Kuma Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1303, Kuma II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1304, Kuma IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1305, Kuma III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1306, Kuma IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1307, Cothium Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1308, Cothium I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1309, Cothium Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1310, Cothium II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1311, Cothium III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1312, Cothium IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1313, Cothium IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1314, Cothium V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1315, Cothium Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1316, Efoll Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1317, Efoll I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1318, Efoll II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1319, Efoll IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1320, Efoll IIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1321, Efoll III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1322, Efoll IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1323, Scheddi Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1324, Scheddi I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1325, Scheddi Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1326, Scheddi II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1327, Scheddi III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1328, Scheddi IIIa Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_generator_max, 8.00 From Planetary Features: G+8.00! Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1329, Scheddi IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1330, Scheddi IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1331, Scheddi V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1332, Scheddi VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1333, Scheddi VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1334, Scheddi VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1335, Scheddi VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1336, Scheddi VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1337, Baesta A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1338, Baesta B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1339, Baesta C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1340, Baesta I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1341, Baesta Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1342, Baesta II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1343, Baesta III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1344, Baesta IIIa Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_district_mining_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1345, Baesta IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1346, Baesta V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1347, Baesta VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1348, Immuthin A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1349, Immuthin B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1350, Immuthin BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1351, Immuthin BIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1352, Immuthin BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1353, Immuthin BIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1354, Immuthin I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1355, Immuthin Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1356, Immuthin II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1357, Immuthin III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1358, Immuthin IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1359, Segathia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1360, Segathia I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1361, Segathia II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1362, Segathia III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1363, Pobbma Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1364, Pobbma I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1365, Pobbma II Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Xenophile: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Queen Yoggoss Sternwheel: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Queen Yoggoss Sternwheel: Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Queen Yoggoss Sternwheel: Architectural Sense: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Yoggoss Sternwheel: Expansionist: G-15%! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, MOD_PLANET_HOUSING_ADD, 9.00 From Buildings: G+9.00! Entry, MOD_PLANET_AMENITIES_ADD, 30.00 From Buildings: G+25.00! From Pop Jobs: G+5.00! Entry, MOD_PLANET_CRIME_ADD, -10.00 From Buildings: G-10.00! Entry, mod_job_primitive_noble_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_warrior_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_researcher_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_priest_add, 1.00 From Buildings: G+1.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! ======== Planet, 1366, Pobbma III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1367, Pobbma IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1368, Pobbma IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1369, Pobbma V Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, mod_building_mote_harvesters_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1370, Pobbma Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1371, Pobbma VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1372, Pobbma VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1373, Ler Zumon Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1374, Ler Zumon I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1375, Ler Zumon Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1376, Ler Zumon II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1377, Ler Zumon IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1378, Berenn Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1379, Berenn I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1380, Berenn II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1381, JX4-J88 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1382, IU11-97 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1383, XXN-397 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1384, Berenn III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1385, Berenn IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1386, Berenn IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1387, Berenn V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1388, Berenn Va Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1389, Berenn VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1390, Berenn VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1391, Berenn VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1392, Roganoin Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1393, 8FV-AT Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1394, CP-01012 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1395, TF-B-981 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1396, W112-9000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1397, 41-CV-728 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1398, TBR-233-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1399, 8Y-I-233-D Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1400, IU11-234 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1401, B134-34-T1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1402, VA99-T-668 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1403, RX2-845 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1404, Roganoin I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1405, Roganoin Ia Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1406, Roganoin II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1407, Roganoin IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1408, Roganoin III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1409, Roganoin IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1410, Roganoin IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1411, Roganoin V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1412, Roganoin VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1413, Roganoin VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1414, Maghama Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1415, Maghama I Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1416, Maghama II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1417, DTLF-11-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1418, X9-66 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1419, GR-012 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1420, E-9-R11-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1421, Maghama III Entry, mod_planet_jobs_minerals_produces_mult, 0.25 Asteroid Belt: G+10%! Carbon World: G+15%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1422, Maghama IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1423, Maghama IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1424, Maghama V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1425, Maghama VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1426, Maghama VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1427, Geagawa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1428, SP0-3452 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1429, H4-64-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1430, UT-9-094 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1431, D-9-3452 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1432, WT9-IJ-087 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1433, LJ-G-44-D1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1434, M4-742 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1435, XC-3452 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1436, 1ES-LF4 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1437, Geagawa I Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1438, Geagawa Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1439, Geagawa II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1440, Geagawa IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1441, Geagawa III Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1442, Geagawa IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1443, Geagawa IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1444, Geagawa V Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1445, Geagawa VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1446, Koria Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1447, Koria I Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1448, Koria II Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -6.00 From Planetary Features: R-6.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1449, Koria IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1450, Koria III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1451, Koria IIIa Entry, MOD_POP_ENVIRONMENT_TOLERANCE, -0.10 Hostile Fauna: R-10%! Entry, MOD_POP_HAPPINESS, -0.05 Hostile Fauna: R-5%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Hostile Fauna: G+20%! Entry, mod_district_mining_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -1.00 From Planetary Features: R-1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1452, Koria IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1453, Koria V Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1454, Koria Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1455, Koria VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1456, Koria VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1457, Koria VIII Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1458, Koria VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1459, Baranik Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1460, Baranik I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1461, Baranik II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1462, Baranik IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1463, Baranik III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1464, Tropallum Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1465, Tropallum I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1466, Tropallum II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1467, Tropallum IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1468, Tropallum IIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1469, Tropallum IIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1470, Tropallum III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1471, Tropallum IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1472, Tropallum IIIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1473, Holibrae Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1474, Holibrae I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1475, Holibrae II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1476, Holibrae III Entry, MOD_POP_ENVIRONMENT_TOLERANCE, -0.05 Wild Storms: R-5%! Entry, MOD_POP_HAPPINESS, -0.05 Wild Storms: R-5%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Wild Storms: G+20%! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1477, Holibrae IV Entry, mod_district_mining_max, 7.00 From Planetary Features: G+7.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1478, Holibrae V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1479, Durascadon Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1480, Durascadon I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1481, Durascadon II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1482, Durascadon IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1483, Durascadon IIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1484, Durascadon IIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1485, Durascadon III Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1486, Durascadon IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1487, Durascadon IIIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1488, Durascadon IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1489, Flestia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1490, 409F-937 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1491, RF-IJ-087 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1492, L49-71-J Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1493, OD1N-03-A Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1494, V413-Y2K Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1495, B4-3-88 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1496, ZR-5498 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1497, B12-757 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1498, L49-009 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1499, Flestia I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1500, Flestia Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1501, Flestia II Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.05 Lush: G+10%! Weak Magnetic Field: R-5%! Entry, mod_planet_jobs_food_produces_mult, 0.20 Lush: G+20%! Entry, mod_district_farming_max, 8.00 Lush: G+4.00! From Planetary Features: G+4.00! Entry, MOD_POP_GROWTH_SPEED, -0.05 Weak Magnetic Field: R-5%! Entry, mod_district_mining_max, 5.00 From Planetary Features: G+5.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -1.00 From Planetary Features: R-1.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1502, Flestia IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1503, Flestia III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1504, Flestia IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1505, Flestia V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1506, Flestia Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1507, Flestia VI Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1508, Flestia VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1509, Lin-Tigr Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1510, Lin-Tigr I Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1511, Lin-Tigr II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1512, Lin-Tigr III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1513, Lin-Tigr IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1514, Feonus Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1515, Feonus I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1516, Feonus II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1517, Feonus IIa Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1518, Feonus III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1519, Feonus IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1520, Feonus IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1521, Feonus V Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1522, Feonus Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1523, Feonus VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1524, Feonus VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1525, Turbick Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1526, Turbick I Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1527, Turbick II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1528, AZ-11-937 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1529, CP-01038 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1530, Turbick III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1531, Turbick IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1532, Turbick IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1533, Turbick V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1534, Turbick Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1535, Alpha Canis Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1536, Alpha Canis I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1537, Alpha Canis Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1538, Alpha Canis II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1539, Alpha Canis III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1540, Alpha Canis IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1541, Fehnrax's Stand Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1542, W1-H-111 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1543, NCC-487 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1544, AR-2-6498 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1545, CCC4-21-12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1546, TE9-T-668 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1547, Blorg's Bane Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1548, Ruinam A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1549, Ruinam B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1550, Ruinam BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1551, Ruinam BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1552, Ruinam BIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1553, Ruinam BIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1554, Ruinam BIV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1555, Ruinam BIVa Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1556, Ruinam C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1557, Ruinam CI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1558, Ruinam CIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1559, Ruinam CII Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1560, Ruinam CIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1561, Ruinam CIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1562, Ruinam CIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1563, Ruinam CIV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1564, Ruinam CIVa Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -6.00 From Planetary Features: R-6.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1565, Ruinam I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1566, Ruinam II Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1567, Ruinam III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1568, Ruinam IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1569, Yarak Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1570, Yarak I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1571, Yarak Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1572, Yarak II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1573, Yarak III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1574, Yarak IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1575, Yarak IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1576, Yarak V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1577, Yarak VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1578, Yarak VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1579, Yarak VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1580, Yarak VIIIa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1581, Ubogleelt Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1582, Ubogleelt I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1583, Ubogleelt Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1584, Ubogleelt II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1585, Ubogleelt III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1586, Ubogleelt IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1587, Ubogleelt IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1588, Ubogleelt IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1589, Ubogleelt IVb Entry, mod_planet_jobs_produces_mult, -0.40 Gaia World: G+10%! Low Stability: R-50%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.50 Gaia World: G+50%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Lush: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.20 Lush: G+20%! Entry, mod_district_farming_max, 9.00 Lush: G+4.00! From Planetary Features: G+5.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, -0.25 Nascent Locust: R-25%! Entry, MOD_POP_HAPPINESS, -0.10 Nascent Locust: R-10%! Entry, MOD_PLANET_ORBITAL_BOMBARDMENT_DAMAGE, -0.15 Nascent Locust: G-15%! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, mod_building_gas_extractors_max, 1.00 From Planetary Features: G+1.00! ======== Planet, 1590, Ubogleelt IVc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1591, Ubogleelt V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1592, Duhr Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1593, PO1-90-B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1594, 425-D2 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1595, PO1-64-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1596, 91F-757 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1597, Z9-88 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1598, 333P-997 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1599, LJ-G-757 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1600, 50-K-956 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1601, A-140 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1602, 18-3254 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1603, H-77-NY1K Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1604, ZL-1-37 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1605, Duhr I Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1606, Duhr Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1607, Duhr II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1608, Duhr III Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1609, Duhr IV Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1610, Duhr IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1611, Duhr V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1612, Duhr Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1613, Duhr VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1614, Duhr VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1615, Crescim Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1616, A-Y2K Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1617, R2-863 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1618, SL9-947 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1619, 47-394 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1620, RX2-285 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1621, TF-B-044 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1622, Z9-997 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1623, GF53-044 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1624, 9192-112 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1625, TF-B-34-T1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1626, Crescim I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1627, Crescim Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1628, Crescim II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1629, Crescim III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1630, Crescim IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1631, Crescim IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1632, Crescim V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1633, Crescim Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1634, Crescim VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1635, Athyorix Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1636, Athyorix I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1637, Athyorix Ia Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1638, Athyorix Ib Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1639, Athyorix II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1640, Athyorix III Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1641, Eroabroria Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1642, Eroabroria I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1643, Eroabroria Ia Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1644, Eroabroria Ib Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1645, Eroabroria Ic Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1646, Eroabroria Id Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1647, Eroabroria II Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1648, Eroabroria III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1649, Ibloranda Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1650, Ibloranda I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1651, Ibloranda II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1652, Ibloranda IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1653, Ibloranda IIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1654, Ibloranda IIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1655, Ibloranda IId Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1656, Ibloranda III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1657, Seb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1658, Seb I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1659, Seb II Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -5.00 From Planetary Features: R-5.00! Entry, mod_district_farming_max, 10.00 From Planetary Features: G+10.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1660, Seb IIa Entry, mod_district_farming_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_building_gas_extractors_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1661, Seb III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1662, Seb IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1663, Seb IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1664, Seb IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1665, Seb V Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1666, Seb VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1667, Seb VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1668, Uyiescapus Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1669, W112-328 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1670, H4-487 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1671, X9-XI2 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1672, A-LT-47 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1673, CR9-956 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1674, DTLF-90-B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1675, 1337-619 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1676, 425-0909 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1677, Uyiescapus I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1678, Uyiescapus Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1679, Uyiescapus II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1680, Uyiescapus IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1681, Uyiescapus III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1682, Uyiescapus IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1683, Uyiescapus IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1684, Uyiescapus IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1685, Uyiescapus V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1686, Uyiescapus VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1687, Ramman Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1688, Ramman I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1689, Ramman II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1690, Ramman IIa Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1691, Ramman III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1692, Ramman IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1693, Ramman IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1694, Ramman V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1695, Ramman VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1696, Ramman VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1697, Ramman VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1698, Ramman VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1699, Ramman IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1700, Ramman IXa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1701, Fre'ake Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1702, Fre'ake I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1703, Fre'ake Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1704, Fre'ake II Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1705, Fre'ake III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1706, Fre'ake IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1707, Fre'ake IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1708, Fre'ake V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1709, Fre'ake Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1710, Fre'ake VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1711, Fre'ake VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1712, Ceyxuemia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1713, Ceyxuemia I Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1714, Ceyxuemia II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1715, ZI3-285 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1716, PX-4-09-L Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1717, Ceyxuemia III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1718, Ceyxuemia IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1719, Ceyxuemia IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1720, Ceyxuemia V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1721, Unuk A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1722, Unuk B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1723, Unuk BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1724, Unuk BIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1725, Unuk BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1726, Unuk BIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1727, Unuk BIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1728, Unuk I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1729, Unuk II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1730, Unuk III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1731, Unuk IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1732, Unuk IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1733, Unuk V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1734, Aludra Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1735, Aludra I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1736, Aludra II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1737, Aludra IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1738, Aludra IIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1739, Aludra IIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1740, Aludra III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1741, Aludra IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1742, Aludra IIIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1743, Aludra IIIc Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1744, Aludra IIId Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1745, Aludra IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1746, Lyfhir Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1747, Lyfhir I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1748, Lyfhir II Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1749, Lyfhir III Entry, mod_district_generator_max, 8.00 From Planetary Features: G+8.00! Entry, mod_district_mining_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1750, Lyfhir IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1751, Lyfhir IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1752, Nixahel Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1753, Nixahel I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1754, The Cabin Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1755, Nixahel II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1756, Nixahel IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1757, Nixahel IIb Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1758, Nixahel III Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1759, Nixahel IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1760, Yurus Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1761, Yurus I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1762, Yurus II Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1763, Yurus IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1764, Yurus III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1765, Yurus IV Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1766, Yurus IVa Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_building_xeno_zoo_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1767, Yurus V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1768, Yurus VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1769, Tirmana Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1770, XXN-328 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1771, BK5-438 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1772, L49-3427 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1773, LA4-076 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1774, IU11-984 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1775, W1-H-44-D1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1776, AA-23-0909 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1777, M4-863 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1778, Tirmana I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1779, Tirmana II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1780, Tirmana III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1781, Tirmana IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1782, Tirmana IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1783, Tirmana V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1784, Tirmana VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1785, Tirmana VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1786, Antak Rham Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1787, IU11-397 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1788, R66-PN-98 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1789, TLDR-997 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1790, E-9-RH45 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1791, Antak Rham I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1792, Eglrarvis Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1793, Eglrarvis I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1794, Eglrarvis II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1795, T-009 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1796, Eglrarvis III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1797, Eglrarvis IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1798, Eglrarvis IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1799, Eglrarvis V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1800, Eglrarvis VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1801, Eglrarvis VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1802, Eglrarvis VII Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1803, Eglrarvis VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1804, Drisk Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1805, P1-U-46 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1806, 4-915 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1807, G1-394 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1808, R2-112 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1809, 333P-947 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1810, Drisk I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1811, Drisk II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1812, Drisk III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1813, Drisk IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1814, Mavall Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1815, IL-397 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1816, ZL-1-758 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1817, AZ-11-915 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1818, B1R-438 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1819, TFL-937 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1820, Mavall I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1821, Mavall II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1822, Bijh Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1823, Bijh I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1824, Bijh II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1825, Bijh III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1826, Bijh IV Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 King Yoggoss Gangway: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 King Yoggoss Gangway: Fleet Expansion: G-5%! Entry, mod_planet_buildings_cost_mult, -0.10 King Yoggoss Gangway: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Yoggoss Gangway: Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 King Yoggoss Gangway: Architectural Sense: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 King Yoggoss Gangway: Industrialist: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_district_farming_max, 8.00 From Planetary Features: G+8.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -6.00 From Planetary Features: R-6.00! Entry, mod_building_xeno_zoo_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_HOUSING_ADD, 9.00 From Buildings: G+9.00! Entry, MOD_PLANET_AMENITIES_ADD, 30.00 From Buildings: G+25.00! From Pop Jobs: G+5.00! Entry, MOD_PLANET_CRIME_ADD, -10.00 From Buildings: G-10.00! Entry, mod_job_primitive_noble_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_warrior_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_researcher_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_priest_add, 1.00 From Buildings: G+1.00! Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 24.00 Unemployment: Y+10.00! Low Stability: Y+14.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.02 Free Housing: G+2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, -0.07 Low Stability: R-7%! Entry, MOD_TRADE_VALUE_MULT, -0.07 Low Stability: R-7%! ======== Planet, 1827, Bijh V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1828, Bijh VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1829, Bijh VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1830, Bijh VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1831, Delta Pavonis Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1832, Delta Pavonis I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1833, Delta Pavonis II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1834, Delta Pavonis IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1835, Delta Pavonis III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1836, Delta Pavonis IV Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1837, Delta Pavonis V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1838, Delta Pavonis VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1839, Delta Pavonis VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1840, Delta Pavonis VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1841, Delta Pavonis VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1842, Delta Pavonis VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1843, Delta Pavonis IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1844, Delta Pavonis X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1845, Furud Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1846, X-12-63089 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1847, L49-487 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1848, LK12-03-A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1849, BT-394 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1850, VIR-6759 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1851, B134-1138 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1852, YZ9-AT Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1853, X-285 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1854, CP-0132-X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1855, Furud I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1856, Furud Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1857, Furud II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1858, Furud IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1859, Furud III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1860, Furud IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1861, Furud V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1862, Furud VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1863, Yel Barrasta Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1864, Yel Barrasta I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1865, Yel Barrasta II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1866, ZA-19-64-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1867, B1R-757 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1868, 8FV-0935 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1869, BT-0004 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1870, Yel Barrasta III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1871, Yel Barrasta IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1872, Yel Barrasta IVa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1873, Hizar A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1874, Hizar B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1875, Hizar BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1876, Hizar BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1877, Hizar BIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1878, Hizar BIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1879, Hizar BIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1880, Hizar I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1881, Hizar Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1882, Hizar II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1883, Hizar III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1884, Hizar IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1885, Hizar IV Entry, MOD_POP_HAPPINESS, 0.05 Natural Beauty: G+5%! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.25 Natural Beauty: G+25%! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_mining_max, 7.00 From Planetary Features: G+7.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_building_mote_harvesters_max, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1886, Hizar IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1887, Hizar V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1888, Hizar Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1889, Zom Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1890, Zom I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1891, Zom II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1892, 88D2-72 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1893, SA-093-6498 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1894, Zom III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1895, Zom IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1896, Zom IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1897, Zom IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1898, Zom V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1899, Zom Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1900, Zom VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1901, Zom VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1902, Iversene A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1903, Iversene B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1904, Iversene I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1905, Iversene II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1906, Barcalo Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1907, Barcalo I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1908, Barcalo II Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1909, Barcalo III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1910, Barcalo IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1911, Barcalo IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1912, Barcalo IVa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1913, Barcalo V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1914, Barcalo Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1915, Barcalo VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1916, Barcalo VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1917, Barcalo VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1918, Barcalo VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1919, Barcalo VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1920, Barcalo IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1921, Bellevarle Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1922, QH-784 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1923, 409F-354-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1924, VTR-863 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1925, Bellevarle I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1926, Bellevarle II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1927, Vokkon Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1928, Vokkon I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1929, Vokkon II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1930, TFL-140 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1931, 13-S-426 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1932, B4-3-3452 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1933, Vokkon III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1934, Vokkon IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1935, Vokkon V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1936, Vokkon Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1937, Vokkon VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1938, Vokkon VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1939, Vokkon VIIa Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1940, Molsir Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1941, Molsir I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1942, GF53-937 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1943, WT9-99 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1944, Z9-426 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1945, H4-OR95 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1946, NCC-97 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1947, Molsir II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1948, Molsir IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1949, Molsir IIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1950, Naos A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1951, Naos B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1952, Naos I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1953, Naos II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1954, Naos IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1955, Naos III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1956, Naos IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1957, Naos IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1958, Naos V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1959, Naos VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1960, Naos VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1961, Naos VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1962, Naos VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1963, Naos VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1964, Cursa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1965, Cursa I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1966, Cursa II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1967, Cursa III Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1968, Cursa IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1969, Cursa IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1970, Cursa V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1971, Cursa Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1972, Cursa VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1973, Cursa VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1974, Cursa VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1975, Cursa VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1976, Cursa IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1977, Plessis Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1978, Plessis I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1979, Plessis II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1980, TBR-DX-1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1981, LV-OR95 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1982, 9192-BS12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1983, P1-426 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1984, Plessis III Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_generator_max, 7.00 From Planetary Features: G+7.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -1.00 From Planetary Features: R-1.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1985, Plessis IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1986, Plessis IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1987, Plessis V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1988, Plessis VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1989, Tystra Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1990, M4-89-T Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1991, P1-328 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1992, RX2-71-J Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1993, 4-12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1994, F-29-413 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1995, IU11-11B1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1996, LJ-G-109-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1997, 9192-845 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1998, Tystra I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 1999, Tystra II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2000, Tystra III Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2001, Tystra IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2002, Tystra IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2003, Tystra IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2004, Tystra V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2005, Tystra VI Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2006, Tystra VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2007, Torovil A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2008, Torovil B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2009, Torovil BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2010, Torovil BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2011, Torovil BIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2012, Torovil BIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2013, Torovil BIV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2014, Torovil C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2015, Torovil CI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2016, Torovil CIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2017, Torovil CII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2018, Torovil CIII Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2019, Torovil CIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2020, Torovil I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2021, Torovil II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2022, Torovil IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2023, Torovil III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2024, Bardegan Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2025, Bardegan I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2026, Bardegan II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2027, Bardegan III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2028, Bardegan IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2029, Bardegan IV Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2030, Bardegan V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2031, Depre Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2032, Depre I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2033, Depre II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2034, Depre III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2035, Depre IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2036, Depre IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2037, Depre IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2038, Depre V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2039, Hanneri Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2040, Hanneri I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2041, Hanneri Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2042, Hanneri II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2043, Hanneri III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2044, Hanneri IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2045, Hanneri IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2046, Pauunia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2047, Pauunia I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2048, Pauunia II Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2049, BK5-63089 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2050, OD1N-076 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2051, Pauunia III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2052, Pauunia IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2053, Pauunia IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2054, Pauunia IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2055, Pauunia V Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2056, Pauunia Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2057, Pauunia VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2058, Pauunia VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2059, Pauunia VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2060, Pauunia VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2061, Orthama A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2062, Orthama B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2063, Orthama C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2064, Orthama I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2065, Orthama Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2066, Orthama II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2067, Orthama III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2068, Orthama IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2069, Orthama IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2070, Iolam Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2071, WO-038 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2072, B9-OT9 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2073, 133-D-3254 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2074, 91F-TS-8 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2075, RX2-83 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2076, 13-S-72 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2077, V413-094 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2078, T1-T9-109-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2079, NCC-285 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2080, JX4-3254 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2081, VIR-138 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2082, A1-426 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2083, DSS-1000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2084, Koter Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2085, Koter I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2086, Koter II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2087, R66-QW1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2088, WO-001B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2089, DTLF-LF4 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2090, Koter III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2091, Koter IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2092, Koter V Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2093, Koter Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2094, Nimirroth A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2095, Nimirroth B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2096, Nimirroth C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2097, Nimirroth I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2098, Nimirroth Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2099, Nimirroth II Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2100, Nimirroth IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2101, Zhanrox's Rest Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2102, CCC4-3547 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2103, Zhanrox's Rest I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2104, Zhanrox's Rest Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2105, Zhanrox's Rest II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2106, Zhanrox's Rest III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2107, Trax Ofko Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2108, PO1-03-A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2109, F-29-XI2 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2110, 50-K-3452 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2111, Trax Ofko I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2112, Regganus Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2113, Yormak's Tusk Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2114, Yormak's Eye Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2115, Yormak's Tongue Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2116, Yormak's Tail Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2117, Yormak's Heart Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2118, Yormak's Belly Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2119, Yormak's Snout Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2120, Yormak's Fist Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2121, Siluj Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2122, Siluj I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2123, Siluj Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2124, Siluj II Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2125, Siluj III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2126, Siluj IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2127, Siluj V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2128, Siluj Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2129, Siluj VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2130, Siluj VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2131, Siluj VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2132, Siluj VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2133, Siluj IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2134, Siluj IXa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2135, Siluj X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2136, Abovast A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2137, Abovast B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2138, Abovast I Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2139, Abovast II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2140, Abovast III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2141, Abovast IIIa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2142, VK1-03-A Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2143, 32-PX-63089 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2144, 6467-233-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2145, Abovast IV Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2146, Abovast V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2147, Abovast Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2148, Abovast VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2149, Abovast VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2150, Abovast VIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2151, Abovast VIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2152, Porrima Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2153, LV-M11 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2154, 50-K-140 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2155, V413-BR-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2156, Porrima I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2157, Porrima II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2158, Porrima III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2159, Malgiro Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2160, Malgiro I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2161, Malgiro II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2162, Malgiro IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2163, Malgiro III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2164, Malgiro IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2165, Malgiro V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2166, Gallamun A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2167, Gallamun B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2168, Gallamun I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2169, Gallamun II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2170, Gallamun IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2171, Gallamun III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2172, Gallamun IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2173, Gallamun V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2174, Gallamun VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2175, Gallamun VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2176, Gallamun VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2177, Gallamun VIIIa Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2178, Nosaxa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2179, Nosaxa I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2180, Nosaxa II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2181, Nosaxa III Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_generator_max, 8.00 From Planetary Features: G+8.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -5.00 From Planetary Features: R-5.00! Entry, mod_district_mining_max, 7.00 From Planetary Features: G+7.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2182, Nosaxa IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2183, Nosaxa IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2184, TBR-394 Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2185, GF53-99 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2186, TF-B-LT-47 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2187, RF-LF4 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2188, Nosaxa V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2189, Nosaxa Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2190, Nosaxa Vb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2191, Nosaxa Vc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2192, Nosaxa Vd Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2193, Nosaxa VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2194, Nosaxa VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2195, Nosaxa VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2196, Nosaxa VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2197, Nosaxa VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2198, Pollux Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2199, Pollux I Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2200, Pollux Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2201, Pollux II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2202, Pollux III Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2203, Pollux IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2204, Pollux IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2205, Pollux V Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2206, Kildatha A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2207, Kildatha B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2208, Kildatha BI Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2209, Kildatha BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2210, Kildatha BIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2211, Kildatha C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2212, Kildatha CI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2213, Kildatha CIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2214, Kildatha CII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2215, Kildatha CIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2216, Kildatha CIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2217, Kildatha I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2218, Kildatha II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2219, Kildatha IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2220, Kildatha III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2221, Kildatha IV Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_mining_max, 6.00 From Planetary Features: G+6.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2222, Ashyke A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2223, Ashyke B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2224, Ashyke I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2225, Ashyke II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2226, Ashyke IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2227, Ashyke III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2228, Ashyke IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2229, Ashyke IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2230, Ashyke V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2231, Ashyke VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2232, Ashyke VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2233, Ashyke VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2234, Ashyke VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2235, Ashyke VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2236, Ashyke VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2237, Ashyke IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2238, Ashyke IXa Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2239, Ashyke X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2240, Codria Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2241, Codria I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2242, Codria II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2243, BT-426 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2244, Codria III Entry, mod_planet_buildings_cost_mult, -0.10 Low Gravity: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, -0.05 Low Gravity: R-5%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 High Quality Minerals: G+15%! Entry, mod_district_mining_max, 9.00 High Quality Minerals: G+4.00! From Planetary Features: G+5.00! Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2245, Codria IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2246, Codria IVa Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2247, Codria V Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2248, Ribblor Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2249, Ribblor I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2250, Ribblor II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2251, TR44-XI2 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2252, VTR-94 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2253, Ribblor III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2254, Ribblor IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2255, Ribblor IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2256, Chort Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2257, Chort I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2258, Chort Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2259, Chort II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2260, Chort IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2261, Chort III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2262, Chort IIIa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2263, Chort IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2264, Chort IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2265, Chort V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2266, Chort Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2267, Chort VI Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2268, Chort VII Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2269, Chort VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2270, Chort VIII Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2271, Chort IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2272, Chort IXa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2273, Chort X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2274, Anachonus Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2275, Anachonus I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2276, Anachonus II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2277, SP0-109-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2278, X9-193 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2279, X-140 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2280, Anachonus III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2281, Anachonus IIIa Entry, MOD_POP_ENVIRONMENT_TOLERANCE, -0.05 Weak Magnetic Field: R-5%! Entry, MOD_POP_GROWTH_SPEED, -0.05 Weak Magnetic Field: R-5%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -9.00 From Planetary Features: R-9.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2282, Anachonus IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2283, Anachonus V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2284, Busim Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2285, Busim I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2286, Busim Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2287, Busim II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2288, Busim IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2289, Busim III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2290, Busim IV Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2291, Busim IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2292, Busim V Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2293, Busim Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2294, Busim VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2295, Busim VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2296, Busim VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2297, Busim VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2298, Siabaulia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2299, Siabaulia I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2300, Siabaulia II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2301, Siabaulia IIa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2302, Siabaulia III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2303, Siabaulia IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2304, Siabaulia IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2305, Siabaulia V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2306, Siabaulia VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2307, Siabaulia VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2308, Siabaulia VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2309, Siabaulia VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2310, Siabaulia VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2311, Med Karash Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2312, Med Karash I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2313, Med Karash II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2314, Med Karash III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2315, Med Karash IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2316, Med Karash V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2317, Med Karash Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2318, Med Karash VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2319, Med Karash VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2320, Med Karash VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2321, Med Karash VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2322, Med Karash IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2323, Med Karash IXa Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2324, Med Karash X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2325, Med Karash Xa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2326, Cordip Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2327, Cordip I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2328, Cordip II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2329, 88D2-3452 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2330, AZ-11-845 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2331, WO-572 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2332, Cordip III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2333, Cordip IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2334, Cordip IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2335, Cordip V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2336, Cordip Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2337, Cordip VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2338, Cordip VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2339, Weiguvis Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2340, ZR-7 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2341, 32-PX-076 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2342, TFL-399 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2343, LJ-G-001B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2344, AZ-11-85-8 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2345, LV-742 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2346, T1-T9-354-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2347, Z9-J88 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2348, TR44-J88 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2349, Weiguvis I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2350, Weiguvis Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2351, Weiguvis II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2352, Weiguvis IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2353, Weiguvis III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2354, Weiguvis IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2355, Weiguvis IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2356, Weiguvis V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2357, Weiguvis Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2358, Weiguvis VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2359, Weiguvis VIa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2360, Sasin Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2361, 6467-1000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2362, IL-3PO Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2363, B9-H45 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2364, LA4-64-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2365, J00-55987 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2366, J3L1-956 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2367, 2940-872 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2368, Sasin I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2369, Sasin Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2370, Sasin II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2371, Sasin IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2372, Sasin III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2373, Sasin IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2374, Sasin IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2375, Sasin IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2376, Sasin V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2377, Sasin VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2378, Felis Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2379, X-NY1K Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2380, A-863 Entry, MOD_TRADE_VALUE_ADD, 5.00 From Planetary Features: G+5.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2381, F-29-956 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2382, 2195-866 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2383, CCC4-XR-1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2384, SSD-3547 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2385, Z9-U-46 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2386, VIR-89-T Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2387, VIR-64-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2388, Felis I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2389, Felis Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2390, Felis II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2391, Felis III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2392, Felis IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2393, Felis V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2394, Felis VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2395, Felis VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2396, Niffra Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2397, Niffra I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2398, Niffra Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2399, Niffra II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2400, Niffra IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2401, Niffra III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2402, Niffra IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2403, Niffra IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2404, Irriamun Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2405, WPR-076 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2406, 6467-6498 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2407, BT-140 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2408, SA-093-757 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2409, 409F-J88 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2410, SL9-784 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2411, RF-742 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2412, TFL-784 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2413, 8Y-I-5498 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2414, EUD-M11 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2415, Irriamun I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2416, Irriamun II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2417, Irriamun III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2418, Irriamun IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2419, Irriamun IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2420, Irriamun V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2421, Irriamun VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2422, Irriamun VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2423, Chigris Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2424, Chigris I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2425, Chigris II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2426, Z9-038 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2427, R2-677 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2428, 133-D-906 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2429, Chigris III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2430, Chigris IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2431, Chigris V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2432, Chigris Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2433, Chigris VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2434, Chigris VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2435, Cuuturn Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2436, Cuuturn I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2437, Cuuturn Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2438, Cuuturn Ib Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2439, Cuuturn Ic Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2440, Cuuturn Id Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2441, Cuuturn II Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2442, Cuuturn IIa Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2443, Cuuturn IIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2444, Ethiuq Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2445, Ethiuq I Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2446, Ethiuq II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2447, Ethiuq III Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2448, Ethiuq IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2449, Ethiuq IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2450, Ethiuq V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2451, Ethiuq VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2452, Ackolam Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2453, Ackolam I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2454, Ackolam II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2455, Ackolam IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2456, Uran Tokh Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2457, Uran Tokh I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2458, Uran Tokh II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2459, TE9-72 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2460, ONA-K14 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2461, Uran Tokh III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2462, Uran Tokh IIIa Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -1.00 From Planetary Features: R-1.00! Entry, mod_district_farming_max, 8.00 From Planetary Features: G+8.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2463, Uran Tokh IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2464, Uran Tokh V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2465, Uran Tokh Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2466, Uran Tokh VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2467, Uran Tokh VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2468, Uran Tokh VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2469, Raznum Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2470, Raznum I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2471, Raznum II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2472, P1-009 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2473, LR-9-55987 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2474, 6467-0909 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2475, Raznum III Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2476, Raznum IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2477, Raznum IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2478, Raznum V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2479, Raznum VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2480, Pala'orolin Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2481, Pala'orolin I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2482, Pala'orolin Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2483, Pala'orolin II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2484, Pala'orolin IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2485, Pala'orolin III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2486, Pala'orolin IV Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2487, Iieystara A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2488, Iieystara B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2489, Iieystara I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2490, Iieystara II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2491, Iieystara III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2492, Iieystara IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2493, Iieystara IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2494, Zimatullon Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2495, YZ9-951 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2496, JQQ-1-66 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2497, AA-23-487 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2498, WT9-34-T1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2499, LR-9-11-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2500, 32-PX-328 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2501, Zimatullon I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2502, Zimatullon Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2503, Zimatullon II Entry, mod_planet_buildings_cost_mult, -0.10 Low Gravity: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.05 Low Gravity: R-5%! Lush: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.20 Lush: G+20%! Entry, mod_district_farming_max, 12.00 Lush: G+4.00! From Planetary Features: G+8.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_building_gas_extractors_max, 1.00 From Planetary Features: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2504, Zimatullon III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2505, Zimatullon IV Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2506, Zimatullon V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2507, Zimatullon VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2508, Yonnok's Maw Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2509, Urrom Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2510, Urrom I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2511, Urrom II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2512, Urrom IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2513, Urrom III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2514, Mehrnaz Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2515, X9-21-12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2516, CP-01AT Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2517, J999-ST Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2518, Z9-285 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2519, LR-9-937 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2520, WPR-GR-784 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2521, B134-076 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2522, B134-140 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2523, 50-K-11B1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2524, 425-PN-98 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2525, RX2-99 Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2526, Shutra Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2527, Shutra I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2528, Shutra II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2529, Shutra III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2530, Shutra IIIa Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 7.00 From Planetary Features: G+7.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2531, Shutra IV Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2532, Shutra V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2533, Shutra VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2534, Shutra VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2535, Shutra VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2536, Shutra IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2537, Shutra X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2538, Shutra Xa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2539, Federation's End Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2540, Federation's End I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2541, Federation's End Ia Entry, mod_planet_district_hab_science_build_speed_mult, 0.25 Research Station: G+25%! Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 2.00 Orbital Habitat: G+200%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, MOD_TRADE_VALUE_MULT, 0.27 Fanatic Xenophile: G+20%! Secretary Inic Aspinaca: Investor: G+10%! Low Stability: R-3%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Space Miner: G-25%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, MOD_PLANET_HOUSING_ADD, 45.00 From Buildings: G+29.00! From Districts: G+16.00! Entry, MOD_PLANET_AMENITIES_ADD, 35.00 From Buildings: G+25.00! From Pop Jobs: G+10.00! Entry, MOD_PLANET_CRIME_ADD, -20.00 From Buildings: G-20.00! Entry, mod_job_primitive_bureaucrat_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_warrior_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_researcher_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_priest_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_farmer_add, 10.00 From Buildings: G+10.00! Entry, mod_job_primitive_laborer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_miner_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_technician_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 46.00 Unemployment: Y+40.00! Low Stability: Y+6.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.05 Free Housing: G+5%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! ======== Planet, 2542, Federation's End II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2543, Federation's End IIa Entry, mod_planet_district_hab_science_build_speed_mult, 0.25 Research Station: G+25%! Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT, 2.00 Orbital Habitat: G+200%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, MOD_POP_GROWTH_SPEED, 0.10 Xenophobe: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_TRADE_VALUE_MULT, 0.02 Secretary Klandrax: Import / Export: G+5%! Low Stability: R-3%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Industrialist: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Expansionist: G-15%! Entry, MOD_PLANET_HOUSING_ADD, 45.00 From Buildings: G+29.00! From Districts: G+16.00! Entry, MOD_PLANET_AMENITIES_ADD, 37.00 From Buildings: G+25.00! From Pop Jobs: G+12.00! Entry, MOD_PLANET_CRIME_ADD, -20.00 From Buildings: G-20.00! Entry, mod_job_primitive_bureaucrat_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_warrior_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_researcher_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_priest_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_farmer_add, 10.00 From Buildings: G+10.00! Entry, mod_job_primitive_laborer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_miner_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_technician_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 20.00 Free Jobs: G+20.00! Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 26.00 Unemployment: Y+20.00! Low Stability: Y+6.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.08 Free Housing: G+8%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! ======== Planet, 2544, Sifuhr Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2545, Sifuhr I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2546, Sifuhr II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2547, Sifuhr IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2548, Sifuhr III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2549, Sifuhr IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2550, Sifuhr IVa Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2551, Sifuhr V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2552, Sifuhr VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2553, Sifuhr VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2554, Sifuhr VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2555, Sifuhr VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2556, Sifuhr VIII Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2557, Sifuhr IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2558, Sifuhr IXa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2559, Mecura Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2560, Mecura I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2561, Mecura II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2562, LK12-M11 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2563, J00-863 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2564, AT-811 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2565, TBR-59-C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2566, Mecura III Entry, mod_planet_jobs_minerals_produces_mult, -0.15 Asteroid Belt: G+10%! Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, 0.00 Asteroid Belt: G+3.00! Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2567, Mecura IIIa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2568, Mecura IV Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2569, Mecura V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2570, Mecura Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2571, Mecura VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2572, Mecura VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2573, Mecura VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2574, Rijjin Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2575, C-QW1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2576, XXN-3547 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2577, SSD-866 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2578, DTLF-K14 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2579, Waltom Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2580, THX-AT Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2581, ZR-234 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2582, M4-619 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2583, THX-076 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2584, BK5-11-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2585, AKU-9-138 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2586, Waltom I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2587, Waltom Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2588, Waltom II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2589, Waltom III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2590, Waltom IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2591, Waltom IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2592, Waltom V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2593, Waltom VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2594, Sismak Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2595, Sismak I Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2596, Sismak II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2597, 39-094 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2598, WO-6759 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2599, VK1-956 Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2600, RX2-3547 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2601, Sismak III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2602, Sismak IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2603, Sismak V Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2604, Sismak VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2605, Fauetera Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2606, Fauetera I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2607, Fauetera Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2608, Fauetera II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2609, Fauetera III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2610, Chara Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2611, Chara I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2612, Chara Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2613, Chara II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2614, Chara III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2615, Chara IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2616, Chara IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2617, Chara IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2618, Chara V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2619, Jorelwar Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2620, WPR-863 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2621, 4-1138 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2622, TLDR-328 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2623, NCC-76-1 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2624, Jorelwar I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2625, Tronde Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2626, Tronde I Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2627, Tronde II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2628, CCC4-AT Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2629, VK1-Q38 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2630, HAL-63 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2631, ZI3-94 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2632, Tronde III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2633, Tronde IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2634, Tronde V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2635, Pytham Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2636, Pytham I Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2637, Pytham II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2638, Pytham IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2639, Pytham III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2640, Pytham IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2641, Haribas Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2642, Haribas I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2643, Haribas Ia Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2644, Haribas II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2645, Haribas IIa Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, mod_building_gas_extractors_max, 1.00 From Planetary Features: G+1.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2646, Haribas IIb Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2647, Haribas IIc Entry, mod_planet_buildings_cost_mult, 0.10 High Gravity: R+10%! Entry, mod_planet_districts_cost_mult, 0.10 High Gravity: R+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, -0.05 High Gravity: R-5%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, 0.00 High Gravity: G+2.00! From Planetary Features: R-2.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2648, Haribas IId Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2649, Haribas III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2650, Iswyria Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2651, Iswyria I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2652, Iswyria II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2653, 47-QW1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2654, 41-CV-438 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2655, 4-193 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2656, VK1-44-D1 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2657, Iswyria III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2658, Iswyria IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2659, Iswyria IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2660, Iswyria IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2661, Iswyria V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2662, Iswyria Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2663, Iswyria VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2664, Iswyria VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2665, Deomia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2666, QH-21-12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2667, X9-OR95 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2668, LV-J88 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2669, HAL-55987 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2670, THX-012 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2671, 9965-487 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2672, WX12-234 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2673, XXN-0935 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2674, AT-BS12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2675, Deomia I Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2676, Deomia II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2677, Deomia III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2678, Deomia IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2679, Deomia IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2680, Deomia V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2681, Deomia VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2682, Arcturus A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2683, Arcturus B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2684, Arcturus BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2685, Arcturus BIa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2686, Arcturus BII Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2687, Arcturus BIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2688, Arcturus I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2689, Arcturus Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2690, Arcturus II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2691, Arcturus III Entry, MOD_POP_ENVIRONMENT_TOLERANCE, -0.05 Wild Storms: R-5%! Entry, MOD_POP_HAPPINESS, -0.05 Wild Storms: R-5%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Wild Storms: G+20%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -6.00 From Planetary Features: R-6.00! Entry, mod_district_farming_max, 10.00 From Planetary Features: G+10.00! Entry, mod_district_generator_max, 7.00 From Planetary Features: G+7.00! Entry, mod_district_mining_max, 5.00 From Planetary Features: G+5.00! Entry, mod_building_betharian_power_plant_max, 1.00 From Planetary Features: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2692, Arcturus IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2693, Arcturus IV Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2694, Batraq Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2695, Batraq I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2696, Batraq II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2697, E-9-RBR-F Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2698, YZ9-001B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2699, Batraq III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2700, Batraq IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2701, Batraq IVa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2702, Batraq V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2703, Batraq Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2704, Batraq VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2705, Saia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2706, Saia I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2707, Saia II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2708, Saia IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2709, Saia III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2710, Mareid Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2711, Z9-619 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2712, MF-0935 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2713, QI778-984 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2714, F-29-947 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2715, B4-3-0004 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2716, TD-1-757 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2717, RX2-36367 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2718, UT-9-AT Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2719, B1R-78 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2720, Mareid I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2721, Mareid II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2722, Mareid IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2723, Mareid III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2724, Mareid IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2725, Mareid IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2726, Mareid V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2727, Mareid VI Entry, mod_planet_jobs_minerals_produces_mult, -0.15 Asteroid Belt: G+10%! Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, 0.00 Asteroid Belt: G+3.00! Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2728, Fir Mathrioz Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2729, Fir Mathrioz I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2730, Fir Mathrioz II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2731, Fir Mathrioz IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2732, Fir Mathrioz IIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2733, Fir Mathrioz IIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2734, Fir Mathrioz IId Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2735, Fir Mathrioz III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2736, Fir Mathrioz IIIa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2737, Fir Mathrioz IIIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2738, Fir Mathrioz IIIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2739, Fir Mathrioz IIId Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2740, Fir Mathrioz IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2741, Banthary Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2742, J3L1-2079 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2743, UT-9-PN-98 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2744, PT-RE-T-668 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2745, 18-3427 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2746, B134-937 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2747, DSS-9000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2748, T1-T9-411 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2749, 425-399 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2750, PO1-2340 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2751, X-1000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2752, Kharasta Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2753, Kharasta I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2754, Kharasta Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2755, Kharasta II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2756, Kharasta IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2757, Kharasta III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2758, Kharasta IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2759, Firin Malba Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2760, CCC4-35-D Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2761, GF53-3452 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2762, 377D-109-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2763, J3L1-64-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2764, A-AT Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2765, W1-H-717 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2766, B4-3-90-B Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2767, GR-399 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2768, WX12-742 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2769, M4-426 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2770, E-9-RK14 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2771, Cormaggas Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2772, Cormaggas I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2773, Cormaggas Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2774, Cormaggas II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2775, Cormaggas III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2776, Cormaggas IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2777, Cormaggas IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2778, Cormaggas V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2779, Cormaggas Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2780, Cormaggas VI Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2781, Cormaggas VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2782, Cormaggas VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2783, Gamma Delphini Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2784, R2-009 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2785, TF-B-984 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2786, WX12-951 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2787, X-12-99 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2788, TLDR-7 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2789, Gamma Delphini I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2790, Teersonia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2791, Teersonia I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2792, Teersonia II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2793, AR-2-0004 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2794, V4-XN-328 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2795, RLS-64-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2796, IL-71-J Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2797, Teersonia III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2798, Teersonia IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2799, Teersonia IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2800, Teersonia IVa Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2801, Teersonia V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2802, Teersonia VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2803, Teersonia VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2804, Teersonia VII Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2805, Teersonia VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2806, Targon Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2807, Targon I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2808, Targon II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2809, 88D2-956 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2810, AKU-9-845 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2811, Targon III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2812, Targon IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2813, Targon IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2814, Targon IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2815, Targon V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2816, Targon VI Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2817, Targon VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2818, Targon VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2819, Targon VIIa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2820, Olluna A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2821, Olluna B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2822, Olluna I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2823, Olluna Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2824, Olluna II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2825, Ophelos Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2826, Ophelos I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2827, Ophelos II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2828, 50-K-1138 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2829, 2195-Y71 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2830, D-9-1000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2831, Ophelos III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2832, Ophelos IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2833, Ophelos IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2834, Ophelos V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2835, Ophelos VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2836, Ophelos VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2837, Xuukanis Black Hole Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2838, Xuukanis Black Hole I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2839, Ockrom Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2840, Ockrom I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2841, Ockrom II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2842, Ockrom IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2843, Ockrom III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2844, Ockrom IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2845, Ockrom V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2846, Kannam Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2847, Kannam I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2848, Kannam II Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2849, Kannam IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2850, Kannam IIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2851, Kannam IIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2852, Kannam IId Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2853, Kannam III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2854, Kannam IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2855, Valdoitarah Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2856, LJ-G-413 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2857, LK12-002 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2858, SP0-3427 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2859, 8FV-36367 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2860, WPR-88 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2861, 333P-7 Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2862, E-9-R411 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2863, FL-984 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2864, X-BR-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2865, W112-QW1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2866, 4-88 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2867, RLS-76-1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2868, CR9-001B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2869, Beta Ursae Majoris Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2870, Beta Ursae Majoris I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2871, Beta Ursae Majoris II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2872, TBR-36367 Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2873, YZ9-3547 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2874, Beta Ursae Majoris III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2875, Beta Ursae Majoris IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2876, Beta Ursae Majoris IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2877, Beta Ursae Majoris IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2878, Beta Ursae Majoris V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2879, Beta Ursae Majoris Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2880, Beta Ursae Majoris VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2881, Acamar Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2882, Acamar I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2883, Acamar II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2884, BK5-742 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2885, 88D2-193 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2886, GF53-12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2887, ZL-1-397 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2888, Acamar III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2889, Acamar IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2890, Acamar IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2891, Acamar V Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2892, Acamar VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2893, Tiblic Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2894, Tiblic I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2895, Tiblic Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2896, Tiblic II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2897, Tiblic III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2898, Tiblic IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2899, Tiblic IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2900, Tiblic IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2901, Olum Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2902, Olum I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2903, Olum II Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2904, Olum IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2905, Olum IIb Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2906, Olum IIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2907, Olum III Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2908, Xir A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2909, Xir B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2910, Xir BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2911, Xir BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2912, Xir I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2913, Xir II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2914, Xir III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2915, Xir IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2916, Xir V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2917, Trabano Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2918, AZ-11-D2 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2919, W1-H-AT Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2920, 133-D-6759 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2921, M4-112 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2922, R2-11-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2923, Trabano I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2924, Trabano II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2925, Trabano III Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2926, Eieospone Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2927, Eieospone I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2928, Eieospone II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2929, Eieospone IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2930, Eieospone IIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2931, Eieospone III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2932, Ambisia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2933, Ambisia I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2934, Ambisia Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2935, Ambisia II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2936, Thoth Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2937, Thoth I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2938, Thoth II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2939, LV-951 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2940, Thoth III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2941, Thoth IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2942, Thoth IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2943, Sithonis Maelstrom Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2944, Ring Segment B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2945, Ring Segment C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2946, Sithonis Maelstrom I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2947, Sithonis Maelstrom Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2948, Sithonis Maelstrom Ib Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2949, Sithonis Maelstrom II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2950, Sithonis Maelstrom III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2951, Sithonis Maelstrom IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2952, Sithonis Maelstrom V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2953, Hhabban Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2954, 88D2-K14 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2955, 39-K14 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2956, LJ-G-038 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2957, G1-9000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2958, Hhabban I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2959, Hhabban II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2960, Hhabban III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2961, Media A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2962, Media B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2963, Media C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2964, Media I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2965, Media Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2966, Media II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2967, Media III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2968, Media IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2969, Media V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2970, Media Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2971, Grokkan Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2972, Grokkan I Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2973, Grokkan Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2974, Grokkan II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2975, Grokkan III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2976, Grokkan IIIa Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -5.00 From Planetary Features: R-5.00! Entry, mod_building_crystal_mines_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, mod_building_betharian_power_plant_max, 1.00 From Planetary Features: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2977, Grokkan IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2978, Tiqim Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2979, 1ES-863 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2980, AA-23-2079 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2981, 425-09-L Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2982, A-677 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2983, Tiqim I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2984, Tiqim II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2985, Hasseleh Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2986, Hasseleh I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2987, Hasseleh II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2988, WO-78 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2989, 18-IJ-087 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2990, CP-01002 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2991, TFL-112 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2992, Hasseleh III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2993, Hasseleh IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2994, Hasseleh V Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2995, Hasseleh VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2996, Hasseleh VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2997, Ublion Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2998, Ublion I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 2999, Eriga Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3000, Eriga I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3001, Eriga II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3002, 18-55987 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3003, Eriga III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3004, Eriga IV Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3005, Eriga V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3006, Eriga VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3007, Yobhanir Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3008, Yobhanir I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3009, Yobhanir Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3010, Yobhanir Ib Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3011, Yobhanir Ic Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3012, Yobhanir Id Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3013, Yobhanir II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3014, Yobhanir III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3015, Gottara Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3016, Gottara I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3017, Gottara Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3018, Gottara II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3019, Gottara III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3020, Gottara IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3021, Gottara IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3022, Gottara IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3023, Gottara V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3024, Gottara Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3025, Gottara VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3026, Trijam Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3027, X9-141 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3028, F-29-863 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3029, 91F-37 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3030, 8Y-I-3452 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3031, ONA-981 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3032, 9965-11-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3033, W112-872 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3034, 409F-Y71 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3035, YU-5-LT-47 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3036, 409F-038 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3037, T1-T9-M11 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3038, AZ-11-140 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3039, Trijam I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3040, Trijam Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3041, Trijam II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3042, Trijam IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3043, Trijam III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3044, Trijam IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3045, Trijam V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3046, Trijam Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3047, Trijam VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3048, Acrux Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3049, NCC-413 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3050, CR9-97 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3051, JQQ-1-3547 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3052, LV-487 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3053, 91F-71-J Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3054, NCC-94 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3055, 91F-83 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3056, D-9-DX-1 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3057, 50-K-997 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3058, VK1-399 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3059, Acrux I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3060, Acrux II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3061, Acrux III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3062, Acrux IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3063, Acrux IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3064, Acrux V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3065, Acrux Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3066, Acrux VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3067, Acrux VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3068, Inegore Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3069, Inegore I Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3070, Inegore II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3071, 2195-63089 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3072, Inegore III Entry, mod_district_mining_max, 6.00 From Planetary Features: G+6.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3073, Inegore IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3074, Inegore IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3075, Inegore IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3076, Inegore V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3077, Inegore VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3078, Benetnasch A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3079, Benetnasch B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3080, Benetnasch I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3081, Benetnasch II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3082, Benetnasch IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3083, Benetnasch III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3084, Benetnasch IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3085, Benetnasch IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3086, Siccon Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3087, NCC-59-C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3088, E49-99 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3089, R66-863 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3090, DSS-PN-98 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3091, J00-915 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3092, UL1M-3547 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3093, DTLF-487 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3094, PT-RE-094 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3095, RX2-85-8 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3096, 50-K-981 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3097, Siccon I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3098, Siccon Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3099, Siccon II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3100, Siccon III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3101, Siccon IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3102, Siccon V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3103, Siccon VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3104, Siccon VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3105, Bellezir A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3106, Bellezir B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3107, Bellezir BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3108, Bellezir BIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3109, Bellezir BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3110, Bellezir BIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3111, Bellezir BIV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3112, Bellezir C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3113, Bellezir CI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3114, Bellezir CIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3115, Bellezir CII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3116, Bellezir CIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3117, Bellezir CIV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3118, Bellezir I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3119, Bellezir Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3120, Bellezir II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3121, Bellezir III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3122, Bellezir IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3123, Bellezir IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3124, Celandine Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3125, Celandine I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3126, Celandine II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3127, SA-093-ST Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3128, SP0-937 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3129, UT-9-6759 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3130, Celandine III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3131, Celandine IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3132, Celandine V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3133, Wenkwort Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3134, Wenkwort Artem Entry, mod_planet_jobs_produces_mult, -0.40 Gaia World: G+10%! Low Stability: R-50%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.50 Gaia World: G+50%! Entry, mod_planet_administrators_produces_mult, 0.20 Wenkwort Gardens: G+20%! Entry, mod_planet_researchers_produces_mult, 0.10 Wenkwort Gardens: G+10%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_district_mining_max, 7.00 From Planetary Features: G+7.00! Entry, mod_building_mote_harvesters_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_farming_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! ======== Planet, 3135, Milfod Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3136, Rellrait Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3137, Truin Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3138, Burave Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3139, Machren Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3140, Gromen Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3141, Gromen I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3142, Gromen II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3143, 88D2-845 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3144, CR9-0909 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3145, VK1-6759 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3146, M4-3427 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3147, Gromen III Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3148, Gromen IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3149, Gromen IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3150, Gromen IVa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3151, Meskeban Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3152, ZA-19-758 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3153, ZR-0004 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3154, QI778-2646 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3155, W112-Y71 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3156, THX-88 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3157, IL-94 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3158, NCC-NY1K Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3159, 9965-717 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3160, Meskeban I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3161, Meskeban Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3162, Meskeban II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3163, Meskeban III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3164, Meskeban IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3165, Meskeban IV Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3166, Meskeban V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3167, Meskeban VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3168, Meskeban VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3169, Kanadrius Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3170, Kanadrius I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3171, Kanadrius II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3172, Kanadrius III Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -1.00 From Planetary Features: R-1.00! Entry, mod_district_farming_max, 6.00 From Planetary Features: G+6.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3173, Oslippe Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3174, Oslippe I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3175, Oslippe II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3176, TR44-Y71 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3177, E-9-R71-J Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3178, Oslippe III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3179, Oslippe IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3180, Oslippe IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3181, Oslippe IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3182, Siyliv Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3183, Siyliv I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3184, Siyliv II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3185, Siyliv IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3186, Siyliv IIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3187, Siyliv IIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3188, Siyliv III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3189, Menkar A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3190, Menkar B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3191, Menkar I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3192, Menkar II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3193, Menkar III Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3194, Etsceron Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3195, SSD-T-668 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3196, X-438 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3197, B1R-T-668 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3198, CP-0137 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3199, IU11-1000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3200, ONA-94 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3201, ZL-1-863 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3202, Etsceron I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3203, Etsceron II Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3204, Etsceron III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3205, Etsceron IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3206, Etsceron V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3207, Etsceron VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3208, Etsceron VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3209, Janna Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3210, 18-141 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3211, LK12-872 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3212, SP0-009 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3213, Z9-138 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3214, TD-1-413 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3215, NCC-6759 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3216, 6467-59-C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3217, X-12-951 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3218, Janna I Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3219, Janna Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3220, Janna II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3221, Janna IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3222, Janna III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3223, Janna IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3224, Janna V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3225, Janna VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3226, Janna VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3227, Mathrop Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3228, Mathrop I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3229, Mathrop II Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, mod_pop_factions_produces_mult, 0.25 Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_TRADE_VALUE_MULT, 0.07 Queen Suna na-Wegan: Investor: G+10%! Low Stability: R-3%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Suna na-Wegan: Expansionist: G-15%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 15.00 From Buildings: G+15.00! Entry, MOD_PLANET_AMENITIES_ADD, 30.00 From Buildings: G+25.00! From Pop Jobs: G+5.00! Entry, MOD_PLANET_CRIME_ADD, -10.00 From Buildings: G-10.00! Entry, mod_job_primitive_noble_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_warrior_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_researcher_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_priest_add, 1.00 From Buildings: G+1.00! Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 16.00 Unemployment: Y+10.00! Low Stability: Y+6.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.04 Free Housing: G+4%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! ======== Planet, 3230, Mathrop IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3231, Mathrop III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3232, Mathrop IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3233, Durbatur Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3234, Durbatur I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3235, Durbatur II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3236, BT-59-C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3237, TLDR-89-T Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3238, 4-9000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3239, 2195-99 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3240, Durbatur III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3241, Durbatur IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3242, Durbatur IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3243, Bax Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3244, Bax I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3245, Bax II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3246, ZI3-Y2K Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3247, Bax III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3248, Bax IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3249, Bax IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3250, Bax V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3251, Joinum Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3252, 32-PX-94 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3253, H4-U-46 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3254, GR-09-L Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3255, AR-2-AT Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3256, BT-140 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3257, MF-97 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3258, LM-63089 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3259, Joinum I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3260, Joinum Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3261, Joinum II Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3262, Joinum IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3263, Joinum III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3264, Joinum IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3265, Joinum IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3266, Joinum V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3267, Joinum Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3268, Joinum VI Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3269, Bivham Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3270, Bivham I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3271, Bivham II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3272, OD1N-97 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3273, XXN-411 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3274, 13-S-J88 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3275, Bivham III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3276, Bivham IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3277, Bivham IV Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3278, Bivham V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3279, Bivham Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3280, Irthius Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3281, Irthius I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3282, Irthius II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3283, Irthius IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3284, Irthius IIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3285, Irthius IIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3286, Irthius IId Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3287, Irthius III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3288, Irthius IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3289, Jalora Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3290, Jalora I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3291, Jalora II Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3292, WX12-36367 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3293, AKU-9-OR95 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3294, Jalora III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3295, Jalora IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3296, Jalora IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3297, Jalora IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3298, Jalora V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3299, Jalora Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3300, Jalora VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3301, Jalora VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3302, Rigel A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3303, Rigel B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3304, Rigel BI Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3305, Rigel BIa Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3306, Rigel BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3307, Rigel BIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3308, Rigel BIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3309, Rigel BIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3310, Rigel I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3311, Rigel II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3312, Rigel IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3313, Rigel III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3314, Rigel IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3315, Beta Caeli Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3316, Beta Caeli I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3317, Beta Caeli Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3318, Beta Caeli II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3319, Beta Caeli IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3320, Beta Caeli III Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_mining_max, 7.00 From Planetary Features: G+7.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -5.00 From Planetary Features: R-5.00! Entry, mod_building_betharian_power_plant_max, 1.00 From Planetary Features: G+1.00! Entry, mod_building_crystal_mines_max, 1.00 From Planetary Features: G+1.00! Entry, mod_building_xeno_zoo_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3321, Beta Caeli IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3322, Beta Caeli IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3323, Beta Caeli V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3324, Beta Caeli VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3325, Beta Caeli VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3326, Beta Caeli VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3327, Beta Caeli VIIa Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3328, Beta Caeli VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3329, Veit Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3330, LR-9-863 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3331, W112-DX-1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3332, M4-QW1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3333, 133-D-T-668 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3334, V413-984 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3335, 4-426 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3336, Veit I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3337, Veit II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3338, Veit III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3339, Mestros Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3340, VA99-893 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3341, UL1M-002 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3342, 13-S-866 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3343, PO1-Y2K Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3344, X9-71-J Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3345, B4-3-906 Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3346, 9192-981 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3347, Mestros I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3348, Mestros II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3349, Mestros III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3350, Mestros IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3351, Mestros IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3352, Mestros IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3353, Mestros V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3354, Mestros VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3355, Mestros VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3356, Vestallus Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3357, Vestallus I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3358, Vestallus II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3359, Vestallus IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3360, Vestallus III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3361, Vestallus IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3362, Vestallus IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3363, Vestallus V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3364, Vestallus Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3365, Vestallus VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3366, Vestallus VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3367, Vestallus VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3368, Vestallus VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3369, Vestallus VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3370, Vestallus VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3371, Vestallus IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3372, Vestallus IXa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3373, Wymos Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3374, Wymos I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3375, Wymos II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3376, Wymos III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3377, Wymos IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3378, Wymos IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3379, Wymos V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3380, Wymos Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3381, Wymos VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3382, Wymos VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3383, Wymos VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3384, Wymos VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3385, Wymos VIII Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3386, Unnabin Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3387, WO-3PO Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3388, 1ES-64-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3389, TE9-U-46 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3390, Z9-811 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3391, B9-138 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3392, SL9-94 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3393, UL1M-863 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3394, TLDR-PN-98 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3395, THX-800 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3396, E-9-R001B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3397, Unnabin I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3398, Unnabin II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3399, Unnabin IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3400, Unnabin III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3401, Unnabin IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3402, Unnabin IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3403, Unnabin V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3404, Unnabin VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3405, Gauzor Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3406, Gauzor I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3407, Gauzor Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3408, Gauzor II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3409, Gauzor III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3410, Mirzam Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3411, Mirzam I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3412, Mirzam Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3413, Mirzam II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3414, Mirzam III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3415, Eliathion Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3416, 1337-9000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3417, ONA-863 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3418, BT-T-668 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3419, AZ-11-112 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3420, TLDR-9000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3421, A-141 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3422, Eliathion I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3423, Eliathion II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3424, Eliathion III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3425, Imulgaron Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3426, F-29-111 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3427, LA4-728 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3428, 47-956 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3429, R66-141 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3430, Imulgaron I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3431, Imulgaron II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3432, Scholl Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3433, H4-89-T Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3434, ZA-19-619 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3435, XC-12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3436, Scholl I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3437, Othriga A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3438, Othriga B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3439, Othriga I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3440, Othriga II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3441, Othriga IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3442, Othriga III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3443, Othriga IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3444, Othriga IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3445, Othriga IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3446, Othriga V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3447, Othriga Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3448, Othriga VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3449, Zorikkan Black Hole Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3450, Zorikkan Black Hole I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3451, Hizzel Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3452, Hizzel I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3453, Hizzel II Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3454, X-11B1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3455, E44-2340 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3456, Hizzel III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3457, Hizzel IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3458, Hizzel IVa Entry, MOD_TRADE_VALUE_ADD, 5.00 From Planetary Features: G+5.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3459, Saqqis Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3460, Saqqis I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3461, Saqqis Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3462, Saqqis II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3463, Au'Reyon Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3464, Stykkia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3465, Baage Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3466, Pi'Yhl Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3467, Straeng Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3468, Bhete Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3469, Bhetea Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3470, Bheteb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3471, Floe Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3472, Snaara Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3473, Snaaraa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3474, Spjuuht Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3475, Bael'te Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3476, Dontaur Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3477, CR9-PN-98 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3478, CR9-572 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3479, PT-RE-LF4 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3480, Dontaur I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3481, Dontaur II Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3482, Dontaur III Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3483, Arich Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3484, Arich I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3485, Arich Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3486, Arich II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3487, Arich IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3488, Arich III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3489, Arich IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3490, Arich IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3491, Arich V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3492, Arich Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3493, Arich VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3494, Arich VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3495, Arich VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3496, Arich VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3497, Trabbur A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3498, Trabbur B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3499, Trabbur C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3500, Trabbur I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3501, Trabbur Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3502, Trabbur II Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3503, Trabbur IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3504, Trabbur III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3505, Trabbur IV Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3506, Trabbur IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3507, Trabbur V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3508, Trabbur Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3509, Trabbur VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3510, Trabbur VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3511, Trabbur VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3512, Trabbur VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3513, Trabbur IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3514, Trabbur IXa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3515, Swur Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3516, Swur I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3517, Swur II Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3518, XC-619 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3519, F-29-937 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3520, M4-IJ-087 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3521, D-9-906 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3522, Swur III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3523, Swur IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3524, Swur IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3525, Swur IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3526, Swur V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3527, Swur Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3528, Swur VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3529, Swur VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3530, Swur VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3531, Ranction Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3532, T-111 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3533, PT-RE-44-D1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3534, JX4-717 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3535, H-77-2079 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3536, CP-01J88 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3537, AA-23-2340 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3538, PT-RE-906 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3539, DSS-35-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3540, AZ-11-426 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3541, ZL-1-Q38 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3542, T-XI2 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3543, LV-78 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3544, Ranction I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3545, Ranction II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3546, Ranction III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3547, Ranction IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3548, Ranction IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3549, Ranction V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3550, Ranction VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3551, Amastes Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3552, Amastes I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3553, Amastes II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3554, YZ9-M11 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3555, Amastes III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3556, Amastes IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3557, Amastes IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3558, Soao Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3559, B4-3-89-T Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3560, VK1-21-12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3561, R2-88 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3562, LK12-6759 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3563, CP-0144-D1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3564, 18-7 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3565, LR-9-997 Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3566, NCC-0909 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3567, 944-981 Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3568, 8Y-I-677 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3569, Soao I Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3570, Soao II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3571, Soao IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3572, Soao III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3573, Soao IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3574, Soao IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3575, Soao IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3576, Soao V Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3577, Soao Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3578, Soao VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3579, Xandebaan Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3580, Xandebaan I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3581, Xandebaan II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3582, ZR-OT9 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3583, ZI3-717 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3584, XR-7-QW1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3585, CR9-NY1K Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3586, Xandebaan III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3587, Xandebaan IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3588, Xandebaan IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3589, Xandebaan V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3590, Xandebaan Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3591, Xandebaan VI Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3592, Xandebaan VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3593, Ginigan Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3594, Ginigan I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3595, Ginigan II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3596, GR-572 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3597, X9-951 Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3598, RF-LT-47 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3599, 14-S-85-8 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3600, Ginigan III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3601, Ginigan IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3602, Ginigan IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3603, Ginigan V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3604, Ginigan VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3605, Ginigan VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3606, Laleya Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3607, Laleya I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3608, Laleya Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3609, Laleya II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3610, Laleya IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3611, Laleya III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3612, Laleya IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3613, Trimus A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3614, Trimus B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3615, Trimus C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3616, Trimus I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3617, Trimus II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3618, Trimus III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3619, Trimus IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3620, Trimus V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3621, Trimus Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3622, Trimus VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3623, Trimus VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3624, Trimus VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3625, Trimus VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3626, Trimus VIIIa Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3627, Trimus IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3628, Trimus X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3629, Tatoian Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3630, Tatoian I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3631, Tatoian Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3632, Tatoian II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3633, Tatoian III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3634, Tatoian IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3635, Tatoian IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3636, Tatoian V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3637, Tatoian Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3638, Tatoian VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3639, Tatoian VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3640, Tatoian VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3641, Tatoian VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3642, Tatoian VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3643, Mitin A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3644, Mitin B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3645, Mitin I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3646, Mitin Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3647, Mitin II Entry, mod_district_farming_max, 10.00 From Planetary Features: G+10.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -7.00 From Planetary Features: R-7.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3648, Mitin IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3649, Mitin III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3650, Mitin IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3651, Mitin IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3652, Mitin V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3653, Mitin VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3654, Mitin VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3655, Mitin VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3656, Mitin VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3657, Caspadene Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3658, AA-23-Y2K Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3659, LK12-044 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3660, TBR-951 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3661, 47-1000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3662, Caspadene I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3663, Caspadene II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3664, Caspadene III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3665, Asjak Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3666, Asjak I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3667, Asjak II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3668, AR-2-XI2 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3669, J00-2646 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3670, WPR-757 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3671, Asjak III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3672, Asjak IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3673, Asjak V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3674, Asjak Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3675, Asjak VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3676, Sawomia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3677, Sawomia I Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, MOD_TRADE_VALUE_MULT, 0.20 Fanatic Xenophile: G+20%! Entry, mod_planet_buildings_cost_mult, -0.10 King Bur B'Scorak: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Bur B'Scorak: Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 King Bur B'Scorak: Architectural Sense: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 King Bur B'Scorak: Expansionist: G-15%! Entry, mod_district_generator_max, 7.00 From Planetary Features: G+7.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -6.00 From Planetary Features: R-6.00! Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 9.00 From Buildings: G+9.00! Entry, MOD_PLANET_AMENITIES_ADD, 30.00 From Buildings: G+25.00! From Pop Jobs: G+5.00! Entry, MOD_PLANET_CRIME_ADD, -10.00 From Buildings: G-10.00! Entry, mod_job_primitive_noble_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_warrior_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_researcher_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_priest_add, 1.00 From Buildings: G+1.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.01 Free Housing: G+1%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! ======== Planet, 3678, Sawomia Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3679, Sawomia II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3680, Sawomia IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3681, Sawomia III Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3682, Sawomia IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3683, Sawomia IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3684, Sawomia V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3685, Sawomia VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3686, Sawomia VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3687, Saoira A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3688, Saoira B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3689, Saoira BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3690, Saoira BIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3691, Saoira BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3692, Saoira I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3693, Saoira II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3694, Saoira IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3695, Saoira III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3696, Saoira IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3697, Thrish Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3698, Thrish I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3699, Thrish II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3700, T-758 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3701, Thrish III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3702, Thrish IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3703, Thrish IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3704, Thrish V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3705, Thrish VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3706, Thrish VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3707, Thrish VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3708, Reddor Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3709, Reddor I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3710, Reddor II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3711, IU11-800 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3712, J00-03-A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3713, Reddor III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3714, Reddor IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3715, Reddor IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3716, Reddor V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3717, Reddor Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3718, Reddor VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3719, Reddor VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3720, Reddor VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3721, Mauthula Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3722, Mauthula I Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3723, Mauthula II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3724, Mauthula III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3725, Mirce Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3726, 333P-956 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3727, PX-4-34-T1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3728, BT-728 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3729, XC-34-T1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3730, AKU-9-1138 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3731, B9-59-C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3732, 41-CV-AT Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3733, WT9-012 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3734, A-757 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3735, Mirce I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3736, Mirce II Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_district_mining_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3737, Mirce IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3738, Mirce III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3739, Mirce IV Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3740, Mirce V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3741, Mirce VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3742, Tiralam Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3743, XR-7-AT Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3744, WO-Y2K Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3745, A-399 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3746, WT9-619 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3747, TBR-7 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3748, Tiralam I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3749, Tiralam II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3750, Tiralam III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3751, Rothbelek Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3752, Rothbelek I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3753, Rothbelek II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3754, DSS-811 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3755, J00-0935 Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3756, N01-4-3452 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3757, D-9-ST Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3758, Rothbelek III Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3759, Rothbelek IV Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3760, Higashik-Ata A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3761, Higashik-Ata B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3762, Higashik-Ata BI Entry, mod_planet_jobs_minerals_produces_mult, -0.15 Asteroid Belt: G+10%! Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, 0.00 Asteroid Belt: G+3.00! Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3763, Higashik-Ata BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3764, Higashik-Ata BIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3765, Higashik-Ata BIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3766, Higashik-Ata BIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3767, Higashik-Ata I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3768, Higashik-Ata II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3769, Higashik-Ata III Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -9.00 From Planetary Features: R-9.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3770, Higashik-Ata IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3771, Higashik-Ata IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3772, Higashik-Ata IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3773, Higashik-Ata V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3774, Uldor Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3775, H4-T-668 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3776, 32-PX-6498 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3777, SP0-872 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3778, D-9-2079 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3779, LV-947 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3780, 4-138 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3781, CP-0163089 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3782, GF53-193 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3783, GR-233-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3784, VIR-872 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3785, Uldor I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3786, Uldor Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3787, Uldor II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3788, Uldor IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3789, Uldor III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3790, Uldor IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3791, Uldor V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3792, Uldor VI Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3793, Taiyangshou A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3794, Taiyangshou B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3795, Taiyangshou BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3796, Taiyangshou BIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3797, Taiyangshou BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3798, Taiyangshou BIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3799, Taiyangshou BIV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3800, Taiyangshou BIVa Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_building_mote_harvesters_max, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3801, Taiyangshou C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3802, Taiyangshou CI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3803, Taiyangshou CIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3804, Taiyangshou CII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3805, Taiyangshou CIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3806, Taiyangshou CIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3807, Taiyangshou I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3808, Taiyangshou II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3809, Taiyangshou IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3810, Taiyangshou III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3811, Taiyangshou IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3812, Vurul Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3813, Vurul I Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3814, Vurul Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3815, Vurul II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3816, Vurul III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3817, Vurul IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3818, Vurul V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3819, Vurul Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3820, Glyderrum Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3821, Glyderrum I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3822, Glyderrum II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3823, J3L1-55987 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3824, IL-3427 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3825, Glyderrum III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3826, Glyderrum IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3827, Glyderrum IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3828, Polymar Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3829, Polymar I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3830, Polymar II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3831, Polymar IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3832, Polymar IIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3833, Polymar IIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3834, Polymar III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3835, Trin's Promise Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3836, 1ES-59-C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3837, LJ-G-99 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3838, MF-399 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3839, Trin's Promise I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3840, Trin's Promise Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3841, Trin's Promise II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3842, Trin's Promise IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3843, Trin's Promise III Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -6.00 From Planetary Features: R-6.00! Entry, mod_district_generator_max, 7.00 From Planetary Features: G+7.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3844, Trin's Promise IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3845, Trin's Promise IV Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -1.00 From Planetary Features: R-1.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3846, Trin's Promise V Entry, mod_planet_jobs_minerals_produces_mult, -0.15 Asteroid Belt: G+10%! Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, 7.00 Asteroid Belt: G+3.00! Poor Quality Minerals: R-3.00! From Planetary Features: G+7.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -7.00 From Planetary Features: R-7.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3847, Trin's Promise Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3848, B4-3-ST Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3849, M4-0909 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3850, Arrakis A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3851, Arrakis B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3852, Arrakis I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3853, Arrakis II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3854, Arrakis IIa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3855, Arrakis III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3856, Arrakis IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3857, Arrakis V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3858, Arrakis Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3859, Arrakis VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3860, Arrakis VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3861, Arrakis VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3862, Arrakis VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3863, Arrakis VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3864, Arrakis VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3865, Asterope Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3866, Asterope I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3867, Asterope Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3868, Asterope II Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3869, Asterope IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3870, Asterope III Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3871, Asterope IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3872, Asterope IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3873, Asterope V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3874, Asterope VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3875, Asterope VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3876, Asterope VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3877, Asterope IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3878, Asterope X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3879, Nuranka Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3880, Nuranka I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3881, Nuranka II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3882, Nuranka III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3883, Nuranka IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3884, Nuranka IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3885, TD-1-PN-98 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3886, L49-63089 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3887, 8FV-784 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3888, 9965-784 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3889, Nuranka V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3890, Nuranka Va Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3891, Nuranka Vb Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3892, Nuranka Vc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3893, Nuranka Vd Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3894, Nuranka VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3895, Nuranka VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3896, Nuranka VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3897, Nuranka VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3898, Nuranka VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3899, Kehines A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3900, Kehines B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3901, Kehines I Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3902, Kehines II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3903, Kehines IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3904, Kehines III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3905, Kehines IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3906, Kehines IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3907, Kehines V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3908, Dimm Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3909, Dimm I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3910, Dimm II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3911, FL-413 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3912, Dimm III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3913, Dimm IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3914, Dimm IV Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3915, Dimm V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3916, Dimm Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3917, Tenecca Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3918, Tenecca I Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3919, Tenecca II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3920, Tenecca III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3921, Tenecca IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3922, Tenecca V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3923, Bonos Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3924, 8Y-I-3PO Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3925, B9-83 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3926, TBR-956 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3927, W1-H-21-12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3928, OD1N-BR-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3929, PX-4-956 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3930, 6467-285 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3931, Bonos I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3932, Bonos II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3933, Bonos IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3934, Bonos III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3935, Bonos IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3936, Bonos IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3937, Bonos V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3938, Bonos VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3939, Bonos VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3940, Amanyea Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3941, TR44-111 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3942, 409F-T-668 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3943, L49-J88 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3944, IU11-947 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3945, I11-1000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3946, TLDR-11-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3947, A1-M11 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3948, UT-9-71-J Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3949, 49-F-U-46 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3950, Amanyea I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3951, Amanyea Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3952, Amanyea II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3953, Amanyea III Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3954, Amanyea IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3955, Amanyea IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3956, Amanyea V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3957, Amanyea Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3958, Amanyea VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3959, Amanyea VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3960, Namron Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3961, Namron I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3962, Namron II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3963, Tau Cygni Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3964, Tau Cygni I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3965, Tau Cygni II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3966, Tau Cygni III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3967, Crimdor Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3968, Crimdor I Entry, mod_planet_jobs_produces_mult, -0.40 Gaia World: G+10%! Low Stability: R-50%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.50 Gaia World: G+50%! Entry, mod_building_mote_harvesters_max, 2.00 From Planetary Features: G+2.00! Entry, mod_district_generator_max, 10.00 From Planetary Features: G+10.00! Entry, mod_district_mining_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! ======== Planet, 3969, Crimdor II Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_mining_max, 7.00 From Planetary Features: G+7.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3970, Crimdor III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3971, Crimdor IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3972, Crimdor IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3973, Crimdor V Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3974, Crimdor Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3975, Crimdor VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3976, Crimdor VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3977, Crimdor VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3978, Crimdor VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3979, Crimdor IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3980, Crimdor IXa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3981, Crimdor X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3982, Atmir A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3983, Atmir B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3984, Atmir C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3985, Atmir I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3986, Atmir II Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, 0.00 Poor Quality Minerals: R-3.00! From Planetary Features: G+3.00! Entry, mod_planet_jobs_energy_produces_mult, 0.05 Strong Magnetic Field: G+5%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.05 Strong Magnetic Field: G+5%! Entry, mod_district_generator_max, 5.00 Strong Magnetic Field: G+2.00! From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -5.00 From Planetary Features: R-5.00! Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3987, Tyl Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3988, 9192-66 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3989, X-12-285 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3990, HAL-677 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3991, IL-63 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3992, BT-354-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3993, E49-XI2 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3994, B4-3-094 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3995, TR44-12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3996, Tyl I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3997, Tyl Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3998, Tyl II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 3999, Tyl III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4000, Tyl IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4001, Tyl V Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4002, Tyl VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4003, Tyl VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4004, Saphiban Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4005, 49-F-Y2K Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4006, LJ-G-111 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4007, BT-66 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4008, HL-32-X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4009, LM-893 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4010, 91F-OT9 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4011, P1-3PO Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4012, Saphiban I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4013, Saphiban Ia Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4014, Saphiban II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4015, Saphiban III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4016, Saphiban IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4017, Saphiban IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4018, Saphiban IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4019, Saphiban V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4020, Saphiban VI Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4021, Saphiban VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4022, Irim Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4023, Irim I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4024, Irim Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4025, Irim II Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4026, Irim III Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4027, Irim IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4028, Irim IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4029, Irim V Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4030, Irim VI Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4031, Irim VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4032, Irim VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4033, Irim VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4034, Irim IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4035, Lyrum Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4036, Lyrum I Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4037, Lyrum II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4038, 9192-7 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4039, 4-32-X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4040, VK1-J88 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4041, Lyrum III Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4042, Lyrum IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4043, Lyrum IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4044, Lyrum V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4045, Wanya Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4046, Wanya I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4047, Wanya Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4048, Wanya Ib Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4049, Wanya Ic Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4050, Wanya Id Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4051, Wanya II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4052, Rebulon Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4053, Rebulon I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4054, Rebulon II Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4055, Rebulon IIa Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4056, Rebulon III Entry, MOD_POP_ENVIRONMENT_TOLERANCE, -0.10 Hazardous Weather: R-10%! Entry, MOD_POP_HAPPINESS, -0.05 Hazardous Weather: R-5%! Entry, mod_planet_jobs_energy_produces_mult, 0.20 Hazardous Weather: G+20%! Entry, mod_district_generator_max, 8.00 Hazardous Weather: G+4.00! From Planetary Features: G+4.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -8.00 From Planetary Features: R-8.00! Entry, mod_district_mining_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, mod_building_mote_harvesters_max, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4057, Rebulon IIIa Entry, mod_planet_jobs_minerals_produces_mult, 0.15 High Quality Minerals: G+15%! Entry, mod_district_mining_max, 7.00 High Quality Minerals: G+4.00! From Planetary Features: G+3.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -5.00 From Planetary Features: R-5.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4058, Rebulon IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4059, Rebulon V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4060, Rebulon VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4061, Rebulon VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4062, Rebulon VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4063, Rebulon VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4064, Rebulon IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4065, Rebulon IXa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4066, Rebulon X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4067, Wallamooriah A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4068, Wallamooriah B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4069, Wallamooriah I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4070, Wallamooriah Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4071, Wallamooriah II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4072, Wallamooriah III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4073, Wallamooriah IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4074, Sadalbari Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4075, Sadalbari I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4076, Sadalbari Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4077, Sadalbari Ib Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4078, Sadalbari II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4079, Terzam Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4080, Terzam I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4081, Terzam II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4082, Terzam IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4083, Terzam IIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4084, Terzam IIc Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4085, Terzam IId Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4086, Terzam III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4087, Unur Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4088, Unur I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4089, Unur II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4090, T1-T9-85-8 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4091, X9-XR-1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4092, 32-PX-619 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4093, Unur III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4094, Unur IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4095, Unur IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4096, Unur V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4097, Unur VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4098, Unur VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4099, Stebbnar Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4100, Stebbnar I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4101, Stebbnar II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4102, QT1-Q38 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4103, Stebbnar III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4104, Stebbnar IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4105, Stebbnar IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4106, Stebbnar V Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4107, Stebbnar Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4108, Edemar Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4109, Edemar I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4110, Edemar II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4111, B1R-728 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4112, B12-2646 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4113, M4-OR95 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4114, LR-9-H45 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4115, Edemar III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4116, Edemar IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4117, Edemar IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4118, Edemar V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4119, Huntur Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4120, Huntur I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4121, Huntur II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4122, 47-044 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4123, 9965-572 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4124, Huntur III Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4125, Huntur IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4126, Huntur IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4127, Huntur IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4128, Huntur V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4129, Huntur Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4130, Huntur VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4131, Revak Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4132, Revak I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4133, Revak Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4134, Revak II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4135, Revak IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4136, Revak III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4137, Revak IIIa Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Lush: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.20 Lush: G+20%! Entry, mod_district_farming_max, 7.00 Lush: G+4.00! From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4138, Revak IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4139, Revak IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4140, Revak V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4141, Revak VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4142, Rimmock Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4143, Rimmock I Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4144, Rimmock II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4145, Rimmock III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4146, Rimmock IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4147, Rimmock IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4148, Rimmock V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4149, Rimmock VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4150, Rimmock VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4151, Zathmak Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4152, IU11-37 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4153, NCC-411 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4154, H-77-2646 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4155, 2195-D2 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4156, LA4-956 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4157, SSD-OR95 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4158, PO1-55987 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4159, 9192-U-46 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4160, Zathmak I Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4161, Zathmak II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4162, Zathmak IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4163, Zathmak III Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4164, Zathmak IV Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4165, Zathmak IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4166, Zathmak V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4167, Zathmak Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4168, Zathmak VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4169, Dristmak A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4170, Dristmak B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4171, Dristmak C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4172, Dristmak I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4173, Dristmak Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4174, Dristmak II Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4175, Dristmak IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4176, Dristmak III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4177, Dristmak IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4178, Dristmak IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4179, Dristmak V Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4180, Dristmak Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4181, Dristmak VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4182, Dristmak VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4183, Dristmak VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4184, Cuunbar Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4185, Cuunbar I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4186, Cuunbar II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4187, Cuunbar IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4188, Cuunbar III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4189, Cuunbar IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4190, Epsilon Indi Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4191, Epsilon Indi I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4192, Epsilon Indi II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4193, Epsilon Indi III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4194, Epsilon Indi IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4195, Epsilon Indi IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4196, Epsilon Indi V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4197, Epsilon Indi Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4198, Epsilon Indi VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4199, Epsilon Indi VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4200, Egrore Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4201, Egrore I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4202, Egrore II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4203, VTR-572 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4204, J3L1-413 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4205, Egrore III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4206, Egrore IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4207, Egrore IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4208, Egrore V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4209, Egrore VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4210, Egrore VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4211, Hoshfir A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4212, Hoshfir B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4213, Hoshfir BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4214, Hoshfir BIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4215, Hoshfir BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4216, Hoshfir BIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4217, Hoshfir I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4218, Hoshfir Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4219, Hoshfir II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4220, Hoshfir IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4221, Hoshfir III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4222, Riak Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4223, I11-758 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4224, VK1-35-D Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4225, QT1-89-T Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4226, Riak I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4227, Amgathorra Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4228, Amgathorra I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4229, Amgathorra II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4230, L49-0004 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4231, YU-5-3427 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4232, Amgathorra III Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4233, Amgathorra IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4234, Amgathorra V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4235, Amgathorra Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4236, Amandi Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4237, Amandi I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4238, Amandi II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4239, TLDR-717 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4240, CP-019000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4241, Amandi III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4242, Amandi IIIa Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4243, Amandi IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4244, Daithlon Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4245, Daithlon I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4246, Daithlon II Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4247, Daithlon III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4248, Daithlon IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4249, Daithlon IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4250, Daithlon IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4251, Daithlon V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4252, Daithlon VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4253, Daithlon VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4254, Daithlon VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4255, Daithlon VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4256, Daithlon IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4257, Daithlon IXa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4258, Jumla Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4259, Jumla I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4260, Jumla II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4261, Jumla IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4262, Jumla III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4263, Jumla IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4264, Jumla V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4265, Jumla VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4266, Jumla VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4267, Jumla VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4268, Jumla VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4269, Jumla VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4270, Jumla IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4271, Jumla X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4272, Jumla Xa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4273, Carmenekke A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4274, Carmenekke B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4275, Carmenekke C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4276, Carmenekke I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4277, Carmenekke Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4278, Carmenekke II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4279, Carmenekke III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4280, Carmenekke IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4281, Carmenekke V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4282, Carmenekke Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4283, Carmenekke VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4284, Carmenekke VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4285, Carmenekke VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4286, Carmenekke VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4287, Kastra Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4288, Kastra I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4289, Kastra Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4290, Kastra II Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -5.00 From Planetary Features: R-5.00! Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4291, Kastra III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4292, Kastra IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4293, Kastra IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4294, Kastra IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4295, Kastra V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4296, Kastra VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4297, Kastra VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4298, Kastra VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4299, Kastra IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4300, Kastra IXa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4301, Kastra X Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4302, Kastra Xa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4303, Lisswyn A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4304, Lisswyn B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4305, Lisswyn BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4306, Lisswyn BIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4307, Lisswyn BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4308, Lisswyn BIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4309, Lisswyn BIII Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4310, Lisswyn BIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4311, Lisswyn BIV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4312, Lisswyn C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4313, Lisswyn CI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4314, Lisswyn CIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4315, Lisswyn CII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4316, Lisswyn I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4317, Lisswyn Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4318, Lisswyn II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4319, Lisswyn IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4320, Lisswyn III Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4321, Lisswyn IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4322, Spiram A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4323, Spiram B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4324, Spiram BI Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4325, Spiram BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4326, Spiram BIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4327, Spiram I Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4328, Spiram II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4329, Spiram III Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4330, Spiram IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4331, Spiram IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4332, Spiram V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4333, Poeuter A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4334, Poeuter B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4335, Poeuter I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4336, Poeuter Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4337, Poeuter II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4338, Poeuter III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4339, Poeuter IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4340, Poeuter IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4341, Poeuter V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4342, Poeuter Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4343, Poeuter VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4344, Poeuter VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4345, Poeuter VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4346, Bajiol Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4347, Bajiol I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4348, Bajiol II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4349, PO1-21-12 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4350, 9192-438 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4351, Bajiol III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4352, Bajiol IIIa Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4353, Bajiol IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4354, Bajiol IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4355, Bajiol V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4356, Bajiol VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4357, Bajiol VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4358, Hagawa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4359, Hagawa I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4360, Hagawa Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4361, Rippigaur Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4362, Rippigaur I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4363, Rippigaur II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4364, R66-3452 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4365, SL9-044 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4366, Rippigaur III Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4367, Rippigaur IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4368, Rippigaur IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4369, Rippigaur V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4370, Rippigaur VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4371, Rippigaur VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4372, Distull A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4373, Distull B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4374, Distull BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4375, Distull BII Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4376, Distull I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4377, Distull Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4378, Distull II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4379, Distull III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4380, Distull IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4381, Chiminol A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4382, Chiminol B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4383, Chiminol BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4384, Chiminol BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4385, Chiminol BIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4386, Chiminol BIIIa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, 3.00 Poor Quality Minerals: R-3.00! From Planetary Features: G+6.00! Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -1.00 From Planetary Features: R-1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4387, Chiminol I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4388, Chiminol II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4389, Chiminol III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4390, Rana Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4391, Rana I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4392, Rana II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4393, WX12-1000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4394, C-XI2 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4395, 8FV-OR95 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4396, Rana III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4397, Rana IIIa Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -5.00 From Planetary Features: R-5.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4398, Rana IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4399, Rana IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4400, Ceyecarro Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4401, Ceyecarro I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4402, Ceyecarro II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4403, A1-OT9 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4404, Ceyecarro III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4405, Ceyecarro IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4406, Ceyecarro IV Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4407, Ceyecarro V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4408, Higma Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4409, Higma I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4410, Higma II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4411, Higma IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4412, Higma III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4413, Higma IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4414, Higma V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4415, Higma Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4416, Higma VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4417, Higma VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4418, Zif Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4419, RLS-094 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4420, LM-2340 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4421, 333P-11B1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4422, LV-984 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4423, XXN-LF4 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4424, VIR-Y2K Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4425, XXN-34-T1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4426, 234-DX-1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4427, 133-D-001B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4428, LK12-397 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4429, Zif I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4430, Zif II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4431, Zif IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4432, Zif III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4433, Zif IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4434, Zif IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4435, Zif V Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4436, Zif Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4437, Zif VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4438, Zif VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4439, Tibbacor Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4440, Tibbacor I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4441, Tibbacor II Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4442, Tibbacor III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4443, Tibbacor IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4444, Tibbacor IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4445, Tibbacor V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4446, Tibbacor Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4447, Hodranus Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4448, Hodranus I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4449, Hodranus II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4450, Hodranus IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4451, Hodranus III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4452, Hodranus IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4453, Hodranus V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4454, Hodranus Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4455, Hodranus VI Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4456, Hodranus VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4457, Hodranus VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4458, Hodranus VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4459, Hodranus IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4460, Hodranus X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4461, Raltry Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4462, Raltry I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4463, Raltry Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4464, Raltry II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4465, Raltry III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4466, Raltry IIIa Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 10.00 From Planetary Features: G+10.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -1.00 From Planetary Features: R-1.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4467, Raltry IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4468, Raltry V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4469, Raltry VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4470, Raltry VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4471, Raltry VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4472, Raltry VIII Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4473, Raltry IX Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4474, Raltry IXa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4475, Raltry X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4476, Sorcimax Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4477, Sorcimax I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4478, Sorcimax II Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4479, Sorcimax IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4480, Manthall Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4481, Manthall I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4482, Manthall II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4483, Manthall IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4484, Manthall III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4485, Manthall IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4486, Phin Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4487, Phin I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4488, Phin II Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4489, Phin IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4490, Phin III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4491, Phin IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4492, Phin IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4493, Phin V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4494, Phin VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4495, Phin VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4496, Phin VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4497, Phin VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4498, Phin IX Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4499, Phin IXa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4500, Ulkad Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4501, Ulkad I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4502, Ulkad II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4503, GF53-0935 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4504, WT9-63089 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4505, Ulkad III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4506, Ulkad IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4507, Ulkad IVa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4508, Gloas Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4509, H-77-947 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4510, UL1M-3PO Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4511, J3L1-97 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4512, THX-845 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4513, TD-1-784 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4514, JQQ-1-619 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4515, 1ES-11-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4516, THX-915 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4517, CR9-99 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4518, EUD-LF4 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4519, TFL-872 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4520, JQQ-1-487 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4521, 50-K-LT-47 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4522, Balorix Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4523, Balorix I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4524, Balorix II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4525, Potap Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4526, T1-T9-T-668 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4527, YZ9-997 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4528, 333P-193 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4529, 333P-3254 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4530, CCC4-981 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4531, PX-4-397 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4532, TLDR-5498 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4533, L49-863 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4534, B9-742 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4535, AR-2-Y71 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4536, Potap I Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4537, Potap II Entry, mod_BIOLOGICAL_pop_happiness, 0.05 Atmospheric Hallucinogen: G+5%! Entry, mod_LITHOID_pop_happiness, 0.05 Atmospheric Hallucinogen: G+5%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Atmospheric Hallucinogen: G+10%! Entry, mod_planet_jobs_worker_produces_mult, -0.05 Atmospheric Hallucinogen: R-5%! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_farming_max, 8.00 From Planetary Features: G+8.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4538, Potap IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4539, Potap III Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4540, Potap IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4541, Potap IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4542, Potap IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4543, Potap V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4544, Potap Va Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4545, Potap VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4546, Potap VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4547, Antares Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4548, Antares I Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4549, Antares II Entry, mod_district_generator_max, 7.00 From Planetary Features: G+7.00! Entry, mod_district_farming_max, 6.00 From Planetary Features: G+6.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4550, Antares III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4551, Antares IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4552, Antares IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4553, Antares V Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4554, Kergaros Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4555, Kergaros I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4556, Kergaros II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4557, B4-3-800 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4558, C-66 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4559, Kergaros III Entry, mod_BIOLOGICAL_pop_happiness, 0.05 Atmospheric Hallucinogen: G+5%! Entry, mod_LITHOID_pop_happiness, 0.05 Atmospheric Hallucinogen: G+5%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Atmospheric Hallucinogen: G+10%! Entry, mod_planet_jobs_worker_produces_mult, -0.05 Atmospheric Hallucinogen: R-5%! Entry, mod_district_farming_max, 15.00 From Planetary Features: G+15.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -6.00 From Planetary Features: R-6.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4560, Kergaros IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4561, Kergaros IV Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4562, Kergaros IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4563, Kergaros V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4564, Kergaros Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4565, Kergaros VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4566, Kergaros VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4567, Kergaros VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4568, Carenvall Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4569, Carenvall I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4570, Carenvall II Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, MOD_POP_GROWTH_SPEED, 0.20 Fanatic Xenophobe: G+20%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -11.00 From Planetary Features: R-11.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_HOUSING_ADD, 29.00 From Buildings: G+29.00! Entry, MOD_PLANET_AMENITIES_ADD, 35.00 From Buildings: G+25.00! From Pop Jobs: G+10.00! Entry, MOD_PLANET_CRIME_ADD, -20.00 From Buildings: G-20.00! Entry, mod_job_primitive_bureaucrat_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_warrior_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_researcher_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_priest_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_farmer_add, 10.00 From Buildings: G+10.00! Entry, mod_job_primitive_laborer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_miner_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_technician_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 20.00 Unemployment: Y+20.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.02 Free Housing: G+2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_TRADE_VALUE_MULT, 0.01 High Stability: G+1%! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 0.80 High Stability: G+0.80! ======== Planet, 4571, Carenvall IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4572, Carenvall III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4573, Carenvall IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4574, Carenvall IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4575, Carenvall V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4576, Selnoc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4577, LM-21-12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4578, XXN-12 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4579, Z9-9000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4580, Subra Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4581, Subra I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4582, Subra II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4583, R66-937 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4584, VIR-3427 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4585, Subra III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4586, Subra IV Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4587, Subra V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4588, Subra Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4589, Lombidus Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4590, V413-72 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4591, IU11-3547 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4592, B4-3-012 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4593, H4-36367 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4594, M4-141 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4595, IL-438 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4596, XR-7-140 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4597, 1337-83 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4598, 39-7 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4599, RLS-109-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4600, TFL-728 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4601, 13-S-U-46 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4602, I11-426 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4603, Alassia A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4604, Alassia B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4605, Alassia BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4606, Alassia BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4607, Alassia BIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4608, Alassia BIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4609, Alassia BIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4610, Alassia I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4611, Alassia Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4612, Alassia II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4613, Alassia III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4614, Alassia IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4615, Vilth A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4616, Vilth B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4617, Vilth BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4618, Vilth BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4619, Vilth BIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4620, Vilth I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4621, Vilth Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4622, Vilth II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4623, Vilth III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4624, Vilth IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4625, Vilth V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4626, Vilth Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4627, Veyer Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4628, Veyer I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4629, Veyer II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4630, AT-LT-47 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4631, TLDR-076 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4632, AZ-11-6759 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4633, T1-T9-99 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4634, Veyer III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4635, Veyer IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4636, Veyer IV Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4637, Veyer V Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4638, Veyer Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4639, Veyer VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4640, Veyer VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4641, Veyer VIIa Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4642, Cajamere Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4643, Cajamere I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4644, Cajamere II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4645, Cajamere IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4646, Cajamere IIb Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4647, Cajamere IIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4648, Cajamere III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4649, Cajamere IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4650, Cajamere IIIb Entry, mod_planet_buildings_cost_mult, 0.10 High Gravity: R+10%! Entry, mod_planet_districts_cost_mult, 0.10 High Gravity: R+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, -0.05 High Gravity: R-5%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -5.00 High Gravity: G+2.00! From Planetary Features: R-7.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_mining_max, 7.00 From Planetary Features: G+7.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4651, Cajamere IIIc Entry, mod_planet_jobs_minerals_produces_mult, 0.15 High Quality Minerals: G+15%! Entry, mod_district_mining_max, 6.00 High Quality Minerals: G+4.00! From Planetary Features: G+2.00! Entry, mod_district_generator_max, 8.00 From Planetary Features: G+8.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_building_xeno_zoo_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4652, Cajamere IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4653, Cajamere V Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4654, Stimsis Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4655, GF53-3254 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4656, 88D2-GR-784 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4657, SA-093-35-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4658, 425-44-D1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4659, HAL-12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4660, WPR-Y71 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4661, Stimsis I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4662, Orellia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4663, Orellia I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4664, Orellia II Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4665, Orellia III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4666, Orellia IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4667, Orellia IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4668, Orellia V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4669, Orellia Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4670, Haegga Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4671, Haegga I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4672, Haegga II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4673, Haegga III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4674, Haegga IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4675, 88D2-LT-47 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4676, B4-3-9000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4677, Haegga IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4678, Haegga V Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -11.00 From Planetary Features: R-11.00! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 From Planetary Features: G+15%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 From Planetary Features: G+15%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 From Planetary Features: G+15%! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4679, Haegga Va Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4680, Haegga VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4681, Haegga VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4682, Haegga VIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4683, Haegga VIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4684, Haegga VId Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4685, Haegga VIe Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4686, Haegga VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4687, Haegga VIIa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4688, Haegga VIIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4689, Helam Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4690, P1-34-T1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4691, LR-9-63 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4692, V413-1138 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4693, LJ-G-Y71 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4694, E44-D2 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4695, BT-35-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4696, AR-2-66 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4697, WPR-951 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4698, R66-984 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4699, AZ-11-BR-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4700, 333P-LT-47 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4701, CP-0172 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4702, Helam I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4703, Helam II Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -6.00 From Planetary Features: R-6.00! Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4704, Helam IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4705, Helam III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4706, Helam IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4707, Helam IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4708, Helam V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4709, Helam Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4710, Helam VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4711, Ladellikon Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4712, Ladellikon I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4713, Ladellikon II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4714, Ladellikon IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4715, Ladellikon III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4716, Ladellikon IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4717, Ladellikon IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4718, Ladellikon IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4719, Ladellikon V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4720, Ladellikon Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4721, Ladellikon VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4722, Ladellikon VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4723, Ladellikon VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4724, Ladellikon VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4725, Ladellikon VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4726, Ladellikon IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4727, Ladellikon IXa Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4728, Ubliea Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4729, 2195-863 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4730, BT-03-A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4731, M4-XR-1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4732, CP-010004 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4733, QI778-438 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4734, Ubliea I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4735, Zeta Reticuli Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4736, Zeta Reticuli I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4737, Zeta Reticuli Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4738, Zeta Reticuli II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4739, Zeta Reticuli IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4740, Zeta Reticuli III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4741, Zeta Reticuli IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4742, Zeta Reticuli IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4743, Zeta Reticuli V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4744, Zeta Reticuli VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4745, Zeta Reticuli VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4746, Zeta Reticuli VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4747, Zeta Reticuli VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4748, Zeta Reticuli IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4749, Zeta Reticuli IXa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4750, Zeta Reticuli X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4751, Aazrof Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4752, AR-2-845 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4753, QI778-863 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4754, W112-233-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4755, DTLF-426 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4756, 2195-37 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4757, X-9000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4758, A-109-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4759, WPR-002 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4760, 39-55987 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4761, Aazrof I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4762, Aazrof Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4763, Aazrof II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4764, Aazrof IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4765, Aazrof III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4766, Aazrof IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4767, Aazrof IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4768, Aazrof V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4769, Aazrof Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4770, Aazrof VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4771, Aazrof VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4772, Dawcan Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4773, Dawcan I Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4774, Dawcan Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4775, Dawcan II Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4776, Dawcan IIa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4777, Dawcan III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4778, Dawcan IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4779, Dawcan V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4780, Dawcan VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4781, Dawcan VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4782, Stiridon Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Low Stability: R-50%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Planet, 4783, VA99-863 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4784, VA99-872 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4785, T1-T9-800 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4786, 13-S-83 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4787, CCC4-1000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4788, XXN-H45 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4789, RF-0935 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4790, LK12-109-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4791, Z9-981 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4792, Z9-2079 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4793, Stiridon I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4794, Stiridon Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4795, Stiridon II Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4796, Stiridon III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4797, Stiridon IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4798, Stiridon V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4799, Stiridon Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4800, Stiridon VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4801, Stiridon VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4802, Izval Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4803, Izval I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4804, Izval II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4805, CCC4-63089 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4806, JX4-0935 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4807, CCC4-038 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4808, Izval III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4809, Izval IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4810, Izval V Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4811, Dargan A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4812, Dargan B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4813, Dargan C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4814, Dargan I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4815, Dargan II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4816, Dargan III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4817, Dargan IIIa Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4818, Dargan IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4819, Dargan IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4820, Dargan V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4821, Dargan VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4822, Dargan VII Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4823, Dargan VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4824, Dargan VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4825, Dargan IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4826, Dargan IXa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4827, Dargan X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4828, Pleeturi Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4829, Pleeturi I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4830, Pleeturi II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4831, WX12-0909 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4832, Pleeturi III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4833, Pleeturi IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4834, Pleeturi IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4835, Pleeturi IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4836, Pleeturi V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4837, Ajandis Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4838, 49-F-800 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4839, 47-XR-1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4840, LV-111 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4841, AA-23-78 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4842, J00-ST Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4843, YU-5-63 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4844, X-12-90-B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4845, E44-397 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4846, RLS-951 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4847, Ajandis I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4848, Ajandis II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4849, Ajandis IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4850, Ajandis III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4851, Ajandis IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4852, Ajandis IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4853, Ajandis V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4854, Ajandis Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4855, Ajandis VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4856, Ajandis VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4857, Astinda A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4858, Astinda B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4859, Astinda I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4860, Astinda II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4861, Astinda III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4862, Astinda IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4863, Astinda V Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4864, Astinda Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4865, Bindur Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4866, Bindur I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4867, Bindur II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4868, Bindur IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4869, Bindur III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4870, Bindur IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4871, Bindur V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4872, Bindur Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4873, Japris Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4874, F-29-3547 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4875, H4-55987 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4876, 409F-37 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4877, CCC4-OT9 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4878, 88D2-076 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4879, I11-2646 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4880, TLDR-811 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4881, F-29-2340 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4882, FL-811 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4883, 6467-63089 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4884, Puntrazed Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4885, LR-9-94 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4886, XC-5498 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4887, 133-D-328 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4888, J00-M11 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4889, Puntrazed I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4890, Odlamon Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4891, Odlamon I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4892, Odlamon II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4893, J999-J88 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4894, M4-2646 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4895, Odlamon III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4896, Odlamon IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4897, Odlamon IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4898, Odlamon V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4899, Odlamon VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4900, Odlamon VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4901, Esmyke Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4902, Esmyke I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4903, Esmyke Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4904, Esmyke II Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4905, Esmyke IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4906, Esmyke III Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4907, Esmyke IIIa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4908, Esmyke IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4909, Esmyke IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4910, Muscida Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4911, Muscida I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4912, Muscida Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4913, Muscida II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4914, Kunides Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4915, 409F-35-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4916, TD-1-BR-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4917, AKU-9-6498 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4918, LJ-G-866 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4919, 50-K-Y2K Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4920, TE9-OT9 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4921, IU11-12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4922, YZ9-012 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4923, AA-23-3452 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4924, Kunides I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4925, Kunides II Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4926, Kunides III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4927, Kunides IIIa Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4928, Kunides IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4929, Kunides V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4930, Kunides Va Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4931, Kunides VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4932, Kunides VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4933, Zaurak A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4934, Zaurak B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4935, Zaurak I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4936, Zaurak II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4937, Zaurak III Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4938, Zaurak IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4939, Zaurak V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4940, Zaurak Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4941, Zaurak VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4942, Zaurak VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4943, Zaurak VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4944, Zaurak VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4945, Diam Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4946, Diam I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4947, Diam II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4948, Diam IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4949, Diam III Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_farming_max, 8.00 From Planetary Features: G+8.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4950, Diam IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4951, Diam IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4952, Diam V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4953, Diam VI Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4954, Diam VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4955, Diam VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4956, Diam VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4957, Diam VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4958, Diam IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4959, Qamm Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4960, Qamm I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4961, Qamm II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4962, Qamm IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4963, Qamm IIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4964, Qamm III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4965, Qamm IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4966, Qamm IIIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4967, Qamm IIIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4968, Qamm IV Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4969, Neddum Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4970, Neddum I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4971, Neddum II Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4972, ZL-1-IJ-087 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4973, 2195-83 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4974, VK1-9000 Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4975, FL-487 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4976, Neddum III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4977, Neddum IIIa Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4978, Neddum IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4979, Neddum V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4980, Neddum Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4981, Neddum VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4982, Neddum VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4983, Neddum VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4984, Elderak Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4985, G1-872 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4986, H4-09-L Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4987, TE9-6759 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4988, Faenov Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4989, Faenov I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4990, Faenov Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4991, Faenov II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4992, Faenov IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4993, Faenov III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4994, Faenov IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4995, Faenov IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4996, Faenov IVa Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_building_mote_harvesters_max, 2.00 From Planetary Features: G+2.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4997, Faenov V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4998, Faenov Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 4999, Faenov VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5000, Faenov VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5001, Cossmallion Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5002, Cossmallion I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5003, Cossmallion II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5004, Cossmallion III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5005, Cossmallion IV Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, MOD_POP_GROWTH_SPEED, 0.10 Xenophobe: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_TRADE_VALUE_MULT, 0.15 King Mubi, son of Sene: Import / Export: G+5%! Investor: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_building_gas_extractors_max, 1.00 From Planetary Features: G+1.00! Entry, MOD_PLANET_HOUSING_ADD, 15.00 From Buildings: G+15.00! Entry, MOD_PLANET_AMENITIES_ADD, 30.00 From Buildings: G+25.00! From Pop Jobs: G+5.00! Entry, MOD_PLANET_CRIME_ADD, -10.00 From Buildings: G-10.00! Entry, mod_job_primitive_noble_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_warrior_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_researcher_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_priest_add, 1.00 From Buildings: G+1.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.02 Free Housing: G+2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.15 High Amenities: G+15%! ======== Planet, 5006, Cossmallion V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5007, Cossmallion Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5008, Cossmallion VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5009, Cossmallion VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5010, Cossmallion VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5011, Cossmallion VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5012, Geltauri Black Hole Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5013, Beta Stefani A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5014, Beta Stefani B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5015, Beta Stefani I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5016, Beta Stefani II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5017, Beta Stefani III Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5018, Beta Stefani IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5019, Illex Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5020, 13-S-7 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5021, B12-984 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5022, BT-038 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5023, AKU-9-ST Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5024, 8Y-I-K14 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5025, Illex I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5026, Illex II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5027, Illex III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5028, Ebrxinda A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5029, Ebrxinda B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5030, Ebrxinda BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5031, Ebrxinda BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5032, Ebrxinda BIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5033, Ebrxinda BIV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5034, Ebrxinda C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5035, Ebrxinda CI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5036, Ebrxinda CIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5037, Ebrxinda I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5038, Ebrxinda Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5039, Ebrxinda II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5040, Ebrxinda IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5041, Ebrxinda III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5042, Ebrxinda IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5043, Ebrxinda IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5044, Ordetias Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5045, Ordetias I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5046, Ordetias II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5047, PX-4-997 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5048, Ordetias III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5049, Ordetias IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5050, Ordetias IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5051, Ordetias V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5052, Ordetias VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5053, Dimis Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5054, Dimis I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5055, Dimis II Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5056, 9192-BR-F Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5057, RF-426 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5058, IU11-140 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5059, Dimis III Entry, mod_planet_buildings_cost_mult, -0.10 Low Gravity: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, -0.05 Low Gravity: R-5%! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -5.00 From Planetary Features: R-5.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_farming_max, 12.00 From Planetary Features: G+12.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5060, Dimis IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5061, Dimis IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5062, Dimis V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5063, Dimis Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5064, Dimis VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5065, Hyshma Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5066, Hyshma I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5067, Hyshma II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5068, VIR-3452 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5069, Hyshma III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5070, Hyshma IV Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5071, Hyshma IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5072, Hyshma V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5073, Hyshma VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5074, Pleione Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5075, Pleione I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5076, Pleione Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5077, Pleione II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5078, Pleione IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5079, Pleione III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5080, Pleione IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5081, Light's End Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5082, Light's End I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5083, Avior Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5084, 2195-LF4 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5085, H4-141 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5086, RLS-44-D1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5087, J999-784 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5088, X9-845 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5089, Z9-64-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5090, RX2-193 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5091, AT-956 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5092, XC-717 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5093, LK12-GR-784 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5094, XC-63 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5095, Avior I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5096, Avior II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5097, Avior III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5098, Avior IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5099, Avior IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5100, Avior IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5101, Avior V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5102, Avior Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5103, Avior VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5104, Xarmaton A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5105, Xarmaton B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5106, Xarmaton I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5107, Xarmaton II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5108, Xarmaton IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5109, Xarmaton III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5110, Xarmaton IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5111, Xarmaton V Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5112, Xarmaton VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5113, Xarmaton VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5114, Xarmaton VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5115, Kleeia A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5116, Kleeia B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5117, Kleeia I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5118, Kleeia Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5119, Kleeia II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5120, Kleeia IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5121, Kleeia III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5122, Kleeia IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5123, Bailleulus Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5124, VTR-6498 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5125, QT1-2079 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5126, QH-12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5127, CR9-AT Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5128, TE9-915 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5129, 32-PX-J88 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5130, SP0-487 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5131, WT9-U-46 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5132, TR44-IJ-087 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5133, Bailleulus I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5134, Bailleulus Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5135, Bailleulus II Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5136, Bailleulus III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5137, Bailleulus IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5138, Bailleulus IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5139, Bailleulus V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5140, Bailleulus Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5141, Bailleulus VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5142, Bailleulus VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5143, Girtab Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5144, Girtab I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5145, Girtab II Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_POP_GROWTH_SPEED, 0.10 Xenophobe: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Su'V er'Bik: Industrialist: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Queen Su'V er'Bik: Explorer: G-25%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -5.00 From Planetary Features: R-5.00! Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_HOUSING_ADD, 15.00 From Buildings: G+15.00! Entry, MOD_PLANET_AMENITIES_ADD, 30.00 From Buildings: G+25.00! From Pop Jobs: G+5.00! Entry, MOD_PLANET_CRIME_ADD, -10.00 From Buildings: G-10.00! Entry, mod_job_primitive_noble_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_warrior_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_researcher_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_priest_add, 1.00 From Buildings: G+1.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.05 Free Housing: G+5%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! ======== Planet, 5146, Girtab IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5147, Girtab III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5148, Girtab IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5149, Girtab V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5150, Wemoll A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5151, Wemoll B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5152, Wemoll BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5153, Wemoll BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5154, Wemoll BIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5155, Wemoll I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5156, Wemoll II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5157, Wemoll IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5158, Wemoll III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5159, Wemoll IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5160, Wemoll IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5161, Lurus Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5162, Lurus I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5163, Lurus II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5164, OD1N-72 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5165, E44-88 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5166, GF53-6759 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5167, F-29-038 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5168, Lurus III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5169, Lurus IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5170, Lurus IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5171, Lurus IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5172, Lurus V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5173, Lurus Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5174, Lurus VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5175, Lurus VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5176, Lurus VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5177, Nostea Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5178, H-77-717 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5179, J3L1-893 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5180, ZA-19-90-B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5181, ZI3-2079 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5182, TE9-PN-98 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5183, M4-044 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5184, Nostea I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5185, Nostea II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5186, Nostea III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5187, Uwheron Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5188, W1-H-XI2 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5189, H4-21-12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5190, 944-TS-8 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5191, ZI3-354-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5192, B4-3-09-L Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5193, 8FV-328 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5194, IL-997 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5195, Uwheron I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5196, Uwheron II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5197, Uwheron IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5198, Uwheron III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5199, Uwheron IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5200, Uwheron IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5201, Uwheron V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5202, Uwheron VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5203, Tuayama A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5204, Tuayama B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5205, Tuayama BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5206, Tuayama BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5207, Tuayama BIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5208, Tuayama BIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5209, Tuayama I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5210, Tuayama II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5211, Tuayama IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5212, Tuayama III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5213, Tuayama IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5214, Tuayama IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5215, Wegmore Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5216, Wegmore I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5217, Wegmore II Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5218, Sassan Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5219, Sassan I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5220, Sassan II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5221, Sassan III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5222, Sassan IV Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Queen Sarmon: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Queen Sarmon: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Sarmon: Industrialist: G+10%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_farming_max, 6.00 From Planetary Features: G+6.00! Entry, MOD_PLANET_HOUSING_ADD, 9.00 From Buildings: G+9.00! Entry, MOD_PLANET_AMENITIES_ADD, 30.00 From Buildings: G+25.00! From Pop Jobs: G+5.00! Entry, MOD_PLANET_CRIME_ADD, -10.00 From Buildings: G-10.00! Entry, mod_job_primitive_noble_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_warrior_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_researcher_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_priest_add, 1.00 From Buildings: G+1.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! ======== Planet, 5223, Sassan V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5224, Sassan Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5225, Sassan VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5226, Sassan VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5227, Sassan VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5228, Sassan VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5229, Sassan VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5230, Geqieturn Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5231, Geqieturn I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5232, Geqieturn II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5233, ZR-99 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5234, Geqieturn III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5235, Geqieturn IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5236, Geqieturn IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5237, Geqieturn IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5238, Geqieturn V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5239, Geqieturn Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5240, Geqieturn VI Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5241, Geqieturn VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5242, Geqieturn VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5243, Geqieturn VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5244, Haramuth A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5245, Haramuth B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5246, Haramuth BI Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5247, Haramuth BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5248, Haramuth C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5249, Haramuth CI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5250, Haramuth CIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5251, Haramuth CII Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5252, Haramuth CIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5253, Haramuth CIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5254, Haramuth CIV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5255, Haramuth CIVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5256, Haramuth I Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5257, Haramuth II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5258, Haramuth IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5259, Haramuth III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5260, Haramuth IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5261, Bistramar Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5262, Bistramar I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5263, Bistramar II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5264, 425-3427 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5265, LA4-002 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5266, Bistramar III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5267, Bistramar IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5268, Bistramar IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5269, Bistramar IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5270, Bistramar V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5271, Bistramar Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5272, Bistramar VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5273, Bistramar VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5274, Bistramar VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5275, Medgar Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5276, Medgar I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5277, Medgar II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5278, Medgar IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5279, Srudma Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5280, Srudma I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5281, Srudma II Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, MOD_POP_GROWTH_SPEED, 0.10 Xenophobe: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 King Eyes of Brown: Industrialist: G+10%! Entry, mod_district_farming_max, 11.00 From Planetary Features: G+11.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_HOUSING_ADD, 9.00 From Buildings: G+9.00! Entry, MOD_PLANET_AMENITIES_ADD, 30.00 From Buildings: G+25.00! From Pop Jobs: G+5.00! Entry, MOD_PLANET_CRIME_ADD, -10.00 From Buildings: G-10.00! Entry, mod_job_primitive_noble_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_warrior_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_researcher_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_priest_add, 1.00 From Buildings: G+1.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.01 Free Housing: G+1%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! ======== Planet, 5282, Srudma III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5283, Srudma IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5284, Srudma V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5285, Srudma VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5286, Prothon Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5287, Prothon I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5288, Prothon II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5289, Prothon III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5290, Prothon IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5291, Prothon IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5292, Prothon V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5293, Prothon Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5294, Sargas Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5295, Sargas I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5296, Sargas II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5297, Sargas III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5298, Sargas IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5299, Sargas IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5300, Sargas IVa Entry, mod_BIOLOGICAL_pop_happiness, 0.05 Atmospheric Hallucinogen: G+5%! Entry, mod_LITHOID_pop_happiness, 0.05 Atmospheric Hallucinogen: G+5%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Atmospheric Hallucinogen: G+10%! Entry, mod_planet_jobs_worker_produces_mult, -0.05 Atmospheric Hallucinogen: R-5%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -5.00 From Planetary Features: R-5.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5301, Nyxras Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5302, AKU-9-64-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5303, G1-487 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5304, XC-72 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5305, DTLF-757 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5306, LV-619 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5307, VTR-Q38 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5308, 1337-044 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5309, TLDR-OR95 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5310, B4-3-3254 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5311, V4-XN-U-46 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5312, G1-Q38 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5313, XR-7-12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5314, Toarus Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5315, BK5-QW1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5316, 133-D-038 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5317, 8FV-002 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5318, Toarus I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5319, Toarus II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5320, Soteria A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5321, Soteria B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5322, Soteria C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5323, Soteria I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5324, Soteria Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5325, Soteria II Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5326, Soteria IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5327, Condarra Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5328, Condarra I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5329, Condarra II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5330, 18-59-C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5331, E49-Q38 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5332, 14-S-72 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5333, WT9-T-668 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5334, Condarra III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5335, Condarra IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5336, Lorrgran Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5337, T1-T9-72 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5338, 49-F-BS12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5339, LJ-G-QW1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5340, QH-3254 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5341, RLS-6498 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5342, HAL-094 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5343, Lorrgran I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5344, Lorrgran II Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5345, Hiamit A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5346, Hiamit B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5347, Hiamit BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5348, Hiamit BIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5349, Hiamit BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5350, Hiamit BIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5351, Hiamit I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5352, Hiamit Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5353, Hiamit II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5354, Hiamit III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5355, Diarmu Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5356, Diarmu I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5357, Diarmu II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5358, Usmzara Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5359, Usmzara I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5360, Usmzara Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5361, Usmzara II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5362, Usmzara IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5363, Usmzara III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5364, Usmzara IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5365, Usmzara IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5366, Usmzara V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5367, Usmzara Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5368, Usmzara VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5369, Usmzara VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5370, Usmzara VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5371, Bidiza Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5372, Bidiza I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5373, Bidiza II Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, mod_pop_factions_produces_mult, 0.50 Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 King Makrr Okk Tekket: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Makrr Okk Tekket: Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 King Makrr Okk Tekket: Architectural Sense: G+10%! Entry, mod_starbase_modules_cost_mult, -0.20 King Makrr Okk Tekket: Home in the Sky: G-20%! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -3.00 From Planetary Features: R-3.00! Entry, mod_building_betharian_power_plant_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, MOD_PLANET_HOUSING_ADD, 9.00 From Buildings: G+9.00! Entry, MOD_PLANET_AMENITIES_ADD, 30.00 From Buildings: G+25.00! From Pop Jobs: G+5.00! Entry, MOD_PLANET_CRIME_ADD, -10.00 From Buildings: G-10.00! Entry, mod_job_primitive_noble_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_warrior_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_researcher_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_priest_add, 1.00 From Buildings: G+1.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! ======== Planet, 5374, Bidiza III Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5375, Bidiza IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5376, Falmir Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5377, Falmir I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5378, Falmir II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5379, P1-63089 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5380, 9965-866 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5381, B134-956 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5382, TF-B-64-D Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5383, Falmir III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5384, Falmir IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5385, Falmir IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5386, Falmir IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5387, Falmir V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5388, Falmir Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5389, Falmir VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5390, Falmir VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5391, Kelsim Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5392, Kelsim I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5393, Kelsim II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5394, DTLF-758 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5395, VTR-413 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5396, Kelsim III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5397, Kelsim IIIa Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_building_mote_harvesters_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5398, Kelsim IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5399, Kelsim IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5400, Kelsim V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5401, Soeyama A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5402, Soeyama B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5403, Soeyama I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5404, Soeyama II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5405, Soeyama III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5406, Soeyama IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5407, Talan Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5408, Talan I Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5409, Talan II Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_PLANET_STABILITY_ADD, 10.00 Fanatic Pacifist: G+10.00! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, mod_district_farming_max, 8.00 From Planetary Features: G+8.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -6.00 From Planetary Features: R-6.00! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_building_crystal_mines_max, 2.00 From Planetary Features: G+2.00! Entry, MOD_PLANET_HOUSING_ADD, 29.00 From Buildings: G+29.00! Entry, MOD_PLANET_AMENITIES_ADD, 35.00 From Buildings: G+25.00! From Pop Jobs: G+10.00! Entry, MOD_PLANET_CRIME_ADD, -20.00 From Buildings: G-20.00! Entry, mod_job_primitive_bureaucrat_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_warrior_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_researcher_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_priest_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_farmer_add, 10.00 From Buildings: G+10.00! Entry, mod_job_primitive_laborer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_miner_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_technician_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_IMMIGRATION_PULL_ADD, 15.20 Free Jobs: G+10.00! High Stability: G+5.20! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.02 Free Housing: G+2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, MOD_TRADE_VALUE_MULT, 0.07 High Stability: G+7%! ======== Planet, 5410, Talan IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5411, Talan III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5412, Talan IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5413, Talan IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5414, Talan V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5415, Windseth Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5416, Windseth I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5417, Windseth Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5418, Windseth Ib Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5419, Windseth II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5420, Gemma Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5421, Gemma I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5422, Gemma II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5423, L49-109-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5424, Gemma III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5425, Gemma IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5426, Gemma IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5427, Yirellon Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5428, Yirellon I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5429, Yirellon II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5430, NCC-811 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5431, UL1M-012 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5432, TLDR-QW1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5433, Yirellon III Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5434, Yirellon IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5435, Yirellon IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5436, Yirellon V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5437, Yirellon Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5438, Yirellon VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5439, Yirellon VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5440, Hojjam Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5441, Hojjam I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5442, Hojjam II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5443, B1R-D2 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5444, Hojjam III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5445, Hojjam IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5446, Hojjam V Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5447, Hojjam Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5448, Karos Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5449, Karos I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5450, Karos Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5451, Karos Ib Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5452, Karos Ic Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5453, Karos Id Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5454, Karos II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5455, Karos III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5456, Maw of the Truthsayer Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5457, Maw of the Truthsayer I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5458, Cheleb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5459, THX-11B1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5460, CR9-XI2 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5461, SP0-76-1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5462, T-21-12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5463, RX2-D2 Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5464, 234-6498 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5465, CR9-LT-47 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5466, YZ9-3PO Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5467, F-29-GR-784 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5468, Cheleb I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5469, Cheleb Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5470, Cheleb II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5471, Cheleb III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5472, Cheleb IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5473, Cheleb V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5474, Cheleb Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5475, Cheleb VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5476, Parnassos Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5477, Parnassos I Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5478, Parnassos Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5479, Parnassos II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5480, Parnassos IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5481, Soejiemia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5482, Soejiemia I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5483, Soejiemia Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5484, Soejiemia II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5485, Soejiemia III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5486, Soejiemia IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5487, Soejiemia IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5488, Soejiemia IVa Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5489, Soejiemia V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5490, Soejiemia VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5491, Soejiemia VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5492, Soejiemia VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5493, Soejiemia VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5494, Soejiemia IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5495, Soejiemia IXa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5496, Soejiemia X Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5497, Soejiemia Xa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5498, Yrgel Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5499, Yrgel I Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5500, Yrgel II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5501, VK1-742 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5502, 6467-7 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5503, 91F-811 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5504, Yrgel III Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5505, Yrgel IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5506, Yrgel V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5507, Gardener A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5508, Gardener B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5509, Gardener C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5510, Gardener I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5511, Gardener II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5512, Gardener IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5513, Gardener III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5514, Gardener IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5515, Gardener IVa Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 8.00 From Planetary Features: G+8.00! Entry, mod_district_farming_max, 5.00 From Planetary Features: G+5.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -1.00 From Planetary Features: R-1.00! Entry, mod_building_gas_extractors_max, 1.00 From Planetary Features: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5516, Toiubos Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5517, Toiubos I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5518, Toiubos II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5519, E44-K14 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5520, 88D2-94 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5521, 2195-44-D1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5522, Toiubos III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5523, Toiubos IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5524, Toiubos IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5525, Janlohikassa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5526, Janlohikassa I Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5527, Janlohikassa II Entry, mod_BIOLOGICAL_pop_happiness, 0.05 Atmospheric Hallucinogen: G+5%! Entry, mod_LITHOID_pop_happiness, 0.05 Atmospheric Hallucinogen: G+5%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Atmospheric Hallucinogen: G+10%! Entry, mod_planet_jobs_worker_produces_mult, -0.05 Atmospheric Hallucinogen: R-5%! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, mod_building_crystal_mines_max, 1.00 From Planetary Features: G+1.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5528, Atlabba Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5529, Atlabba I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5530, Atlabba Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5531, Atlabba II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5532, Atlabba III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5533, Atlabba IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5534, Ajam Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5535, Ajam I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5536, Ajam Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5537, Ajam Ib Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5538, Ajam Ic Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5539, Achernar Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5540, Achernar I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5541, Achernar II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5542, Achernar IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5543, Achernar III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5544, Achernar IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5545, Chergamore A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5546, Chergamore B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5547, Chergamore BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5548, Chergamore BIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5549, Chergamore BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5550, Chergamore BIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5551, Chergamore BIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5552, Chergamore I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5553, Chergamore Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5554, Chergamore II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5555, Chergamore IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5556, Chergamore III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5557, Discida Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5558, Discida I Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5559, Discida II Entry, MOD_TRADE_VALUE_ADD, 5.00 From Planetary Features: G+5.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5560, Discida IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5561, Discida III Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -6.00 From Planetary Features: R-6.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5562, Discida IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5563, Discida IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5564, Discida IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5565, Discida V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5566, Discida Va Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5567, Discida VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5568, Discida VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5569, Discida VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5570, Discida VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5571, Discida VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5572, Discida VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5573, Strubius Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5574, Strubius I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5575, Strubius Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5576, Strubius Ib Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5577, Strubius II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5578, Strubius III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5579, Prythe Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5580, Prythe I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5581, Prythe Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5582, Prythe II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5583, Prythe III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5584, Prythe IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5585, Prythe IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5586, Prythe IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5587, Prythe V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5588, Prythe VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5589, Prythe VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5590, Figizar A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5591, Figizar B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5592, Figizar I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5593, Figizar Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5594, Figizar II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5595, Figizar III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5596, Figizar IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5597, Wua Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5598, Wua I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5599, Wua II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5600, E49-411 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5601, R2-784 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5602, Wua III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5603, Wua IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5604, Wua IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5605, Wua V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5606, Wua VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5607, Wua VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5608, Wua VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5609, Acahuabene Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5610, Acahuabene I Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5611, Acahuabene II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5612, AKU-9-99 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5613, ONA-947 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5614, 32-PX-001B Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5615, Acahuabene III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5616, Acahuabene IV Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5617, Acahuabene V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5618, Acahuabene Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5619, Acahuabene VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5620, Acahuabene VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5621, Starmagg A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5622, Starmagg B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5623, Starmagg I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5624, Starmagg Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5625, Starmagg II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5626, Starmagg IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5627, Kachada Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5628, Kachada I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5629, Kachada II Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5630, 32-PX-863 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5631, WPR-784 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5632, 49-F-863 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5633, Kachada III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5634, Kachada IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5635, Kachada IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5636, Kachada V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5637, Kachada VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5638, Kachada VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5639, Kachada VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5640, Afari Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5641, Afari I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5642, Z9-742 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5643, Afari II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5644, YU-5-845 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5645, 91F-85-8 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5646, Ednit Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5647, Ednit I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5648, Ednit II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5649, YU-5-21-12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5650, JQQ-1-U-46 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5651, Ednit III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5652, Ednit IIIa Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5653, Ednit IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5654, Ednit IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5655, Ednit V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5656, Ednit Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5657, Ednit VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5658, Ednit VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5659, Ednit VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5660, Borce A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5661, Borce B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5662, Borce C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5663, Borce I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5664, Borce Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5665, Borce II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5666, Borce IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5667, Borce III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5668, Borce IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5669, Borce IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5670, Borce V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5671, Dirmius Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5672, AZ-11-076 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5673, 32-PX-2340 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5674, JX4-72 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5675, Dirmius I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5676, Dirmius II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5677, Dirmius III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5678, Witris Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5679, Witris I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5680, Witris Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5681, Witris II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5682, Witris III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5683, Witris IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5684, Witris IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5685, Witris V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5686, Witris Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5687, Witris VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5688, Witris VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5689, Witris VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5690, Shashamar Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5691, Shashamar I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5692, Shashamar II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5693, 14-S-TS-8 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5694, Shashamar III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5695, Shashamar IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5696, Shashamar IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5697, Yeedixa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5698, Yeedixa I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5699, Yeedixa Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5700, Yeedixa II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5701, Yeedixa IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5702, Yeedixa III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5703, Yeedixa IV Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5704, Yeedixa V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5705, Yeedixa Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5706, Yeedixa VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5707, Yeedixa VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5708, Yeedixa VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5709, Saolea A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5710, Saolea B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5711, Saolea C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5712, Saolea I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5713, Saolea II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5714, Saolea III Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5715, Uireb Dar Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5716, V4-XN-937 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5717, SSD-677 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5718, GR-03-A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5719, XR-7-44-D1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5720, LA4-038 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5721, B9-285 Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5722, BT-QW1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5723, Uireb Dar I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5724, Uireb Dar II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5725, Uireb Dar III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5726, Uireb Dar IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5727, Uireb Dar V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5728, Uireb Dar Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5729, Uireb Dar VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5730, Arayya Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5731, Arayya I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5732, Arayya II Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5733, Arayya IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5734, Arayya III Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5735, Arayya IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5736, Arayya IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5737, Arayya IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5738, Arayya V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5739, Arayya Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5740, Arayya VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5741, Arayya VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5742, Arayya VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5743, Arayya VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5744, Arayya IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5745, Arayya X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5746, Grunthirst A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5747, Grunthirst B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5748, Grunthirst BI Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5749, Grunthirst BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5750, Grunthirst BIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5751, Grunthirst BIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5752, Grunthirst BIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5753, Grunthirst C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5754, Grunthirst CI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5755, Grunthirst CII Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5756, Grunthirst CIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5757, Grunthirst CIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5758, Grunthirst I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5759, Grunthirst Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5760, Grunthirst II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5761, Grunthirst III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5762, Grunthirst IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5763, Grunthirst IV Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5764, Grunthirst IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5765, Vohkinne Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5766, B12-32-X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5767, VTR-394 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5768, X-997 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5769, 409F-0909 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5770, JX4-2079 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5771, ONA-1000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5772, TR44-6498 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5773, Vohkinne I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5774, Vohkinne Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5775, Vohkinne II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5776, Vohkinne III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5777, Vohkinne IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5778, Vohkinne IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5779, Vohkinne V Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5780, Vohkinne Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5781, Vohkinne VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5782, Vohkinne VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5783, Gathrica Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5784, Gathrica I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5785, Gathrica Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5786, T'u Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5787, T'u I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5788, T'u II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5789, T'u III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5790, T'u IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5791, T'u V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5792, T'u Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5793, T'u VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5794, T'u VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5795, T'u VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5796, T'u VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5797, T'u IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5798, T'u IXa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5799, T'u X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5800, Pothria Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5801, Pothria I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5802, Pothria II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5803, Pothria III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5804, Pothria IV Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_district_mining_max, 5.00 From Planetary Features: G+5.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -6.00 From Planetary Features: R-6.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, MOD_PLANET_HOUSING_ADD, 29.00 From Buildings: G+29.00! Entry, MOD_PLANET_AMENITIES_ADD, 35.00 From Buildings: G+25.00! From Pop Jobs: G+10.00! Entry, MOD_PLANET_CRIME_ADD, -20.00 From Buildings: G-20.00! Entry, mod_job_primitive_bureaucrat_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_warrior_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_researcher_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_priest_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_farmer_add, 10.00 From Buildings: G+10.00! Entry, mod_job_primitive_laborer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_miner_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_technician_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_EMIGRATION_PUSH_ADD, 46.00 Unemployment: Y+40.00! Low Stability: Y+6.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.00 Free Housing: G+0%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_TRADE_VALUE_MULT, -0.03 Low Stability: R-3%! ======== Planet, 5805, Pothria IVa Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5806, Pothria V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5807, Pothria VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5808, Pothria VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5809, Eglomia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5810, Eglomia I Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5811, Eglomia Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5812, Eglomia II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5813, Eglomia III Entry, MOD_POP_ENVIRONMENT_TOLERANCE, -0.10 Wild Storms: R-5%! Low Gravity: R-5%! Entry, MOD_POP_HAPPINESS, -0.05 Wild Storms: R-5%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Wild Storms: G+20%! Entry, mod_planet_buildings_cost_mult, -0.10 Low Gravity: G-10%! Entry, mod_district_generator_max, 5.00 From Planetary Features: G+5.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_district_mining_max, 1.00 From Planetary Features: G+1.00! Entry, mod_building_crystal_mines_max, 1.00 From Planetary Features: G+1.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5814, Eglomia IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5815, Cebelrai A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5816, Cebelrai B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5817, Cebelrai C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5818, Cebelrai I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5819, Cebelrai Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5820, Cebelrai II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5821, Cebelrai IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5822, Cebelrai III Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Extensive Moon System: G+10%! Entry, mod_district_mining_max, 2.00 Extensive Moon System: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5823, Cebelrai IV Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5824, Cebelrai V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5825, Cebelrai Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5826, Cebelrai VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5827, Cebelrai VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5828, Cebelrai VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5829, Suth A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5830, Suth B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5831, Suth I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5832, Suth II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5833, Suth IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5834, Suth III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5835, Suth IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5836, Suth IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5837, Suth V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5838, Suth VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5839, Suth VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5840, Seifarus Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5841, P1-717 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5842, LJ-G-LT-47 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5843, R66-78 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5844, 944-7 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5845, J00-H45 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5846, TLDR-2340 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5847, Seifarus I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5848, Seifarus II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5849, Ascella Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5850, Ascella I Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5851, Ascella II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5852, Ascella IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5853, Ascella III Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5854, Ascella IIIa Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_district_farming_max, 11.00 From Planetary Features: G+11.00! Entry, mod_building_crystal_mines_max, 2.00 From Planetary Features: G+2.00! Entry, mod_district_generator_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_building_mote_harvesters_max, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5855, Ascella IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5856, Ascella IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5857, Riadore Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5858, Riadore I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5859, Riadore II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5860, BK5-6498 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5861, SP0-64-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5862, Riadore III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5863, Riadore IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5864, Riadore IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5865, Riadore IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5866, Riadore V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5867, Riadore Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5868, Gaee Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5869, Gaee I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5870, Gaee Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5871, Gaee II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5872, Gaee III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5873, Daarasta Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5874, Daarasta I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5875, Daarasta II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5876, HL-5498 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5877, Daarasta III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5878, Daarasta IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5879, Daarasta IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5880, Daarasta V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5881, Daarasta VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5882, Daarasta VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5883, Pincoya Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5884, ZA-19-44-D1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5885, LJ-G-2079 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5886, AKU-9-094 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5887, TF-B-3PO Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5888, J999-572 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5889, 88D2-76-1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5890, SL9-845 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5891, ZL-1-109-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5892, Pincoya I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5893, Pincoya II Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -5.00 From Planetary Features: R-5.00! Entry, mod_building_mote_harvesters_max, 1.00 From Planetary Features: G+1.00! Entry, mod_district_mining_max, 3.00 From Planetary Features: G+3.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_farming_max, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5894, Pincoya IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5895, Pincoya III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5896, Pincoya IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5897, Pincoya V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5898, Pincoya VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5899, Pincoya VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5900, Baxom A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5901, Baxom B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5902, Baxom BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5903, Baxom BIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5904, Baxom BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5905, Baxom I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5906, Baxom Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5907, Baxom II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5908, Baxom III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5909, Baxom IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5910, Baxom IV Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5911, Olimar Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5912, 425-12 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5913, X-12-872 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5914, VTR-35-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5915, RF-83 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5916, SL9-1138 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5917, 18-3PO Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5918, Olimar I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5919, Olimar Ia Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5920, Olimar II Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5921, Olimar III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5922, Olimar IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5923, Olimar V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5924, Olimar VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5925, Bihiram Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5926, Bihiram I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5927, Bihiram II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5928, T1-T9-863 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5929, EUD-863 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5930, AKU-9-742 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5931, Bihiram III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5932, Bihiram IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5933, Bihiram IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5934, Bihiram IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5935, Bihiram V Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5936, Fulu Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5937, Fulu I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5938, Fulu II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5939, Fulu III Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT, 0.50 Democratic: G+50%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_buildings_cost_mult, -0.10 King Otuc Cope: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Otuc Cope: Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 King Otuc Cope: Architectural Sense: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 King Otuc Cope: Industrialist: G+10%! Entry, mod_district_mining_max, 4.00 From Planetary Features: G+4.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, mod_job_primitive_miner_add, 10.00 From Buildings: G+10.00! Entry, MOD_PLANET_HOUSING_ADD, 27.00 From Buildings: G+27.00! Entry, MOD_PLANET_AMENITIES_ADD, 30.00 From Buildings: G+25.00! From Pop Jobs: G+5.00! Entry, MOD_PLANET_CRIME_ADD, -10.00 From Buildings: G-10.00! Entry, mod_job_primitive_noble_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_warrior_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_researcher_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_priest_add, 1.00 From Buildings: G+1.00! Entry, mod_job_primitive_laborer_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.05 Free Housing: G+5%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.08 High Amenities: G+8%! ======== Planet, 5940, Fulu IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5941, Fulu IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5942, Ilithum Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5943, Ilithum I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5944, Ilithum Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5945, Ilithum II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5946, Ilithum III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5947, Ilithum IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5948, Ilithum IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5949, Ilithum V Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5950, Ilithum VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5951, Nicor Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5952, Nicor I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5953, Nicor II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5954, Nicor IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5955, Nicor IIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5956, Nicor IIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5957, Nicor IId Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5958, Selea Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5959, Selea I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5960, Selea II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5961, 91F-63 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5962, 50-K-XI2 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5963, Selea III Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5964, Selea IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5965, Selea IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5966, Selea V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5967, Fangnaur Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5968, Fangnaur I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5969, Fangnaur II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5970, Fangnaur IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5971, Fangnaur III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5972, Fangnaur IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5973, Fangnaur IIIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5974, Fangnaur IIIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5975, Fangnaur IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5976, Voldop Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5977, D-9-728 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5978, 47-109-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5979, L49-193 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5980, Z9-09-L Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5981, Voldop I Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5982, Voldop II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5983, Voldop III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5984, Taiyi Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5985, M4-001B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5986, CCC4-915 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5987, 944-354-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5988, P1-Y2K Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5989, LV-76-1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5990, 8FV-IJ-087 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5991, X-90-B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5992, TF-B-59-C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5993, E-9-R285 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5994, Taiyi I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5995, Taiyi Ia Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5996, Taiyi II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5997, Taiyi IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5998, Taiyi III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 5999, Taiyi IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6000, Taiyi IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6001, Taiyi IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6002, Taiyi V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6003, Taiyi VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6004, Taiyi VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6005, Elgerot Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6006, H4-112 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6007, GF53-863 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6008, X-12-PN-98 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6009, IU11-3PO Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6010, X-6759 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6011, XXN-AT Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6012, YU-5-438 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6013, 39-9000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6014, Elgerot I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6015, Elgerot Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6016, Elgerot II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6017, Elgerot III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6018, Elgerot IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6019, Elgerot V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6020, Elgerot Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6021, Elgerot VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6022, Elgerot VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6023, Jarad Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6024, Jarad I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6025, Jarad Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6026, Jarad II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6027, Jarad III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6028, Jarad IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6029, Uxfriri Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6030, V4-XN-951 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6031, WO-63 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6032, QT1-354-F Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6033, CP-01141 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6034, 49-F-Y71 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6035, SP0-OT9 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6036, QH-H45 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6037, ZI3-2340 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6038, HL-DX-1 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6039, VIR-394 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6040, Uxfriri I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6041, Uxfriri Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6042, Uxfriri II Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6043, Uxfriri IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6044, Uxfriri III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6045, Uxfriri IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6046, Uxfriri IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6047, Uxfriri V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6048, Uxfriri VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6049, Romston Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6050, 234-112 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6051, Z9-32-X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6052, WT9-BR-F Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6053, X9-800 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6054, B134-LF4 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6055, VA99-009 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6056, TE9-66 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6057, Romston I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6058, Romston II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6059, Romston III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6060, Romston IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6061, Romston IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6062, Romston V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6063, Romston Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6064, Romston VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6065, Romston VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6066, Sabtrok Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6067, Sabtrok I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6068, Sabtrok II Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Asteroid Belt: G+10%! Entry, mod_district_mining_max, 3.00 Asteroid Belt: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6069, DSS-BS12 Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6070, 234-784 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6071, 4-758 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6072, I11-59-C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6073, Sabtrok III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6074, Sabtrok IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6075, Sabtrok IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6076, Sabtrok IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6077, Sabtrok V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6078, Sabtrok VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6079, Sabtrok VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6080, Gidzerak A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6081, Gidzerak B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6082, Gidzerak BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6083, Gidzerak BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6084, Gidzerak BIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6085, Gidzerak I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6086, Gidzerak II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6087, Gidzerak III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6088, Gidzerak IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6089, Tuban Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6090, Tuban I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6091, Tuban Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6092, Tuban Ib Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6093, Tuban Ic Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6094, Tuban Id Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6095, Tuban II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6096, Tuban IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6097, Tuban III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6098, Sjookr Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6099, Sjookr I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6100, Sjookr Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6101, Sjookr II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6102, Sjookr III Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Carbon World: G+15%! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6103, Sjookr IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6104, Sjookr IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6105, Sjookr V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6106, Omicron Persei Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6107, Omicron Persei I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6108, Omicron Persei II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6109, BT-411 Entry, MOD_TRADE_VALUE_ADD, 4.00 From Planetary Features: G+4.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6110, Omicron Persei III Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6111, Omicron Persei IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6112, Omicron Persei IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6113, Omicron Persei V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6114, Omicron Persei VI Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6115, Omicron Persei VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6116, Rothyr A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6117, Rothyr B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6118, Rothyr I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6119, Rothyr II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6120, Rothyr III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6121, Habraq Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6122, Habraq I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6123, Habraq II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6124, TE9-112 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6125, Habraq III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6126, Habraq IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6127, Habraq IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6128, Habraq V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6129, Habraq VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6130, Habraq VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6131, Habraq VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6132, Murust Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6133, Murust I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6134, Murust II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6135, CP-01076 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6136, ZL-1-TS-8 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6137, E44-59-C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6138, J00-7 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6139, Murust III Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6140, Murust IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6141, Murust V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6142, Murust VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6143, Murust VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6144, Atropatan Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6145, Atropatan I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6146, Atropatan Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6147, Atropatan II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6148, Derellis Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6149, Derellis I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6150, Derellis II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6151, Derellis IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6152, Derellis III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6153, Derellis IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6154, Derellis IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6155, Derellis IVa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6156, Dothon Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6157, OD1N-863 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6158, VTR-55987 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6159, JQQ-1-863 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6160, GF53-64-D Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6161, AKU-9-90-B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6162, RF-2646 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6163, AKU-9-411 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6164, 18-234 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6165, 333P-99 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6166, BT-138 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6167, J3L1-OT9 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6168, Wezen Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6169, Wezen I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6170, Wezen II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6171, Wezen III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6172, Wezen IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6173, Wezen IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6174, Wezen V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6175, Wezen VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6176, Wezen VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6177, Wezen VIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6178, Wezen VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6179, Wezen IX Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6180, Wezen IXa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6181, Wezen X Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6182, Spoo'a A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6183, Spoo'a B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6184, Spoo'a BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6185, Spoo'a BIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6186, Spoo'a BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6187, Spoo'a BIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6188, Spoo'a BIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6189, Spoo'a I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6190, Spoo'a Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6191, Spoo'a II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6192, Spoo'a IIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6193, Spoo'a III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6194, Spoo'a IIIa Entry, mod_planet_jobs_minerals_produces_mult, -0.25 Poor Quality Minerals: R-25%! Entry, mod_district_mining_max, -3.00 Poor Quality Minerals: R-3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6195, Spoo'a IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6196, Spoo'a V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6197, Sayhouvis A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6198, Sayhouvis B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6199, Sayhouvis BI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6200, Sayhouvis BIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6201, Sayhouvis BII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6202, Sayhouvis BIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6203, Sayhouvis BIV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6204, Sayhouvis C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6205, Sayhouvis CI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6206, Sayhouvis CII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6207, Sayhouvis CIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6208, Sayhouvis CIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6209, Sayhouvis CIV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6210, Sayhouvis I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6211, Sayhouvis II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6212, Sayhouvis IIa Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6213, Sayhouvis III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6214, Sayhouvis IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6215, Sol Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6216, Sol I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6217, Sol II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6218, Sol III Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: National Purity: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Architectural Sense: G-10%! Entry, MOD_PLANET_BUILDING_BUILD_SPEED_MULT, 0.10 Secretary Ghuumi: Architectural Sense: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Expansionist: G-15%! Entry, mod_district_generator_max, 6.00 From Planetary Features: G+6.00! Entry, mod_building_mote_harvesters_max, 2.00 From Planetary Features: G+2.00! Entry, mod_district_mining_max, 2.00 From Planetary Features: G+2.00! Entry, mod_district_farming_max, 4.00 From Planetary Features: G+4.00! Entry, mod_building_gas_extractors_max, 1.00 From Planetary Features: G+1.00! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -2.00 From Planetary Features: R-2.00! Entry, MOD_PLANET_HOUSING_ADD, 29.00 From Buildings: G+29.00! Entry, MOD_PLANET_AMENITIES_ADD, 35.00 From Buildings: G+25.00! From Pop Jobs: G+10.00! Entry, MOD_PLANET_CRIME_ADD, -20.00 From Buildings: G-20.00! Entry, mod_job_primitive_bureaucrat_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_warrior_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_researcher_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_priest_2_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_farmer_add, 10.00 From Buildings: G+10.00! Entry, mod_job_primitive_laborer_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_miner_add, 2.00 From Buildings: G+2.00! Entry, mod_job_primitive_technician_add, 2.00 From Buildings: G+2.00! Entry, MOD_PLANET_IMMIGRATION_PULL_MULT, 0.01 Free Housing: G+1%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! ======== Planet, 6219, Sol IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6220, Sol IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6221, QH-038 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6222, 49-F-T-668 Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6223, R2-426 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6224, XR-7-9000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6225, Sol V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6226, Sol Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6227, Sol Vb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6228, Sol Vc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6229, Sol Vd Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6230, Sol VI Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6231, Sol VIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6232, Sol VII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6233, Sol VIII Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6234, Sol VIIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6235, WO-J88 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6236, RLS-PN-98 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6237, Z9-012 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6238, RX2-TS-8 Entry, MOD_TRADE_VALUE_ADD, 3.00 From Planetary Features: G+3.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6239, Gol Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6240, Gol I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6241, Gol II Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6242, Gol III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6243, Gol IV Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6244, Gol V Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6245, Gol Va Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6246, Gol Vb Entry, MOD_TRADE_VALUE_ADD, 2.00 From Planetary Features: G+2.00! Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6247, Laloria A Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6248, Laloria B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6249, Laloria C Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6250, Laloria I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6251, Laloria II Entry, mod_planet_jobs_produces_mult, -0.40 Gaia World: G+10%! Low Stability: R-50%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT, 0.50 Gaia World: G+50%! Entry, MOD_PLANET_MAX_DISTRICTS_ADD, -4.00 From Planetary Features: R-4.00! Entry, mod_district_farming_max, 7.00 From Planetary Features: G+7.00! Entry, mod_district_mining_max, 9.00 From Planetary Features: G+9.00! Entry, mod_district_generator_max, 4.00 From Planetary Features: G+4.00! ======== Planet, 6252, Laloria III Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6253, Laloria IIIa Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6254, Laloria IIIb Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6255, Laloria IIIc Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6256, Ultima Vigilis Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6257, Observation Terminal Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6258, XC-1000 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6259, LV-90-B Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6260, W1-H-Y71 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6261, UL1M-951 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6262, Ultima Vigilis I Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6263, Ultima Vigilis Ia Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6264, LR-9-83 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6265, LK12-619 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6266, 41-CV-893 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6267, 9192-6498 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Planet, 6268, B9-2340 Entry, mod_planet_jobs_produces_mult, -0.50 Low Stability: R-50%! ======== Ship, 0, Seyta A Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Arklon: Governor Skill: G+2%! Governor Arklon: Governor Skill: G+2%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 1, ISS Vengeance in Existence Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.10 Scientist Roghon: Scientist Skill: G+10%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Roghon: Scientist Skill: G+1.00! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.35 Scientist Roghon: Carefree: G+35%! ======== Ship, 2, ISS Twisted Reflection Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Arklon: Governor Skill: G+2%! ======== Ship, 3, ISS Lifeless Sparks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Arklon: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 4, ISS Dark and Twisty Road Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Arklon: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 5, ISS Dulled Senses Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Arklon: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 6, Korinth A Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.75 G+50%! Starbase Fire Control: G+5%! Fanatic Militarist: G+20%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Kon Tysala: Governor Skill: G+2%! Governor Kon Tysala: Governor Skill: G+2%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 7, ISS Jal Olesk Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.35 Scientist Fadra Wek: Scientist Skill: G+10%! Roamer: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Fadra Wek: Scientist Skill: G+1.00! ======== Ship, 8, ISS Kal Tarmon Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Kon Tysala: Governor Skill: G+2%! ======== Ship, 9, ISS Jal Everk Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Kon Tysala: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 10, ISS Jal Vak Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Kon Tysala: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 11, ISS Jal Vokja Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Kon Tysala: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 12, DAARUZ Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Helperbot L2: Governor Skill: G+2%! Governor Helperbot L2: Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Governor Helperbot L2: Analytical: G+10%! Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Governor Helperbot L2: Analytical: G+10%! Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Governor Helperbot L2: Analytical: G+10%! Governor Helperbot L2: Analytical: G+10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 13, Scientific Module Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Helperbot L2: Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.10 Scientist Coadjutron XU: Scientist Skill: G+10%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Coadjutron XU: Scientist Skill: G+1.00! ======== Ship, 14, Construction Module Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Helperbot L2: Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 15, Synchronic Sentinel Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Helperbot L2: Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 16, Chrome Aegis Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Helperbot L2: Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 17, Chrome Patroller Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Helperbot L2: Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 18, Loza Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Fronds of Khaki: Governor Skill: G+2%! Governor Fronds of Khaki: Governor Skill: G+2%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 19, LCY Soaring Leaf Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.10 Scientist Stalk of Yellow: Scientist Skill: G+10%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Stalk of Yellow: Scientist Skill: G+1.00! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.35 Scientist Stalk of Yellow: Carefree: G+35%! ======== Ship, 20, LCY Meristem Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 21, LCY Trichome Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 22, LCY Gold Trichome Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 23, LCY Iron Thorn Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 24, Ganva A Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Veronica Garland: Governor Skill: G+2%! Governor Veronica Garland: Governor Skill: G+2%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 25, GME Boramavus Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Veronica Garland: Governor Skill: G+2%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.35 Scientist Veronica Hawthorn: Scientist Skill: G+10%! Roamer: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Veronica Hawthorn: Scientist Skill: G+1.00! ======== Ship, 26, GME Brekkavus Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Veronica Garland: Governor Skill: G+2%! ======== Ship, 27, GME Jamilus Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Veronica Garland: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 28, GME Soetemus Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Veronica Garland: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 29, GME Dekadamus Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Veronica Garland: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 30, Akk A Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Aosh na-Redgan: Governor Skill: G+2%! Governor Aosh na-Redgan: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.20 Governor Aosh na-Redgan: Architectural Interest: G-10%! Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.20 Governor Aosh na-Redgan: Architectural Interest: G-10%! Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 31, ASE Larplar Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.35 Scientist Otia na-Podan: Scientist Skill: G+10%! Roamer: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Otia na-Podan: Scientist Skill: G+1.00! ======== Ship, 32, ASE Intrex Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Aosh na-Redgan: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! ======== Ship, 33, ASE Ontrex Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Aosh na-Redgan: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 34, ASE Uriplar Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Aosh na-Redgan: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 35, ASE Ertrex Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Aosh na-Redgan: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 36, Dora's Star Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Florence Bourke: Governor Skill: G+2%! Governor Florence Bourke: Governor Skill: G+2%! Entry, mod_deposit_blockers_cost_mult, -0.50 Governor Florence Bourke: Environmental Engineer: G-25%! Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 37, AKM Vanquisher Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.35 Scientist Joseph Thornycroft: Scientist Skill: G+10%! Roamer: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Joseph Thornycroft: Scientist Skill: G+1.00! ======== Ship, 38, AKM Redoubtable Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Florence Bourke: Governor Skill: G+2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! ======== Ship, 39, AKM Insolent Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Florence Bourke: Governor Skill: G+2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 40, AKM Impetuous Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Florence Bourke: Governor Skill: G+2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 41, AKM Vanquisher Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Florence Bourke: Governor Skill: G+2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 42, Brethlu Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Torba'Daggasch: Governor Skill: G+2%! Governor Torba'Daggasch: Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Governor Torba'Daggasch: Intellectual: G+10%! Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Governor Torba'Daggasch: Intellectual: G+10%! Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Governor Torba'Daggasch: Intellectual: G+10%! Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 43, BHY Trum'Cassthar Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Empress Hask'Birim Mezak: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Torba'Daggasch: Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.10 Scientist Torba'Patar: Scientist Skill: G+10%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Torba'Patar: Scientist Skill: G+1.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Scientist Torba'Patar: Meticulous: G+10%! ======== Ship, 44, BHY Pob'Tirin Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Torba'Daggasch: Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! ======== Ship, 45, BHY Trum'Poffon Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Torba'Daggasch: Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 46, BHY Alam'Buskat Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Torba'Daggasch: Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 47, BHY Pob'Tharat Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Torba'Daggasch: Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 48, Loshyx'Oa Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.04 Governor L'Krami: Governor Skill: G+2%! Governor L'Krami: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.20 Governor L'Krami: Architectural Interest: G-10%! Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.20 Governor L'Krami: Architectural Interest: G-10%! Governor L'Krami: Architectural Interest: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 49, ISM Refractory Hatchling Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor L'Krami: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.10 Scientist D'Kheera: Scientist Skill: G+10%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist D'Kheera: Scientist Skill: G+1.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Scientist D'Kheera: Meticulous: G+10%! ======== Ship, 50, ISM Wrathful Hatchling Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor L'Krami: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! ======== Ship, 51, ISM Reckless Hatchling Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.45 Devouring Swarm: G+5%! Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.45 Devouring Swarm: G+5%! Orbit Repair: G+40%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor L'Krami: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Ship, 52, ISM Fighting Hatchling Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.45 Devouring Swarm: G+5%! Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.45 Devouring Swarm: G+5%! Orbit Repair: G+40%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor L'Krami: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Ship, 53, ISM Resolute Hatchling Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.45 Devouring Swarm: G+5%! Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.45 Devouring Swarm: G+5%! Orbit Repair: G+40%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor L'Krami: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Ship, 54, Oprimax A Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Uk-Ni: Governor Skill: G+2%! Governor Uk-Ni: Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.20 Governor Uk-Ni: Agrarian Upbringing: G+10%! Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 55, EFN Ter-Ras-Nog Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Uk-Ni: Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.35 Scientist Bo-Gu: Scientist Skill: G+10%! Roamer: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Bo-Gu: Scientist Skill: G+1.00! ======== Ship, 56, EFN Ter-Ras-Nog Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Uk-Ni: Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! ======== Ship, 57, EFN Ilm-Ata Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Uk-Ni: Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 58, EFN Sin-Ran-Tor Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Uk-Ni: Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 59, EFN Ilm-Ata Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Uk-Ni: Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 60, Till Juxesi Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Titru Kulu: Governor Skill: G+2%! Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.20 Governor Titru Kulu: Architectural Interest: G-10%! Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.20 Governor Titru Kulu: Architectural Interest: G-10%! Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 61, TAE Fairy Worui Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.25 AI-Controlled Empire: R-50%! Scientist Kaiqu Amato: Archaeologist: G+25%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.10 Scientist Kaiqu Amato: Scientist Skill: G+10%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Kaiqu Amato: Scientist Skill: G+1.00! ======== Ship, 62, TAE Cackling Occu Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 63, TAE Ruby Sarak Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 64, TAE Greatplume Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 65, TAE Heartless Strix Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 66, Bruvas A Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Petrus Nensway: Governor Skill: G+2%! Governor Petrus Nensway: Governor Skill: G+2%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 67, BST Indomitable Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.10 Scientist Opsheen Unduross: Scientist Skill: G+10%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Opsheen Unduross: Scientist Skill: G+1.00! ======== Ship, 68, BST Yocken's Edge Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Petrus Nensway: Governor Skill: G+2%! ======== Ship, 69, BST Sheer Statement Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Petrus Nensway: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 70, BST Pure Face Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Petrus Nensway: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 71, BST Banked Purpose Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Petrus Nensway: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 72, Gohmul Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 73, Nimbhribh Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 74, Gohribh Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 75, Fin'Djom Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 76, Si'Orth Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 77, Gan'Obb Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 78, Sothhortho Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 79, Duj'Dov Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 80, Sothhlva Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 81, Nimbhala Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 82, Nimbhslov Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 83, Gan'Alv Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 84, Gan'Alv Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 85, Gan'Umul Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 86, Gohslov Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 87, Gohwal Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 88, Gohslov Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 89, Nimbiss Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 90, Si'Umul Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 91, Fin'Alv Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 92, Nimbhribh Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 93, Fin'Ell Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 94, Fin'Alin Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 95, Fin'Ahb Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 96, Sothhslov Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 97, Fin'Orth Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 98, Gohortho Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 99, Nimbhjum Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 100, Nahwal Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 101, Gan'Livm Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 102, Duj'Orth Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 103, Fin'Orth Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 104, Si'Ahb Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 105, Fin'Livm Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 106, Nahdve Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 107, Gan'Ahb Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 108, Fin'Ell Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 109, Sothhortho Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 110, Nahslov Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 111, Gan'Orth Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 112, Sothhmni Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 113, Gan'Ahb Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 114, Nahribh Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 115, Fin'Djom Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 116, Sothhribh Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 117, Gohmni Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 118, Nimbhortho Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 119, Fin'Umul Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 120, Si'Ahb Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 121, Sothhiss Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 122, Sothhmul Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 123, Fin'Ell Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Gah'huss: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.60 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Gah'huss: Admiral Skill: G+30%! Aggressive: G+5%! aura_starbase_command_center: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_SPEED_MULT, 0.10 Admiral Gah'huss: Aggressive: G+10%! ======== Ship, 124, Sothhmni Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 125, Nahribh Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 126, Nimbhala Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 127, 1st Bio-Enhanced Brigade Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 128, 2nd Bio-Enhanced Brigade Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 129, 3rd Bio-Enhanced Brigade Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 130, 4th Bio-Enhanced Brigade Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 131, 5th Bio-Enhanced Brigade Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 132, 6th Bio-Enhanced Brigade Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 133, 7th Bio-Enhanced Brigade Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 134, 8th Bio-Enhanced Brigade Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 135, 9th Bio-Enhanced Brigade Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 136, 10th Bio-Enhanced Brigade Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 137, 11th Bio-Enhanced Brigade Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 138, 12th Bio-Enhanced Brigade Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 139, 13th Bio-Enhanced Brigade Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 140, 14th Bio-Enhanced Brigade Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 141, 15th Bio-Enhanced Brigade Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 142, 16th Bio-Enhanced Brigade Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 143, 17th Bio-Enhanced Brigade Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 144, 18th Bio-Enhanced Brigade Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 145, 19th Bio-Enhanced Brigade Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 146, 20th Bio-Enhanced Brigade Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 147, Imoleto Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.70 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.48 Difficulty: G+18%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Difficulty: G+18%! Matter Compression: G+50%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.70 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 148, Watcher Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 149, Watcher II Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 150, Watcher III Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 151, Watcher IV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 152, Watcher V Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 153, Watcher VI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 154, Watcher VII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 155, Watcher VIII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 156, Watcher IX Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 157, Watcher X Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 158, Hraztan Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.80 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.48 Difficulty: G+18%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Difficulty: G+18%! Matter Compression: G+50%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.70 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! ======== Ship, 159, Watcher XI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 160, Watcher XII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 161, Watcher XIII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 162, Watcher XIV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 163, Brillisir Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.70 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.70 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 164, Watcher XV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 165, Watcher XVI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 166, Ginnog Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.70 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.70 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 167, Watcher XVII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 168, Watcher XVIII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 169, Rayima Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.80 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.48 Difficulty: G+18%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Difficulty: G+18%! Matter Compression: G+50%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.70 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! ======== Ship, 170, Watcher XIX Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 171, Watcher XX Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 172, Watcher XXI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 173, Watcher XXII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 174, Zeldrah Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.80 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.48 Difficulty: G+18%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Difficulty: G+18%! Matter Compression: G+50%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.70 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! ======== Ship, 175, Watcher XXIII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 176, Watcher XXIV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 177, Watcher XXV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 178, Watcher XXVI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 179, Yval Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.80 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.48 Difficulty: G+18%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Difficulty: G+18%! Matter Compression: G+50%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.70 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! ======== Ship, 180, Watcher XXVII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 181, Watcher XXVIII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 182, Watcher XXIX Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 183, Watcher XXX Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 184, Aslund Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.80 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.48 Difficulty: G+18%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Difficulty: G+18%! Matter Compression: G+50%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.70 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! ======== Ship, 185, Watcher XXXI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 186, Watcher XXXII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 187, Watcher XXXIII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 188, Watcher XXXIV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 189, Yehm-Tiipagh Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 190, Yehm-Gfaleehn Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 191, Yehm-Neerolg Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 192, Yehm-Yglaagd Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 193, Yehm-Trooghum Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 194, Yehm-Putrieeg Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 195, Yehm-Truukend Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 196, Yehm-Putrieeg Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 197, Yehm-Rehm Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 198, Yehm-Nargudd Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 199, Yehm-Raasud Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 200, Yehm-Frahan Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 201, Yehm-Neerolg Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 202, Yehm-Neerolg Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 203, Yehm-Frahan Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 204, Yehm-Tiiqup Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 205, Yehm-Trooghum Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 206, Yehm-Khaarnob Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 207, Yehm-Sughraad Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 208, Yehm-Putrieeg Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 209, Yehm-Ruuvgru Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 210, Yehm-Sughraad Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 211, Yehm-Yduumen Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 212, Yehm-Shaaluv Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 213, Yehm-Trooghum Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 214, Yehm-Truukend Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 215, Yehm-Sughraad Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 216, Yehm-Guulyeg Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 217, Yehm-Sughraad Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 218, Yehm-Trooghum Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 219, Yehm-Guulyeg Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 220, Yehm-Guulyeg Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 221, Yehm-Frahan Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 222, Yehm-Sughraad Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 223, Yehm-Tiiqup Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 224, Yehm-Khaarnob Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 225, Yehm-Taagrid Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 226, Yehm-Putrieeg Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 227, Yehm-Tiiqup Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 228, Yehm-Nargudd Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 229, Yehm-Yduumen Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 230, Yehm-Phuetl Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 231, Yehm-Putrieeg Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 232, Yehm-Phuetl Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 233, Yehm-Houtrend Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 234, Yehm-Ruuvgru Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 235, Yehm-Buydool Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 236, Yehm-Sughraad Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 237, Yehm-Ruuvgru Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 238, Yehm-Traguud Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 239, Yehm-Taagrid Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 240, Yehm-Nargudd Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 241, Yehm-Raaslurg Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 242, Yehm-Filgfuul Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 243, Yehm-Trooghum Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 244, Yehm-Houtrend Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 245, Yehm-Priidgynn Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 246, Yehm-Nargudd Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 247, Yehm-Trooghum Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 248, Yehm-Nargudd Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Line): G+10%! Command Matrix: G+5%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 249, Yehm-Fleeyup Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 250, Yehm-Filgfuul Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 251, Yehm-Priidgynn Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 252, Yehm-Tiiqup Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 253, Yehm-Plourh Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Elgicroon: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Admiral Elgicroon: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Admiral Elgicroon: Cautious: G+20%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 254, Yehm-Neerolg Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 255, Yehm-Tiipagh Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 256, Yehm-Houtrend Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 257, Yehm-Daaremt Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 258, Yehm-Yglaagd Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 259, Yehm-Beiiyud Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 260, Yehm-Fiilyub Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 261, Yehm-Raasud Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 262, Yehm-Raasud Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 263, Yehm-Tuurazh Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 264, Yehm-Gfaleehn Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 265, Yehm-Fleeyup Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 266, Yehm-Plourh Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Picket): G+20.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Advanced Combat Computer (Picket): G+10%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 267, Yehm-Taagrid Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 268, Yehm-Traguud Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 269, Yehm-Phuetl Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 270, 1st Encroachers Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 271, 2nd Encroachers Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 272, 3rd Encroachers Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 273, 4th Encroachers Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 274, 5th Encroachers Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 275, 6th Encroachers Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 276, 7th Encroachers Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 277, 8th Encroachers Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 278, 9th Encroachers Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 279, 10th Encroachers Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 280, 11th Encroachers Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 281, 12th Encroachers Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 282, 13th Encroachers Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 283, 14th Encroachers Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 284, 15th Encroachers Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 285, 16th Encroachers Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 286, 17th Encroachers Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 287, 18th Encroachers Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 288, 19th Encroachers Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 289, 20th Encroachers Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 290, Bir Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.70 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.48 Difficulty: G+18%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Difficulty: G+18%! Matter Compression: G+50%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.45 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.20 Governor Liqeerudh: Architectural Interest: G-10%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 291, Devastator Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 292, Devastator II Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 293, Devastator III Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 294, Devastator IV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 295, Devastator V Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 296, Devastator VI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 297, Devastator VII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 298, Devastator VIII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 299, Devastator IX Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 300, Devastator X Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 301, Mu Ophiuchi Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.70 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.45 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.20 Governor Liqeerudh: Architectural Interest: G-10%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 302, Devastator XI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 303, Devastator XII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 304, Trabalore Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.70 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.45 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.20 Governor Liqeerudh: Architectural Interest: G-10%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 305, Devastator XIII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 306, Devastator XIV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 307, Urallion Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.70 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.45 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.20 Governor Liqeerudh: Architectural Interest: G-10%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 308, Devastator XV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 309, Devastator XVI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 310, Virdamon Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.70 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.45 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.20 Governor Liqeerudh: Architectural Interest: G-10%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 311, Devastator XVII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 312, Devastator XVIII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 313, Zaltana Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.70 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.45 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.20 Governor Liqeerudh: Architectural Interest: G-10%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 314, Devastator XIX Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 315, Devastator XX Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 316, Ay'arolee Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.80 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.48 Difficulty: G+18%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Difficulty: G+18%! Matter Compression: G+50%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.45 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.20 Governor Liqeerudh: Architectural Interest: G-10%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! ======== Ship, 317, Devastator XXI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 318, Devastator XXII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 319, Devastator XXIII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 320, Devastator XXIV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 321, Sherakanda Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.80 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.48 Difficulty: G+18%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Difficulty: G+18%! Matter Compression: G+50%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.45 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.20 Governor Liqeerudh: Architectural Interest: G-10%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! ======== Ship, 322, Devastator XXV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 323, Devastator XXVI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 324, Devastator XXVII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 325, Devastator XXVIII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 326, Yinin Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.80 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.48 Difficulty: G+18%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Difficulty: G+18%! Matter Compression: G+50%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.45 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.20 Governor Liqeerudh: Architectural Interest: G-10%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! ======== Ship, 327, Devastator XXIX Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 328, Devastator XXX Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 329, Devastator XXXI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 330, Devastator XXXII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 331, Saldar Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.80 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.48 Difficulty: G+18%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Difficulty: G+18%! Matter Compression: G+50%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.45 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.20 Governor Liqeerudh: Architectural Interest: G-10%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! ======== Ship, 332, Devastator XXXIII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 333, Devastator XXXIV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 334, Devastator XXXV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 335, Devastator XXXVI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 35.00 Tachyon Sensors: G+15.00! Advanced Combat Computer (Platform): G+20.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.45 Advanced Combat Computer (Platform): G+30%! Command Matrix: G+5%! G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 336, Steely Prospect Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 Sapient Combat Computer (Line): G+20%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 337, Precious Edge Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 Sapient Combat Computer (Line): G+20%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 338, Rivelin Crag Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 Sapient Combat Computer (Line): G+20%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 339, Skraff's Prospect Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 Sapient Combat Computer (Line): G+20%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 340, Flint Razor Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 Sapient Combat Computer (Line): G+20%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 341, Pure Face Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 Sapient Combat Computer (Line): G+20%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 342, Magnificent Tor Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 Sapient Combat Computer (Line): G+20%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 343, Craggy Flints Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 Sapient Combat Computer (Line): G+20%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 344, Magnificent Tor Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 345, Static Flow Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 346, Tumbling Peril Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 347, Ocken's Nugget Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 348, Cluster-Forged Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 349, Forgeslide Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 350, Tumbling Peril Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 351, Magnificent Tor Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 352, Indomitable Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 353, Sheer Statement Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 354, Skraff's Prospect Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 355, Stately Tor Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 356, Stoic Dust Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 357, Heavy Holme Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 358, Glorious Edge Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 359, Starwark Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 360, Tumbling Peril Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 361, Skraff's Prospect Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 362, Cosmic Barrage Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 Sapient Combat Computer (Line): G+20%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 363, Cluster-Forged Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 Sapient Combat Computer (Line): G+20%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 364, Edged Purpose Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 Sapient Combat Computer (Line): G+20%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 365, Great Slip Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 Sapient Combat Computer (Line): G+20%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 366, Flint Razor Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 Sapient Combat Computer (Line): G+20%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 367, Rivelin Crag Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 Sapient Combat Computer (Line): G+20%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 368, Sheer Statement Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 Sapient Combat Computer (Line): G+20%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 369, Grand Ridge Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 Sapient Combat Computer (Line): G+20%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 370, Pure Face Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 371, Arduous Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 372, Lofty Reach Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 373, Lofty Reach Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 374, Sheer Statement Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 375, Forgeslide Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 376, Rivelin Crag Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 377, Starfleck't Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 378, River's Break Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 379, Massive Mote Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 380, Starwark Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 381, Massive Mote Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 382, Steep Purpose Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 383, Stone Torrent Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 384, Standing Edge Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 385, Massive Mote Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 386, Grainslide Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 387, Flinted Shard Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 3.00 Jump Drive: G+1.00! Admiral Intark Dock-Flast: Admiral Skill: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Picket): G+15%! Command Matrix: G+5%! Admiral Intark Dock-Flast: Admiral Skill: G+30%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Admiral Intark Dock-Flast: Engineer: G+10%! ======== Ship, 388, Majestic Henge Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 389, Tide's Bulwark Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 390, River's Break Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 391, 1st Artifiks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 392, 2nd Artifiks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 393, 3rd Artifiks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 394, 4th Artifiks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 395, 5th Artifiks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 396, 6th Artifiks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 397, 7th Artifiks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 398, 8th Artifiks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 399, 9th Artifiks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 400, 10th Artifiks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 401, 11th Artifiks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 402, 12th Artifiks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 403, 13th Artifiks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 404, 14th Artifiks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 405, 15th Artifiks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 406, 16th Artifiks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 407, 17th Artifiks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 408, 18th Artifiks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 409, 19th Artifiks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 410, 20th Artifiks Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 411, Saramore Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.70 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.48 Difficulty: G+18%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Difficulty: G+18%! Matter Compression: G+50%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 412, Cloaker Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.40 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 413, Cloaker II Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.40 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 414, Cloaker III Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.40 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 415, Cloaker IV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.40 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 416, Cloaker V Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.40 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 417, Cloaker VI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.40 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 418, Cloaker VII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.40 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 419, Cloaker VIII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.40 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 420, Cloaker IX Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.40 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 421, Cloaker X Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.40 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 422, Yodd Bem Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.80 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.48 Difficulty: G+18%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Difficulty: G+18%! Matter Compression: G+50%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! ======== Ship, 423, Cloaker XI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 424, Cloaker XII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 425, Cloaker XIII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 426, Cloaker XIV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 427, Markab Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.80 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.48 Difficulty: G+18%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Difficulty: G+18%! Matter Compression: G+50%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! ======== Ship, 428, Cloaker XV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 429, Cloaker XVI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 430, Cloaker XVII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 431, Cloaker XVIII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 432, Nicanda Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.70 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 433, Cloaker XIX Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.40 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 434, Cloaker XX Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.40 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 435, Subtranius Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.80 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.48 Difficulty: G+18%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Difficulty: G+18%! Matter Compression: G+50%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! ======== Ship, 436, Cloaker XXI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 437, Cloaker XXII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 438, Cloaker XXIII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 439, Cloaker XXIV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 440, Ebliuq Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.80 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.48 Difficulty: G+18%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Difficulty: G+18%! Matter Compression: G+50%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! ======== Ship, 441, Cloaker XXV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 442, Cloaker XXVI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 443, Cloaker XXVII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 444, Cloaker XXVIII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 445, Regis Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.80 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.48 Difficulty: G+18%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Difficulty: G+18%! Matter Compression: G+50%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! ======== Ship, 446, Cloaker XXIX Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 447, Cloaker XXX Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 448, Cloaker XXXI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 449, Cloaker XXXII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 450, Yacury Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.80 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.48 Difficulty: G+18%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Difficulty: G+18%! Matter Compression: G+50%! Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! ======== Ship, 451, Cloaker XXXIII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 452, Cloaker XXXIV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 453, Cloaker XXXV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 454, Cloaker XXXVI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.70 G+20%! Target Uplink Computer: G+50%! Entry, MOD_SHIP_TRACKING_ADD, 40.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Platform): G+25.00! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.50 Sapient Combat Computer (Platform): G+35%! Command Matrix: G+5%! G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Sapient Combat Computer (Platform): G+10.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 455, Administrator Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 1.00 Sanctuary Power: G+100%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 456, Defensive A-2 Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Ship, 457, Defensive A-2 II Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Ship, 458, Defensive A-2 III Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Ship, 459, Defensive A-2 IV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Ship, 460, Defensive A-1 Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Ship, 461, Defensive A-2 V Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Ship, 462, Defensive A-2 VI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Ship, 463, Defensive A-1 II Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Ship, 464, Defensive A-2 VII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Ship, 465, Defensive A-2 VIII Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Ship, 466, Defensive A-1 III Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Ship, 467, Defensive A-2 IX Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Ship, 468, Defensive A-1 IV Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Ship, 469, Defensive A-2 X Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Ship, 470, Defensive A-2 XI Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Ship, 471, AAY Graceful Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.10 Scientist Vivienne Beaumont: Scientist Skill: G+10%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Vivienne Beaumont: Scientist Skill: G+1.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Scientist Vivienne Beaumont: Meticulous: G+10%! ======== Ship, 472, AAY Prospector Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.35 Scientist Edith Allenby: Scientist Skill: G+10%! Roamer: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Edith Allenby: Scientist Skill: G+1.00! ======== Ship, 473, AAY Ardent Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 474, AAY Resolution Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 475, AAY Success Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 476, AAY Impetuous Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 477, Jolderuun Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Catherine Hodgkinson: Governor Skill: G+2%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 478, Pennek Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Catherine Hodgkinson: Governor Skill: G+2%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 479, Monakidir Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Catherine Hodgkinson: Governor Skill: G+2%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 480, Ampal Dir Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Catherine Hodgkinson: Governor Skill: G+2%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 481, Defensive Alpha Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 482, Defensive Beta Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 483, Defensive Gamma Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 484, Defensive Delta Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 485, Defensive Epsilon Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 486, Defensive Zeta Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 487, Defensive Eta Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 488, Defensive Theta Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 489, Defensive Iota Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 490, Defensive Kappa Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 491, Defensive Lambda Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 492, Defensive Mu Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 493, Defensive Nu Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 494, Defensive Ksi Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 495, Defensive Omicron Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 496, Defensive Pi Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 497, Defensive Rho Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 498, Defensive Sigma Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 499, Defensive Tau Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 500, Defensive Upsilon Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 501, Defensive Phi Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 502, Defensive Chi Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 503, Defensive Psi Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 504, Defensive Omega Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Sanctuary Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Sanctuary Power: G+50%! ======== Ship, 505, Elder Entry, MOD_SHIP_WEAPON_DAMAGE, 1.09 Difficulty: G+9%! Tiyanki Matriarch Power: G+100%! Entry, MOD_SHIP_HULL_MULT, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_ARMOR_MULT, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_SHIELD_MULT, 0.09 Difficulty: G+9%! Entry, mod_starbase_modules_cost_mult, -0.20 Waddahgs: Home in the Sky: G-20%! Entry, mod_station_gatherers_produces_mult, 0.10 Waddahgs: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Waddahgs: Space Miner: G-25%! ======== Ship, 506, Entry, MOD_SHIP_FIRE_RATE_MULT, 2.00 G+200%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 2.00 G+200%! Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 507, Entry, MOD_SHIP_FIRE_RATE_MULT, 2.00 G+200%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 2.00 G+200%! Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 508, Entry, MOD_SHIP_FIRE_RATE_MULT, 2.00 G+200%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 2.00 G+200%! Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 509, Entry, MOD_SHIP_FIRE_RATE_MULT, 2.00 G+200%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 2.00 G+200%! Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 510, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 511, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 512, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 513, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 514, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 515, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 516, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 517, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 518, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 519, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 520, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 521, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 522, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 523, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 524, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 525, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 526, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 527, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 528, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 529, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 530, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 531, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 532, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 533, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 534, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 535, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 536, Modulus Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive II: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.25 Hyper Drive II: G-25%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Sapient Combat Computer (Line): G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.14 Difficulty: G+9%! Dluuret: Dluuret: G+5%! Entry, MOD_SHIP_HULL_MULT, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_ARMOR_MULT, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_SHIELD_MULT, 0.09 Difficulty: G+9%! Entry, mod_ship_science_cost_mult, -0.25 Dluuret: Dluuret: G-25%! ======== Ship, 537, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 538, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 539, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 540, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 541, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 542, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 543, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 544, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 545, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 546, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 547, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 548, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 549, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 550, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 551, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 552, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 553, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 554, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 555, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 556, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 557, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 558, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 559, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 560, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 561, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 562, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 563, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 564, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 565, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 566, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 567, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 568, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 569, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 570, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 571, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 572, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 573, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 574, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 575, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 576, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 577, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 578, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 579, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 580, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 581, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 582, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 583, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 584, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 585, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 586, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 587, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 588, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 589, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 590, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 591, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 592, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 593, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 594, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 595, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 596, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 597, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 598, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 599, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 600, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 601, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 602, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 603, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 604, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 605, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 606, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 607, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 608, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 609, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 610, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 611, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 612, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 613, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 614, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 615, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 616, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 617, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 618, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 619, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 620, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 621, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 622, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 623, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 624, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 625, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 626, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 627, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 628, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 629, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 630, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 631, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 632, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 633, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 634, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 635, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 636, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 637, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 638, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 639, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 640, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 641, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 642, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 643, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 644, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 645, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 646, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 647, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 648, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 649, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 650, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 651, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 652, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 653, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 654, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 655, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 656, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 657, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 658, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 659, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 660, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 661, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 662, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 663, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 664, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 665, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 666, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 667, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 668, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 669, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 670, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 671, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 672, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 673, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 674, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 675, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 676, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 677, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 678, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 679, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 680, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 681, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 682, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 683, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 684, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 685, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 686, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 687, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 688, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 689, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 690, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 691, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 692, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 693, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 694, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 695, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 696, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 697, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 698, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 699, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 700, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 701, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 702, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 703, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 704, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 705, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 706, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 707, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 708, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 709, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 710, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 711, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 712, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 713, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 714, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 715, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 716, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 717, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 718, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 719, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 720, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 721, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 722, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 723, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 724, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 725, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 726, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 727, Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Ship, 728, Blind Crab Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_station_gatherers_produces_mult, 0.10 High Trader Silver Eduarda: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 High Trader Silver Eduarda: Space Miner: G-25%! ======== Ship, 729, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 730, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 731, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 732, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 733, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 734, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 735, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 736, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 737, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 738, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 739, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 740, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 741, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 742, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 743, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 744, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 745, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 746, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 747, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 748, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 749, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 750, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 751, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 752, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 753, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 754, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 755, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 756, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 757, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 758, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 759, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 760, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 761, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 762, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 763, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 764, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 765, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 766, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 767, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 768, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 769, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 770, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 771, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 772, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 773, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 774, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 775, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 776, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 777, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 778, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 779, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 780, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 781, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 782, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 783, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 784, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 785, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 786, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 787, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 788, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 789, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 790, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 791, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 792, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 793, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 794, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 795, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 796, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 797, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 798, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 799, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 800, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 801, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 802, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 803, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 804, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 805, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 806, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 807, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 808, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 809, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 810, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 811, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 812, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 813, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 814, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 815, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 816, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 817, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 818, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 819, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 820, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 821, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 822, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 823, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 824, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 825, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 826, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 827, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 828, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 829, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 830, Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Ship, 831, Tradestation Tungle Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_country_unity_produces_mult, 0.15 Corporate: G+10%! Planetary Unification: G+5%! Entry, mod_pop_factions_produces_mult, 0.25 Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.40 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Entry, mod_planet_artisans_produces_mult, 0.10 Market Analysis Algorithms: G+10%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.30 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.40 Biodiversity Studies: G+20%! Xenobiology: G+20%! Entry, mod_ships_upkeep_mult, -0.05 Refit Standards: G-5%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.10 The Collective Self: G-10%! Entry, mod_planet_jobs_produces_mult, 0.05 Synthetic Thought Patterns: G+5%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.10 Improved Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.10 Improved Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.10 Improved Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.10 Improved Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.10 Improved Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.10 Ceramo-Metal Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.40 Nanomechanics: G+20%! Supersolid Materials: G+20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Chairwoman Ganarth dol'Luch: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Chairwoman Ganarth dol'Luch: Secure the Borders: G+25%! Entry, mod_planet_buildings_cost_mult, -0.10 Chairwoman Ganarth dol'Luch: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chairwoman Ganarth dol'Luch: Architectural Sense: G-10%! Entry, mod_ship_military_station_small_cost_mult, -0.33 Chairwoman Ganarth dol'Luch: Fortifier: G-33%! ======== Ship, 832, Chor's Compass Station Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 5.00 Gravitic Sensors: G+5.00! Entry, mod_country_unity_produces_mult, 0.15 Corporate: G+10%! Planetary Unification: G+5%! Entry, mod_pop_factions_produces_mult, 0.25 Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.40 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Entry, mod_planet_artisans_produces_mult, 0.10 Market Analysis Algorithms: G+10%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.30 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.40 Biodiversity Studies: G+20%! Xenobiology: G+20%! Entry, mod_ships_upkeep_mult, -0.05 Refit Standards: G-5%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.10 The Collective Self: G-10%! Entry, mod_planet_jobs_produces_mult, 0.05 Synthetic Thought Patterns: G+5%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.10 Improved Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.10 Improved Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.10 Improved Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.10 Improved Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.10 Improved Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.10 Ceramo-Metal Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.40 Nanomechanics: G+20%! Supersolid Materials: G+20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Chairwoman Ganarth dol'Luch: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Chairwoman Ganarth dol'Luch: Secure the Borders: G+25%! Entry, mod_planet_buildings_cost_mult, -0.10 Chairwoman Ganarth dol'Luch: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chairwoman Ganarth dol'Luch: Architectural Sense: G-10%! Entry, mod_ship_military_station_small_cost_mult, -0.33 Chairwoman Ganarth dol'Luch: Fortifier: G-33%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_SHIELD_ADD, 10000.00 G+10000.00! Entry, MOD_SHIP_ARMOR_ADD, 10000.00 G+10000.00! ======== Ship, 833, Caravan Schooner Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_starbase_modules_cost_mult, -0.20 Salklon Yptika: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Salklon Yptika: Industrialist: G+10%! ======== Ship, 834, Yojimbo Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_starbase_modules_cost_mult, -0.20 Salklon Yptika: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Salklon Yptika: Industrialist: G+10%! ======== Ship, 835, Yojimbo Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_starbase_modules_cost_mult, -0.20 Salklon Yptika: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Salklon Yptika: Industrialist: G+10%! ======== Ship, 836, Yojimbo Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_starbase_modules_cost_mult, -0.20 Salklon Yptika: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Salklon Yptika: Industrialist: G+10%! ======== Ship, 837, Yojimbo Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_starbase_modules_cost_mult, -0.20 Salklon Yptika: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Salklon Yptika: Industrialist: G+10%! ======== Ship, 838, Yojimbo Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_starbase_modules_cost_mult, -0.20 Salklon Yptika: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Salklon Yptika: Industrialist: G+10%! ======== Ship, 839, Yojimbo Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_starbase_modules_cost_mult, -0.20 Salklon Yptika: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Salklon Yptika: Industrialist: G+10%! ======== Ship, 840, Yojimbo Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_starbase_modules_cost_mult, -0.20 Salklon Yptika: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Salklon Yptika: Industrialist: G+10%! ======== Ship, 841, Yojimbo Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_starbase_modules_cost_mult, -0.20 Salklon Yptika: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Salklon Yptika: Industrialist: G+10%! ======== Ship, 842, Yojimbo Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_starbase_modules_cost_mult, -0.20 Salklon Yptika: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Salklon Yptika: Industrialist: G+10%! ======== Ship, 843, Yojimbo Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_starbase_modules_cost_mult, -0.20 Salklon Yptika: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Salklon Yptika: Industrialist: G+10%! ======== Ship, 844, Gunslinger Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Line): G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_starbase_modules_cost_mult, -0.20 Salklon Yptika: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Salklon Yptika: Industrialist: G+10%! ======== Ship, 845, Gunslinger Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Line): G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_starbase_modules_cost_mult, -0.20 Salklon Yptika: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Salklon Yptika: Industrialist: G+10%! ======== Ship, 846, Gunslinger Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Line): G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_starbase_modules_cost_mult, -0.20 Salklon Yptika: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Salklon Yptika: Industrialist: G+10%! ======== Ship, 847, Gunslinger Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Line): G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_starbase_modules_cost_mult, -0.20 Salklon Yptika: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Salklon Yptika: Industrialist: G+10%! ======== Ship, 848, Gunslinger Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Line): G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_starbase_modules_cost_mult, -0.20 Salklon Yptika: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Salklon Yptika: Industrialist: G+10%! ======== Ship, 849, Gunslinger Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Line): G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_starbase_modules_cost_mult, -0.20 Salklon Yptika: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Salklon Yptika: Industrialist: G+10%! ======== Ship, 850, Caravan Schooner Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_country_unity_produces_mult, 0.10 Jurk, son of Adel: Reformer: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Jurk, son of Adel: Industrialist: G+10%! Entry, mod_country_ruler_influence_produces_add, 0.50 Jurk, son of Adel: Psychic: G+0.50! ======== Ship, 851, Yojimbo Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_country_unity_produces_mult, 0.10 Jurk, son of Adel: Reformer: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Jurk, son of Adel: Industrialist: G+10%! Entry, mod_country_ruler_influence_produces_add, 0.50 Jurk, son of Adel: Psychic: G+0.50! ======== Ship, 852, Yojimbo Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_country_unity_produces_mult, 0.10 Jurk, son of Adel: Reformer: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Jurk, son of Adel: Industrialist: G+10%! Entry, mod_country_ruler_influence_produces_add, 0.50 Jurk, son of Adel: Psychic: G+0.50! ======== Ship, 853, Yojimbo Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_country_unity_produces_mult, 0.10 Jurk, son of Adel: Reformer: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Jurk, son of Adel: Industrialist: G+10%! Entry, mod_country_ruler_influence_produces_add, 0.50 Jurk, son of Adel: Psychic: G+0.50! ======== Ship, 854, Yojimbo Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_country_unity_produces_mult, 0.10 Jurk, son of Adel: Reformer: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Jurk, son of Adel: Industrialist: G+10%! Entry, mod_country_ruler_influence_produces_add, 0.50 Jurk, son of Adel: Psychic: G+0.50! ======== Ship, 855, Yojimbo Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_country_unity_produces_mult, 0.10 Jurk, son of Adel: Reformer: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Jurk, son of Adel: Industrialist: G+10%! Entry, mod_country_ruler_influence_produces_add, 0.50 Jurk, son of Adel: Psychic: G+0.50! ======== Ship, 856, Yojimbo Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_country_unity_produces_mult, 0.10 Jurk, son of Adel: Reformer: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Jurk, son of Adel: Industrialist: G+10%! Entry, mod_country_ruler_influence_produces_add, 0.50 Jurk, son of Adel: Psychic: G+0.50! ======== Ship, 857, Yojimbo Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_country_unity_produces_mult, 0.10 Jurk, son of Adel: Reformer: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Jurk, son of Adel: Industrialist: G+10%! Entry, mod_country_ruler_influence_produces_add, 0.50 Jurk, son of Adel: Psychic: G+0.50! ======== Ship, 858, Yojimbo Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_country_unity_produces_mult, 0.10 Jurk, son of Adel: Reformer: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Jurk, son of Adel: Industrialist: G+10%! Entry, mod_country_ruler_influence_produces_add, 0.50 Jurk, son of Adel: Psychic: G+0.50! ======== Ship, 859, Yojimbo Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_country_unity_produces_mult, 0.10 Jurk, son of Adel: Reformer: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Jurk, son of Adel: Industrialist: G+10%! Entry, mod_country_ruler_influence_produces_add, 0.50 Jurk, son of Adel: Psychic: G+0.50! ======== Ship, 860, Yojimbo Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.10 Advanced Combat Computer (Artillery): G+10%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_country_unity_produces_mult, 0.10 Jurk, son of Adel: Reformer: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Jurk, son of Adel: Industrialist: G+10%! Entry, mod_country_ruler_influence_produces_add, 0.50 Jurk, son of Adel: Psychic: G+0.50! ======== Ship, 861, Gunslinger Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Line): G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_country_unity_produces_mult, 0.10 Jurk, son of Adel: Reformer: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Jurk, son of Adel: Industrialist: G+10%! Entry, mod_country_ruler_influence_produces_add, 0.50 Jurk, son of Adel: Psychic: G+0.50! ======== Ship, 862, Gunslinger Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Line): G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_country_unity_produces_mult, 0.10 Jurk, son of Adel: Reformer: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Jurk, son of Adel: Industrialist: G+10%! Entry, mod_country_ruler_influence_produces_add, 0.50 Jurk, son of Adel: Psychic: G+0.50! ======== Ship, 863, Gunslinger Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Line): G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_country_unity_produces_mult, 0.10 Jurk, son of Adel: Reformer: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Jurk, son of Adel: Industrialist: G+10%! Entry, mod_country_ruler_influence_produces_add, 0.50 Jurk, son of Adel: Psychic: G+0.50! ======== Ship, 864, Gunslinger Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Line): G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_country_unity_produces_mult, 0.10 Jurk, son of Adel: Reformer: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Jurk, son of Adel: Industrialist: G+10%! Entry, mod_country_ruler_influence_produces_add, 0.50 Jurk, son of Adel: Psychic: G+0.50! ======== Ship, 865, Gunslinger Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Line): G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_country_unity_produces_mult, 0.10 Jurk, son of Adel: Reformer: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Jurk, son of Adel: Industrialist: G+10%! Entry, mod_country_ruler_influence_produces_add, 0.50 Jurk, son of Adel: Psychic: G+0.50! ======== Ship, 866, Gunslinger Armed Escort Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive III: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.50 Hyper Drive III: G-50%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.10 Advanced Combat Computer (Line): G+10%! Entry, MOD_SHIP_ACCURACY_ADD, 10.00 Advanced Combat Computer (Line): G+10.00! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Subspace Sensors: G+10.00! Entry, mod_country_unity_produces_mult, 0.10 Jurk, son of Adel: Reformer: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Jurk, son of Adel: Industrialist: G+10%! Entry, mod_country_ruler_influence_produces_add, 0.50 Jurk, son of Adel: Psychic: G+0.50! ======== Ship, 867, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! ======== Ship, 868, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! ======== Ship, 869, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! ======== Ship, 870, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! ======== Ship, 871, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! ======== Ship, 872, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! ======== Ship, 873, Gold Thistle Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 High Curator Stalk of Bronze: High Curator Stalk of Bronze: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 High Curator Stalk of Bronze: High Curator Stalk of Bronze: G+25%! Entry, mod_ship_colonizer_cost_mult, -0.35 High Curator Stalk of Bronze: High Curator Stalk of Bronze: G-35%! Entry, mod_ship_science_cost_mult, -0.25 High Curator Stalk of Bronze: High Curator Stalk of Bronze: G-25%! Entry, MOD_SHIP_DISENGAGE_CHANCE_REDUCTION, 0.50 R50%! Entry, MOD_SHIP_EMERGENCY_FTL_MIN_DAYS_MULT, 0.50 R+50%! ======== Ship, 874, Gold Thistle Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Headmaster Stalk of Orange: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Headmaster Stalk of Orange: Architectural Sense: G-10%! ======== Ship, 875, Avice Entry, MOD_SHIP_WINDUP_MULT, -0.80 Bio-Drive: G-80%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Combat Computer (Artillery): G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.05 Combat Computer (Artillery): G+5%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_HULL_MULT, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_ARMOR_MULT, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_SHIELD_MULT, 0.09 Difficulty: G+9%! Entry, mod_starbase_outpost_cost_mult, -0.15 Director: Expansionist: G-15%! ======== Ship, 876, Iron Thistle Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 High Curator Stalk of Bronze: High Curator Stalk of Bronze: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 High Curator Stalk of Bronze: High Curator Stalk of Bronze: G+25%! Entry, mod_ship_colonizer_cost_mult, -0.35 High Curator Stalk of Bronze: High Curator Stalk of Bronze: G-35%! Entry, mod_ship_science_cost_mult, -0.25 High Curator Stalk of Bronze: High Curator Stalk of Bronze: G-25%! ======== Ship, 877, Jade Thistle Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Headmaster Stalk of Orange: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Headmaster Stalk of Orange: Architectural Sense: G-10%! ======== Ship, 878, Jade Thistle Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 High Curator Stalk of Bronze: High Curator Stalk of Bronze: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 High Curator Stalk of Bronze: High Curator Stalk of Bronze: G+25%! Entry, mod_ship_colonizer_cost_mult, -0.35 High Curator Stalk of Bronze: High Curator Stalk of Bronze: G-35%! Entry, mod_ship_science_cost_mult, -0.25 High Curator Stalk of Bronze: High Curator Stalk of Bronze: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 879, Ubume Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive II: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.25 Hyper Drive II: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Hask'Virik: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Hask'Virik: Explorer: G+33%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Hask'Virik: Fertility Preacher: G+10%! ======== Ship, 880, Lacatlac Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_shipclass_military_station_damage_mult, 0.25 High Trader Xuiz zui Poctle: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 High Trader Xuiz zui Poctle: Secure the Borders: G+25%! Entry, mod_planet_buildings_cost_mult, -0.10 High Trader Xuiz zui Poctle: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 High Trader Xuiz zui Poctle: Architectural Sense: G-10%! ======== Ship, 881, Piercing Thistle Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Headmaster Stalk of Orange: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Headmaster Stalk of Orange: Architectural Sense: G-10%! ======== Ship, 882, Klendath I Mining Station Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 883, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 884, Shesh-Ororu Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 High Trader Kruu-Kruu G'Rrib-Gnash: Selective Nostalgia: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 High Trader Kruu-Kruu G'Rrib-Gnash: Expansionist: G-15%! Entry, mod_station_gatherers_produces_mult, 0.10 High Trader Kruu-Kruu G'Rrib-Gnash: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 High Trader Kruu-Kruu G'Rrib-Gnash: Space Miner: G-25%! ======== Ship, 885, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 886, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 887, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 888, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 889, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 890, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 891, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 892, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 893, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 894, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 895, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 896, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 897, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 898, Entry, mod_planet_buildings_cost_mult, -0.10 Bertha Fitzwilliam: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Bertha Fitzwilliam: Architectural Sense: G-10%! Entry, MOD_SHIP_WEAPON_DAMAGE, 2.00 Cloud Power: G+200%! Entry, MOD_SHIP_HULL_REGEN_ADD_STATIC, 10.00 Cloud Power: G+10.00! Entry, MOD_SHIP_SHIELD_REGEN_ADD_STATIC, 30.00 Cloud Power: G+30.00! ======== Ship, 899, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 900, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 901, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 902, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 903, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 904, Locust Entry, mod_station_gatherers_produces_mult, 0.10 Black Fruit: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Black Fruit: Space Miner: G-25%! Entry, mod_planet_buildings_cost_mult, -0.10 Black Fruit: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Black Fruit: Architectural Sense: G-10%! ======== Ship, 905, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 906, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 907, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 908, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 909, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 910, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 911, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 912, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 913, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 914, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 915, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 916, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 917, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 918, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 919, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 920, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 921, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 922, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 923, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 924, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 925, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 926, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 927, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 928, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 929, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 930, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 931, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 932, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 933, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 934, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 935, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 936, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 937, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 938, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 939, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 940, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 941, Ceyxuemia I Mining Station Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 942, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 943, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 944, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 945, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 946, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 947, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 948, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 949, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 950, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 951, Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Ethogg: G-25%! ======== Ship, 952, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 953, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 954, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 955, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 956, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 957, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 958, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 959, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 960, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 961, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 962, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 963, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 964, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 965, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 966, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 967, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 968, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 969, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 970, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 971, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 972, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 973, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 974, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 975, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 976, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 977, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 978, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 979, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 980, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 981, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 982, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 983, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 984, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 985, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 986, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 987, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 988, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 989, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 990, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 991, Shardling Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 992, Autonomous Drone Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Armistice Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Ffistrell Pondheath: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Ffistrell Pondheath: Expansionist: G-15%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! ======== Ship, 993, Autonomous Drone Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Armistice Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Ffistrell Pondheath: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Ffistrell Pondheath: Expansionist: G-15%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! ======== Ship, 994, Autonomous Drone Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Armistice Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Ffistrell Pondheath: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Ffistrell Pondheath: Expansionist: G-15%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! ======== Ship, 995, Autonomous Drone Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Armistice Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Ffistrell Pondheath: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Ffistrell Pondheath: Expansionist: G-15%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! ======== Ship, 996, Autonomous Drone Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Armistice Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Ffistrell Pondheath: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Ffistrell Pondheath: Expansionist: G-15%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! ======== Ship, 997, Autonomous Drone Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Armistice Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Ffistrell Pondheath: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Ffistrell Pondheath: Expansionist: G-15%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! ======== Ship, 998, Autonomous Drone Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Armistice Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Ffistrell Pondheath: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Ffistrell Pondheath: Expansionist: G-15%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! ======== Ship, 999, Autonomous Drone Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Armistice Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Ffistrell Pondheath: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Ffistrell Pondheath: Expansionist: G-15%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! ======== Ship, 1000, Autonomous Drone Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Armistice Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Ffistrell Pondheath: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Ffistrell Pondheath: Expansionist: G-15%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! ======== Ship, 1001, Autonomous Drone Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Armistice Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Ffistrell Pondheath: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Ffistrell Pondheath: Expansionist: G-15%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! ======== Ship, 1002, Autonomous Drone Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Armistice Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Ffistrell Pondheath: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Ffistrell Pondheath: Expansionist: G-15%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! ======== Ship, 1003, Autonomous Drone Entry, MOD_SHIP_FIRE_RATE_MULT, 1.15 Sapient Combat Computer (Swarm): G+15%! Armistice Power: G+100%! Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Ffistrell Pondheath: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Ffistrell Pondheath: Expansionist: G-15%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.50 Armistice Power: G+50%! ======== Ship, 1004, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1005, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1006, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1007, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1008, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1009, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1010, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1011, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1012, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1013, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1014, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1015, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1016, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1017, TBR-394 Mining Station Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1018, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1019, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1020, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1021, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1022, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1023, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1024, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1025, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1026, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1027, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1028, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1029, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1030, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1031, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1032, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1033, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1034, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1035, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1036, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1037, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1038, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1039, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1040, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1041, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1042, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1043, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1044, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1045, TBR-36367 Mining Station Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1046, Entry, mod_planet_buildings_cost_mult, -0.10 Bertha Fitzwilliam: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Bertha Fitzwilliam: Architectural Sense: G-10%! Entry, MOD_SHIP_WEAPON_DAMAGE, 2.00 Cloud Power: G+200%! Entry, MOD_SHIP_HULL_REGEN_ADD_STATIC, 10.00 Cloud Power: G+10.00! Entry, MOD_SHIP_SHIELD_REGEN_ADD_STATIC, 30.00 Cloud Power: G+30.00! Entry, MOD_SHIP_DISENGAGE_CHANCE_REDUCTION, 0.50 R50%! Entry, MOD_SHIP_EMERGENCY_FTL_MIN_DAYS_MULT, 0.50 R+50%! ======== Ship, 1047, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1048, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1049, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1050, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1051, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1052, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1053, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1054, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1055, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1056, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1057, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1058, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1059, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1060, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1061, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1062, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1063, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1064, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1065, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1066, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1067, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! ======== Ship, 1068, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! ======== Ship, 1069, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! ======== Ship, 1070, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! ======== Ship, 1071, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! ======== Ship, 1072, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1073, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1074, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1075, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1076, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1077, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1078, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1079, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1080, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1081, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1082, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1083, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1084, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1085, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1086, Jalora II Mining Station Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1087, Mining Drone C Class Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1088, Mining Drone C Class Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1089, Mining Drone C Class Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1090, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1091, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1092, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1093, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1094, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1095, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1096, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1097, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1098, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1099, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1100, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1101, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1102, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1103, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1104, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1105, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1106, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1107, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1108, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1109, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1110, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1111, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1112, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1113, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1114, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1115, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1116, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1117, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1118, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1119, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1120, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1121, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1122, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1123, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1124, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1125, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1126, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1127, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1128, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1129, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1130, Nuranka Mining Station Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1131, Crystal Nidus Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1132, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1133, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1134, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1135, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1136, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1137, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1138, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1139, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1140, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1141, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1142, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1143, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1144, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1145, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1146, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1147, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1148, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1149, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1150, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1151, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1152, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1153, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1154, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1155, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1156, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1157, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1158, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1159, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1160, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1161, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1162, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1163, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1164, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1165, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1166, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1167, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1168, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1169, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1170, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1171, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1172, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1173, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1174, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1175, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1176, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1177, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1178, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1179, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1180, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1181, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1182, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1183, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1184, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1185, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1186, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1187, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1188, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1189, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1190, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1191, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1192, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1193, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1194, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1195, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1196, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1197, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1198, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1199, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1200, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1201, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1202, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1203, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1204, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1205, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1206, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1207, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1208, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1209, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1210, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1211, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1212, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1213, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1214, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1215, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1216, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1217, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1218, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1219, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1220, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1221, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1222, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1223, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1224, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1225, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1226, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1227, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1228, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1229, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1230, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1231, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1232, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1233, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1234, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1235, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1236, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1237, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1238, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1239, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1240, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1241, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1242, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1243, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1244, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1245, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1246, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1247, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1248, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1249, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1250, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1251, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1252, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1253, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1254, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1255, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1256, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1257, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1258, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1259, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1260, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Ship, 1261, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1262, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1263, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1264, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1265, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1266, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1267, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1268, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1269, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1270, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1271, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1272, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1273, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1274, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1275, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1276, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1277, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1278, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1279, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1280, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1281, Kappa Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1282, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1283, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1284, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1285, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1286, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1287, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1288, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1289, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1290, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1291, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1292, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1293, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1294, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1295, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1296, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1297, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1298, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1299, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1300, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1301, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1302, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1303, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1304, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1305, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1306, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1307, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1308, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1309, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1310, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1311, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1312, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1313, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1314, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1315, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1316, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1317, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1318, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1319, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1320, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1321, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1322, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1323, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1324, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1325, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1326, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1327, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1328, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1329, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1330, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1331, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1332, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1333, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1334, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1335, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1336, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1337, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1338, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1339, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1340, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1341, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1342, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1343, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1344, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1345, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1346, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1347, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1348, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1349, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1350, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1351, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1352, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1353, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1354, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1355, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1356, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1357, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1358, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1359, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1360, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1361, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1362, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1363, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1364, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1365, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1366, Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Stalk of Ebony: G-25%! ======== Ship, 1367, Entry, mod_planet_buildings_cost_mult, -0.10 Bertha Fitzwilliam: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Bertha Fitzwilliam: Architectural Sense: G-10%! Entry, MOD_SHIP_WEAPON_DAMAGE, 2.00 Cloud Power: G+200%! Entry, MOD_SHIP_HULL_REGEN_ADD_STATIC, 10.00 Cloud Power: G+10.00! Entry, MOD_SHIP_SHIELD_REGEN_ADD_STATIC, 30.00 Cloud Power: G+30.00! ======== Ship, 1368, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1369, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1370, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1371, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1372, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1373, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1374, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1375, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1376, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1377, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1378, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1379, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1380, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1381, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1382, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1383, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1384, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1385, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1386, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1387, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1388, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1389, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1390, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1391, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1392, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1393, Ore Grinder Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1394, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1395, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1396, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1397, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1398, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1399, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1400, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1401, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1402, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1403, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1404, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1405, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1406, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1407, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1408, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1409, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1410, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1411, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1412, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1413, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1414, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1415, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1416, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1417, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1418, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1419, VK1-35-D Mining Station Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1420, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1421, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1422, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1423, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1424, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1425, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1426, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1427, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1428, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1429, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1430, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1431, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1432, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1433, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1434, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1435, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1436, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1437, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1438, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1439, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1440, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1441, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1442, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1443, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1444, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1445, QT1-89-T Mining Station Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1446, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1447, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1448, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1449, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1450, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1451, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1452, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1453, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1454, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1455, Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1456, Amandi IIIa Mining Station Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Ship, 1457, Entry, mod_planet_buildings_cost_mult, -0.10 Bertha Fitzwilliam: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Bertha Fitzwilliam: Architectural Sense: G-10%! Entry, MOD_SHIP_WEAPON_DAMAGE, 2.00 Cloud Power: G+200%! Entry, MOD_SHIP_HULL_REGEN_ADD_STATIC, 10.00 Cloud Power: G+10.00! Entry, MOD_SHIP_SHIELD_REGEN_ADD_STATIC, 30.00 Cloud Power: G+30.00! ======== Ship, 1458, Entry, mod_planet_buildings_cost_mult, -0.10 Bertha Fitzwilliam: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Bertha Fitzwilliam: Architectural Sense: G-10%! Entry, MOD_SHIP_WEAPON_DAMAGE, 2.00 Cloud Power: G+200%! Entry, MOD_SHIP_HULL_REGEN_ADD_STATIC, 10.00 Cloud Power: G+10.00! Entry, MOD_SHIP_SHIELD_REGEN_ADD_STATIC, 30.00 Cloud Power: G+30.00! ======== Ship, 1459, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! ======== Ship, 1460, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! ======== Ship, 1461, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! ======== Ship, 1462, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! ======== Ship, 1463, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! ======== Ship, 1464, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! ======== Ship, 1465, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 Vluur Storm: R50%! Entry, MOD_SHIP_FIRE_RATE_MULT, -0.15 Vluur Storm: R-15%! ======== Ship, 1466, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 Vluur Storm: R50%! Entry, MOD_SHIP_FIRE_RATE_MULT, -0.15 Vluur Storm: R-15%! ======== Ship, 1467, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 Vluur Storm: R50%! Entry, MOD_SHIP_FIRE_RATE_MULT, -0.15 Vluur Storm: R-15%! ======== Ship, 1468, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 Vluur Storm: R50%! Entry, MOD_SHIP_FIRE_RATE_MULT, -0.15 Vluur Storm: R-15%! ======== Ship, 1469, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 Vluur Storm: R50%! Entry, MOD_SHIP_FIRE_RATE_MULT, -0.15 Vluur Storm: R-15%! ======== Ship, 1470, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 Vluur Storm: R50%! Entry, MOD_SHIP_FIRE_RATE_MULT, -0.15 Vluur Storm: R-15%! ======== Ship, 1471, Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Fronds of Ebony: G-25%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 Vluur Storm: R50%! Entry, MOD_SHIP_FIRE_RATE_MULT, -0.15 Vluur Storm: R-15%! ======== Ship, 1472, ALE Rigor Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 1473, ALE Explorer Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.10 Scientist Joanne Windermere: Scientist Skill: G+10%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Joanne Windermere: Scientist Skill: G+1.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Scientist Joanne Windermere: Meticulous: G+10%! ======== Ship, 1474, ALE Nonsuch Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1475, ALE Ardent Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1476, ALE Bonaventure Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1477, Odlamon Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Catherine Hodgkinson: Governor Skill: G+2%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 1478, Fouahiri Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Catherine Hodgkinson: Governor Skill: G+2%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 1479, Taiyi Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Catherine Hodgkinson: Governor Skill: G+2%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 1480, Himpra Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Catherine Hodgkinson: Governor Skill: G+2%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 1481, Jolderuun Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1482, Taiyi Ia Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1483, Taiyi Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1484, M4-H45 Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1485, Fouahiri Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1486, Odlamon Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1487, Jolderuun III Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1488, Jolderuun IV Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1489, Jolderuun V Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1490, Jolderuun Va Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1491, Jolderuun Vb Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1492, Pennek V Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1493, Ampal Dir Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1494, Pennek Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1495, Ampal Dir II Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1496, Monakidir IIIa Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1497, Monakidir Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1498, Himpra Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1499, Fouahiri IIIa Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1500, Jolderuun Vc Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1501, Jolderuun IIa Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! ======== Ship, 1502, TAE Swiftwing Darter Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 1503, TAE Breezeblown Enakk Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.35 Scientist Hugin Caqui: Scientist Skill: G+10%! Roamer: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Hugin Caqui: Scientist Skill: G+1.00! ======== Ship, 1504, TAE Sky Acamu Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 1505, TAE Redclaw Cuatrel Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 1506, TAE Screaming Kea Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 1507, TAE Dark Harrier Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 1508, TAE Midnight Tenu Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 1509, TAE Carrion Crow Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 1510, TAE Razorbeak Aptryx Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 1511, Qurus Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Titru Kulu: Governor Skill: G+2%! Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.20 Governor Titru Kulu: Architectural Interest: G-10%! Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.20 Governor Titru Kulu: Architectural Interest: G-10%! Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 1512, Khiram Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Titru Kulu: Governor Skill: G+2%! Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.20 Governor Titru Kulu: Architectural Interest: G-10%! Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.20 Governor Titru Kulu: Architectural Interest: G-10%! Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 1513, Halda'na Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Titru Kulu: Governor Skill: G+2%! Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.20 Governor Titru Kulu: Architectural Interest: G-10%! Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.20 Governor Titru Kulu: Architectural Interest: G-10%! Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 1514, Till Juxesi Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! ======== Ship, 1515, Halda'na IV Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! ======== Ship, 1516, Halda'na Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! ======== Ship, 1517, Ina Aerie Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! ======== Ship, 1518, Magog Perch Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! ======== Ship, 1519, Khiram VI Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! ======== Ship, 1520, 14-S-397 Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! ======== Ship, 1521, Khiram Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! ======== Ship, 1522, Qurus I Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! ======== Ship, 1523, Qurus Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! ======== Ship, 1524, Starflung Roost Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! ======== Ship, 1525, Astral Aerie Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! ======== Ship, 1526, Paru Roost Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! ======== Ship, 1527, Kokok's Nest Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! ======== Ship, 1528, Veeri's Haunt Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! ======== Ship, 1529, LCY Meristem II Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 1530, LCY Soaring Leaf Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.10 Scientist Rhizome of Honeydew: Scientist Skill: G+10%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Rhizome of Honeydew: Scientist Skill: G+1.00! ======== Ship, 1531, LCY Emerald Needle Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 1532, LCY Jade Needle Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 1533, LCY Piercing Needle Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 1534, LCY Gold Thorn Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 1535, LCY Needle Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 1536, LCY Iron Trichome Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 1537, Selea Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Fronds of Khaki: Governor Skill: G+2%! Governor Fronds of Khaki: Governor Skill: G+2%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 1538, Cizar Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.55 G+50%! Starbase Fire Control: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_TRACKING_ADD, 10.00 Starbase Fire Control: G+10.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.04 Governor Fronds of Khaki: Governor Skill: G+2%! Governor Fronds of Khaki: Governor Skill: G+2%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 1539, Loza Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! ======== Ship, 1540, Scion Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! ======== Ship, 1541, Cizar Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! ======== Ship, 1542, Hope's Tendrils Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! ======== Ship, 1543, Selea III Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! ======== Ship, 1544, Selea Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! ======== Ship, 1545, Triumph Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! ======== Ship, 1546, Star Root Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! ======== Ship, 1547, Grasping Branch Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! ======== Ship, 1548, Gentle Winds Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! ======== Ship, 1549, Beauty Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! ======== Ship, 1550, Stiridon Station Entry, MOD_SHIP_FIRE_RATE_MULT, 0.70 G+50%! Starbase Fire Control: G+15%! Command Matrix: G+5%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 5.00 Auxiliary Fire-control: G+5.00! Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Starbase Fire Control: G+30.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.19 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.70 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! ======== Ship, 1551, Psionic Entity Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Psi Jump Drive: G+2.00! Entry, MOD_SHIP_WINDUP_MULT, -0.80 Psi Jump Drive: G-80%! Entry, MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT, 0.50 Psi Jump Drive: G+50%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Half-Hearted Slash: Fertility Preacher: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Half-Hearted Slash: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Half-Hearted Slash: Space Miner: G-25%! ======== Ship, 1552, VLUUR Entry, mod_country_minerals_produces_mult, 0.10 Calculator Nephroid: Industrialist: G+10%! Entry, MOD_SHIP_WEAPON_DAMAGE, 3.05 Calculator Nephroid: Warlike: G+5%! Vluur: G+300%! Entry, MOD_SHIP_SHIELD_MULT, 3.00 Vluur: G+300%! Entry, MOD_SHIP_FIRE_RATE_MULT, 2.85 Vluur: G+300%! Vluur Storm: R-15%! Entry, MOD_SHIP_HULL_REGEN_ADD_STATIC, 10.00 Vluur: G+10.00! Entry, MOD_SHIP_SHIELD_REGEN_ADD_STATIC, 30.00 Vluur: G+30.00! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 Vluur Storm: R50%! ======== Ship, 1553, Mebi Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Sapient Combat Computer (Artillery): G+20%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Sapient Combat Computer (Artillery): G+20%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1554, Exbi Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Sapient Combat Computer (Line): G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1555, Deca Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Sapient Combat Computer (Line): G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1556, Zepto Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Sapient Combat Computer (Line): G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1557, Exbi Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Sapient Combat Computer (Line): G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1558, Exbi Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Sapient Combat Computer (Line): G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1559, Giga Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1560, Peta Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1561, Tera Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1562, Yotta Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1563, Pico Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1564, Yotta Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1565, Pico Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1566, Giga Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1567, Mega Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1568, Zepto Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1569, Exbi Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1570, Mega Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1571, Mebi Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1572, Mega Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1573, Zepto Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1574, Mebi Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1575, Deci Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1576, Deci Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1577, Mebi Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1578, Yocto Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1579, Yocto Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Sapient Combat Computer (Artillery): G+20%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Sapient Combat Computer (Artillery): G+20%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1580, Peta Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Sapient Combat Computer (Line): G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1581, Deca Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Sapient Combat Computer (Line): G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1582, Exbi Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Sapient Combat Computer (Line): G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1583, Centi Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Sapient Combat Computer (Line): G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1584, Mega Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Sapient Combat Computer (Line): G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1585, Tera Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1586, Zetta Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1587, Mebi Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1588, Tebi Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1589, Zetta Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1590, Peta Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1591, Myria Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1592, Exa Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1593, Giga Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1594, Exbi Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1595, Pico Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1596, Exa Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1597, Peta Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1598, Myria Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1599, Deca Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1600, Yotta Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1601, Yobi Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1602, Tebi Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1603, Tera Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1604, Deca Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1605, Zepto Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Sapient Combat Computer (Artillery): G+20%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Sapient Combat Computer (Artillery): G+20%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1606, Tera Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Sapient Combat Computer (Line): G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1607, Deci Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Sapient Combat Computer (Line): G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1608, Mebi Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Sapient Combat Computer (Line): G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1609, Tera Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Sapient Combat Computer (Line): G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1610, Peta Entry, MOD_SHIP_TRACKING_ADD, 15.00 Tachyon Sensors: G+15.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Sapient Combat Computer (Line): G+20%! Entry, MOD_SHIP_ACCURACY_ADD, 20.00 Sapient Combat Computer (Line): G+20.00! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1611, Exbi Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1612, Yotta Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1613, Giga Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1614, Kibi Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1615, Pebi Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1616, Zepto Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1617, Centi Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1618, Femto Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1619, Pico Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1620, Deca Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1621, Tera Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1622, Deca Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1623, Gibi Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1624, Myria Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1625, Zebi Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1626, Pico Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1627, Pebi Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1628, Myria Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1629, Centi Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1630, Centi Entry, MOD_SHIP_TRACKING_ADD, 45.00 Tachyon Sensors: G+15.00! Sapient Combat Computer (Picket): G+30.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Jump Drive: G+1.00! Entry, MOD_SHIP_WINDUP_MULT, -0.70 Jump Drive: G-70%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Sapient Combat Computer (Picket): G+15%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Ship, 1631, Seyta A Mining Station Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Arklon: Governor Skill: G+2%! ======== Ship, 1632, Teracupl Mining Station Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Arklon: Governor Skill: G+2%! ======== Ship, 1633, Fallen Angel Mining Station Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Arklon: Governor Skill: G+2%! ======== Ship, 1634, Arcanah Mining Station Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Arklon: Governor Skill: G+2%! ======== Ship, 1635, Padsell Research Station Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Arklon: Governor Skill: G+2%! ======== Ship, 1636, Korinth A Mining Station Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Kon Tysala: Governor Skill: G+2%! ======== Ship, 1637, Vi Sullug Mining Station Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Kon Tysala: Governor Skill: G+2%! ======== Ship, 1638, Kosta Mog Mining Station Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Kon Tysala: Governor Skill: G+2%! ======== Ship, 1639, Vallaj Mog Research Station Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Kon Tysala: Governor Skill: G+2%! ======== Ship, 1640, DAARUZ Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Helperbot L2: Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! ======== Ship, 1641, Ganva A Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Veronica Garland: Governor Skill: G+2%! ======== Ship, 1642, Panokirium Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Veronica Garland: Governor Skill: G+2%! ======== Ship, 1643, Esperium Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Veronica Garland: Governor Skill: G+2%! ======== Ship, 1644, Ramonium Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Veronica Garland: Governor Skill: G+2%! ======== Ship, 1645, Ceptorium Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Veronica Garland: Governor Skill: G+2%! ======== Ship, 1646, Akk A Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Aosh na-Redgan: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! ======== Ship, 1647, Nith Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Aosh na-Redgan: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! ======== Ship, 1648, Siribon Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Aosh na-Redgan: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! ======== Ship, 1649, Rathyr Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Aosh na-Redgan: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! ======== Ship, 1650, Erathon Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Aosh na-Redgan: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! ======== Ship, 1651, Dora's Star Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Florence Bourke: Governor Skill: G+2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! ======== Ship, 1652, Cape Valor Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Florence Bourke: Governor Skill: G+2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! ======== Ship, 1653, Higginbury Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Florence Bourke: Governor Skill: G+2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! ======== Ship, 1654, Edith's Bay Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Florence Bourke: Governor Skill: G+2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! ======== Ship, 1655, Sharrowmouth Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Florence Bourke: Governor Skill: G+2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! ======== Ship, 1656, Brethlu Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Torba'Daggasch: Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! ======== Ship, 1657, Pan'Dassak Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Torba'Daggasch: Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! ======== Ship, 1658, Fal'Taram Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Torba'Daggasch: Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! ======== Ship, 1659, Ro'Eseek Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Torba'Daggasch: Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! ======== Ship, 1660, Ira'Monosk Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Torba'Daggasch: Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! ======== Ship, 1661, Loshyx'Oa Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor L'Krami: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! ======== Ship, 1662, S'Narkeel Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor L'Krami: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! ======== Ship, 1663, K'Vra'Kok Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor L'Krami: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! ======== Ship, 1664, Yeerok Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor L'Krami: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! ======== Ship, 1665, S'Pemkru Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor L'Krami: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! ======== Ship, 1666, Oprimax A Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Uk-Ni: Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! ======== Ship, 1667, Karm-Ne-Tura Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Uk-Ni: Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! ======== Ship, 1668, Jorg-Se-Krop Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Uk-Ni: Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! ======== Ship, 1669, Vord-Ka-Torb Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Uk-Ni: Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! ======== Ship, 1670, Itil-Sa-Domb Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Uk-Ni: Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! ======== Ship, 1671, Bruvas A Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Petrus Nensway: Governor Skill: G+2%! ======== Ship, 1672, Bruvas B Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Petrus Nensway: Governor Skill: G+2%! ======== Ship, 1673, Monstane Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Petrus Nensway: Governor Skill: G+2%! ======== Ship, 1674, Doortstane Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Petrus Nensway: Governor Skill: G+2%! ======== Ship, 1675, Larconbank Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Petrus Nensway: Governor Skill: G+2%! ======== Ship, 1676, Aslund Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1677, Imoleto Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1678, Stiridon Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1679, Ginnog Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1680, Hraztan I Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1681, Hraztan Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1682, Zeldrah Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1683, Aslund VI Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1684, TE9-717 Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1685, Brillisir Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1686, Rayima Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1687, Ginnog IV Research Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1688, Zeldrah VIIb Research Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1689, Yval Research Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1690, Bir VII Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1691, Bir VI Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1692, Bir Va Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1693, Bir IIIa Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1694, Bir IIa Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1695, Bir II Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1696, Bir Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1697, Urallion V Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1698, Urallion I Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1699, Zaltana VIIa Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1700, Virdamon Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1701, Urallion Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1702, Mu Ophiuchi I Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1703, Mu Ophiuchi Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1704, Yinin VII Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1705, Yinin V Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1706, 47-193 Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1707, Saldar Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1708, Yinin Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1709, Ay'arolee VIa Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1710, Ay'arolee IV Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1711, X-109-D Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1712, Ay'arolee Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1713, A1-141 Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1714, Trabalore IIIa Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1715, Trabalore II Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1716, Saldar V Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1717, Trabalore Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1718, Zaltana Research Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1719, Sherakanda Research Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1720, Saldar IIIa Research Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! ======== Ship, 1721, Yodd Bem IVb Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1722, Yodd Bem I Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1723, Yodd Bem Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1724, Subtranius IVa Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1725, Subtranius Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1726, Markab Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1727, Regis IV Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1728, Yacury Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1729, A1-411 Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1730, Regis VI Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1731, Nicanda Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1732, Ebliuq VIIa Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1733, Ebliuq IV Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1734, Ebliuq Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1735, Saramore Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1736, Saramore IIb Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1737, Saramore I Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1738, Regis Research Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1739, Regis VIII Research Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.15 Command Matrix: G+5%! G+10%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Ship, 1740, ISS Icy Embrace Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Arklon: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 1741, ISS Jal Triken Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Kon Tysala: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 1742, LCY Floating Leaf Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Ship, 1743, TAE Singing Gau Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 1.00 G+1.00! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 1.00 Hyper Drive I: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.40 Orbit Repair: G+40%! ======== Pop, 0 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.65 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+15%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 1 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.65 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+15%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 2 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.65 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+15%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 3 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.65 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+15%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 2.00 Enforcer: G+2.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 4 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.65 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+15%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 5 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.65 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+15%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 6 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.65 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+15%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 7 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.65 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+15%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 8 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.65 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+15%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 9 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.65 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+15%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 10 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.50 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 11 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.50 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 12 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.50 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 13 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.50 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 14 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.50 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 15 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.50 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 16 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.50 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 17 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.50 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 18 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.50 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 19 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.50 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 20 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.50 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 21 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.50 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 22 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.50 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 23 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.50 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 24 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.50 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 25 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.65 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+15%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 26 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.50 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 27 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.50 Empire Capital: G+100%! Clone Soldier: G+50%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.19 Empire Capital: G+10%! Governor Arklon: Governor Skill: G+2%! High Stability: G+7%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Arklon: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Arklon: Unifier: G+10%! Entry, MOD_POP_HAPPINESS, 0.00 Low Amenities: R-4%! High Faction Approval: G+5%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.20 Intelligent: G+10%! Academic Privilege: G+10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 1.00 Academic Privilege: R+1.00! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Academic Privilege: R+0.25! Entry, mod_pop_cat_ruler_political_power, 9.00 Academic Privilege: Y+900%! Entry, mod_pop_cat_specialist_political_power, 4.00 Academic Privilege: Y+400%! Entry, mod_pop_cat_ruler_happiness, 0.15 Academic Privilege: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.15 Academic Privilege: G+15%! ======== Pop, 28 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.05 Empire Capital: G+100%! Happiness: G+5%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 29 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.05 Empire Capital: G+100%! Happiness: G+5%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 30 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 31 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 32 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 33 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 34 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 35 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 2.00 Enforcer: G+2.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 36 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 37 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 38 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 39 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 40 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 41 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 42 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 43 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 44 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 45 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 46 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 47 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 48 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 49 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 50 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 51 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 52 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 53 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 54 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 55 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Kon Tysala: Governor Skill: G+2%! High Stability: G+3%! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, 0.08 Governor Kon Tysala: Governor Skill: G-2%! Unruly: R+10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 56 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 57 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 58 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 59 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 60 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 61 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 2.00 Hunter-Seeker Drone: G+2.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 62 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 63 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 64 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 65 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 66 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 67 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 68 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 69 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 70 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 71 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 72 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 73 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 74 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 75 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 76 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 77 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 78 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 79 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 80 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 81 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 82 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 83 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 84 Entry, mod_planet_jobs_produces_mult, 0.31 Machine Capital: G+15%! Machine World: G+10%! Governor Helperbot L2: Governor Skill: G+2%! High Stability: G+4%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.20 Machine World: G-10%! Double-Jointed: G-10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.00 Machine: G+200%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Helperbot L2: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_pop_assemblers_upkeep_mult, 0.20 R+20%! Entry, mod_pop_job_amenities_mult, -0.20 Uncanny: R-20%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Power Drills: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Durable: G-10%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 85 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.41 Empire Capital: G+100%! Happiness: G+41%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 86 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.41 Empire Capital: G+100%! Happiness: G+41%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 87 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 88 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 89 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 90 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 91 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 92 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 93 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.36 Empire Capital: G+100%! Happiness: G+36%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 94 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.36 Empire Capital: G+100%! Happiness: G+36%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 95 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.36 Empire Capital: G+100%! Happiness: G+36%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 96 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.36 Empire Capital: G+100%! Happiness: G+36%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 97 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.36 Empire Capital: G+100%! Happiness: G+36%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 98 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.36 Empire Capital: G+100%! Happiness: G+36%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 99 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.36 Empire Capital: G+100%! Happiness: G+36%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 100 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.36 Empire Capital: G+100%! Happiness: G+36%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 101 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 102 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 103 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 104 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 105 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 106 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 107 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 108 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 109 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 110 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 111 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 112 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 113 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.36 Empire Capital: G+100%! Happiness: G+36%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 114 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 115 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 116 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 117 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 118 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 119 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 120 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 121 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 122 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 123 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 124 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 2.00 Hunter-Seeker Drone: G+2.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 125 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 126 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 127 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 128 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 129 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 130 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 131 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 132 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 133 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 134 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 135 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 136 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 137 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 138 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 139 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 140 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 141 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 142 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 143 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 144 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 145 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 146 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 147 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 148 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 149 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 150 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 151 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 152 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 153 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor Veronica Garland: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Veronica Garland: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 154 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.05 Empire Capital: G+100%! Happiness: G+5%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 155 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.05 Empire Capital: G+100%! Happiness: G+5%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 156 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 157 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 158 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 159 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 160 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 2.00 Enforcer: G+2.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 161 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Necromancer: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 162 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 163 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 164 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 165 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 166 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 167 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 168 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 169 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 170 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 171 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 172 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 173 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 174 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 175 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 176 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 177 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 178 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 179 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Happiness: G+0%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Necromancer: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 180 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 181 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.95 Empire Capital: G+100%! Happiness: R-4%! Entry, mod_planet_jobs_produces_mult, 0.15 Empire Capital: G+10%! Governor Aosh na-Redgan: Governor Skill: G+2%! High Stability: G+3%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.80 Relic World: G+80%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Aosh na-Redgan: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.04 Low Amenities: R-4%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 182 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.25 Empire Capital: G+100%! Happiness: G+25%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 183 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.25 Empire Capital: G+100%! Happiness: G+25%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 184 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 185 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 186 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 187 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 188 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.15 Empire Capital: G+100%! Happiness: G+15%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 189 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.15 Empire Capital: G+100%! Happiness: G+15%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 190 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.15 Empire Capital: G+100%! Happiness: G+15%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 191 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.15 Empire Capital: G+100%! Happiness: G+15%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 192 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.15 Empire Capital: G+100%! Happiness: G+15%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 193 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.15 Empire Capital: G+100%! Happiness: G+15%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 194 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.15 Empire Capital: G+100%! Happiness: G+15%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 195 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.15 Empire Capital: G+100%! Happiness: G+15%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 2.00 Enforcer: G+2.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 196 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 197 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 198 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 199 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 200 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 201 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 202 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 203 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 204 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 205 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 206 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 207 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.15 Empire Capital: G+100%! Happiness: G+15%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 208 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 209 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.00 Empire Capital: G+100%! Entry, mod_planet_jobs_produces_mult, 0.38 Empire Capital: G+10%! Governor Florence Bourke: Governor Skill: G+2%! Colonial Spirit: G+15%! High Stability: G+16%! Planet Habitability: R-5%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Florence Bourke: Governor Skill: G-2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_POP_HAPPINESS, 0.10 Colonial Spirit: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Colonial Spirit: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.10 Planet Habitability: R+10%! Entry, mod_planet_pops_upkeep_mult, 0.10 Planet Habitability: R+10%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 210 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 211 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 212 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 213 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 214 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 215 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 216 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 217 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 218 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 219 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 220 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 221 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 222 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 223 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 2.00 Enforcer: G+2.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 224 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 225 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 226 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 227 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 228 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 229 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 230 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 231 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 232 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 233 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 234 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 235 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 236 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 237 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 238 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 239 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 240 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 241 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.06 Empire Capital: G+100%! Happiness: G+6%! Entry, mod_planet_jobs_produces_mult, 0.35 Empire Capital: G+10%! Governor Torba'Daggasch: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+13%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_enforcers_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_telepaths_unity_produces_add, 1.00 Police State: G+1.00! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Torba'Daggasch: Governor Skill: G-2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, mod_pc_savannah_habitability, 0.80 Savanna Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Savanna Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Savanna Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Savanna Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Stratified Economy: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Stratified Economy: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.10 Stratified Economy: R+0.10! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.00 Entry, mod_pop_cat_ruler_political_power, 9.00 Stratified Economy: Y+900%! Entry, mod_pop_cat_specialist_political_power, 1.00 Stratified Economy: Y+100%! Entry, mod_pop_cat_worker_political_power, -0.25 Stratified Economy: Y-25%! Entry, mod_pop_cat_ruler_happiness, 0.15 Stratified Economy: G+15%! Entry, mod_pop_cat_specialist_happiness, 0.05 Stratified Economy: G+5%! Entry, mod_pop_cat_worker_happiness, -0.10 Stratified Economy: R-10%! Entry, mod_pop_cat_slave_happiness, -0.10 Stratified Economy: R-10%! ======== Pop, 242 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 243 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 244 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 245 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 246 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 247 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 2.00 Hunter-Seeker Drone: G+2.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 248 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 249 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 250 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 251 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Complex Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Complex Drone: Y1.00! ======== Pop, 252 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 253 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 254 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 255 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 256 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 257 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 258 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 259 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 260 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 261 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 262 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 263 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 264 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 265 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 266 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 267 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 268 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 269 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 270 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 271 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 272 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 273 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 274 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 275 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 276 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 277 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 278 Entry, mod_planet_jobs_produces_mult, 0.26 Hive Capital: G+10%! Governor L'Krami: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+4%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor L'Krami: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Menial Drone: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE, 1.00 Menial Drone: Y1.00! ======== Pop, 279 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.26 Empire Capital: G+100%! Happiness: G+26%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 280 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.26 Empire Capital: G+100%! Happiness: G+26%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 281 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.16 Empire Capital: G+100%! Happiness: G+16%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 282 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.16 Empire Capital: G+100%! Happiness: G+16%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 283 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.16 Empire Capital: G+100%! Happiness: G+16%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 284 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.16 Empire Capital: G+100%! Happiness: G+16%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 285 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.16 Empire Capital: G+100%! Happiness: G+16%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 286 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.16 Empire Capital: G+100%! Happiness: G+16%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 287 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 288 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 289 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 290 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 291 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 292 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 293 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 294 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 295 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 296 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 2.00 Enforcer: G+2.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 297 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 298 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 299 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.16 Empire Capital: G+100%! Happiness: G+16%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 300 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.16 Empire Capital: G+100%! Happiness: G+16%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 301 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.16 Empire Capital: G+100%! Happiness: G+16%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 302 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.16 Empire Capital: G+100%! Happiness: G+16%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 303 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.16 Empire Capital: G+100%! Happiness: G+16%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 304 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.16 Empire Capital: G+100%! Happiness: G+16%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 305 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.16 Empire Capital: G+100%! Happiness: G+16%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 306 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.16 Empire Capital: G+100%! Happiness: G+16%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 307 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.16 Empire Capital: G+100%! Happiness: G+16%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 308 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.16 Empire Capital: G+100%! Happiness: G+16%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 309 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.21 Empire Capital: G+100%! Happiness: G+21%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 310 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.16 Empire Capital: G+100%! Happiness: G+16%! Entry, mod_planet_jobs_produces_mult, 0.32 Empire Capital: G+10%! Governor Uk-Ni: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Uk-Ni: Governor Skill: G-2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_POP_HAPPINESS, 0.15 Prosperous Unification: G+15%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 311 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 312 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 313 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 314 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 315 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 316 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 317 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 318 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 319 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.17 Empire Capital: G+100%! Happiness: G+17%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 320 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.17 Empire Capital: G+100%! Happiness: G+17%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 321 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.17 Empire Capital: G+100%! Happiness: G+17%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 322 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.17 Empire Capital: G+100%! Happiness: G+17%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 323 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.17 Empire Capital: G+100%! Happiness: G+17%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 324 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.17 Empire Capital: G+100%! Happiness: G+17%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 325 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.17 Empire Capital: G+100%! Happiness: G+17%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 326 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.17 Empire Capital: G+100%! Happiness: G+17%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 327 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 328 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 329 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 330 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 331 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 332 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 333 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 334 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 335 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 336 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 337 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 338 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 339 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 340 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 341 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.17 Empire Capital: G+100%! Happiness: G+17%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 342 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.17 Empire Capital: G+100%! Happiness: G+17%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 343 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.32 Empire Capital: G+100%! Happiness: G+32%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 344 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.32 Empire Capital: G+100%! Happiness: G+32%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 345 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 346 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 347 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 348 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 349 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 350 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 351 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 352 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 353 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.27 Empire Capital: G+100%! Happiness: G+27%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 354 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.27 Empire Capital: G+100%! Happiness: G+27%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 355 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.27 Empire Capital: G+100%! Happiness: G+27%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 356 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.27 Empire Capital: G+100%! Happiness: G+27%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 357 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.27 Empire Capital: G+100%! Happiness: G+27%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 358 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.27 Empire Capital: G+100%! Happiness: G+27%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 359 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.27 Empire Capital: G+100%! Happiness: G+27%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 360 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.27 Empire Capital: G+100%! Happiness: G+27%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 361 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.27 Empire Capital: G+100%! Happiness: G+27%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 362 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.27 Empire Capital: G+100%! Happiness: G+27%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 363 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 364 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 365 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 366 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 367 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 368 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 369 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 370 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 371 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 372 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 373 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 374 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.22 Empire Capital: G+100%! Happiness: G+22%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Petrus Nensway: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Dread Cardinal Unyarn Stelyold: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, MOD_POP_HAPPINESS, 0.20 Dread Cardinal Unyarn Stelyold: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Petrus Nensway: Governor Skill: G-2%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.10 From Buildings: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 375 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 376 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 377 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 378 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 379 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 380 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 381 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 382 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 383 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 384 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 385 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 386 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 387 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 388 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 389 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 390 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 391 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 392 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 393 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 394 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 395 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 396 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 397 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 398 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 399 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 400 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 401 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 402 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 403 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 404 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 405 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 406 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 407 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 408 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 409 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 410 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 411 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 412 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 413 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 414 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 415 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 416 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 417 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 418 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 419 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 420 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 421 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 422 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 423 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 424 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 425 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 426 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 427 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 428 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 429 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 430 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 431 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 432 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 433 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 434 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 435 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 436 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 437 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 438 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 439 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 440 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 441 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 442 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 443 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 444 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 445 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 446 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 447 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 448 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 449 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 450 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 451 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 452 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 453 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 454 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 455 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 456 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 457 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 458 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 459 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 460 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 461 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 462 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 463 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 464 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 465 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 466 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 467 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 468 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 469 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 470 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 471 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 472 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 473 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 474 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 475 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 476 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 477 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 478 Entry, mod_planet_jobs_produces_mult, 0.51 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+24%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 479 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 480 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 481 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 482 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 483 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 484 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 485 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 486 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 487 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 488 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 489 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 490 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 491 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 492 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 493 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 494 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 495 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 496 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 497 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 498 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 499 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 500 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 501 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 502 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 503 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 504 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 505 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 506 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 507 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 508 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 509 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 510 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 511 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 512 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 513 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 514 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 515 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 516 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 517 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 518 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 519 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 520 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 521 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 522 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 523 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 524 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 525 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 526 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 527 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 528 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 529 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 530 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 531 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 532 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 533 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 534 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 535 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 536 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 537 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 538 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 539 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 540 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 541 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 542 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 543 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 544 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 545 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 546 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 547 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 548 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 549 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 550 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 551 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 552 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 553 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 554 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 555 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 556 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 557 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 558 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 559 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 560 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 561 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 562 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 563 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 564 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 565 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 566 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 567 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 568 Entry, mod_planet_jobs_produces_mult, 0.48 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+21%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 569 Entry, mod_planet_jobs_produces_mult, 0.42 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 2.00 Xeno-Keeper: G+2.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 570 Entry, mod_planet_jobs_produces_mult, 0.42 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 2.00 Xeno-Keeper: G+2.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 571 Entry, mod_planet_jobs_produces_mult, 0.42 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.65 Conformists: G+30%! Happiness: G+35%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Primitive: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Primitive: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Primitive: Y1.00! ======== Pop, 572 Entry, mod_planet_jobs_produces_mult, 0.42 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Primitive: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Primitive: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Primitive: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 573 Entry, mod_planet_jobs_produces_mult, 0.42 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Primitive: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Primitive: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Primitive: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 574 Entry, mod_planet_jobs_produces_mult, 0.42 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Primitive: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Primitive: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Primitive: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 575 Entry, mod_planet_jobs_produces_mult, 0.42 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Primitive: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Primitive: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Primitive: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Happiness: G+35%! ======== Pop, 576 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 577 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 578 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 579 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 580 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 581 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 582 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 583 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 584 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 585 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 586 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 587 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 588 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 589 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 590 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 591 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 592 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 593 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 594 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 595 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 596 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 597 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 598 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 599 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 600 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 601 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 602 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 603 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 604 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 605 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 606 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 607 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 608 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 609 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 610 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 611 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 612 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 613 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 614 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 615 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 616 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 617 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 618 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 619 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 620 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 621 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 622 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 623 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 624 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 625 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 626 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 627 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 628 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 629 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 630 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 631 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.25 Intelligent: G+10%! Natural Physicists: G+15%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.25 Happiness: G+25%! ======== Pop, 632 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 633 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 634 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 635 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 636 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 637 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 638 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 639 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.35 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Dussewal: Governor Skill: G+2%! High Stability: G+18%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_POP_HAPPINESS, 0.05 Empress Sisalin: Champion of the People: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Governor Dussewal: Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Dussewal: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 640 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 641 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 642 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 643 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 644 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 645 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 646 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 647 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 648 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 649 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 650 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 651 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 652 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 653 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 654 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 655 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 656 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 657 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 658 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 659 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 660 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 661 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 662 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 663 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 664 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 665 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 666 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 667 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 668 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 669 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 670 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 671 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 672 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 673 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 674 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 675 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 676 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 677 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 678 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 679 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 680 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 681 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 682 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 683 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 684 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 685 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 686 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 687 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 688 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 689 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 690 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 691 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 692 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 693 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 694 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 695 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 696 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 697 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 698 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 699 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 700 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 701 Entry, mod_planet_jobs_produces_mult, 0.29 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.26 Low Amenities: R-26%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Conformists: G+30%! Happiness: R-16%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 702 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 703 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 704 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 705 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 706 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 707 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 708 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 709 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 710 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 711 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 712 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 713 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 714 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 715 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 716 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 717 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 718 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 719 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 720 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 721 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 722 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 723 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 724 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 725 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 726 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 727 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 728 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 729 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 730 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 731 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 732 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 733 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 734 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 735 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 736 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 737 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 738 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 739 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 740 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 741 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 742 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 743 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 744 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 745 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 746 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 747 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 748 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 749 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 750 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 751 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 752 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 753 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 754 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 755 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 756 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 757 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 758 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 759 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 760 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 761 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 762 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 763 Entry, mod_planet_jobs_produces_mult, 0.34 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+2%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.46 Low Amenities: R-26%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 764 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 765 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 766 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 767 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 768 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 769 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 770 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 771 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 772 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 773 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 774 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 775 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 776 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 777 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 778 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 779 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 780 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 781 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 782 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 783 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 784 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 785 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 786 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 787 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 788 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 789 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 790 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 791 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 792 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 793 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 794 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 795 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 796 Entry, mod_planet_jobs_produces_mult, 0.31 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.17 Low Amenities: R-17%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.22 Conformists: G+30%! Happiness: R-7%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 797 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 798 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 799 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 800 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 801 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 802 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 803 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 804 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 805 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 806 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 807 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 808 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 809 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 810 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 811 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 812 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 813 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 814 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 815 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 816 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 817 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 818 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 819 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 820 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 821 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 822 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 823 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 824 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 825 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 826 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 827 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 828 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 829 Entry, mod_planet_jobs_produces_mult, 0.36 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+4%! Nerve Stapled: G+5%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.37 Low Amenities: R-17%! Indentured Servitude: R-20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! ======== Pop, 830 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 831 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 832 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 833 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 834 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 835 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 836 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 837 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 838 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 839 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 840 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 841 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 842 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 843 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 844 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 845 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 846 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 847 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 848 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 849 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 850 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 851 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 852 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 853 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 854 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 855 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 856 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 857 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 858 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 859 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 860 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 861 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 862 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 863 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 864 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 865 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 866 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 867 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 868 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 869 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 870 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 871 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 872 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 873 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 874 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 875 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 876 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 877 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 878 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 879 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 880 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 881 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 882 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 883 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 884 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 885 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.32 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 886 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 887 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 888 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 889 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 890 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 891 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 892 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 893 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.07 Powered Exoskeletons: G+5%! Strong: G+2%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.37 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Liqeerudh: Governor Skill: G+2%! High Stability: G+15%! Nerve Stapled: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Liqeerudh: Governor Skill: G-2%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_alpine_habitability, 0.80 Alpine Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Alpine Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Alpine Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Alpine Preference: G+20%! Entry, MOD_POP_POLITICAL_POWER, -0.25 Slave: Y-75%! Indentured Servitude: Y+50%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.75 Slave: Y0.75! Entry, MOD_POP_HAPPINESS, -0.20 Indentured Servitude: R-20%! ======== Pop, 894 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 895 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 896 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 897 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 898 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 899 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 900 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 901 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 902 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 903 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 904 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 905 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 906 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 907 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 908 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 909 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 910 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 911 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 912 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 913 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 914 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 915 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 916 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 917 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 918 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 919 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 920 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 921 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 922 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 923 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 924 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 925 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 926 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 927 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 928 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 929 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 930 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 931 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 932 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 933 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 934 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 935 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 936 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 937 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 938 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 939 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 940 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 941 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 942 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 943 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 944 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 945 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 946 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 947 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 948 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 949 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 950 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 951 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 952 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 953 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 954 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 955 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 956 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 957 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 958 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 959 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 960 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 961 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 962 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 963 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 964 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 965 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 966 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 967 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 968 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 969 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 970 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 971 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 972 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 973 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 974 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 975 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 976 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 977 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 978 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 979 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 980 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 981 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 982 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 983 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 984 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 985 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 986 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 987 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.41 Conformists: G+30%! Happiness: G+11%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 988 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 989 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 990 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 991 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 992 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 993 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 994 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 995 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 996 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 997 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 998 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 999 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1000 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1001 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1002 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1003 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1004 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1005 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1006 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1007 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1008 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1009 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1010 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1011 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1012 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1013 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1014 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1015 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1016 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1017 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1018 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1019 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1020 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1021 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1022 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1023 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1024 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1025 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1026 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1027 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1028 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1029 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1030 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1031 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1032 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1033 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1034 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1035 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1036 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1037 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1038 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1039 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1040 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1041 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1042 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1043 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1044 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1045 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1046 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1047 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1048 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1049 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1050 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1051 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1052 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1053 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1054 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1055 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1056 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1057 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1058 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1059 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1060 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1061 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1062 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1063 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1064 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1065 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1066 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1067 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1068 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1069 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1070 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1071 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1072 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1073 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1074 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1075 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1076 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1077 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1078 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1079 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1080 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1081 Entry, mod_planet_jobs_produces_mult, 0.52 Ecumenopolis: G+20%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+15%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1082 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1083 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1084 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1085 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1086 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1087 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1088 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1089 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1090 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1091 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1092 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1093 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1094 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1095 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1096 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1097 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1098 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1099 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1100 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1101 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1102 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1103 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1104 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1105 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1106 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1107 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1108 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1109 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1110 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1111 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1112 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1113 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1114 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1115 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1116 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.60 Conformists: G+30%! Happiness: G+30%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1117 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1118 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1119 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1120 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1121 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1122 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1123 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1124 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1125 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1126 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1127 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1128 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1129 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1130 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1131 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1132 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1133 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1134 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1135 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1136 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1137 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1138 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1139 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1140 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1141 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1142 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1143 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1144 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1145 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1146 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1147 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1148 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1149 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1150 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1151 Entry, mod_planet_jobs_produces_mult, 0.46 Gaia World: G+10%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+19%! Entry, mod_BIOLOGICAL_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_LITHOID_pop_happiness, 0.10 Gaia World: G+10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1152 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1153 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1154 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1155 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1156 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1157 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1158 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1159 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1160 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1161 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1162 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1163 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1164 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1165 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1166 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1167 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1168 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1169 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1170 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1171 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1172 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1173 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1174 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1175 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1176 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1177 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1178 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1179 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1180 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1181 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1182 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1183 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1184 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1185 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1186 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1187 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1188 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1189 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1190 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1191 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1192 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1193 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1194 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1195 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1196 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1197 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1198 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1199 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1200 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1201 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1202 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1203 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1204 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1205 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1206 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1207 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1208 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1209 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1210 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1211 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1212 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1213 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1214 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1215 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1216 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1217 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Protector: G+3.00! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1218 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1219 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1220 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1221 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1222 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1223 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.65 Applied Superconductivity: G+50%! Ingenious: G+15%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.95 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Lithoid: G+50%! Cybernetic: G+20%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Conformists: G+30%! Happiness: G+20%! Entry, MOD_POP_POLITICAL_POWER, 9.00 Precursor: Y+900%! Entry, MOD_POP_HOUSING_USAGE_BASE, 2.00 Precursor: Y2.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 2.00 Precursor: Y2.00! ======== Pop, 1224 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1225 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1226 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1227 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1228 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1229 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1230 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1231 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.33 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Flent Obduross: Governor Skill: G+2%! High Stability: G+16%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Flent Obduross: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Flent Obduross: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 2.25 Integrated Cybernetics: G+5%! Atmospheric Filtering: G+5%! Hostile Environment Adaptation: G+5%! Foreign Soil Enrichment: G+5%! Eco-Integration Studies: G+5%! Mechanical: G+200%! Entry, mod_pc_nuked_habitability, 0.20 Tomb World Adaptation: G+20%! Entry, mod_pop_job_amenities_mult, 0.20 Domestic Protocols: G+20%! Entry, MOD_POP_POLITICAL_POWER, -1.00 Robotic Servant: Y-100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 0.50 Robotic Servant: Y0.50! Entry, MOD_POP_AMENITIES_USAGE_BASE, 0.50 Robotic Servant: Y0.50! ======== Pop, 1232 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.10 Queen Dullai Belgarve: Queen Dullai Belgarve: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.03 High Stability: G+3%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.10 Happiness: G+10%! ======== Pop, 1233 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.10 Queen Dullai Belgarve: Queen Dullai Belgarve: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.03 High Stability: G+3%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.10 Happiness: G+10%! ======== Pop, 1234 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.10 Queen Dullai Belgarve: Queen Dullai Belgarve: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.03 High Stability: G+3%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Warrior: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.10 Happiness: G+10%! ======== Pop, 1235 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.10 Queen Dullai Belgarve: Queen Dullai Belgarve: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.03 High Stability: G+3%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.10 Happiness: G+10%! ======== Pop, 1236 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.10 Queen Dullai Belgarve: Queen Dullai Belgarve: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.03 High Stability: G+3%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.10 Happiness: G+10%! ======== Pop, 1237 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.10 Queen Dullai Belgarve: Queen Dullai Belgarve: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.03 High Stability: G+3%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.10 Happiness: G+10%! ======== Pop, 1238 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.10 Queen Dullai Belgarve: Queen Dullai Belgarve: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.03 High Stability: G+3%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.10 Happiness: G+10%! ======== Pop, 1239 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.10 Queen Dullai Belgarve: Queen Dullai Belgarve: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.03 High Stability: G+3%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.10 Happiness: G+10%! ======== Pop, 1240 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.10 Queen Dullai Belgarve: Queen Dullai Belgarve: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.03 High Stability: G+3%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.10 Happiness: G+10%! ======== Pop, 1241 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.10 Queen Dullai Belgarve: Queen Dullai Belgarve: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.03 High Stability: G+3%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.10 Happiness: G+10%! ======== Pop, 1242 Entry, mod_country_unity_produces_mult, 0.10 Corporate: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 King Munytha Gealin: King Munytha Gealin: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Munytha Gealin: King Munytha Gealin: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1243 Entry, mod_country_unity_produces_mult, 0.10 Corporate: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 King Munytha Gealin: King Munytha Gealin: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Munytha Gealin: King Munytha Gealin: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Warrior: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1244 Entry, mod_country_unity_produces_mult, 0.10 Corporate: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 King Munytha Gealin: King Munytha Gealin: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Munytha Gealin: King Munytha Gealin: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1245 Entry, mod_country_unity_produces_mult, 0.10 Corporate: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 King Munytha Gealin: King Munytha Gealin: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Munytha Gealin: King Munytha Gealin: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1246 Entry, mod_country_unity_produces_mult, 0.10 Corporate: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 King Munytha Gealin: King Munytha Gealin: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Munytha Gealin: King Munytha Gealin: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1247 Entry, mod_country_unity_produces_mult, 0.10 Corporate: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 King Munytha Gealin: King Munytha Gealin: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Munytha Gealin: King Munytha Gealin: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1248 Entry, mod_country_unity_produces_mult, 0.10 Corporate: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 King Munytha Gealin: King Munytha Gealin: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Munytha Gealin: King Munytha Gealin: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1249 Entry, mod_country_unity_produces_mult, 0.10 Corporate: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 King Munytha Gealin: King Munytha Gealin: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Munytha Gealin: King Munytha Gealin: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1250 Entry, mod_country_unity_produces_mult, 0.10 Corporate: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 King Munytha Gealin: King Munytha Gealin: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Munytha Gealin: King Munytha Gealin: G-10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1251 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 King Laanh-tepp Tunn-laaws: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 King Laanh-tepp Tunn-laaws: National Purity: G+10%! Entry, mod_starbase_modules_cost_mult, -0.20 King Laanh-tepp Tunn-laaws: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 King Laanh-tepp Tunn-laaws: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1252 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 King Laanh-tepp Tunn-laaws: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 King Laanh-tepp Tunn-laaws: National Purity: G+10%! Entry, mod_starbase_modules_cost_mult, -0.20 King Laanh-tepp Tunn-laaws: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 King Laanh-tepp Tunn-laaws: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Warrior: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1253 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 King Laanh-tepp Tunn-laaws: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 King Laanh-tepp Tunn-laaws: National Purity: G+10%! Entry, mod_starbase_modules_cost_mult, -0.20 King Laanh-tepp Tunn-laaws: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 King Laanh-tepp Tunn-laaws: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1254 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 King Laanh-tepp Tunn-laaws: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 King Laanh-tepp Tunn-laaws: National Purity: G+10%! Entry, mod_starbase_modules_cost_mult, -0.20 King Laanh-tepp Tunn-laaws: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 King Laanh-tepp Tunn-laaws: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1255 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 King Laanh-tepp Tunn-laaws: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 King Laanh-tepp Tunn-laaws: National Purity: G+10%! Entry, mod_starbase_modules_cost_mult, -0.20 King Laanh-tepp Tunn-laaws: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 King Laanh-tepp Tunn-laaws: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1256 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 King Laanh-tepp Tunn-laaws: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 King Laanh-tepp Tunn-laaws: National Purity: G+10%! Entry, mod_starbase_modules_cost_mult, -0.20 King Laanh-tepp Tunn-laaws: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 King Laanh-tepp Tunn-laaws: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1257 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 King Laanh-tepp Tunn-laaws: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 King Laanh-tepp Tunn-laaws: National Purity: G+10%! Entry, mod_starbase_modules_cost_mult, -0.20 King Laanh-tepp Tunn-laaws: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 King Laanh-tepp Tunn-laaws: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1258 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 King Laanh-tepp Tunn-laaws: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 King Laanh-tepp Tunn-laaws: National Purity: G+10%! Entry, mod_starbase_modules_cost_mult, -0.20 King Laanh-tepp Tunn-laaws: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 King Laanh-tepp Tunn-laaws: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1259 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 King Laanh-tepp Tunn-laaws: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 King Laanh-tepp Tunn-laaws: National Purity: G+10%! Entry, mod_starbase_modules_cost_mult, -0.20 King Laanh-tepp Tunn-laaws: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 King Laanh-tepp Tunn-laaws: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1260 Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 King Garma: King Garma: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 King Garma: King Garma: G-20%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Conformists: G+30%! Happiness: G+5%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! ======== Pop, 1261 Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 King Garma: King Garma: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 King Garma: King Garma: G-20%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Conformists: G+30%! Happiness: G+5%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Warrior: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! ======== Pop, 1262 Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 King Garma: King Garma: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 King Garma: King Garma: G-20%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Conformists: G+30%! Happiness: G+5%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! ======== Pop, 1263 Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 King Garma: King Garma: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 King Garma: King Garma: G-20%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Conformists: G+30%! Happiness: G+5%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! ======== Pop, 1264 Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 King Garma: King Garma: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 King Garma: King Garma: G-20%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Conformists: G+30%! Happiness: G+5%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! ======== Pop, 1265 Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 King Garma: King Garma: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 King Garma: King Garma: G-20%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Conformists: G+30%! Happiness: G+5%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! ======== Pop, 1266 Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 King Garma: King Garma: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 King Garma: King Garma: G-20%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Conformists: G+30%! Happiness: G+5%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! ======== Pop, 1267 Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 King Garma: King Garma: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 King Garma: King Garma: G-20%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Conformists: G+30%! Happiness: G+5%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! ======== Pop, 1268 Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 King Garma: King Garma: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 King Garma: King Garma: G-20%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Conformists: G+30%! Happiness: G+5%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! ======== Pop, 1269 Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 King Garma: King Garma: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 King Garma: King Garma: G-20%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.35 Conformists: G+30%! Happiness: G+5%! Entry, mod_pc_ringworld_habitable_habitability, 1.00 Ring World Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! ======== Pop, 1270 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.04 Empire Capital: G+100%! Happiness: G+4%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1271 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.04 Empire Capital: G+100%! Happiness: G+4%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1272 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.89 Empire Capital: G+100%! Happiness: R-10%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1273 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.89 Empire Capital: G+100%! Happiness: R-10%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1274 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1275 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1276 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.89 Empire Capital: G+100%! Happiness: R-10%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1277 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.89 Empire Capital: G+100%! Happiness: R-10%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1278 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1279 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1280 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.89 Empire Capital: G+100%! Happiness: R-10%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1281 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1282 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1283 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.89 Empire Capital: G+100%! Happiness: R-10%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1284 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1285 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.89 Empire Capital: G+100%! Happiness: R-10%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1286 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.89 Empire Capital: G+100%! Happiness: R-10%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1287 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.89 Empire Capital: G+100%! Happiness: R-10%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1288 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.89 Empire Capital: G+100%! Happiness: R-10%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1289 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1290 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1291 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1292 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.89 Empire Capital: G+100%! Happiness: R-10%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1293 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1294 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.99 Empire Capital: G+100%! Happiness: R-0%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1295 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.99 Empire Capital: G+100%! Happiness: R-0%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1296 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.99 Empire Capital: G+100%! Happiness: R-0%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1297 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1298 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.99 Empire Capital: G+100%! Happiness: R-0%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1299 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.99 Empire Capital: G+100%! Happiness: R-0%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1300 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1301 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.99 Empire Capital: G+100%! Happiness: R-0%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1302 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1303 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1304 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1305 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.89 Empire Capital: G+100%! Happiness: R-10%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1306 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.89 Empire Capital: G+100%! Happiness: R-10%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1307 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1308 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.89 Empire Capital: G+100%! Happiness: R-10%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1309 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1310 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.89 Empire Capital: G+100%! Happiness: R-10%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1311 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.89 Empire Capital: G+100%! Happiness: R-10%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1312 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1313 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1314 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1315 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1316 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1317 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.99 Empire Capital: G+100%! Happiness: R-0%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1318 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 2.00 Enforcer: G+2.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1319 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.99 Empire Capital: G+100%! Happiness: R-0%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 2.00 Enforcer: G+2.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1320 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 2.00 Enforcer: G+2.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1321 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1322 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1323 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.89 Empire Capital: G+100%! Happiness: R-10%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1324 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.89 Empire Capital: G+100%! Happiness: R-10%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1325 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.89 Empire Capital: G+100%! Happiness: R-10%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1326 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1327 Entry, mod_planet_structures_upkeep_mult, -0.10 Urban World: G-10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, mod_planet_jobs_produces_mult, -0.43 Governor Catherine Hodgkinson: Governor Skill: G+2%! Low Stability: R-35%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HAPPINESS, -0.45 High Faction Approval: G+5%! Unemployed (Specialist): R-30%! Decent Conditions: R-20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.34 Happiness: R-34%! ======== Pop, 1328 Entry, mod_planet_structures_upkeep_mult, -0.10 Urban World: G-10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, mod_planet_jobs_produces_mult, -0.43 Governor Catherine Hodgkinson: Governor Skill: G+2%! Low Stability: R-35%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.10 High Amenities: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, -0.50 Unemployed (Specialist): R-30%! Decent Conditions: R-20%! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.35 Happiness: R-35%! ======== Pop, 1329 Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 King Rish na-Solpan: King Rish na-Solpan: G-10%! Entry, mod_ships_upkeep_mult, -0.05 King Rish na-Solpan: King Rish na-Solpan: G-5%! Entry, mod_starbase_modules_cost_mult, -0.20 King Rish na-Solpan: King Rish na-Solpan: G-20%! Entry, mod_planet_jobs_food_produces_mult, 0.10 King Rish na-Solpan: King Rish na-Solpan: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_pc_nuked_habitability, 0.80 Tomb World Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_continental_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arctic_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_unity_produces_mult, -0.10 Quarrelsome: R-10%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1330 Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 King Rish na-Solpan: King Rish na-Solpan: G-10%! Entry, mod_ships_upkeep_mult, -0.05 King Rish na-Solpan: King Rish na-Solpan: G-5%! Entry, mod_starbase_modules_cost_mult, -0.20 King Rish na-Solpan: King Rish na-Solpan: G-20%! Entry, mod_planet_jobs_food_produces_mult, 0.10 King Rish na-Solpan: King Rish na-Solpan: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_pc_nuked_habitability, 0.80 Tomb World Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_continental_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arctic_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_unity_produces_mult, -0.10 Quarrelsome: R-10%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1331 Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 King Rish na-Solpan: King Rish na-Solpan: G-10%! Entry, mod_ships_upkeep_mult, -0.05 King Rish na-Solpan: King Rish na-Solpan: G-5%! Entry, mod_starbase_modules_cost_mult, -0.20 King Rish na-Solpan: King Rish na-Solpan: G-20%! Entry, mod_planet_jobs_food_produces_mult, 0.10 King Rish na-Solpan: King Rish na-Solpan: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_pc_nuked_habitability, 0.80 Tomb World Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_continental_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arctic_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_unity_produces_mult, -0.10 Quarrelsome: R-10%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1332 Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 King Rish na-Solpan: King Rish na-Solpan: G-10%! Entry, mod_ships_upkeep_mult, -0.05 King Rish na-Solpan: King Rish na-Solpan: G-5%! Entry, mod_starbase_modules_cost_mult, -0.20 King Rish na-Solpan: King Rish na-Solpan: G-20%! Entry, mod_planet_jobs_food_produces_mult, 0.10 King Rish na-Solpan: King Rish na-Solpan: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_pc_nuked_habitability, 0.80 Tomb World Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_continental_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arctic_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_unity_produces_mult, -0.10 Quarrelsome: R-10%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Warrior: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1333 Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 King Rish na-Solpan: King Rish na-Solpan: G-10%! Entry, mod_ships_upkeep_mult, -0.05 King Rish na-Solpan: King Rish na-Solpan: G-5%! Entry, mod_starbase_modules_cost_mult, -0.20 King Rish na-Solpan: King Rish na-Solpan: G-20%! Entry, mod_planet_jobs_food_produces_mult, 0.10 King Rish na-Solpan: King Rish na-Solpan: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_pc_nuked_habitability, 0.80 Tomb World Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_continental_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arctic_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_unity_produces_mult, -0.10 Quarrelsome: R-10%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1334 Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 King Rish na-Solpan: King Rish na-Solpan: G-10%! Entry, mod_ships_upkeep_mult, -0.05 King Rish na-Solpan: King Rish na-Solpan: G-5%! Entry, mod_starbase_modules_cost_mult, -0.20 King Rish na-Solpan: King Rish na-Solpan: G-20%! Entry, mod_planet_jobs_food_produces_mult, 0.10 King Rish na-Solpan: King Rish na-Solpan: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_pc_nuked_habitability, 0.80 Tomb World Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_continental_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arctic_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_unity_produces_mult, -0.10 Quarrelsome: R-10%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1335 Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 King Rish na-Solpan: King Rish na-Solpan: G-10%! Entry, mod_ships_upkeep_mult, -0.05 King Rish na-Solpan: King Rish na-Solpan: G-5%! Entry, mod_starbase_modules_cost_mult, -0.20 King Rish na-Solpan: King Rish na-Solpan: G-20%! Entry, mod_planet_jobs_food_produces_mult, 0.10 King Rish na-Solpan: King Rish na-Solpan: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_pc_nuked_habitability, 0.80 Tomb World Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_continental_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arctic_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_unity_produces_mult, -0.10 Quarrelsome: R-10%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1336 Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 King Rish na-Solpan: King Rish na-Solpan: G-10%! Entry, mod_ships_upkeep_mult, -0.05 King Rish na-Solpan: King Rish na-Solpan: G-5%! Entry, mod_starbase_modules_cost_mult, -0.20 King Rish na-Solpan: King Rish na-Solpan: G-20%! Entry, mod_planet_jobs_food_produces_mult, 0.10 King Rish na-Solpan: King Rish na-Solpan: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_pc_nuked_habitability, 0.80 Tomb World Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_continental_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arctic_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_unity_produces_mult, -0.10 Quarrelsome: R-10%! Entry, MOD_POP_HOUSING_USAGE_MULT, 0.10 Solitary: R+10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1337 Entry, mod_planet_jobs_food_produces_mult, 0.10 King Perak Mikon: King Perak Mikon: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 King Perak Mikon: King Perak Mikon: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 King Perak Mikon: King Perak Mikon: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_pc_nuked_habitability, 0.80 Tomb World Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_continental_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arctic_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_planet_jobs_unity_produces_mult, -0.10 Quarrelsome: R-10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1338 Entry, mod_planet_jobs_food_produces_mult, 0.10 King Perak Mikon: King Perak Mikon: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 King Perak Mikon: King Perak Mikon: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 King Perak Mikon: King Perak Mikon: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_pc_nuked_habitability, 0.80 Tomb World Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_continental_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arctic_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_planet_jobs_unity_produces_mult, -0.10 Quarrelsome: R-10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1339 Entry, mod_planet_jobs_food_produces_mult, 0.10 King Perak Mikon: King Perak Mikon: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 King Perak Mikon: King Perak Mikon: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 King Perak Mikon: King Perak Mikon: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_pc_nuked_habitability, 0.80 Tomb World Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_continental_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arctic_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_planet_jobs_unity_produces_mult, -0.10 Quarrelsome: R-10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1340 Entry, mod_planet_jobs_food_produces_mult, 0.10 King Perak Mikon: King Perak Mikon: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 King Perak Mikon: King Perak Mikon: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 King Perak Mikon: King Perak Mikon: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_pc_nuked_habitability, 0.80 Tomb World Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_continental_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arctic_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_planet_jobs_unity_produces_mult, -0.10 Quarrelsome: R-10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1341 Entry, mod_planet_jobs_food_produces_mult, 0.10 King Perak Mikon: King Perak Mikon: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 King Perak Mikon: King Perak Mikon: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 King Perak Mikon: King Perak Mikon: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_pc_nuked_habitability, 0.80 Tomb World Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_continental_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arctic_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_planet_jobs_unity_produces_mult, -0.10 Quarrelsome: R-10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Warrior: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1342 Entry, mod_planet_jobs_food_produces_mult, 0.10 King Perak Mikon: King Perak Mikon: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 King Perak Mikon: King Perak Mikon: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 King Perak Mikon: King Perak Mikon: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_pc_nuked_habitability, 0.80 Tomb World Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_continental_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arctic_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_planet_jobs_unity_produces_mult, -0.10 Quarrelsome: R-10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1343 Entry, mod_planet_jobs_food_produces_mult, 0.10 King Perak Mikon: King Perak Mikon: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 King Perak Mikon: King Perak Mikon: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 King Perak Mikon: King Perak Mikon: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_pc_nuked_habitability, 0.80 Tomb World Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_continental_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arctic_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_planet_jobs_unity_produces_mult, -0.10 Quarrelsome: R-10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1344 Entry, mod_planet_jobs_food_produces_mult, 0.10 King Perak Mikon: King Perak Mikon: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 King Perak Mikon: King Perak Mikon: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 King Perak Mikon: King Perak Mikon: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_pc_nuked_habitability, 0.80 Tomb World Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_continental_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arctic_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_tundra_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_arid_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tomb World Preference: G+60%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_planet_jobs_unity_produces_mult, -0.10 Quarrelsome: R-10%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1345 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1346 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1347 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1348 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1349 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Soldier: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1350 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Soldier: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1351 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1352 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1353 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1354 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1355 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1356 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1357 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1358 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1359 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1360 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1361 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1362 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1363 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1364 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1365 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1366 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1367 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1368 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1369 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, -0.20 Unemployed (Worker): R-20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.20 Happiness: R-20%! ======== Pop, 1370 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, -0.20 Unemployed (Worker): R-20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.20 Happiness: R-20%! ======== Pop, 1371 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, -0.20 Unemployed (Worker): R-20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.20 Happiness: R-20%! ======== Pop, 1372 Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Pubgluurh: Secretary Pubgluurh: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Pubgluurh: Secretary Pubgluurh: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_energy_produces_mult, 0.15 Ingenious: G+15%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, -0.20 Unemployed (Worker): R-20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.20 Happiness: R-20%! ======== Pop, 1373 Entry, mod_planet_buildings_cost_mult, -0.10 Queen Ro-Ab: Queen Ro-Ab: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Queen Ro-Ab: Queen Ro-Ab: G-10%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.30 Conformists: G+30%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1374 Entry, mod_planet_buildings_cost_mult, -0.10 Queen Ro-Ab: Queen Ro-Ab: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Queen Ro-Ab: Queen Ro-Ab: G-10%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.30 Conformists: G+30%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1375 Entry, mod_planet_buildings_cost_mult, -0.10 Queen Ro-Ab: Queen Ro-Ab: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Queen Ro-Ab: Queen Ro-Ab: G-10%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.30 Conformists: G+30%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1376 Entry, mod_planet_buildings_cost_mult, -0.10 Queen Ro-Ab: Queen Ro-Ab: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Queen Ro-Ab: Queen Ro-Ab: G-10%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.30 Conformists: G+30%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1377 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.30 Conformists: G+30%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1378 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.30 Conformists: G+30%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Warrior: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1379 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.30 Conformists: G+30%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1380 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.30 Conformists: G+30%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1381 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.30 Conformists: G+30%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1382 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.30 Conformists: G+30%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1383 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.30 Conformists: G+30%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1384 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.30 Conformists: G+30%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1385 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Yoggoss Sternwheel: Queen Yoggoss Sternwheel: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.30 Conformists: G+30%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1386 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_ships_upkeep_mult, -0.05 King Yoggoss Gangway: King Yoggoss Gangway: G-5%! Entry, mod_planet_buildings_cost_mult, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Yoggoss Gangway: King Yoggoss Gangway: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, -0.07 Low Stability: R-7%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1387 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_ships_upkeep_mult, -0.05 King Yoggoss Gangway: King Yoggoss Gangway: G-5%! Entry, mod_planet_buildings_cost_mult, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Yoggoss Gangway: King Yoggoss Gangway: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, -0.07 Low Stability: R-7%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Warrior: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1388 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_ships_upkeep_mult, -0.05 King Yoggoss Gangway: King Yoggoss Gangway: G-5%! Entry, mod_planet_buildings_cost_mult, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Yoggoss Gangway: King Yoggoss Gangway: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, -0.07 Low Stability: R-7%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1389 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_ships_upkeep_mult, -0.05 King Yoggoss Gangway: King Yoggoss Gangway: G-5%! Entry, mod_planet_buildings_cost_mult, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Yoggoss Gangway: King Yoggoss Gangway: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, -0.07 Low Stability: R-7%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, -0.30 Unemployed (Specialist): R-30%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.30 Happiness: R-30%! ======== Pop, 1390 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_ships_upkeep_mult, -0.05 King Yoggoss Gangway: King Yoggoss Gangway: G-5%! Entry, mod_planet_buildings_cost_mult, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Yoggoss Gangway: King Yoggoss Gangway: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, -0.07 Low Stability: R-7%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1391 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_ships_upkeep_mult, -0.05 King Yoggoss Gangway: King Yoggoss Gangway: G-5%! Entry, mod_planet_buildings_cost_mult, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Yoggoss Gangway: King Yoggoss Gangway: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, -0.07 Low Stability: R-7%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1392 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_ships_upkeep_mult, -0.05 King Yoggoss Gangway: King Yoggoss Gangway: G-5%! Entry, mod_planet_buildings_cost_mult, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Yoggoss Gangway: King Yoggoss Gangway: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, -0.07 Low Stability: R-7%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.20 Happiness: R-20%! ======== Pop, 1393 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_ships_upkeep_mult, -0.05 King Yoggoss Gangway: King Yoggoss Gangway: G-5%! Entry, mod_planet_buildings_cost_mult, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Yoggoss Gangway: King Yoggoss Gangway: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Yoggoss Gangway: King Yoggoss Gangway: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, -0.07 Low Stability: R-7%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1394 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1395 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1396 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Soldier: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1397 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Soldier: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1398 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1399 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1400 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1401 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1402 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1403 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1404 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1405 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1406 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1407 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1408 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1409 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1410 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1411 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1412 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1413 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1414 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1415 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1416 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1417 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1418 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, -0.20 Unemployed (Worker): R-20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.20 Happiness: R-20%! ======== Pop, 1419 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, -0.20 Unemployed (Worker): R-20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.20 Happiness: R-20%! ======== Pop, 1420 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, -0.20 Unemployed (Worker): R-20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.20 Happiness: R-20%! ======== Pop, 1421 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Inic Aspinaca: Secretary Inic Aspinaca: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, -0.20 Unemployed (Worker): R-20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.20 Happiness: R-20%! ======== Pop, 1422 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1423 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1424 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Soldier: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1425 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Soldier: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1426 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1427 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1428 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, -0.30 Unemployed (Specialist): R-30%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.30 Happiness: R-30%! ======== Pop, 1429 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, -0.30 Unemployed (Specialist): R-30%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.30 Happiness: R-30%! ======== Pop, 1430 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1431 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1432 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1433 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1434 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1435 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1436 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1437 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1438 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1439 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1440 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1441 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1442 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1443 Entry, mod_planet_researchers_produces_mult, 0.10 Research Station: G+10%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.70 Orbital Habitat: G+70%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Klandrax: Secretary Klandrax: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Klandrax: Secretary Klandrax: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.07 High Amenities: G+7%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_pop_job_amenities_mult, 0.20 Charismatic: G+20%! Entry, mod_pc_habitat_habitability, 1.00 Habitat Preference: G+100%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1444 Entry, mod_pop_factions_produces_mult, 0.25 Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Suna na-Wegan: Queen Suna na-Wegan: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1445 Entry, mod_pop_factions_produces_mult, 0.25 Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Suna na-Wegan: Queen Suna na-Wegan: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1446 Entry, mod_pop_factions_produces_mult, 0.25 Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Suna na-Wegan: Queen Suna na-Wegan: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, -0.30 Unemployed (Specialist): R-30%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.30 Happiness: R-30%! ======== Pop, 1447 Entry, mod_pop_factions_produces_mult, 0.25 Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Suna na-Wegan: Queen Suna na-Wegan: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Warrior: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1448 Entry, mod_pop_factions_produces_mult, 0.25 Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Suna na-Wegan: Queen Suna na-Wegan: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1449 Entry, mod_pop_factions_produces_mult, 0.25 Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Suna na-Wegan: Queen Suna na-Wegan: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1450 Entry, mod_pop_factions_produces_mult, 0.25 Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Suna na-Wegan: Queen Suna na-Wegan: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1451 Entry, mod_pop_factions_produces_mult, 0.25 Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Suna na-Wegan: Queen Suna na-Wegan: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1452 Entry, mod_pop_factions_produces_mult, 0.25 Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Suna na-Wegan: Queen Suna na-Wegan: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1453 Entry, mod_pop_factions_produces_mult, 0.25 Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Queen Suna na-Wegan: Queen Suna na-Wegan: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1454 Entry, mod_planet_buildings_cost_mult, -0.10 King Bur B'Scorak: King Bur B'Scorak: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Bur B'Scorak: King Bur B'Scorak: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 King Bur B'Scorak: King Bur B'Scorak: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1455 Entry, mod_planet_buildings_cost_mult, -0.10 King Bur B'Scorak: King Bur B'Scorak: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Bur B'Scorak: King Bur B'Scorak: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 King Bur B'Scorak: King Bur B'Scorak: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Warrior: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1456 Entry, mod_planet_buildings_cost_mult, -0.10 King Bur B'Scorak: King Bur B'Scorak: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Bur B'Scorak: King Bur B'Scorak: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 King Bur B'Scorak: King Bur B'Scorak: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1457 Entry, mod_planet_buildings_cost_mult, -0.10 King Bur B'Scorak: King Bur B'Scorak: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Bur B'Scorak: King Bur B'Scorak: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 King Bur B'Scorak: King Bur B'Scorak: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1458 Entry, mod_planet_buildings_cost_mult, -0.10 King Bur B'Scorak: King Bur B'Scorak: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Bur B'Scorak: King Bur B'Scorak: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 King Bur B'Scorak: King Bur B'Scorak: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1459 Entry, mod_planet_buildings_cost_mult, -0.10 King Bur B'Scorak: King Bur B'Scorak: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Bur B'Scorak: King Bur B'Scorak: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 King Bur B'Scorak: King Bur B'Scorak: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1460 Entry, mod_planet_buildings_cost_mult, -0.10 King Bur B'Scorak: King Bur B'Scorak: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Bur B'Scorak: King Bur B'Scorak: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 King Bur B'Scorak: King Bur B'Scorak: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1461 Entry, mod_planet_buildings_cost_mult, -0.10 King Bur B'Scorak: King Bur B'Scorak: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Bur B'Scorak: King Bur B'Scorak: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 King Bur B'Scorak: King Bur B'Scorak: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.15 Natural Physicists: G+15%! Entry, mod_pc_desert_habitability, 0.80 Desert Preference: G+80%! Entry, mod_pc_arid_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Desert Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Desert Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Desert Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1462 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1463 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1464 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Soldier: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1465 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Soldier: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1466 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1467 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1468 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1469 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1470 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1471 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1472 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1473 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1474 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1475 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1476 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1477 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1478 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1479 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1480 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1481 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1482 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1483 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1484 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1485 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Birghagh: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1486 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, -0.15 Secretary Birghagh: Champion of the People: G+5%! Unemployed (Worker): R-20%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.15 Happiness: R-15%! ======== Pop, 1487 Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_POP_HAPPINESS, -0.15 Secretary Birghagh: Champion of the People: G+5%! Unemployed (Worker): R-20%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Birghagh: Expansionist: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.02 High Amenities: G+2%! Entry, mod_planet_jobs_produces_mult, 0.01 High Stability: G+1%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.15 Happiness: R-15%! ======== Pop, 1488 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.15 High Amenities: G+15%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1489 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.15 High Amenities: G+15%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Warrior: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1490 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.15 High Amenities: G+15%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1491 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.15 High Amenities: G+15%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1492 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.15 High Amenities: G+15%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1493 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.15 High Amenities: G+15%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1494 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.15 High Amenities: G+15%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1495 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.15 High Amenities: G+15%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1496 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.15 High Amenities: G+15%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1497 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.15 High Amenities: G+15%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1498 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.15 High Amenities: G+15%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1499 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.15 High Amenities: G+15%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_jobs_society_research_produces_mult, 0.15 Natural Sociologists: G+15%! Entry, mod_pc_arctic_habitability, 0.80 Arctic Preference: G+80%! Entry, mod_pc_tundra_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Arctic Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Arctic Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Arctic Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1500 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Su'V er'Bik: Industrialist: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Queen Su'V er'Bik: Explorer: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1501 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Su'V er'Bik: Industrialist: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Queen Su'V er'Bik: Explorer: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1502 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Su'V er'Bik: Industrialist: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Queen Su'V er'Bik: Explorer: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Warrior: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1503 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Su'V er'Bik: Industrialist: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Queen Su'V er'Bik: Explorer: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1504 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Su'V er'Bik: Industrialist: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Queen Su'V er'Bik: Explorer: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1505 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Su'V er'Bik: Industrialist: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Queen Su'V er'Bik: Explorer: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1506 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Su'V er'Bik: Industrialist: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Queen Su'V er'Bik: Explorer: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1507 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Su'V er'Bik: Industrialist: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Queen Su'V er'Bik: Explorer: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1508 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Su'V er'Bik: Industrialist: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Queen Su'V er'Bik: Explorer: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1509 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Su'V er'Bik: Industrialist: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Queen Su'V er'Bik: Explorer: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, MOD_POP_HOUSING_USAGE_MULT, -0.10 Communal: G-10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1510 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Queen Sarmon: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Queen Sarmon: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Sarmon: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1511 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Queen Sarmon: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Queen Sarmon: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Sarmon: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Warrior: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1512 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Queen Sarmon: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Queen Sarmon: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Sarmon: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1513 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Queen Sarmon: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Queen Sarmon: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Sarmon: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1514 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Queen Sarmon: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Queen Sarmon: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Sarmon: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1515 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Queen Sarmon: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Queen Sarmon: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Sarmon: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1516 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Queen Sarmon: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Queen Sarmon: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Sarmon: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1517 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Queen Sarmon: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Queen Sarmon: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Sarmon: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1518 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Queen Sarmon: National Purity: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Queen Sarmon: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Queen Sarmon: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1519 Entry, mod_country_minerals_produces_mult, 0.10 King Eyes of Brown: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1520 Entry, mod_country_minerals_produces_mult, 0.10 King Eyes of Brown: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1521 Entry, mod_country_minerals_produces_mult, 0.10 King Eyes of Brown: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1522 Entry, mod_country_minerals_produces_mult, 0.10 King Eyes of Brown: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Warrior: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1523 Entry, mod_country_minerals_produces_mult, 0.10 King Eyes of Brown: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1524 Entry, mod_country_minerals_produces_mult, 0.10 King Eyes of Brown: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1525 Entry, mod_country_minerals_produces_mult, 0.10 King Eyes of Brown: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1526 Entry, mod_country_minerals_produces_mult, 0.10 King Eyes of Brown: Industrialist: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.10 Conservationist: G-10%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1527 Entry, mod_pop_factions_produces_mult, 0.50 Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 King Makrr Okk Tekket: King Makrr Okk Tekket: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Makrr Okk Tekket: King Makrr Okk Tekket: G-10%! Entry, mod_starbase_modules_cost_mult, -0.20 King Makrr Okk Tekket: King Makrr Okk Tekket: G-20%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_pc_nuked_habitability, 0.10 Radiotrophic: G+10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1528 Entry, mod_pop_factions_produces_mult, 0.50 Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 King Makrr Okk Tekket: King Makrr Okk Tekket: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Makrr Okk Tekket: King Makrr Okk Tekket: G-10%! Entry, mod_starbase_modules_cost_mult, -0.20 King Makrr Okk Tekket: King Makrr Okk Tekket: G-20%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_pc_nuked_habitability, 0.10 Radiotrophic: G+10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Warrior: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1529 Entry, mod_pop_factions_produces_mult, 0.50 Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 King Makrr Okk Tekket: King Makrr Okk Tekket: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Makrr Okk Tekket: King Makrr Okk Tekket: G-10%! Entry, mod_starbase_modules_cost_mult, -0.20 King Makrr Okk Tekket: King Makrr Okk Tekket: G-20%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_pc_nuked_habitability, 0.10 Radiotrophic: G+10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1530 Entry, mod_pop_factions_produces_mult, 0.50 Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 King Makrr Okk Tekket: King Makrr Okk Tekket: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Makrr Okk Tekket: King Makrr Okk Tekket: G-10%! Entry, mod_starbase_modules_cost_mult, -0.20 King Makrr Okk Tekket: King Makrr Okk Tekket: G-20%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_pc_nuked_habitability, 0.10 Radiotrophic: G+10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1531 Entry, mod_pop_factions_produces_mult, 0.50 Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 King Makrr Okk Tekket: King Makrr Okk Tekket: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Makrr Okk Tekket: King Makrr Okk Tekket: G-10%! Entry, mod_starbase_modules_cost_mult, -0.20 King Makrr Okk Tekket: King Makrr Okk Tekket: G-20%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_pc_nuked_habitability, 0.10 Radiotrophic: G+10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1532 Entry, mod_pop_factions_produces_mult, 0.50 Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 King Makrr Okk Tekket: King Makrr Okk Tekket: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Makrr Okk Tekket: King Makrr Okk Tekket: G-10%! Entry, mod_starbase_modules_cost_mult, -0.20 King Makrr Okk Tekket: King Makrr Okk Tekket: G-20%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_pc_nuked_habitability, 0.10 Radiotrophic: G+10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1533 Entry, mod_pop_factions_produces_mult, 0.50 Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 King Makrr Okk Tekket: King Makrr Okk Tekket: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Makrr Okk Tekket: King Makrr Okk Tekket: G-10%! Entry, mod_starbase_modules_cost_mult, -0.20 King Makrr Okk Tekket: King Makrr Okk Tekket: G-20%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_pc_nuked_habitability, 0.10 Radiotrophic: G+10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1534 Entry, mod_pop_factions_produces_mult, 0.50 Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 King Makrr Okk Tekket: King Makrr Okk Tekket: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Makrr Okk Tekket: King Makrr Okk Tekket: G-10%! Entry, mod_starbase_modules_cost_mult, -0.20 King Makrr Okk Tekket: King Makrr Okk Tekket: G-20%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_pc_nuked_habitability, 0.10 Radiotrophic: G+10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1535 Entry, mod_pop_factions_produces_mult, 0.50 Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 King Makrr Okk Tekket: King Makrr Okk Tekket: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Makrr Okk Tekket: King Makrr Okk Tekket: G-10%! Entry, mod_starbase_modules_cost_mult, -0.20 King Makrr Okk Tekket: King Makrr Okk Tekket: G-20%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.20 High Amenities: G+20%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_pc_nuked_habitability, 0.10 Radiotrophic: G+10%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1536 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1537 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1538 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Soldier: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1539 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Soldier: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1540 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1541 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1542 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1543 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1544 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1545 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1546 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1547 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1548 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1549 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1550 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1551 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1552 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1553 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1554 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1555 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1556 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1557 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Secretary Hansakkun: Grow Economy: G+10%! Entry, MOD_POP_HAPPINESS, 0.05 Secretary Hansakkun: Champion of the People: G+5%! Entry, mod_station_gatherers_produces_mult, 0.10 Secretary Hansakkun: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Secretary Hansakkun: Space Miner: G-25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_produces_mult, 0.07 High Stability: G+7%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intelligent: G+10%! Entry, mod_pc_tropical_habitability, 0.80 Tropical Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Tropical Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Tropical Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tropical Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.05 Happiness: G+5%! ======== Pop, 1558 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1559 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1560 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1561 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1562 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Soldier: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1563 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Soldier: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1564 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1565 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1566 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1567 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1568 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1569 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1570 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1571 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1572 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1573 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1574 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1575 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1576 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1577 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1578 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1579 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1580 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1581 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1582 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, -0.20 Unemployed (Worker): R-20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.20 Happiness: R-20%! ======== Pop, 1583 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, -0.20 Unemployed (Worker): R-20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.20 Happiness: R-20%! ======== Pop, 1584 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, -0.20 Unemployed (Worker): R-20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.20 Happiness: R-20%! ======== Pop, 1585 Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Develop Industry: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Secretary Friska' 'Brean: Industrialist: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Secretary Friska' 'Brean: Reformer: G+10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.01 High Amenities: G+1%! Entry, mod_planet_jobs_produces_mult, -0.03 Low Stability: R-3%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_pc_tundra_habitability, 0.80 Tundra Preference: G+80%! Entry, mod_pc_arctic_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_alpine_habitability, 0.60 Tundra Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_desert_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_tropical_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Tundra Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Tundra Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, -0.20 Unemployed (Worker): R-20%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.20 Happiness: R-20%! ======== Pop, 1586 Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_buildings_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Otuc Cope: King Otuc Cope: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.08 High Amenities: G+8%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1587 Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_buildings_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Otuc Cope: King Otuc Cope: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.08 High Amenities: G+8%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Warrior: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1588 Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_buildings_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Otuc Cope: King Otuc Cope: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.08 High Amenities: G+8%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1589 Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_buildings_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Otuc Cope: King Otuc Cope: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.08 High Amenities: G+8%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1590 Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_buildings_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Otuc Cope: King Otuc Cope: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.08 High Amenities: G+8%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1591 Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_buildings_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Otuc Cope: King Otuc Cope: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.08 High Amenities: G+8%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1592 Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_buildings_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Otuc Cope: King Otuc Cope: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.08 High Amenities: G+8%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1593 Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_buildings_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Otuc Cope: King Otuc Cope: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.08 High Amenities: G+8%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1594 Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_buildings_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Otuc Cope: King Otuc Cope: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.08 High Amenities: G+8%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1595 Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_buildings_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Otuc Cope: King Otuc Cope: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.08 High Amenities: G+8%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1596 Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_buildings_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Otuc Cope: King Otuc Cope: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.08 High Amenities: G+8%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1597 Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_buildings_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Otuc Cope: King Otuc Cope: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.08 High Amenities: G+8%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1598 Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_buildings_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Otuc Cope: King Otuc Cope: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.08 High Amenities: G+8%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1599 Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_buildings_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Otuc Cope: King Otuc Cope: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.08 High Amenities: G+8%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1600 Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_buildings_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Otuc Cope: King Otuc Cope: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.08 High Amenities: G+8%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1601 Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_buildings_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 King Otuc Cope: King Otuc Cope: G-10%! Entry, mod_country_minerals_produces_mult, 0.10 King Otuc Cope: King Otuc Cope: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.08 High Amenities: G+8%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.50 Lithoid: G+50%! Entry, mod_planet_jobs_minerals_produces_mult, 0.15 Industrious: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1602 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.89 Empire Capital: G+100%! Happiness: R-10%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1603 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1604 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1605 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1606 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1607 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.94 Empire Capital: G+100%! Happiness: R-5%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.10 Low Amenities: R-10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1608 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.99 Empire Capital: G+100%! Happiness: R-0%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.05 Low Amenities: R-10%! High Faction Approval: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1609 Entry, mod_planet_structures_upkeep_mult, -0.10 Urban World: G-10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, mod_planet_jobs_produces_mult, -0.43 Governor Catherine Hodgkinson: Governor Skill: G+2%! Low Stability: R-35%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.05 High Amenities: G+5%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HAPPINESS, -0.45 High Faction Approval: G+5%! Unemployed (Specialist): R-30%! Decent Conditions: R-20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.34 Happiness: R-34%! ======== Pop, 1610 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Empire Capital: G+100%! Happiness: R-50%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.50 Low Amenities: R-10%! Unemployed (Worker): R-20%! Decent Conditions: R-20%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1611 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Empire Capital: G+100%! Happiness: R-50%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.50 Low Amenities: R-10%! Unemployed (Worker): R-20%! Decent Conditions: R-20%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1612 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.54 Empire Capital: G+100%! Happiness: R-45%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.45 Low Amenities: R-10%! High Faction Approval: G+5%! Unemployed (Worker): R-20%! Decent Conditions: R-20%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1613 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Empire Capital: G+100%! Happiness: R-50%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.50 Low Amenities: R-10%! Unemployed (Worker): R-20%! Decent Conditions: R-20%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1614 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.54 Empire Capital: G+100%! Happiness: R-45%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.45 Low Amenities: R-10%! High Faction Approval: G+5%! Unemployed (Worker): R-20%! Decent Conditions: R-20%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1615 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Empire Capital: G+100%! Happiness: R-50%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.50 Low Amenities: R-10%! Unemployed (Worker): R-20%! Decent Conditions: R-20%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1616 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Empire Capital: G+100%! Happiness: R-50%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.50 Low Amenities: R-10%! Unemployed (Worker): R-20%! Decent Conditions: R-20%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1617 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.54 Empire Capital: G+100%! Happiness: R-45%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.45 Low Amenities: R-10%! High Faction Approval: G+5%! Unemployed (Worker): R-20%! Decent Conditions: R-20%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1618 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.54 Empire Capital: G+100%! Happiness: R-45%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.45 Low Amenities: R-10%! High Faction Approval: G+5%! Unemployed (Worker): R-20%! Decent Conditions: R-20%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1619 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.50 Empire Capital: G+100%! Happiness: R-50%! Entry, mod_planet_jobs_produces_mult, 0.12 Empire Capital: G+10%! Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Catherine Hodgkinson: Governor Skill: G-2%! Entry, MOD_POP_HAPPINESS, -0.50 Low Amenities: R-10%! Unemployed (Worker): R-20%! Decent Conditions: R-20%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.15 Natural Engineers: G+15%! Entry, mod_pc_arid_habitability, 0.80 Arid Preference: G+80%! Entry, mod_pc_desert_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_savannah_habitability, 0.60 Arid Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_continental_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_ocean_habitability, 0.20 Arid Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Arid Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1620 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.17 Empire Capital: G+100%! Happiness: G+17%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 2.00 Enforcer: G+2.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1621 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1622 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1623 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1624 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1625 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1626 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1627 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1628 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1629 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1630 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1631 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1632 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1633 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1634 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1635 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1636 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1637 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.12 Empire Capital: G+100%! Happiness: G+12%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, 0.12 Prosperous Unification: G+15%! Low Amenities: R-2%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1638 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.72 Empire Capital: G+100%! Happiness: R-27%! Entry, mod_planet_jobs_produces_mult, 0.34 Empire Capital: G+10%! Governor Titru Kulu: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+12%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.27 Prosperous Unification: G+15%! Low Amenities: R-2%! Unemployed (Worker): R-20%! Decent Conditions: R-20%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1639 Entry, mod_planet_jobs_worker_produces_mult, 0.10 Rural World: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.06 Governor Titru Kulu: Governor Skill: G+2%! High Stability: G+1%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.07 Low Amenities: R-7%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.02 Happiness: G+2%! ======== Pop, 1640 Entry, mod_planet_jobs_worker_produces_mult, 0.10 Rural World: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.06 Governor Titru Kulu: Governor Skill: G+2%! High Stability: G+1%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.07 Low Amenities: R-7%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.02 Happiness: G+2%! ======== Pop, 1641 Entry, mod_planet_jobs_worker_produces_mult, 0.10 Rural World: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.06 Governor Titru Kulu: Governor Skill: G+2%! High Stability: G+1%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.07 Low Amenities: R-7%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.07 Happiness: R-7%! ======== Pop, 1642 Entry, mod_planet_jobs_worker_produces_mult, 0.10 Rural World: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.06 Governor Titru Kulu: Governor Skill: G+2%! High Stability: G+1%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.07 Low Amenities: R-7%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.07 Happiness: R-7%! ======== Pop, 1643 Entry, mod_planet_jobs_worker_produces_mult, 0.10 Rural World: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.06 Governor Titru Kulu: Governor Skill: G+2%! High Stability: G+1%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.07 Low Amenities: R-7%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.07 Happiness: R-7%! ======== Pop, 1644 Entry, mod_planet_jobs_worker_produces_mult, 0.10 Rural World: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.06 Governor Titru Kulu: Governor Skill: G+2%! High Stability: G+1%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.07 Low Amenities: R-7%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.07 Happiness: R-7%! ======== Pop, 1645 Entry, mod_planet_jobs_worker_produces_mult, 0.10 Rural World: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.06 Governor Titru Kulu: Governor Skill: G+2%! High Stability: G+1%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.07 Low Amenities: R-7%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.07 Happiness: R-7%! ======== Pop, 1646 Entry, mod_planet_jobs_worker_produces_mult, 0.10 Rural World: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.06 Governor Titru Kulu: Governor Skill: G+2%! High Stability: G+1%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.07 Low Amenities: R-7%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.07 Happiness: R-7%! ======== Pop, 1647 Entry, mod_planet_jobs_worker_produces_mult, 0.10 Rural World: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.06 Governor Titru Kulu: Governor Skill: G+2%! High Stability: G+1%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.07 Low Amenities: R-7%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.07 Happiness: R-7%! ======== Pop, 1648 Entry, mod_planet_jobs_worker_produces_mult, 0.10 Rural World: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.06 Governor Titru Kulu: Governor Skill: G+2%! High Stability: G+1%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.07 Low Amenities: R-7%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 2.00 Enforcer: G+2.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.02 Happiness: R-2%! ======== Pop, 1649 Entry, mod_planet_jobs_worker_produces_mult, 0.10 Rural World: G+10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.06 Governor Titru Kulu: Governor Skill: G+2%! High Stability: G+1%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Titru Kulu: Governor Skill: G-2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_POP_HAPPINESS, -0.47 Low Amenities: R-7%! Unemployed (Worker): R-20%! Decent Conditions: R-20%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Traditional: G+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.47 Happiness: R-47%! ======== Pop, 1650 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1651 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.36 Empire Capital: G+100%! Happiness: G+36%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1652 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1653 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1654 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1655 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1656 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1657 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1658 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1659 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1660 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1661 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1662 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1663 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1664 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1665 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1666 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1667 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.31 Empire Capital: G+100%! Happiness: G+31%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1668 Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 1.36 Empire Capital: G+100%! Happiness: G+36%! Entry, mod_planet_jobs_produces_mult, 0.41 Empire Capital: G+10%! Governor Fronds of Khaki: Governor Skill: G+2%! Prosperous Unification: G+10%! High Stability: G+19%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.20 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Prosperous Unification: G+15%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, mod_pop_ethic_spiritualist_attraction_mult, 0.05 From Buildings: G+5%! Entry, mod_deposit_blockers_natural_unity_produces_add, 2.00 From Buildings: G+2.00! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.11 High Amenities: G+11%! Entry, mod_planet_jobs_worker_produces_mult, 0.02 Strong: G+2%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 2.00 Enforcer: G+2.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! ======== Pop, 1669 Entry, mod_planet_jobs_worker_produces_mult, 0.12 Rural World: G+10%! Strong: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.05 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.00 Governor Fronds of Khaki: Governor Skill: G+2%! High Stability: G+7%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.03 High Amenities: G+3%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.18 Happiness: G+18%! ======== Pop, 1670 Entry, mod_planet_jobs_worker_produces_mult, 0.12 Rural World: G+10%! Strong: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.05 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.00 Governor Fronds of Khaki: Governor Skill: G+2%! High Stability: G+7%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.03 High Amenities: G+3%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.18 Happiness: G+18%! ======== Pop, 1671 Entry, mod_planet_jobs_worker_produces_mult, 0.12 Rural World: G+10%! Strong: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.05 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.00 Governor Fronds of Khaki: Governor Skill: G+2%! High Stability: G+7%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.03 High Amenities: G+3%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.08 Happiness: G+8%! ======== Pop, 1672 Entry, mod_planet_jobs_worker_produces_mult, 0.12 Rural World: G+10%! Strong: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.05 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.00 Governor Fronds of Khaki: Governor Skill: G+2%! High Stability: G+7%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.03 High Amenities: G+3%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.08 Happiness: G+8%! ======== Pop, 1673 Entry, mod_planet_jobs_worker_produces_mult, 0.12 Rural World: G+10%! Strong: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.05 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.00 Governor Fronds of Khaki: Governor Skill: G+2%! High Stability: G+7%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.03 High Amenities: G+3%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.08 Happiness: G+8%! ======== Pop, 1674 Entry, mod_planet_jobs_worker_produces_mult, 0.12 Rural World: G+10%! Strong: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.05 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.00 Governor Fronds of Khaki: Governor Skill: G+2%! High Stability: G+7%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.03 High Amenities: G+3%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.08 Happiness: G+8%! ======== Pop, 1675 Entry, mod_planet_jobs_worker_produces_mult, 0.12 Rural World: G+10%! Strong: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.05 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.00 Governor Fronds of Khaki: Governor Skill: G+2%! High Stability: G+7%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.03 High Amenities: G+3%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.08 Happiness: G+8%! ======== Pop, 1676 Entry, mod_planet_jobs_worker_produces_mult, 0.12 Rural World: G+10%! Strong: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.05 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.00 Governor Fronds of Khaki: Governor Skill: G+2%! High Stability: G+7%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.03 High Amenities: G+3%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.08 Happiness: G+8%! ======== Pop, 1677 Entry, mod_planet_jobs_worker_produces_mult, 0.12 Rural World: G+10%! Strong: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.05 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.00 Governor Fronds of Khaki: Governor Skill: G+2%! High Stability: G+7%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.03 High Amenities: G+3%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.08 Happiness: G+8%! ======== Pop, 1678 Entry, mod_planet_jobs_worker_produces_mult, 0.12 Rural World: G+10%! Strong: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, 0.05 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.00 Governor Fronds of Khaki: Governor Skill: G+2%! High Stability: G+7%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.03 High Amenities: G+3%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 2.00 Enforcer: G+2.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, 0.13 Happiness: G+13%! ======== Pop, 1679 Entry, mod_planet_jobs_worker_produces_mult, 0.12 Rural World: G+10%! Strong: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, MOD_POP_HAPPINESS, -0.35 Serene Protector Fronds of Cyan: Champion of the People: G+5%! Unemployed (Worker): R-20%! Decent Conditions: R-20%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, -0.00 Governor Fronds of Khaki: Governor Skill: G+2%! High Stability: G+7%! Planet Habitability: R-10%! Entry, MOD_SPECIES_EMPIRE_SIZE_MULT, -0.02 Governor Fronds of Khaki: Governor Skill: G-2%! Entry, mod_planet_administrators_unity_produces_mult, 0.10 Governor Fronds of Khaki: Unifier: G+10%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.03 High Amenities: G+3%! Entry, mod_pc_ocean_habitability, 0.80 Ocean Preference: G+80%! Entry, mod_pc_continental_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_tropical_habitability, 0.60 Ocean Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Ocean Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Ocean Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_MULT, 0.20 Planet Habitability: R+20%! Entry, mod_planet_pops_upkeep_mult, 0.20 Planet Habitability: R+20%! Entry, mod_pop_category_rulers_consumer_goods_upkeep_add, 1.00 Decent Conditions: R+1.00! Entry, mod_pop_category_specialists_consumer_goods_upkeep_add, 0.50 Decent Conditions: R+0.50! Entry, mod_pop_category_workers_consumer_goods_upkeep_add, 0.25 Decent Conditions: R+0.25! Entry, mod_pop_category_slave_consumer_goods_upkeep_add, 0.05 Decent Conditions: R+0.05! Entry, mod_pop_cat_ruler_political_power, 7.00 Decent Conditions: Y+700%! Entry, mod_pop_cat_specialist_political_power, 1.00 Decent Conditions: Y+100%! Entry, mod_pop_cat_ruler_happiness, 0.10 Decent Conditions: G+10%! Entry, mod_pop_cat_specialist_happiness, 0.05 Decent Conditions: G+5%! Entry, MOD_POP_GOVERNMENT_ETHIC_ATTRACTION, -0.31 Happiness: R-31%! ======== Pop, 1680 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1681 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1682 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1683 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1684 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Soldier: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1685 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1686 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1687 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1688 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1689 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1690 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1691 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1692 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1693 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Ruler: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1694 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1695 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1696 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1697 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1698 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1699 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1700 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1701 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_DEFENSE_ARMIES_ADD, 3.00 Soldier: G+3.00! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Specialist: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1702 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Pop, 1703 Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_pop_ethic_xenophobe_attraction_mult, 0.20 Secretary Ghuumi: Secretary Ghuumi: G+20%! Entry, mod_country_influence_produces_mult, 0.10 Secretary Ghuumi: Secretary Ghuumi: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Secretary Ghuumi: Secretary Ghuumi: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.15 Secretary Ghuumi: Secretary Ghuumi: G-15%! Entry, MOD_POP_CITIZEN_HAPPINESS, 0.04 High Amenities: G+4%! Entry, MOD_POP_ENVIRONMENT_TOLERANCE, 0.10 Adaptive: G+10%! Entry, MOD_POP_RESETTLEMENT_COST_MULT, -0.25 Nomadic: G-25%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, 0.10 Wasteful: R+10%! Entry, mod_pc_continental_habitability, 0.80 Continental Preference: G+80%! Entry, mod_pc_tropical_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_ocean_habitability, 0.60 Continental Preference: G+60%! Entry, mod_pc_desert_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arid_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_tundra_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_arctic_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_alpine_habitability, 0.20 Continental Preference: G+20%! Entry, mod_pc_savannah_habitability, 0.20 Continental Preference: G+20%! Entry, MOD_POP_HOUSING_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_AMENITIES_USAGE_BASE, 1.00 Worker: Y1.00! Entry, MOD_POP_HAPPINESS, 0.00 ======== Fleet, 0, Starbase Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 1, ISS Vengeance in Existence Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.10 Scientist Skill: G+10%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Skill: G+1.00! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.35 Carefree: G+35%! ======== Fleet, 2, ISS Twisted Reflection Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 3, Distressed Armada Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 4, Starbase Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 5, ISS Jal Olesk Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.35 Scientist Skill: G+10%! Roamer: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Skill: G+1.00! ======== Fleet, 6, ISS Kal Tarmon Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 7, Rapid Strike Fleet Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 8, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Analytical: G+10%! ======== Fleet, 9, Scientific Module Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Analytical: G+10%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.10 Scientist Skill: G+10%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Skill: G+1.00! ======== Fleet, 10, Construction Module Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Analytical: G+10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 11, Unflinching Security Echelon Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Analytical: G+10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 12, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 13, LCY Soaring Leaf Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.10 Scientist Skill: G+10%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Skill: G+1.00! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.35 Carefree: G+35%! ======== Fleet, 14, LCY Meristem Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 16777231, ISS Icy Embrace Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 16, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 17, GME Boramavus Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.35 Scientist Skill: G+10%! Roamer: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Skill: G+1.00! ======== Fleet, 18, GME Brekkavus Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 19, Flourishing Bion Armada Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 20, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 21, ASE Larplar Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.35 Scientist Skill: G+10%! Roamer: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Skill: G+1.00! ======== Fleet, 22, ASE Intrex Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 23, 1st Expeditionary Fleet Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 24, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Environmental Engineer: G-25%! ======== Fleet, 25, AKM Vanquisher Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.35 Scientist Skill: G+10%! Roamer: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Skill: G+1.00! ======== Fleet, 26, AKM Redoubtable Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Environmental Engineer: G-25%! ======== Fleet, 27, Golden Fleet Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Environmental Engineer: G-25%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 28, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Empress Hask'Birim Mezak: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intellectual: G+10%! ======== Fleet, 29, BHY Trum'Cassthar Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Empress Hask'Birim Mezak: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intellectual: G+10%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.10 Scientist Skill: G+10%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Skill: G+1.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Meticulous: G+10%! ======== Fleet, 30, BHY Pob'Tirin Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Empress Hask'Birim Mezak: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intellectual: G+10%! ======== Fleet, 31, Kur'Freega Battle Group Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Empress Hask'Birim Mezak: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intellectual: G+10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 32, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 33, ISM Refractory Hatchling Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.10 Scientist Skill: G+10%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Skill: G+1.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Meticulous: G+10%! ======== Fleet, 34, ISM Wrathful Hatchling Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 35, Plumed Star Flock Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 36, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Agrarian Upbringing: G+10%! ======== Fleet, 37, EFN Ter-Ras-Nog Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Agrarian Upbringing: G+10%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.35 Scientist Skill: G+10%! Roamer: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Skill: G+1.00! ======== Fleet, 38, EFN Ter-Ras-Nog Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Agrarian Upbringing: G+10%! ======== Fleet, 39, Tarkil-Vu Navy Cluster Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Agrarian Upbringing: G+10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 40, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 41, TAE Fairy Worui Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.25 AI-Controlled Empire: R-50%! Archaeologist: G+25%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.10 Scientist Skill: G+10%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Skill: G+1.00! ======== Fleet, 42, TAE Cackling Occu Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 43, Shadelurk Voidwings Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 44, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 45, BST Indomitable Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.10 Scientist Skill: G+10%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Skill: G+1.00! ======== Fleet, 46, BST Yocken's Edge Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 47, Starforged Stratum Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 16777264, ISS Jal Triken Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 49, Fing'oll Voidfarers Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.40 Command Matrix: G+5%! Admiral Skill: G+30%! Aggressive: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Admiral Skill: G+2.00! Entry, MOD_SHIP_SPEED_MULT, 0.10 Aggressive: G+10%! ======== Fleet, 50, Sothhmni Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 51, Nahribh Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 52, Nimbhala Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 53, Transport Fleet 1 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 54, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 55, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 56, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 57, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 58, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 59, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 60, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 61, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 16777278, LCY Floating Leaf Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 63, Lurdoosh Disseminule Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Command Matrix: G+5%! Admiral Skill: G+30%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Admiral Skill: G+2.00! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.20 Cautious: G+20%! ======== Fleet, 64, Groagsuuh Disseminule Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 65, Yehm-Taagrid Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 66, Yehm-Traguud Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 67, Yehm-Phuetl Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 68, Transport Fleet 1 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 69, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 70, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 71, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 72, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 73, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 74, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 75, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 76, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 77, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 78, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 16777295, TAE Singing Gau Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 80, Frosted Stratum Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.35 Command Matrix: G+5%! Admiral Skill: G+30%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD, 2.00 Admiral Skill: G+2.00! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.10 Engineer: G+10%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.10 Engineer: G+10%! ======== Fleet, 81, Majestic Henge Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 82, Tide's Bulwark Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 83, River's Break Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 84, Transport Fleet 1 Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 85, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 86, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 87, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 88, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 89, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 90, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 91, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 92, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 93, Sanctuary Core Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Fleet, 94, Defensive A-2 Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Fleet, 95, Defensive A-2 II Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Fleet, 96, Defensive A-2 III Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Fleet, 97, Defensive A-2 IV Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Fleet, 98, Defensive A-1 Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Fleet, 99, Defensive A-2 V Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Fleet, 100, Defensive A-2 VI Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Fleet, 101, Defensive A-1 II Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Fleet, 102, Defensive A-2 VII Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Fleet, 103, Defensive A-2 VIII Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Fleet, 104, Defensive A-1 III Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Fleet, 105, Defensive A-2 IX Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Fleet, 106, Defensive A-1 IV Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Fleet, 107, Defensive A-2 X Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Fleet, 108, Defensive A-2 XI Entry, mod_station_gatherers_produces_mult, 0.10 Fern'duss: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Fern'duss: Space Miner: G-25%! Entry, mod_country_minerals_produces_mult, 0.10 Fern'duss: Industrialist: G+10%! ======== Fleet, 109, AAY Graceful Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.10 Scientist Skill: G+10%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Skill: G+1.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Meticulous: G+10%! ======== Fleet, 110, AAY Prospector Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.35 Scientist Skill: G+10%! Roamer: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Skill: G+1.00! ======== Fleet, 111, AAY Ardent Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 113, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 114, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 115, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 116, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 117, Guardians of Zanaam ======== Fleet, 118, Tiyanki Matriarch Entry, MOD_SHIP_WEAPON_DAMAGE, 1.09 Difficulty: G+9%! Tiyanki Matriarch Power: G+100%! Entry, MOD_SHIP_HULL_MULT, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_ARMOR_MULT, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_SHIELD_MULT, 0.09 Difficulty: G+9%! Entry, mod_starbase_modules_cost_mult, -0.20 Waddahgs: Home in the Sky: G-20%! Entry, mod_station_gatherers_produces_mult, 0.10 Waddahgs: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Waddahgs: Space Miner: G-25%! ======== Fleet, 119, Tiyanki Space Whale Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Fleet, 120, Tiyanki Space Whale Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Fleet, 121, Tiyanki Space Whale Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Fleet, 122, Tiyanki Space Whale Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Fleet, 123, Tiyanki Space Whale Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Fleet, 124, Tiyanki Space Whale Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Fleet, 125, Scavenger Bot Entry, MOD_SHIP_WEAPON_DAMAGE, 0.14 Difficulty: G+9%! Dluuret: Warlike: G+5%! Entry, MOD_SHIP_HULL_MULT, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_ARMOR_MULT, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_SHIELD_MULT, 0.09 Difficulty: G+9%! Entry, mod_ship_science_cost_mult, -0.25 Dluuret: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Dluuret: Explorer: G+33%! ======== Fleet, 126, Tiyanki Space Whale Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Fleet, 127, Tiyanki Space Whale Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Fleet, 128, Tiyanki Space Whale Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Fleet, 129, Tiyanki Space Whale Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Fleet, 130, Tiyanki Space Whale Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Fleet, 131, Tiyanki Space Whale Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Fleet, 132, Tiyanki Space Whale Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Fleet, 133, Tiyanki Space Whale Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Fleet, 134, Tiyanki Space Whale Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Fleet, 135, Tiyanki Space Whale Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Fleet, 136, Tiyanki Space Whale Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Fleet, 137, Tiyanki Space Whale Entry, mod_country_unity_produces_mult, 0.10 Unstudious from the Blue: Reformer: G+10%! ======== Fleet, 138, XuraCorp HQ Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_station_gatherers_produces_mult, 0.10 High Trader Silver Eduarda: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 High Trader Silver Eduarda: Space Miner: G-25%! ======== Fleet, 139, Amoeba Swarm Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Fleet, 140, Amoeba Swarm Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Fleet, 141, Amoeba Swarm Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Fleet, 142, Amoeba Swarm Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Fleet, 143, Amoeba Swarm Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Fleet, 144, Amoeba Swarm Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Fleet, 145, Amoeba Swarm Entry, mod_planet_buildings_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Tec zui Heqtli: Architectural Sense: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Tec zui Heqtli: Reformer: G+10%! ======== Fleet, 146, Coalition Base Entry, mod_country_unity_produces_mult, 0.15 Corporate: G+10%! Planetary Unification: G+5%! Entry, mod_pop_factions_produces_mult, 0.25 Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.40 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Entry, mod_planet_artisans_produces_mult, 0.10 Market Analysis Algorithms: G+10%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.30 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.40 Biodiversity Studies: G+20%! Xenobiology: G+20%! Entry, mod_ships_upkeep_mult, -0.05 Refit Standards: G-5%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.10 The Collective Self: G-10%! Entry, mod_planet_jobs_produces_mult, 0.05 Synthetic Thought Patterns: G+5%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.10 Improved Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.10 Improved Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.10 Improved Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.10 Improved Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.10 Improved Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.10 Ceramo-Metal Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.40 Nanomechanics: G+20%! Supersolid Materials: G+20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Chairwoman Ganarth dol'Luch: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Chairwoman Ganarth dol'Luch: Secure the Borders: G+25%! Entry, mod_planet_buildings_cost_mult, -0.10 Chairwoman Ganarth dol'Luch: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chairwoman Ganarth dol'Luch: Architectural Sense: G-10%! Entry, mod_ship_military_station_small_cost_mult, -0.33 Chairwoman Ganarth dol'Luch: Fortifier: G-33%! ======== Fleet, 147, Starbase Entry, mod_country_unity_produces_mult, 0.15 Corporate: G+10%! Planetary Unification: G+5%! Entry, mod_pop_factions_produces_mult, 0.25 Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.40 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Entry, mod_planet_artisans_produces_mult, 0.10 Market Analysis Algorithms: G+10%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.30 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.40 Biodiversity Studies: G+20%! Xenobiology: G+20%! Entry, mod_ships_upkeep_mult, -0.05 Refit Standards: G-5%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.10 The Collective Self: G-10%! Entry, mod_planet_jobs_produces_mult, 0.05 Synthetic Thought Patterns: G+5%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.10 Improved Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.10 Improved Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.10 Improved Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.10 Improved Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.10 Improved Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.10 Ceramo-Metal Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.40 Nanomechanics: G+20%! Supersolid Materials: G+20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Chairwoman Ganarth dol'Luch: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Chairwoman Ganarth dol'Luch: Secure the Borders: G+25%! Entry, mod_planet_buildings_cost_mult, -0.10 Chairwoman Ganarth dol'Luch: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chairwoman Ganarth dol'Luch: Architectural Sense: G-10%! Entry, mod_ship_military_station_small_cost_mult, -0.33 Chairwoman Ganarth dol'Luch: Fortifier: G-33%! ======== Fleet, 148, Winds of Fortune Entry, mod_starbase_modules_cost_mult, -0.20 Salklon Yptika: Home in the Sky: G-20%! Entry, mod_country_minerals_produces_mult, 0.10 Salklon Yptika: Industrialist: G+10%! ======== Fleet, 149, Racket Industrial Fleet Entry, mod_country_unity_produces_mult, 0.10 Jurk, son of Adel: Reformer: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Jurk, son of Adel: Industrialist: G+10%! Entry, mod_country_ruler_influence_produces_add, 0.50 Jurk, son of Adel: Psychic: G+0.50! ======== Fleet, 150, Grazing Tiyanki Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Fronds of Ebony: Explorer: G+33%! ======== Fleet, 151, Curator Sigma Enclave Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 High Curator Stalk of Bronze: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 High Curator Stalk of Bronze: Secure the Borders: G+25%! Entry, mod_ship_colonizer_cost_mult, -0.35 High Curator Stalk of Bronze: Frontier Spirit: G-35%! Entry, mod_ship_science_cost_mult, -0.25 High Curator Stalk of Bronze: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 High Curator Stalk of Bronze: Explorer: G+33%! Entry, MOD_SHIP_DISENGAGE_CHANCE_REDUCTION, 0.50 R50%! Entry, MOD_SHIP_EMERGENCY_FTL_MIN_DAYS_MULT, 0.50 R+50%! ======== Fleet, 152, Ars Artem Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Headmaster Stalk of Orange: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Headmaster Stalk of Orange: Architectural Sense: G-10%! ======== Fleet, 153, Ether Drake Entry, MOD_SHIP_WEAPON_DAMAGE, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_HULL_MULT, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_ARMOR_MULT, 0.09 Difficulty: G+9%! Entry, MOD_SHIP_SHIELD_MULT, 0.09 Difficulty: G+9%! Entry, mod_starbase_outpost_cost_mult, -0.15 Director: Expansionist: G-15%! ======== Fleet, 154, Curator Alpha Enclave Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 High Curator Stalk of Bronze: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 High Curator Stalk of Bronze: Secure the Borders: G+25%! Entry, mod_ship_colonizer_cost_mult, -0.35 High Curator Stalk of Bronze: Frontier Spirit: G-35%! Entry, mod_ship_science_cost_mult, -0.25 High Curator Stalk of Bronze: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 High Curator Stalk of Bronze: Explorer: G+33%! ======== Fleet, 155, Ars Artem Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Headmaster Stalk of Orange: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Headmaster Stalk of Orange: Architectural Sense: G-10%! ======== Fleet, 156, Curator Lambda Enclave Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 High Curator Stalk of Bronze: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 High Curator Stalk of Bronze: Secure the Borders: G+25%! Entry, mod_ship_colonizer_cost_mult, -0.35 High Curator Stalk of Bronze: Frontier Spirit: G-35%! Entry, mod_ship_science_cost_mult, -0.25 High Curator Stalk of Bronze: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 High Curator Stalk of Bronze: Explorer: G+33%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Fleet, 157, Ghost Ship Entry, mod_ship_science_cost_mult, -0.25 Hask'Virik: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Hask'Virik: Explorer: G+33%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Hask'Virik: Fertility Preacher: G+10%! ======== Fleet, 158, Grand Bazaar Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_shipclass_military_station_damage_mult, 0.25 High Trader Xuiz zui Poctle: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 High Trader Xuiz zui Poctle: Secure the Borders: G+25%! Entry, mod_planet_buildings_cost_mult, -0.10 High Trader Xuiz zui Poctle: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 High Trader Xuiz zui Poctle: Architectural Sense: G-10%! ======== Fleet, 159, Ars Artem Entry, mod_country_unity_produces_mult, 0.10 Spiritualist: G+10%! Entry, mod_edicts_cost_mult, -0.10 Spiritualist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Headmaster Stalk of Orange: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Headmaster Stalk of Orange: Architectural Sense: G-10%! ======== Fleet, 160, Klendath I Mining Station Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 161, Asset Protection Unit Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 162, Muutag Station Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 High Trader Kruu-Kruu G'Rrib-Gnash: Selective Nostalgia: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.15 High Trader Kruu-Kruu G'Rrib-Gnash: Expansionist: G-15%! Entry, mod_station_gatherers_produces_mult, 0.10 High Trader Kruu-Kruu G'Rrib-Gnash: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 High Trader Kruu-Kruu G'Rrib-Gnash: Space Miner: G-25%! ======== Fleet, 163, Space Amoebae Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Ethogg: Explorer: G+33%! ======== Fleet, 164, Holibrae Corps Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 165, Void Cloud Entry, mod_planet_buildings_cost_mult, -0.10 Bertha Fitzwilliam: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Bertha Fitzwilliam: Architectural Sense: G-10%! Entry, MOD_SHIP_WEAPON_DAMAGE, 2.00 Cloud Power: G+200%! Entry, MOD_SHIP_HULL_REGEN_ADD_STATIC, 10.00 Cloud Power: G+10.00! Entry, MOD_SHIP_SHIELD_REGEN_ADD_STATIC, 30.00 Cloud Power: G+30.00! ======== Fleet, 166, Space Amoebae Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Ethogg: Explorer: G+33%! ======== Fleet, 167, Locust Swarm Entry, mod_station_gatherers_produces_mult, 0.10 Black Fruit: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Black Fruit: Space Miner: G-25%! Entry, mod_planet_buildings_cost_mult, -0.10 Black Fruit: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Black Fruit: Architectural Sense: G-10%! ======== Fleet, 168, Space Amoebae Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Ethogg: Explorer: G+33%! ======== Fleet, 169, Ancient Mining Drones Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 170, Ceyxuemia I Mining Station Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 171, Space Amoebae Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Ethogg: Explorer: G+33%! ======== Fleet, 172, Hunter Space Amoebas Entry, mod_ship_science_cost_mult, -0.25 Ethogg: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Ethogg: Explorer: G+33%! ======== Fleet, 173, Shards of Obsidian Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! ======== Fleet, 174, Shards of Diamond Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! ======== Fleet, 175, Shards of Onyx Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! ======== Fleet, 176, Shards of Sapphire Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! ======== Fleet, 177, Occupation Flotilla Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Ffistrell Pondheath: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.15 Ffistrell Pondheath: Expansionist: G-15%! ======== Fleet, 178, Ancient Mining Drones Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 179, TBR-394 Mining Station Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 180, Ancient Mining Drones Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 181, TBR-36367 Mining Station Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 182, Void Cloud Entry, mod_planet_buildings_cost_mult, -0.10 Bertha Fitzwilliam: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Bertha Fitzwilliam: Architectural Sense: G-10%! Entry, MOD_SHIP_WEAPON_DAMAGE, 2.00 Cloud Power: G+200%! Entry, MOD_SHIP_HULL_REGEN_ADD_STATIC, 10.00 Cloud Power: G+10.00! Entry, MOD_SHIP_SHIELD_REGEN_ADD_STATIC, 30.00 Cloud Power: G+30.00! Entry, MOD_SHIP_DISENGAGE_CHANCE_REDUCTION, 0.50 R50%! Entry, MOD_SHIP_EMERGENCY_FTL_MIN_DAYS_MULT, 0.50 R+50%! ======== Fleet, 183, Emerald Roamers Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! ======== Fleet, 184, Emerald Roamers Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! ======== Fleet, 185, Emerald Roamers Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! ======== Fleet, 186, Tiyanki Space Whale Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Fronds of Ebony: Explorer: G+33%! ======== Fleet, 187, Ancient Mining Drones Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 188, Jalora II Mining Station Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 189, Ancient Mining Drones Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 190, Ruby Stack Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! ======== Fleet, 191, Ruby Stack Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! ======== Fleet, 192, Ruby Stack Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! ======== Fleet, 193, Ruby Stack Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! ======== Fleet, 194, Ancient Mining Drones Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 195, Nuranka Mining Station Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 196, Crystal Nidus Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Fleet, 197, Ruby Guardians Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Fleet, 198, Topaz Guardians Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Fleet, 199, Sapphire Guardians Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Fleet, 200, Emerald Guardians Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! Entry, MOD_SHIP_SHIELD_REDUCTION, 1.00 R100%! ======== Fleet, 201, Emerald Roamers Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! ======== Fleet, 202, Emerald Roamers Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! ======== Fleet, 203, Emerald Roamers Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! ======== Fleet, 204, Ruby Swarm Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! ======== Fleet, 205, Ruby Swarm Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! ======== Fleet, 206, Ruby Swarm Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! ======== Fleet, 207, Ruby Swarm Entry, mod_ship_science_cost_mult, -0.25 Stalk of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Stalk of Ebony: Explorer: G+33%! ======== Fleet, 208, Void Cloud Entry, mod_planet_buildings_cost_mult, -0.10 Bertha Fitzwilliam: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Bertha Fitzwilliam: Architectural Sense: G-10%! Entry, MOD_SHIP_WEAPON_DAMAGE, 2.00 Cloud Power: G+200%! Entry, MOD_SHIP_HULL_REGEN_ADD_STATIC, 10.00 Cloud Power: G+10.00! Entry, MOD_SHIP_SHIELD_REGEN_ADD_STATIC, 30.00 Cloud Power: G+30.00! ======== Fleet, 209, Mining Corps Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 210, Asset Protection Unit Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 211, Central Processing Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 212, Mining Corps Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 213, Asset Protection Unit Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 214, VK1-35-D Mining Station Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 215, Mining Corps Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 216, Asset Protection Unit Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 217, QT1-89-T Mining Station Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 218, Asset Protection Unit Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 219, Amandi IIIa Mining Station Entry, mod_planet_buildings_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Igvi-Riem: Architectural Sense: G-10%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Igvi-Riem: Fertility Preacher: G+10%! ======== Fleet, 220, Void Cloud Entry, mod_planet_buildings_cost_mult, -0.10 Bertha Fitzwilliam: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Bertha Fitzwilliam: Architectural Sense: G-10%! Entry, MOD_SHIP_WEAPON_DAMAGE, 2.00 Cloud Power: G+200%! Entry, MOD_SHIP_HULL_REGEN_ADD_STATIC, 10.00 Cloud Power: G+10.00! Entry, MOD_SHIP_SHIELD_REGEN_ADD_STATIC, 30.00 Cloud Power: G+30.00! ======== Fleet, 221, Void Cloud Entry, mod_planet_buildings_cost_mult, -0.10 Bertha Fitzwilliam: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Bertha Fitzwilliam: Architectural Sense: G-10%! Entry, MOD_SHIP_WEAPON_DAMAGE, 2.00 Cloud Power: G+200%! Entry, MOD_SHIP_HULL_REGEN_ADD_STATIC, 10.00 Cloud Power: G+10.00! Entry, MOD_SHIP_SHIELD_REGEN_ADD_STATIC, 30.00 Cloud Power: G+30.00! ======== Fleet, 222, Tiyanki Space Whale Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Fronds of Ebony: Explorer: G+33%! ======== Fleet, 223, Tiyanki Space Whale Entry, mod_ship_science_cost_mult, -0.25 Fronds of Ebony: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Fronds of Ebony: Explorer: G+33%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 Vluur Storm: R50%! Entry, MOD_SHIP_FIRE_RATE_MULT, -0.15 Vluur Storm: R-15%! ======== Fleet, 224, ALE Rigor Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 225, ALE Explorer Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.10 Scientist Skill: G+10%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Skill: G+1.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Meticulous: G+10%! ======== Fleet, 226, Turquoise Fleet Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 227, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 228, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 229, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 230, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 231, Jolderuun Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 232, Taiyi Ia Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 233, Taiyi Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 234, M4-H45 Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 235, Fouahiri Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 236, Odlamon Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 237, Jolderuun III Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 238, Jolderuun IV Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 239, Jolderuun V Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 240, Jolderuun Va Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 241, Jolderuun Vb Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 242, Pennek V Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 243, Ampal Dir Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 244, Pennek Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 245, Ampal Dir II Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 246, Monakidir IIIa Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 247, Monakidir Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 248, Himpra Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 249, Fouahiri IIIa Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 250, Jolderuun Vc Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 251, Jolderuun IIa Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Fertility Preacher: G+10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 252, TAE Swiftwing Darter Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 253, TAE Breezeblown Enakk Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.35 Scientist Skill: G+10%! Roamer: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Skill: G+1.00! ======== Fleet, 255, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 256, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 257, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 258, Till Juxesi Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 259, Halda'na IV Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 260, Halda'na Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 261, Ina Aerie Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 262, Magog Perch Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 263, Khiram VI Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 264, 14-S-397 Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 265, Khiram Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 266, Qurus I Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 267, Qurus Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 268, Starflung Roost Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 269, Astral Aerie Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 270, Paru Roost Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 271, Kokok's Nest Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 272, Veeri's Haunt Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Fertility Preacher: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 273, LCY Meristem II Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 274, LCY Soaring Leaf Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.10 Scientist Skill: G+10%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 1.00 Scientist Skill: G+1.00! ======== Fleet, 275, Burgeoning Corolla Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Fleet, 276, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 277, Starbase Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 278, Loza Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 279, Scion Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 280, Cizar Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 281, Hope's Tendrils Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 282, Selea III Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 283, Selea Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 284, Triumph Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 285, Star Root Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 286, Grasping Branch Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 287, Gentle Winds Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 288, Beauty Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Fleet Expansion: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Fleet Expansion: G-5%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Expansionist: G-15%! Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 289, Starbase Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 290, Psionic Entity Entry, mod_planet_jobs_food_produces_mult, 0.10 Half-Hearted Slash: Fertility Preacher: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Half-Hearted Slash: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Half-Hearted Slash: Space Miner: G-25%! ======== Fleet, 291, VLUUR Entry, mod_country_minerals_produces_mult, 0.10 Calculator Nephroid: Industrialist: G+10%! Entry, MOD_SHIP_WEAPON_DAMAGE, 3.05 Calculator Nephroid: Warlike: G+5%! Vluur: G+300%! Entry, MOD_SHIP_SHIELD_MULT, 3.00 Vluur: G+300%! Entry, MOD_SHIP_FIRE_RATE_MULT, 2.85 Vluur: G+300%! Vluur Storm: R-15%! Entry, MOD_SHIP_HULL_REGEN_ADD_STATIC, 10.00 Vluur: G+10.00! Entry, MOD_SHIP_SHIELD_REGEN_ADD_STATIC, 30.00 Vluur: G+30.00! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 Vluur Storm: R50%! ======== Fleet, 292, Surveillance Bots Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Fleet, 293, Surveillance Bots Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Fleet, 294, Surveillance Bots Entry, mod_planet_jobs_food_produces_mult, 0.10 Operator: Fertility Preacher: G+10%! Entry, mod_country_unity_produces_mult, 0.10 Operator: Reformer: G+10%! Entry, MOD_SHIP_SPEED_REDUCTION, 0.50 R50%! ======== Fleet, 295, Seyta A Mining Station Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 296, Teracupl Mining Station Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 297, Fallen Angel Mining Station Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 298, Arcanah Mining Station Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 299, Padsell Research Station Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 300, Korinth A Mining Station Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 301, Vi Sullug Mining Station Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 302, Kosta Mog Mining Station Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 303, Vallaj Mog Research Station Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Grow Economy: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Industrialist: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Architectural Sense: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 304, DAARUZ Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Analytical: G+10%! ======== Fleet, 305, Ganva A Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 306, Panokirium Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 307, Esperium Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 308, Ramonium Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 309, Ceptorium Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 310, Akk A Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 311, Nith Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 312, Siribon Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 313, Rathyr Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 314, Erathon Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Reformer: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 315, Dora's Star Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Environmental Engineer: G-25%! ======== Fleet, 316, Cape Valor Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Environmental Engineer: G-25%! ======== Fleet, 317, Higginbury Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Environmental Engineer: G-25%! ======== Fleet, 318, Edith's Bay Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Environmental Engineer: G-25%! ======== Fleet, 319, Sharrowmouth Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Home in the Sky: G-20%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Warlike: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Environmental Engineer: G-25%! ======== Fleet, 320, Brethlu Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Empress Hask'Birim Mezak: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intellectual: G+10%! ======== Fleet, 321, Pan'Dassak Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Empress Hask'Birim Mezak: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intellectual: G+10%! ======== Fleet, 322, Fal'Taram Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Empress Hask'Birim Mezak: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intellectual: G+10%! ======== Fleet, 323, Ro'Eseek Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Empress Hask'Birim Mezak: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intellectual: G+10%! ======== Fleet, 324, Ira'Monosk Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Selective Nostalgia: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Space Miner: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Explorer: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Empress Hask'Birim Mezak: Explorer: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intellectual: G+10%! ======== Fleet, 325, Loshyx'Oa Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 326, S'Narkeel Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 327, K'Vra'Kok Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 328, Yeerok Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 329, S'Pemkru Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 330, Oprimax A Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Agrarian Upbringing: G+10%! ======== Fleet, 331, Karm-Ne-Tura Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Agrarian Upbringing: G+10%! ======== Fleet, 332, Jorg-Se-Krop Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Agrarian Upbringing: G+10%! ======== Fleet, 333, Vord-Ka-Torb Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Agrarian Upbringing: G+10%! ======== Fleet, 334, Itil-Sa-Domb Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Secure the Borders: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Industrialist: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Space Miner: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Space Miner: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Agrarian Upbringing: G+10%! ======== Fleet, 335, Bruvas A Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 336, Bruvas B Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 337, Monstane Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 338, Doortstane Mining Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 339, Larconbank Research Station Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Reformer: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: National Purity: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Fleet, 340, Aslund Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 341, Imoleto Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 342, Stiridon Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 343, Ginnog Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 344, Hraztan I Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 345, Hraztan Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 346, Zeldrah Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 347, Aslund VI Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 348, TE9-717 Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 349, Brillisir Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 350, Rayima Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 351, Ginnog IV Research Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 352, Zeldrah VIIb Research Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 353, Yval Research Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Space Miner: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Grow Economy: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Space Miner: G-25%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Ascendancy Shipwrights: G-50%! Retired Fleet Officer: G-10%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 354, Bir VII Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 355, Bir VI Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 356, Bir Va Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 357, Bir IIIa Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 358, Bir IIa Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 359, Bir II Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 360, Bir Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 361, Urallion V Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 362, Urallion I Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 363, Zaltana VIIa Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 364, Virdamon Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 365, Urallion Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 366, Mu Ophiuchi I Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 367, Mu Ophiuchi Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 368, Yinin VII Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 369, Yinin V Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 370, 47-193 Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 371, Saldar Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 372, Yinin Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 373, Ay'arolee VIa Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 374, Ay'arolee IV Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 375, X-109-D Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 376, Ay'arolee Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 377, A1-141 Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 378, Trabalore IIIa Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 379, Trabalore II Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 380, Saldar V Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 381, Trabalore Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 382, Zaltana Research Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 383, Sherakanda Research Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 384, Saldar IIIa Research Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.35 Gravitational Analysis: G-25%! Architectural Interest: G-10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Reformer: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Fleet, 385, Yodd Bem IVb Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 386, Yodd Bem I Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 387, Yodd Bem Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 388, Subtranius IVa Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 389, Subtranius Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 390, Markab Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 391, Regis IV Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 392, Yacury Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 393, A1-411 Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 394, Regis VI Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 395, Nicanda Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 396, Ebliuq VIIa Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 397, Ebliuq IV Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 398, Ebliuq Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 399, Saramore Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 400, Saramore IIb Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 401, Saramore I Mining Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 402, Regis Research Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== Fleet, 403, Regis VIII Research Station Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Governor Skill: G+2%! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: National Purity: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Industrialist: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! ======== System, 0, Sanctuary ======== System, 1, Seyyama ======== System, 2, Khor ======== System, 3, Jundius ======== System, 4, Orkam Fung ======== System, 5, Jolderuun ======== System, 6, Fevallion ======== System, 7, Rimborth ======== System, 8, Peya ======== System, 9, Lando ======== System, 10, Wodriax ======== System, 11, Qeb Daraan ======== System, 12, Talaarim ======== System, 13, Moscot ======== System, 14, DAARUZ ======== System, 15, Zaltana ======== System, 16, Tiyun Ort ======== System, 17, Evaggimar ======== System, 18, Alphecca ======== System, 19, Fuelia ======== System, 20, Krant ======== System, 21, Emdin ======== System, 22, Merga ======== System, 23, Despad ======== System, 24, Jih ======== System, 25, Ain ======== System, 26, Cizar ======== System, 27, Tiyana Vek ======== System, 28, Ladiom ======== System, 29, Aiplade ======== System, 30, Virdamon ======== System, 31, Itraben ======== System, 32, Mirach ======== System, 33, Okul ======== System, 34, Cazzabius ======== System, 35, Amor Alveo ======== System, 36, Chor's Compass ======== System, 37, Himpra ======== System, 38, Orvall ======== System, 39, Verrakas Black Hole ======== System, 40, Ovany ======== System, 41, Lachium ======== System, 42, Sehueturn ======== System, 43, Soiu ======== System, 44, Ar'Doqd ======== System, 45, Beta Aquilae ======== System, 46, Bythia ======== System, 47, Regis ======== System, 48, Isius ======== System, 49, Gossok ======== System, 50, Hillos ======== System, 51, Shulmak ======== System, 52, Sidor ======== System, 53, Pell ======== System, 54, Ganva ======== System, 55, Landeen ======== System, 56, Klendath ======== System, 57, Iprgara ======== System, 58, Suulan ======== System, 59, Thamayan ======== System, 60, Kuma ======== System, 61, Cothium ======== System, 62, Efoll ======== System, 63, Scheddi ======== System, 64, Caph ======== System, 65, Baesta ======== System, 66, Saldar ======== System, 67, Immuthin ======== System, 68, Segathia ======== System, 69, Pobbma ======== System, 70, Ler Zumon ======== System, 71, Berenn ======== System, 72, Roganoin ======== System, 73, Maghama ======== System, 74, Geagawa ======== System, 75, Koria ======== System, 76, Baranik ======== System, 77, Tropallum ======== System, 78, Holibrae ======== System, 79, Durascadon ======== System, 80, Flestia ======== System, 81, Aslund ======== System, 82, Asterion ======== System, 83, Lin-Tigr ======== System, 84, Feonus ======== System, 85, Turbick ======== System, 86, Alpha Canis ======== System, 87, Fehnrax's Stand ======== System, 88, Blorg's Bane ======== System, 89, Ruinam ======== System, 90, Yarak ======== System, 91, Ubogleelt ======== System, 92, Duhr ======== System, 93, Crescim ======== System, 94, Rantor ======== System, 95, Sapad ======== System, 96, Athyorix ======== System, 97, Eroabroria ======== System, 98, Ibloranda ======== System, 99, Seb ======== System, 100, Uyiescapus ======== System, 101, Ramman ======== System, 102, Fre'ake ======== System, 103, Rayima ======== System, 104, Ceyxuemia ======== System, 105, Unuk ======== System, 106, Ijaagin ======== System, 107, Aludra ======== System, 108, Lyfhir ======== System, 109, Ekavira ======== System, 110, Nixahel ======== System, 111, Yurus ======== System, 112, Saramore ======== System, 113, Tirmana ======== System, 114, Antak Rham ======== System, 115, Badukan ======== System, 116, Eglrarvis ======== System, 117, Drisk ======== System, 118, Mavall ======== System, 119, Ebliuq ======== System, 120, Bijh ======== System, 121, Delta Pavonis ======== System, 122, Furud ======== System, 123, Yel Barrasta ======== System, 124, Hizar ======== System, 125, Zom ======== System, 126, Iversene ======== System, 127, Barcalo ======== System, 128, Bellevarle ======== System, 129, Ampal Dir ======== System, 130, Vokkon ======== System, 131, Molsir ======== System, 132, Naos ======== System, 133, Monakidir ======== System, 134, Nicanda ======== System, 135, Cursa ======== System, 136, Plessis ======== System, 137, Tystra ======== System, 138, Torovil ======== System, 139, Bardegan ======== System, 140, Depre ======== System, 141, Hanneri ======== System, 142, Pauunia ======== System, 143, Orthama ======== System, 144, Brillisir ======== System, 145, Iolam ======== System, 146, Koter ======== System, 147, Nimirroth ======== System, 148, Zhanrox's Rest ======== System, 149, Trax Ofko ======== System, 150, Regganus ======== System, 151, Siluj ======== System, 152, Abovast ======== System, 153, Porrima ======== System, 154, Malgiro ======== System, 155, Gallamun ======== System, 156, Nosaxa ======== System, 157, Halda'na ======== System, 158, Pollux ======== System, 159, Kildatha ======== System, 160, Ashyke ======== System, 161, Codria ======== System, 162, Ribblor ======== System, 163, Chort ======== System, 164, Mendoc ======== System, 165, Anachonus ======== System, 166, Trabalore ======== System, 167, Busim ======== System, 168, Siabaulia ======== System, 169, Med Karash ======== System, 170, Oprimax ======== System, 171, Yval ======== System, 172, Sherakanda ======== System, 173, Burs ======== System, 174, Cordip ======== System, 175, Yacury ======== System, 176, Weiguvis ======== System, 177, Sasin ======== System, 178, Felis ======== System, 179, Fouahiri ======== System, 180, Niffra ======== System, 181, Irriamun ======== System, 182, Chigris ======== System, 183, Cuuturn ======== System, 184, Ethiuq ======== System, 185, Ackolam ======== System, 186, Uran Tokh ======== System, 187, Raznum ======== System, 188, Osmadin ======== System, 189, Pala'orolin ======== System, 190, Iieystara ======== System, 191, Zimatullon ======== System, 192, Till Juxesi ======== System, 193, Yonnok's Maw ======== System, 194, Loisar ======== System, 195, Urrom ======== System, 196, Mehrnaz ======== System, 197, Shutra ======== System, 198, Federation's End ======== System, 199, Sifuhr ======== System, 200, Mecura ======== System, 201, Rijjin ======== System, 202, Waltom ======== System, 203, Sismak ======== System, 204, Fauetera ======== System, 205, Vana ======== System, 206, Chara ======== System, 207, Jorelwar ======== System, 208, Tronde ======== System, 209, Pytham ======== System, 210, Haribas ======== System, 211, Iswyria ======== System, 212, Deomia ======== System, 213, Arcturus ======== System, 214, Batraq ======== System, 215, Saia ======== System, 216, Mareid ======== System, 217, Fir Mathrioz ======== System, 218, Banthary ======== System, 219, Lathoros ======== System, 220, Kharasta ======== System, 221, Firin Malba ======== System, 222, Cormaggas ======== System, 223, Gamma Delphini ======== System, 224, Teersonia ======== System, 225, Targon ======== System, 226, Ay'arolee ======== System, 227, Olluna ======== System, 228, Tathagat ======== System, 229, Trab ======== System, 230, Ophelos ======== System, 231, Xuukanis Black Hole ======== System, 232, Ockrom ======== System, 233, Kannam ======== System, 234, Valdoitarah ======== System, 235, Beta Ursae Majoris ======== System, 236, Acamar ======== System, 237, Tiblic ======== System, 238, Olum ======== System, 239, Xir ======== System, 240, Trabano ======== System, 241, Eieospone ======== System, 242, Ambisia ======== System, 243, Thoth ======== System, 244, Sithonis Maelstrom ======== System, 245, Hhabban ======== System, 246, Media ======== System, 247, Grokkan ======== System, 248, Tiqim ======== System, 249, Hasseleh ======== System, 250, Ublion ======== System, 251, Eriga ======== System, 252, Zhoblar ======== System, 253, Yobhanir ======== System, 254, Gottara ======== System, 255, Yinin ======== System, 256, Trijam ======== System, 257, Acrux ======== System, 258, Inegore ======== System, 259, Benetnasch ======== System, 260, Siccon ======== System, 261, Bellezir ======== System, 262, Galpan ======== System, 263, Celandine ======== System, 264, Wenkwort ======== System, 265, Gromen ======== System, 266, Meskeban ======== System, 267, Kanadrius ======== System, 268, Oslippe ======== System, 269, Bruvas ======== System, 270, Siyliv ======== System, 271, Menkar ======== System, 272, Etsceron ======== System, 273, Janna ======== System, 274, Mathrop ======== System, 275, Durbatur ======== System, 276, Bax ======== System, 277, Tediss ======== System, 278, Joinum ======== System, 279, Roschon ======== System, 280, Bivham ======== System, 281, Irthius ======== System, 282, Jalora ======== System, 283, Rigel ======== System, 284, Zeldrah ======== System, 285, Krakaum ======== System, 286, Beta Caeli ======== System, 287, Veit ======== System, 288, Mestros ======== System, 289, Vestallus ======== System, 290, Wymos ======== System, 291, Loshyx'Oa ======== System, 292, Unnabin ======== System, 293, Gauzor ======== System, 294, Mirzam ======== System, 295, Eliathion ======== System, 296, Imulgaron ======== System, 297, Scholl ======== System, 298, Othriga ======== System, 299, Zorikkan Black Hole ======== System, 300, Hraztan ======== System, 301, Hizzel ======== System, 302, Saqqis ======== System, 303, Hauer ======== System, 304, Dontaur ======== System, 305, Arich ======== System, 306, Trabbur ======== System, 307, Swur ======== System, 308, Ranction ======== System, 309, Amastes ======== System, 310, Soao ======== System, 311, Xandebaan ======== System, 312, Ginigan ======== System, 313, Laleya ======== System, 314, Trimus ======== System, 315, Qurus ======== System, 316, Tatoian ======== System, 317, Mitin ======== System, 318, Caspadene ======== System, 319, Brethlu ======== System, 320, Asjak ======== System, 321, Sawomia ======== System, 322, Saoira ======== System, 323, Thrish ======== System, 324, Reddor ======== System, 325, Mauthula ======== System, 326, Mirce ======== System, 327, Tiralam ======== System, 328, Rothbelek ======== System, 329, Higashik-Ata ======== System, 330, Uldor ======== System, 331, Taiyangshou ======== System, 332, Vurul ======== System, 333, Khiram ======== System, 334, Glyderrum ======== System, 335, Polymar ======== System, 336, Trin's Promise ======== System, 337, Ginnog ======== System, 338, Brockan ======== System, 339, Arrakis ======== System, 340, Asterope ======== System, 341, Nuranka ======== System, 342, Kehines ======== System, 343, Loza ======== System, 344, Dimm ======== System, 345, Tenecca ======== System, 346, Bonos ======== System, 347, Pennek ======== System, 348, Amanyea ======== System, 349, Namron ======== System, 350, Osseq ======== System, 351, Jhapp ======== System, 352, Tau Cygni ======== System, 353, Atmir ======== System, 354, Tyl ======== System, 355, Moregard ======== System, 356, Saphiban ======== System, 357, Irim ======== System, 358, Lyrum ======== System, 359, Wanya ======== System, 360, Rebulon ======== System, 361, Wallamooriah ======== System, 362, Ekoecromia ======== System, 363, Sadalbari ======== System, 364, Terzam ======== System, 365, Unur ======== System, 366, Stebbnar ======== System, 367, Edemar ======== System, 368, Huntur ======== System, 369, Revak ======== System, 370, Rimmock ======== System, 371, Zathmak ======== System, 372, Dristmak ======== System, 373, Cuunbar ======== System, 374, Epsilon Indi ======== System, 375, Egrore ======== System, 376, Hoshfir ======== System, 377, Riak ======== System, 378, Daithlon ======== System, 379, Jumla ======== System, 380, Carmenekke ======== System, 381, Kastra ======== System, 382, Lisswyn ======== System, 383, Spiram ======== System, 384, Mu Ophiuchi ======== System, 385, Poeuter ======== System, 386, Bajiol ======== System, 387, Hagawa ======== System, 388, Rippigaur ======== System, 389, Distull ======== System, 390, Owhziea ======== System, 391, Chiminol ======== System, 392, Rana ======== System, 393, Ceyecarro ======== System, 394, Higma ======== System, 395, Zif ======== System, 396, Tibbacor ======== System, 397, Hodranus ======== System, 398, Raltry ======== System, 399, Sorcimax ======== System, 400, Manthall ======== System, 401, Phin ======== System, 402, Ulkad ======== System, 403, Gloas ======== System, 404, Balorix ======== System, 405, Potap ======== System, 406, Antares ======== System, 407, Kergaros ======== System, 408, Carenvall ======== System, 409, Selnoc ======== System, 410, Subra ======== System, 411, Lombidus ======== System, 412, Alassia ======== System, 413, Vilth ======== System, 414, Veyer ======== System, 415, Cajamere ======== System, 416, Stimsis ======== System, 417, Orellia ======== System, 418, Haegga ======== System, 419, Helam ======== System, 420, Ladellikon ======== System, 421, Ubliea ======== System, 422, Zeta Reticuli ======== System, 423, Aazrof ======== System, 424, Dawcan ======== System, 425, Stiridon ======== System, 426, Izval ======== System, 427, Dargan ======== System, 428, Pleeturi ======== System, 429, Stribor ======== System, 430, Ajandis ======== System, 431, Astinda ======== System, 432, Bindur ======== System, 433, Japris ======== System, 434, Puntrazed ======== System, 435, Odlamon ======== System, 436, Esmyke ======== System, 437, Markab ======== System, 438, Muscida ======== System, 439, Kunides ======== System, 440, Lishval ======== System, 441, Nodro ======== System, 442, Zaurak ======== System, 443, Diam ======== System, 444, Qamm ======== System, 445, Neddum ======== System, 446, Elderak ======== System, 447, Faenov ======== System, 448, Cossmallion ======== System, 449, Geltauri Black Hole ======== System, 450, Beta Stefani ======== System, 451, Illex ======== System, 452, Ebrxinda ======== System, 453, Ordetias ======== System, 454, Dimis ======== System, 455, Subtranius ======== System, 456, Hyshma ======== System, 457, Samderaan ======== System, 458, Pleione ======== System, 459, Light's End ======== System, 460, Avior ======== System, 461, Xarmaton ======== System, 462, Amandi ======== System, 463, Kleeia ======== System, 464, Bailleulus ======== System, 465, Girtab ======== System, 466, Dora's Star ======== System, 467, Wemoll ======== System, 468, Ehsmyke ======== System, 469, Lurus ======== System, 470, Nostea ======== System, 471, Uwheron ======== System, 472, Tuayama ======== System, 473, Wegmore ======== System, 474, Sassan ======== System, 475, Geqieturn ======== System, 476, Haramuth ======== System, 477, Bistramar ======== System, 478, Medgar ======== System, 479, Srudma ======== System, 480, Prothon ======== System, 481, Unith ======== System, 482, Sargas ======== System, 483, Nyxras ======== System, 484, Toarus ======== System, 485, Soteria ======== System, 486, Condarra ======== System, 487, Lorrgran ======== System, 488, Hiamit ======== System, 489, Diarmu ======== System, 490, Usmzara ======== System, 491, Bidiza ======== System, 492, Crimdor ======== System, 493, Falmir ======== System, 494, Kelsim ======== System, 495, Soeyama ======== System, 496, Seyta ======== System, 497, Talan ======== System, 498, Fujeau ======== System, 499, Windseth ======== System, 500, Gemma ======== System, 501, Yirellon ======== System, 502, Hojjam ======== System, 503, Karos ======== System, 504, Maw of the Truthsayer ======== System, 505, Cheleb ======== System, 506, Parnassos ======== System, 507, Soejiemia ======== System, 508, Yrgel ======== System, 509, Gardener ======== System, 510, Toiubos ======== System, 511, Korinth ======== System, 512, Janlohikassa ======== System, 513, Atlabba ======== System, 514, Ajam ======== System, 515, Achernar ======== System, 516, Chergamore ======== System, 517, Discida ======== System, 518, Strubius ======== System, 519, Prythe ======== System, 520, Flunph ======== System, 521, Figizar ======== System, 522, Wua ======== System, 523, Acahuabene ======== System, 524, Starmagg ======== System, 525, Amgathorra ======== System, 526, Kachada ======== System, 527, Afari ======== System, 528, Imoleto ======== System, 529, Xolomon ======== System, 530, Ednit ======== System, 531, Borce ======== System, 532, Akk ======== System, 533, Dirmius ======== System, 534, Witris ======== System, 535, Shashamar ======== System, 536, Yeedixa ======== System, 537, Saolea ======== System, 538, Uireb Dar ======== System, 539, Arayya ======== System, 540, Grunthirst ======== System, 541, Vohkinne ======== System, 542, Gathrica ======== System, 543, T'u ======== System, 544, Urallion ======== System, 545, Pothria ======== System, 546, Eglomia ======== System, 547, Cebelrai ======== System, 548, Yodd Bem ======== System, 549, Suth ======== System, 550, Seifarus ======== System, 551, Ascella ======== System, 552, Riadore ======== System, 553, Gaee ======== System, 554, Daarasta ======== System, 555, Pincoya ======== System, 556, Baxom ======== System, 557, Olimar ======== System, 558, Bihiram ======== System, 559, Fulu ======== System, 560, Ilithum ======== System, 561, Nicor ======== System, 562, Selea ======== System, 563, Fangnaur ======== System, 564, Kajimar ======== System, 565, Voldop ======== System, 566, Taiyi ======== System, 567, Elgerot ======== System, 568, Jarad ======== System, 569, Uxfriri ======== System, 570, Daranma ======== System, 571, Romston ======== System, 572, Sabtrok ======== System, 573, Gidzerak ======== System, 574, Tuban ======== System, 575, Sjookr ======== System, 576, Omicron Persei ======== System, 577, Rothyr ======== System, 578, Habraq ======== System, 579, Bir ======== System, 580, Murust ======== System, 581, Atropatan ======== System, 582, Derellis ======== System, 583, Dothon ======== System, 584, Wezen ======== System, 585, Katz ======== System, 586, Spoo'a ======== System, 587, Sayhouvis ======== System, 588, Sol ======== System, 589, Gol ======== System, 590, Laloria ======== System, 591, Ultima Vigilis ======== Starbase 0 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 2.00 G+1.00! Trade Hub: Trade Hub: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Arklon: Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_country_unity_produces_mult, 0.15 Beacon of Liberty: G+15%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Chancellor Faeron: Chancellor Faeron: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chancellor Faeron: Chancellor Faeron: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 2.00 G+1.00! Trade Hub: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Starbase 1 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 2.00 G+1.00! Trade Hub: Trade Hub: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Kon Tysala: Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, mod_pop_factions_produces_mult, 0.15 Oligarchic: G+15%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Xenophile: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.20 Fanatic Militarist: G+20%! Entry, mod_planet_jobs_energy_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Archon Vuld Inik: Archon Vuld Inik: G+10%! Entry, mod_planet_buildings_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Archon Vuld Inik: Archon Vuld Inik: G-10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 2.00 G+1.00! Trade Hub: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Starbase 2 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Helperbot L2: Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Helperbot L2: Analytical: G+10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_station_gatherers_produces_mult, 0.10 Machine Intelligence: G+10%! Entry, mod_planet_structures_cost_mult, -0.15 Constructobot: G-15%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Analytical: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Analytical: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Analytical: G+10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Starbase 3 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 2.00 G+1.00! Trade Hub: Trade Hub: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Serene Protector Fronds of Cyan: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Serene Protector Fronds of Cyan: G-5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.20 Serene Protector Fronds of Cyan: Serene Protector Fronds of Cyan: G+20%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Serene Protector Fronds of Cyan: G-15%! Expansionist: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 2.00 G+1.00! Trade Hub: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Starbase 4 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Veronica Garland: Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_SPEED_MULT, 0.20 Subspace Ephapse: G+20%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Starbase 5 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 2.00 G+1.00! Trade Hub: Trade Hub: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Aosh na-Redgan: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Aosh na-Redgan: Architectural Interest: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_country_unity_produces_mult, 0.10 Primarch Rhoa na-Kirper: Primarch Rhoa na-Kirper: G+10%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 2.00 G+1.00! Trade Hub: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Starbase 6 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 2.00 G+1.00! Trade Hub: Trade Hub: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Florence Bourke: Governor Skill: G+2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Governor Florence Bourke: Environmental Engineer: G-25%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_country_ethic_influence_produces_add, 0.50 Authoritarian: G+0.50! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Authoritarian: G+5%! Entry, MOD_TRADE_VALUE_MULT, 0.05 Queen Adelaide Allenby: Queen Adelaide Allenby: G+5%! Entry, mod_starbase_modules_cost_mult, -0.20 Queen Adelaide Allenby: Queen Adelaide Allenby: G-20%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.10 Queen Adelaide Allenby: Queen Adelaide Allenby: G-10%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.05 Queen Adelaide Allenby: Queen Adelaide Allenby: G+5%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 2.00 G+1.00! Trade Hub: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_deposit_blockers_cost_mult, -0.25 Environmental Engineer: G-25%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Starbase 7 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 2.00 G+1.00! Trade Hub: Trade Hub: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Torba'Daggasch: Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Governor Torba'Daggasch: Intellectual: G+10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_miners_minerals_produces_add, 1.00 Mining Guilds: G+1.00! Entry, mod_country_ethic_influence_produces_add, 1.00 Fanatic Authoritarian: G+1.00! Entry, mod_planet_jobs_worker_produces_mult, 0.10 Fanatic Authoritarian: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Xenophile: G+10%! Entry, mod_planet_jobs_unity_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, mod_ship_science_cost_mult, -0.25 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Empress Hask'Birim Mezak: Empress Hask'Birim Mezak: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, mod_planet_jobs_consumer_goods_produces_mult, -0.25 Militarized Economy: R-25%! Entry, mod_planet_jobs_alloys_produces_mult, 0.25 Militarized Economy: G+25%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 2.00 G+1.00! Trade Hub: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_physics_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_society_research_produces_mult, 0.10 Intellectual: G+10%! Entry, mod_planet_jobs_engineering_research_produces_mult, 0.10 Intellectual: G+10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Starbase 8 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor L'Krami: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor L'Krami: Architectural Interest: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, MOD_SHIP_HULL_MULT, 0.25 Devouring Swarm: G+25%! Entry, MOD_SHIP_HULL_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_SHIP_ARMOR_REGEN_ADD_PERC, 0.05 Devouring Swarm: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.25 Devouring Swarm: G-25%! Entry, mod_country_ethic_influence_produces_add, 1.00 Gestalt Consciousness: G+1.00! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Starbase 9 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 2.00 G+1.00! Trade Hub: Trade Hub: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Uk-Ni: Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Governor Uk-Ni: Agrarian Upbringing: G+10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, mod_country_unity_produces_mult, 0.20 Fanatic Spiritualist: G+20%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_shipclass_military_station_build_cost_mult, -0.15 Archprophetess Ev-Li: Archprophetess Ev-Li: G-15%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G+25%! Entry, mod_country_minerals_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_produces_mult, 0.10 Archprophetess Ev-Li: Archprophetess Ev-Li: G+10%! Entry, mod_station_gatherers_cost_mult, -0.25 Archprophetess Ev-Li: Archprophetess Ev-Li: G-25%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 2.00 G+1.00! Trade Hub: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Agrarian Upbringing: G+10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Starbase 10 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 2.00 G+1.00! Trade Hub: Trade Hub: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, MOD_TRADE_VALUE_MULT, 0.20 Fanatic Xenophile: G+20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 2.00 G+1.00! Trade Hub: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Starbase 11 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 2.00 G+1.00! Trade Hub: Trade Hub: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Petrus Nensway: Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.40 Oligarchic: G+15%! Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.15 Meritocracy: G+10%! Egalitarian: G+5%! Entry, mod_country_unity_produces_mult, 0.30 Fanatic Spiritualist: G+20%! Dread Cardinal Unyarn Stelyold: Dread Cardinal Unyarn Stelyold: G+10%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_country_influence_produces_mult, 0.10 Dread Cardinal Unyarn Stelyold: Dread Cardinal Unyarn Stelyold: G+10%! Entry, mod_operations_cost_mult, 0.25 Cooperative: R+25%! Entry, mod_operations_upkeep_mult, 0.25 Cooperative: R+25%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 2.00 G+1.00! Trade Hub: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Starbase 12 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 26.00 G+15.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Defense-Grid Supercomputer: Defense-Grid Supercomputer: G+8.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: Hangar Bay: G+10.00! Gun Battery: Gun Battery: G+5.00! Gun Battery: Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Dussewal: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.30 Governor Dussewal: Retired Fleet Officer: G+20%! Refit Standards: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Governor Dussewal: Retired Fleet Officer: G-10%! Ascendancy Shipwrights: G-50%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 3.00 Shipyard: Shipyard: G+1.00! Shipyard: Shipyard: G+1.00! Shipyard: Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.48 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: Target Uplink Computer: G+50%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_TRADE_VALUE_MULT, 0.20 Fanatic Xenophile: G+20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Empress Sisalin: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Empress Sisalin: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Empress Sisalin: G-25%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 26.00 G+15.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Defense-Grid Supercomputer: G+8.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: G+10.00! Gun Battery: G+5.00! Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.20 Retired Fleet Officer: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Retired Fleet Officer: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 3.00 Shipyard: G+1.00! Shipyard: G+1.00! Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! ======== Starbase 13 Entry, MOD_COUNTRY_NAVAL_CAP_ADD, 8.00 Anchorage: G+4.00! Anchorage: G+4.00! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: Hangar Bay: G+10.00! Gun Battery: Gun Battery: G+5.00! Gun Battery: Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Dussewal: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.30 Governor Dussewal: Retired Fleet Officer: G+20%! Refit Standards: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Governor Dussewal: Retired Fleet Officer: G-10%! Ascendancy Shipwrights: G-50%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.48 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_TRADE_VALUE_MULT, 0.20 Fanatic Xenophile: G+20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Empress Sisalin: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Empress Sisalin: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Empress Sisalin: G-25%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: G+10.00! Gun Battery: G+5.00! Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.20 Retired Fleet Officer: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Retired Fleet Officer: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: G+4.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! ======== Starbase 14 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Dussewal: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.30 Governor Dussewal: Retired Fleet Officer: G+20%! Refit Standards: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Governor Dussewal: Retired Fleet Officer: G-10%! Ascendancy Shipwrights: G-50%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_TRADE_VALUE_MULT, 0.20 Fanatic Xenophile: G+20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Empress Sisalin: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Empress Sisalin: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Empress Sisalin: G-25%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.20 Retired Fleet Officer: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Retired Fleet Officer: G-10%! ======== Starbase 15 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Dussewal: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.30 Governor Dussewal: Retired Fleet Officer: G+20%! Refit Standards: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Governor Dussewal: Retired Fleet Officer: G-10%! Ascendancy Shipwrights: G-50%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_TRADE_VALUE_MULT, 0.20 Fanatic Xenophile: G+20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Empress Sisalin: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Empress Sisalin: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Empress Sisalin: G-25%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.20 Retired Fleet Officer: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Retired Fleet Officer: G-10%! ======== Starbase 16 Entry, MOD_COUNTRY_NAVAL_CAP_ADD, 8.00 Anchorage: G+4.00! Anchorage: G+4.00! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: Hangar Bay: G+10.00! Gun Battery: Gun Battery: G+5.00! Gun Battery: Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Dussewal: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.30 Governor Dussewal: Retired Fleet Officer: G+20%! Refit Standards: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Governor Dussewal: Retired Fleet Officer: G-10%! Ascendancy Shipwrights: G-50%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.48 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_TRADE_VALUE_MULT, 0.20 Fanatic Xenophile: G+20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Empress Sisalin: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Empress Sisalin: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Empress Sisalin: G-25%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: G+10.00! Gun Battery: G+5.00! Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.20 Retired Fleet Officer: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Retired Fleet Officer: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: G+4.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! ======== Starbase 17 Entry, MOD_COUNTRY_NAVAL_CAP_ADD, 8.00 Anchorage: G+4.00! Anchorage: G+4.00! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: Hangar Bay: G+10.00! Gun Battery: Gun Battery: G+5.00! Gun Battery: Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Dussewal: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.30 Governor Dussewal: Retired Fleet Officer: G+20%! Refit Standards: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Governor Dussewal: Retired Fleet Officer: G-10%! Ascendancy Shipwrights: G-50%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.48 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_TRADE_VALUE_MULT, 0.20 Fanatic Xenophile: G+20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Empress Sisalin: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Empress Sisalin: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Empress Sisalin: G-25%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: G+10.00! Gun Battery: G+5.00! Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.20 Retired Fleet Officer: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Retired Fleet Officer: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: G+4.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! ======== Starbase 18 Entry, MOD_COUNTRY_NAVAL_CAP_ADD, 8.00 Anchorage: G+4.00! Anchorage: G+4.00! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: Hangar Bay: G+10.00! Gun Battery: Gun Battery: G+5.00! Gun Battery: Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Dussewal: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.30 Governor Dussewal: Retired Fleet Officer: G+20%! Refit Standards: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Governor Dussewal: Retired Fleet Officer: G-10%! Ascendancy Shipwrights: G-50%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.48 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_TRADE_VALUE_MULT, 0.20 Fanatic Xenophile: G+20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Empress Sisalin: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Empress Sisalin: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Empress Sisalin: G-25%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: G+10.00! Gun Battery: G+5.00! Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.20 Retired Fleet Officer: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Retired Fleet Officer: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: G+4.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! ======== Starbase 19 Entry, MOD_COUNTRY_NAVAL_CAP_ADD, 8.00 Anchorage: G+4.00! Anchorage: G+4.00! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: Hangar Bay: G+10.00! Gun Battery: Gun Battery: G+5.00! Gun Battery: Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Dussewal: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.30 Governor Dussewal: Retired Fleet Officer: G+20%! Refit Standards: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Governor Dussewal: Retired Fleet Officer: G-10%! Ascendancy Shipwrights: G-50%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.48 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_TRADE_VALUE_MULT, 0.20 Fanatic Xenophile: G+20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Empress Sisalin: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Empress Sisalin: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Empress Sisalin: G-25%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: G+10.00! Gun Battery: G+5.00! Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.20 Retired Fleet Officer: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Retired Fleet Officer: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: G+4.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! ======== Starbase 20 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 26.00 G+15.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Defense-Grid Supercomputer: Defense-Grid Supercomputer: G+8.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: Hangar Bay: G+10.00! Gun Battery: Gun Battery: G+5.00! Gun Battery: Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Liqeerudh: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, mod_planet_buildings_cost_mult, -0.35 Governor Liqeerudh: Architectural Interest: G-10%! Gravitational Analysis: G-25%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 3.00 Shipyard: Shipyard: G+1.00! Shipyard: Shipyard: G+1.00! Shipyard: Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.48 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: Target Uplink Computer: G+50%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Empress Wluguarq: Empress Wluguarq: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 26.00 G+15.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Defense-Grid Supercomputer: G+8.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: G+10.00! Gun Battery: G+5.00! Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 3.00 Shipyard: G+1.00! Shipyard: G+1.00! Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! ======== Starbase 21 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Liqeerudh: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, mod_planet_buildings_cost_mult, -0.35 Governor Liqeerudh: Architectural Interest: G-10%! Gravitational Analysis: G-25%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Empress Wluguarq: Empress Wluguarq: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Starbase 22 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Liqeerudh: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, mod_planet_buildings_cost_mult, -0.35 Governor Liqeerudh: Architectural Interest: G-10%! Gravitational Analysis: G-25%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Empress Wluguarq: Empress Wluguarq: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Starbase 23 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Liqeerudh: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, mod_planet_buildings_cost_mult, -0.35 Governor Liqeerudh: Architectural Interest: G-10%! Gravitational Analysis: G-25%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Empress Wluguarq: Empress Wluguarq: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Starbase 24 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Liqeerudh: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, mod_planet_buildings_cost_mult, -0.35 Governor Liqeerudh: Architectural Interest: G-10%! Gravitational Analysis: G-25%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Empress Wluguarq: Empress Wluguarq: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Starbase 25 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Liqeerudh: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, mod_planet_buildings_cost_mult, -0.35 Governor Liqeerudh: Architectural Interest: G-10%! Gravitational Analysis: G-25%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Empress Wluguarq: Empress Wluguarq: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Starbase 26 Entry, MOD_COUNTRY_NAVAL_CAP_ADD, 8.00 Anchorage: G+4.00! Anchorage: G+4.00! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: Hangar Bay: G+10.00! Gun Battery: Gun Battery: G+5.00! Gun Battery: Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Liqeerudh: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, mod_planet_buildings_cost_mult, -0.35 Governor Liqeerudh: Architectural Interest: G-10%! Gravitational Analysis: G-25%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.48 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Empress Wluguarq: Empress Wluguarq: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: G+10.00! Gun Battery: G+5.00! Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: G+4.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! ======== Starbase 27 Entry, MOD_COUNTRY_NAVAL_CAP_ADD, 8.00 Anchorage: G+4.00! Anchorage: G+4.00! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: Hangar Bay: G+10.00! Gun Battery: Gun Battery: G+5.00! Gun Battery: Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Liqeerudh: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, mod_planet_buildings_cost_mult, -0.35 Governor Liqeerudh: Architectural Interest: G-10%! Gravitational Analysis: G-25%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.48 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Empress Wluguarq: Empress Wluguarq: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: G+10.00! Gun Battery: G+5.00! Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: G+4.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! ======== Starbase 28 Entry, MOD_COUNTRY_NAVAL_CAP_ADD, 8.00 Anchorage: G+4.00! Anchorage: G+4.00! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: Hangar Bay: G+10.00! Gun Battery: Gun Battery: G+5.00! Gun Battery: Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Liqeerudh: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, mod_planet_buildings_cost_mult, -0.35 Governor Liqeerudh: Architectural Interest: G-10%! Gravitational Analysis: G-25%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.48 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Empress Wluguarq: Empress Wluguarq: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: G+10.00! Gun Battery: G+5.00! Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: G+4.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! ======== Starbase 29 Entry, MOD_COUNTRY_NAVAL_CAP_ADD, 8.00 Anchorage: G+4.00! Anchorage: G+4.00! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: Hangar Bay: G+10.00! Gun Battery: Gun Battery: G+5.00! Gun Battery: Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Liqeerudh: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, mod_planet_buildings_cost_mult, -0.35 Governor Liqeerudh: Architectural Interest: G-10%! Gravitational Analysis: G-25%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Liqeerudh: Architectural Interest: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.48 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.65 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Empress Wluguarq: Empress Wluguarq: G+10%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Empress Wluguarq: Empress Wluguarq: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: G+10.00! Gun Battery: G+5.00! Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: G+4.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! ======== Starbase 30 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 26.00 G+15.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Defense-Grid Supercomputer: Defense-Grid Supercomputer: G+8.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: Hangar Bay: G+10.00! Gun Battery: Gun Battery: G+5.00! Gun Battery: Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Flent Obduross: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 3.00 Shipyard: Shipyard: G+1.00! Shipyard: Shipyard: G+1.00! Shipyard: Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.48 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: Target Uplink Computer: G+50%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 26.00 G+15.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Defense-Grid Supercomputer: G+8.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: G+10.00! Gun Battery: G+5.00! Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 3.00 Shipyard: G+1.00! Shipyard: G+1.00! Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! ======== Starbase 31 Entry, MOD_COUNTRY_NAVAL_CAP_ADD, 8.00 Anchorage: G+4.00! Anchorage: G+4.00! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: Hangar Bay: G+10.00! Gun Battery: Gun Battery: G+5.00! Gun Battery: Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Flent Obduross: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.48 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: G+10.00! Gun Battery: G+5.00! Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: G+4.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! ======== Starbase 32 Entry, MOD_COUNTRY_NAVAL_CAP_ADD, 8.00 Anchorage: G+4.00! Anchorage: G+4.00! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: Hangar Bay: G+10.00! Gun Battery: Gun Battery: G+5.00! Gun Battery: Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Flent Obduross: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.48 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: G+10.00! Gun Battery: G+5.00! Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: G+4.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! ======== Starbase 33 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Flent Obduross: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Starbase 34 Entry, MOD_COUNTRY_NAVAL_CAP_ADD, 8.00 Anchorage: G+4.00! Anchorage: G+4.00! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: Hangar Bay: G+10.00! Gun Battery: Gun Battery: G+5.00! Gun Battery: Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Flent Obduross: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.48 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: G+10.00! Gun Battery: G+5.00! Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: G+4.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! ======== Starbase 35 Entry, MOD_COUNTRY_NAVAL_CAP_ADD, 8.00 Anchorage: G+4.00! Anchorage: G+4.00! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: Hangar Bay: G+10.00! Gun Battery: Gun Battery: G+5.00! Gun Battery: Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Flent Obduross: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.48 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: G+10.00! Gun Battery: G+5.00! Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: G+4.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! ======== Starbase 36 Entry, MOD_COUNTRY_NAVAL_CAP_ADD, 8.00 Anchorage: G+4.00! Anchorage: G+4.00! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: Hangar Bay: G+10.00! Gun Battery: Gun Battery: G+5.00! Gun Battery: Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Flent Obduross: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.48 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: G+10.00! Gun Battery: G+5.00! Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: G+4.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! ======== Starbase 37 Entry, MOD_COUNTRY_NAVAL_CAP_ADD, 8.00 Anchorage: G+4.00! Anchorage: G+4.00! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: Hangar Bay: G+1.00! Gun Battery: Gun Battery: G+1.00! Gun Battery: Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: Hangar Bay: G+10.00! Gun Battery: Gun Battery: G+5.00! Gun Battery: Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Flent Obduross: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.48 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.98 Hangar Bay: Hangar Bay: G+10%! Gun Battery: Gun Battery: G+10%! Gun Battery: Gun Battery: G+10%! Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: Listening Post: G+4.00! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, mod_planet_pops_robotics_upkeep_mult, -0.20 Fanatic Materialist: G-20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.50 Applied Superconductivity: G+50%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_country_influence_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, mod_country_minerals_produces_mult, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_TRADE_VALUE_MULT, 0.10 Emperor Gorne Nock-Sheen: Emperor Gorne Nock-Sheen: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.50 Ascendancy Shipwrights: G-50%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 20000.00 G+20000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 4.00 G+4.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 18.00 G+15.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 4.00 G+1.00! Hangar Bay: G+1.00! Gun Battery: G+1.00! Gun Battery: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 52.00 G+32.00! Hangar Bay: G+10.00! Gun Battery: G+5.00! Gun Battery: G+5.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 3.00 G+1.00! Listening Post: G+2.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_CAPACITY_ADD, 1.00 Shipyard: G+1.00! Entry, MOD_SHIP_HULL_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_ARMOR_MULT, 0.30 Hangar Bay: G+10%! Gun Battery: G+10%! Gun Battery: G+10%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! Entry, MOD_SHIP_HYPERLANE_RANGE_ADD, 4.00 Listening Post: G+4.00! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! Entry, MOD_SHIP_WEAPON_RANGE_MULT, 0.50 Target Uplink Computer: G+50%! ======== Starbase 38 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 2.00 G+1.00! Trade Hub: Trade Hub: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 2000.00 G+2000.00! Entry, MOD_STARBASE_MODULE_CAPACITY_ADD, 2.00 G+2.00! Entry, MOD_STARBASE_BUILDING_CAPACITY_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 6.00 G+6.00! Entry, MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD, 2.00 G+1.00! Trade Hub: G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD, 1.00 G+1.00! Entry, MOD_STARBASE_TRADE_PROTECTION_ADD, 8.00 G+8.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_SHIP_ORBIT_UPKEEP_MULT, -0.25 Crew Quarters: G-25%! ======== Starbase 39 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Starbase 40 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Starbase 41 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Starbase 42 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_SHIELD_ADD, 10000.00 G+10000.00! Entry, MOD_SHIP_ARMOR_ADD, 10000.00 G+10000.00! Entry, mod_country_unity_produces_mult, 0.15 Corporate: G+10%! Planetary Unification: G+5%! Entry, MOD_TRADE_VALUE_MULT, 0.20 Free Traders: G+10%! Xenophile: G+10%! Entry, mod_pop_factions_produces_mult, 0.25 Egalitarian: G+25%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Egalitarian: G+5%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.40 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Entry, mod_planet_artisans_produces_mult, 0.10 Market Analysis Algorithms: G+10%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.30 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.40 Biodiversity Studies: G+20%! Xenobiology: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.10 Refit Standards: G+10%! Entry, mod_ships_upkeep_mult, -0.05 Refit Standards: G-5%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.10 The Collective Self: G-10%! Entry, mod_planet_jobs_produces_mult, 0.05 Synthetic Thought Patterns: G+5%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.10 Improved Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.10 Improved Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.10 Improved Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.10 Improved Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.10 Improved Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.50 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.10 Ceramo-Metal Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.40 Nanomechanics: G+20%! Supersolid Materials: G+20%! Entry, mod_shipclass_military_station_build_cost_mult, -0.15 Chairwoman Ganarth dol'Luch: Chairwoman Ganarth dol'Luch: G-15%! Entry, mod_shipclass_military_station_damage_mult, 0.25 Chairwoman Ganarth dol'Luch: Chairwoman Ganarth dol'Luch: G+25%! Entry, mod_shipclass_military_station_hull_mult, 0.25 Chairwoman Ganarth dol'Luch: Chairwoman Ganarth dol'Luch: G+25%! Entry, mod_planet_buildings_cost_mult, -0.10 Chairwoman Ganarth dol'Luch: Chairwoman Ganarth dol'Luch: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Chairwoman Ganarth dol'Luch: Chairwoman Ganarth dol'Luch: G-10%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.10 Chairwoman Ganarth dol'Luch: Chairwoman Ganarth dol'Luch: G-10%! Entry, mod_ship_military_station_small_cost_mult, -0.33 Chairwoman Ganarth dol'Luch: Chairwoman Ganarth dol'Luch: G-33%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_SHIELD_ADD, 10000.00 G+10000.00! Entry, MOD_SHIP_ARMOR_ADD, 10000.00 G+10000.00! ======== Starbase 43 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Starbase 44 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Starbase 45 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Starbase 46 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Catherine Hodgkinson: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_pop_factions_produces_mult, 0.90 Parliamentary System: G+40%! Fanatic Egalitarian: G+50%! Entry, mod_planet_jobs_specialist_produces_mult, 0.10 Fanatic Egalitarian: G+10%! Entry, mod_planet_pops_robotics_upkeep_mult, -0.10 Materialist: G-10%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Chancellor Jeanette Fothergill: Chancellor Jeanette Fothergill: G+10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Starbase 47 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, MOD_TRADE_VALUE_MULT, 0.20 Fanatic Xenophile: G+20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Starbase 48 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, MOD_TRADE_VALUE_MULT, 0.20 Fanatic Xenophile: G+20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Starbase 49 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Titru Kulu: Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Governor Titru Kulu: Architectural Interest: G-10%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_structures_cost_mult, -0.15 Functional Architecture: G-15%! Entry, MOD_TRADE_VALUE_MULT, 0.20 Fanatic Xenophile: G+20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, mod_country_unity_produces_mult, 0.05 Planetary Unification: G+5%! Entry, mod_planet_jobs_food_produces_mult, 0.10 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+10%! Entry, mod_ship_science_cost_mult, -0.25 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G-25%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.33 Prime Minister Aegli Onehua: Prime Minister Aegli Onehua: G+33%! Entry, mod_starbase_outpost_cost_mult, -0.10 Expansionist: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, mod_planet_buildings_cost_mult, -0.10 Architectural Interest: G-10%! Entry, mod_planet_districts_cost_mult, -0.10 Architectural Interest: G-10%! ======== Starbase 50 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Serene Protector Fronds of Cyan: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Serene Protector Fronds of Cyan: G-5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.20 Serene Protector Fronds of Cyan: Serene Protector Fronds of Cyan: G+20%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Serene Protector Fronds of Cyan: G-15%! Expansionist: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Starbase 51 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Fronds of Khaki: Governor Skill: G+2%! Entry, mod_diplomacy_upkeep_mult, -0.50 AI-Controlled Empire: G-50%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT, -0.50 AI-Controlled Empire: R-50%! Entry, mod_planet_pops_consumer_goods_upkeep_mult, -0.20 Environmentalist: G-20%! Entry, mod_country_unity_produces_mult, 0.25 Fanatic Spiritualist: G+20%! Planetary Unification: G+5%! Entry, mod_edicts_cost_mult, -0.20 Fanatic Spiritualist: G-20%! Entry, mod_planet_researchers_society_research_produces_mult, 0.20 Biodiversity Studies: G+20%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.20 Nanomechanics: G+20%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.20 Quantum Theory: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Serene Protector Fronds of Cyan: Serene Protector Fronds of Cyan: G-10%! Entry, mod_ships_upkeep_mult, -0.05 Serene Protector Fronds of Cyan: Serene Protector Fronds of Cyan: G-5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.20 Serene Protector Fronds of Cyan: Serene Protector Fronds of Cyan: G+20%! Entry, mod_starbase_outpost_cost_mult, -0.25 Serene Protector Fronds of Cyan: Serene Protector Fronds of Cyan: G-15%! Expansionist: G-10%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! ======== Starbase 52 Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.17 Governor Dussewal: Governor Skill: G+2%! Synthetic Thought Patterns: G+5%! Collective Production Methods: G+5%! Resource Processing Algorithms: G+5%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.30 Governor Dussewal: Retired Fleet Officer: G+20%! Refit Standards: G+10%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.60 Governor Dussewal: Retired Fleet Officer: G-10%! Ascendancy Shipwrights: G-50%! Entry, mod_starbases_upkeep_mult, -0.50 Base: G-50%! Entry, mod_ships_upkeep_mult, -1.05 Base: G-50%! Refit Standards: G-5%! Ascendancy Shipwrights: G-50%! Entry, MOD_SHIP_WEAPON_DAMAGE, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_HULL_MULT, 0.18 Difficulty: G+18%! Entry, MOD_SHIP_ARMOR_MULT, 0.68 Difficulty: G+18%! Matter Compression: G+50%! Entry, MOD_SHIP_SHIELD_MULT, 0.68 Difficulty: G+18%! Shield Harmonics: G+50%! Entry, mod_country_civics_influence_upkeep_add, 1.00 Lethargic Leadership: R+1.00! Entry, MOD_TRADE_VALUE_MULT, 0.20 Fanatic Xenophile: G+20%! Entry, mod_ship_corvette_cost_mult, -0.05 Standardized Corvette Patterns: G-5%! Entry, mod_shipsize_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_offspring_corvette_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_frigate_build_speed_mult, 0.25 Standardized Corvette Patterns: G+25%! Entry, mod_shipsize_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_offspring_corvette_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_shipsize_frigate_hull_mult, 0.20 Improved Corvette Hulls: G+10%! Advanced Corvette Hulls: G+10%! Entry, mod_ship_destroyer_cost_mult, -0.05 Standardized Destroyer Patterns: G-5%! Entry, mod_shipsize_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_offspring_destroyer_build_speed_mult, 0.25 Standardized Destroyer Patterns: G+25%! Entry, mod_shipsize_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_shipsize_offspring_destroyer_hull_mult, 0.20 Improved Destroyer Hulls: G+10%! Advanced Destroyer Hulls: G+10%! Entry, mod_ship_cruiser_cost_mult, -0.05 Standardized Cruiser Patterns: G-5%! Entry, mod_shipsize_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_offspring_cruiser_build_speed_mult, 0.25 Standardized Cruiser Patterns: G+25%! Entry, mod_shipsize_cruiser_hull_mult, 0.20 Improved Cruiser Hulls: G+10%! Advanced Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_mult, 0.10 Improved Cruiser Hulls: G+10%! Entry, mod_shipsize_offspring_cruiser_hull_add, 0.10 Advanced Cruiser Hulls: G+0.10! Entry, mod_ship_battleship_cost_mult, -0.05 Standardized Battleship Patterns: G-5%! Entry, mod_shipsize_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_offspring_battleship_build_speed_mult, 0.25 Standardized Battleship Patterns: G+25%! Entry, mod_shipsize_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_offspring_battleship_hull_add, 800.00 Improved Battleship Hulls: G+800.00! Entry, mod_shipsize_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_offspring_battleship_hull_mult, 0.10 Advanced Battleship Hulls: G+10%! Entry, mod_shipsize_titan_hull_mult, 0.20 Improved Titan Hulls: G+10%! Advanced Titan Hulls: G+10%! Entry, mod_starbase_buildings_cost_mult, -0.25 Modular Engineering: G-25%! Entry, mod_starbase_modules_cost_mult, -0.25 Modular Engineering: G-25%! Entry, MOD_STARBASE_UPGRADE_COST_MULT, -0.15 Corps of Engineers: G-15%! Entry, MOD_STARBASE_UPGRADE_SPEED_MULT, 0.25 Corps of Engineers: G+25%! Entry, mod_shipsize_military_station_small_hull_add, 500.00 Improved Structural Integrity: G+500.00! Entry, mod_planet_jobs_worker_produces_mult, 0.05 Powered Exoskeletons: G+5%! Entry, mod_station_gatherers_produces_mult, 0.60 Zero-G Refineries: G+10%! Long-Range Mineral Scanners: G+10%! Mineral Cutting Beams: G+10%! Autonomous Mining Drones: G+10%! Nanite Mineral Probes: G+10%! Empress Sisalin: Empress Sisalin: G+10%! Entry, mod_planet_miners_minerals_produces_mult, 0.60 Geothermal Fracking: G+20%! Deep Core Mining: G+20%! Mineral Isolation: G+20%! Entry, mod_starbase_constructions_minerals_produces_mult, 0.30 Geothermal Fracking: G+10%! Deep Core Mining: G+10%! Mineral Isolation: G+10%! Entry, mod_planet_metallurgists_produces_mult, 0.20 Ceramo-Metal Alloys: G+10%! Durasteel-Laced Alloys: G+10%! Entry, mod_planet_researchers_engineering_research_produces_mult, 0.60 Nanomechanics: G+20%! Supersolid Materials: G+20%! Superfluid Materials: G+20%! Entry, mod_planet_jobs_robotic_produces_mult, 0.10 Synthetics: G+10%! Entry, mod_planet_jobs_minerals_produces_mult, 0.50 Extraction Patterns: G+50%! Entry, mod_shipclass_military_station_damage_mult, 1.00 Synchronized Firing Patterns: G+100%! Entry, mod_shipclass_military_station_hull_mult, 1.00 Fortified Core Layers: G+100%! Entry, mod_weapon_type_explosive_weapon_damage_mult, 0.50 Thermodynamic Yield Control: G+50%! Entry, mod_weapon_type_explosive_weapon_fire_rate_mult, 0.50 Miniaturized Pre-Igniters: G+50%! Entry, mod_weapon_type_kinetic_weapon_damage_mult, 0.50 High-Density Munitions: G+50%! Entry, mod_weapon_type_kinetic_weapon_fire_rate_mult, 0.50 Loader Efficiency: G+50%! Entry, MOD_SHIP_SCIENCE_SURVEY_SPEED, 0.58 Curator Exploration Lab: G+33%! Automated Exploration Protocols: G+25%! Entry, MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD, 2.00 Curator Archaeology Lab: G+2.00! Entry, MOD_SHIP_ANOMALY_GENERATION_CHANCE, 0.10 Curator Archaeology Lab: G+10%! Entry, MOD_SHIP_ANOMALY_RESEARCH_SPEED, 0.25 Curator Archaeology Lab: G+25%! Entry, mod_station_researchers_produces_mult, 0.50 Zero-G Laboratories: G+10%! Miniature Containment Fields: G+10%! Quantum Probes: G+10%! Autonomous Station Protocols: G+10%! Multi-Dimensional Analysis: G+10%! Entry, mod_planet_researchers_physics_research_produces_mult, 0.60 Quantum Theory: G+20%! Applied Quantum Physics: G+20%! Space-Time Theory: G+20%! Entry, mod_planet_artisans_produces_mult, 0.20 Market Analysis Algorithms: G+10%! Predictive Consumerism: G+10%! Entry, mod_planet_jobs_specialist_produces_mult, 0.05 Quantum Neuro-Links: G+5%! Entry, mod_planet_technician_energy_produces_mult, 0.60 Field Modulation: G+20%! Quantum Energy States: G+20%! Quantum Field Manipulation: G+20%! Entry, mod_starbase_constructions_energy_produces_mult, 0.30 Field Modulation: G+10%! Quantum Energy States: G+10%! Quantum Field Manipulation: G+10%! Entry, mod_planet_jobs_energy_produces_mult, 0.60 Applied Superconductivity: G+50%! Empress Sisalin: Empress Sisalin: G+10%! Entry, mod_weapon_type_energy_weapon_damage_mult, 0.50 Focusing Arrays: G+50%! Entry, mod_weapon_type_energy_weapon_fire_rate_mult, 0.50 Flash Coolant: G+50%! Entry, mod_planet_buildings_cost_mult, -0.25 Gravitational Analysis: G-25%! Entry, mod_planet_farmers_food_produces_mult, 0.60 Eco Simulation: G+20%! Gene Crops: G+20%! Nano-Vitality Crops: G+20%! Entry, mod_starbase_constructions_food_produces_mult, 0.40 Eco Simulation: G+10%! Gene Crops: G+10%! Nano-Vitality Crops: G+10%! Nutrient Replication: G+10%! Entry, mod_planet_jobs_food_produces_mult, 0.65 Nutrient Replication: G+15%! Transgenic Crops: G+50%! Entry, mod_planet_researchers_society_research_produces_mult, 0.60 Biodiversity Studies: G+20%! Xenobiology: G+20%! Secrets of Life: G+20%! Entry, MOD_SHIP_FIRE_RATE_MULT, 0.05 Command Matrix: G+5%! Entry, mod_country_unity_produces_mult, 0.55 Planetary Unification: G+5%! Administrative Efficiency: G+50%! Entry, mod_pop_factions_unity_produces_mult, 0.10 The Living State: G+10%! Entry, mod_leaders_upkeep_mult, -0.20 The Collective Self: G-10%! Embodied Dynamism: G-10%! Entry, mod_country_tech_influence_produces_add, 1.00 Autonomous Agents: G+1.00! Entry, mod_weapon_type_strike_craft_weapon_damage_mult, 1.00 Synapse Interceptors: G+100%! Entry, mod_weapon_type_strike_craft_weapon_fire_rate_mult, 1.00 Iterative Pilot Training: G+100%! Entry, mod_station_gatherers_cost_mult, -0.25 Empress Sisalin: Empress Sisalin: G-25%! Entry, mod_leaders_cost_mult, 1.00 Capacity Boosters: R+100%! Entry, MOD_SHIP_EVASION_MULT, -1.00 R-100%! Entry, MOD_SHIP_ARMOR_ADD, 1000.00 G+1000.00! Entry, MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD, 3.00 G+3.00! Entry, MOD_SHIP_SENSOR_RANGE_ADD, 1.00 G+1.00! Entry, mod_planet_jobs_produces_mult, 0.02 Governor Skill: G+2%! Entry, MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT, 0.20 Retired Fleet Officer: G+20%! Entry, MOD_STARBASE_SHIPYARD_BUILD_COST_MULT, -0.10 Retired Fleet Officer: G-10%! 1: MOD_POP_POLITICAL_POWER 2: MOD_POP_HAPPINESS 3: MOD_POP_HOUSING_USAGE_BASE 5: MOD_POP_HOUSING_USAGE_MULT 6: MOD_POP_AMENITIES_USAGE_BASE 8: MOD_POP_AMENITIES_USAGE_MULT 11: MOD_POP_AMENITIES_USAGE_NO_HAPPINESS_BASE 16: MOD_POP_GROWTH_FROM_IMMIGRATION 17: MOD_POP_GROWTH_SPEED 18: MOD_POP_GROWTH_SPEED_REDUCTION 19: MOD_POP_ENVIRONMENT_TOLERANCE 20: MOD_POP_GOVERNMENT_ETHIC_ATTRACTION 22: MOD_POP_CITIZEN_HAPPINESS 25: MOD_SHIP_HULL_MULT 26: MOD_SHIP_HULL_REGEN_ADD_PERC 27: MOD_SHIP_HULL_REGEN_ADD_STATIC 29: MOD_SHIP_ARMOR_ADD 30: MOD_SHIP_ARMOR_MULT 32: MOD_SHIP_ARMOR_REGEN_ADD_PERC 37: MOD_SHIP_SHIELD_ADD 38: MOD_SHIP_SHIELD_MULT 39: MOD_SHIP_SHIELD_REDUCTION 41: MOD_SHIP_SHIELD_REGEN_ADD_STATIC 45: MOD_SHIP_WEAPON_DAMAGE 46: MOD_SHIP_WEAPON_RANGE_MULT 49: MOD_SHIP_FIRE_RATE_MULT 53: MOD_SHIP_HYPERLANE_RANGE_ADD 54: MOD_SHIP_FTL_JUMPDRIVE_RANGE_MULT 56: MOD_SHIP_EMERGENCY_FTL_MIN_DAYS_MULT 58: MOD_SHIP_DISENGAGE_CHANCE_REDUCTION 59: MOD_SHIP_DISENGAGE_OPPORTUNITIES_ADD 61: MOD_SHIP_EVASION_MULT 62: MOD_SHIP_ACCURACY_ADD 64: MOD_SHIP_TRACKING_ADD 67: MOD_SHIP_SPEED_MULT 68: MOD_SHIP_SPEED_REDUCTION 70: MOD_SHIP_ORBIT_UPKEEP_MULT 71: MOD_SHIP_SENSOR_RANGE_ADD 72: MOD_SHIP_WINDUP_MULT 77: MOD_SHIP_ANOMALY_RESEARCH_SPEED 78: MOD_SHIP_ANOMALY_GENERATION_CHANCE 79: MOD_SHIP_SCIENCE_SURVEY_SPEED 91: MOD_ARMY_HEALTH 93: MOD_ARMY_DAMAGE_MULT 97: MOD_ARMY_DEFENSE_DAMAGE_MULT 98: MOD_ARMY_ATTACK_MORALE_MULT 99: MOD_ARMY_ATTACK_DAMAGE_MULT 101: MOD_ARMY_DEFENSE_HEALTH_MULT 104: MOD_PLANET_MAX_DISTRICTS_ADD 106: MOD_PLANET_MAX_BUILDINGS_ADD 107: MOD_PLANET_MAX_BRANCH_OFFICE_BUILDINGS_ADD 110: MOD_PLANET_POP_ASSEMBLY_ADD 111: MOD_PLANET_POP_ASSEMBLY_MULT 113: MOD_PLANET_POP_ASSEMBLY_ORGANIC_ADD 114: MOD_PLANET_POP_ASSEMBLY_ORGANIC_MULT 116: MOD_PLANET_AMENITIES_ADD 117: MOD_PLANET_AMENITIES_MULT 118: MOD_PLANET_AMENITIES_NO_HAPPINESS_ADD 119: MOD_PLANET_AMENITIES_NO_HAPPINESS_MULT 120: MOD_PLANET_STABILITY_ADD 121: MOD_PLANET_CRIME_ADD 122: MOD_PLANET_CRIME_MULT 123: MOD_PLANET_CRIME_NO_HAPPINESS_ADD 124: MOD_PLANET_CRIME_NO_HAPPINESS_MULT 125: MOD_PLANET_HOUSING_ADD 129: MOD_PLANET_COLONY_DEVELOPMENT_SPEED_MULT 132: MOD_PLANET_BUILDING_BUILD_SPEED_MULT 135: MOD_PLANET_CLEAR_BLOCKER_SPEED_MULT 136: MOD_PLANET_RESETTLEMENT_UNEMPLOYED_DESTINATION_MULT 137: MOD_PLANET_RESETTLEMENT_UNEMPLOYED_MULT 138: MOD_PLANET_IMMIGRATION_PULL_ADD 139: MOD_PLANET_IMMIGRATION_PULL_MULT 140: MOD_PLANET_EMIGRATION_PUSH_ADD 145: MOD_COUNTRY_BORDER_FRICTION_MULT 147: MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED 151: MOD_COUNTRY_NUM_TECH_ALTERNATIVES_ADD 157: MOD_COLONY_START_NUM_POPS_ADD 158: MOD_COUNTRY_RESOURCE_MAX_ADD 167: MOD_COUNTRY_MAX_RIVALRIES 169: MOD_COUNTRY_ASCENSION_PERKS_ADD 181: MOD_LEADER_SPECIES_EXP_GAIN 183: MOD_LEADER_SKILL_LEVELS 184: MOD_LEADER_AGE 187: MOD_LEADER_GOVERNOR_SKILL_LEVELS 189: MOD_COUNTRY_STARBASE_CAPACITY_ADD 193: MOD_COUNTRY_NAVAL_CAP_ADD 194: MOD_COUNTRY_NAVAL_CAP_MULT 196: MOD_COUNTRY_NAVAL_COVERAGE_MULT 197: MOD_COUNTRY_EDICT_FUND_ADD 201: MOD_COUNTRY_COMMAND_LIMIT_ADD 204: MOD_PLANET_ORBITAL_BOMBARDMENT_DAMAGE 206: MOD_POP_RESETTLEMENT_COST_MULT 207: MOD_POP_DEFENSE_ARMIES_ADD 210: MOD_COUNTRY_STARBASE_INFLUENCE_COST_MULT 212: MOD_COUNTRY_CLAIM_INFLUENCE_COST_MULT 214: MOD_COUNTRY_WAR_EXHAUSTION_MULT 215: MOD_EMPIRE_SIZE_PENALTY_MULT 223: MOD_COUNTRY_GOVERNMENT_CIVIC_POINTS_ADD 224: MOD_COUNTRY_OCCUPATION_ARMIES_ADD 225: MOD_STARBASE_SHIPYARD_CAPACITY_ADD 226: MOD_STARBASE_SHIPYARD_BUILD_COST_MULT 228: MOD_STARBASE_SHIPYARD_BUILD_SPEED_MULT 229: MOD_STARBASE_UPGRADE_COST_MULT 231: MOD_STARBASE_UPGRADE_SPEED_MULT 233: MOD_STARBASE_BUILDING_CAPACITY_ADD 236: MOD_STARBASE_MODULE_CAPACITY_ADD 239: MOD_STARBASE_DEFENSE_PLATFORM_CAPACITY_ADD 241: MOD_STARBASE_TRADE_COLLECTION_RANGE_ADD 242: MOD_STARBASE_TRADE_PROTECTION_RANGE_ADD 243: MOD_STARBASE_TRADE_PROTECTION_ADD 244: MOD_COUNTRY_LOCAL_TRADE_PROTECTION_ADD 246: MOD_COUNTRY_TRADE_FEE 247: MOD_TRADE_VALUE_ADD 248: MOD_TRADE_VALUE_MULT 256: MOD_BRANCH_OFFICE_VALUE_MULT 258: MOD_COUNTRY_SLAVE_MARKET_COST_MULT 259: MOD_SHIP_ARCHAEOLOGICAL_SITE_EXCAVATION_SPEED_MULT 260: MOD_SHIP_ARCHAEOLOGICAL_SITE_CLUES_ADD 270: MOD_DIPLO_WEIGHT_MULT 275: MOD_COUNTRY_ENVOYS_ADD 276: MOD_ENVOY_IMPROVE_RELATIONS_MULT 278: MOD_EMPIRE_SIZE_DISTRICTS_MULT 280: MOD_EMPIRE_SIZE_COLONIES_MULT 281: MOD_EMPIRE_SIZE_POPS_MULT 286: MOD_SPECIES_EMPIRE_SIZE_MULT 310: MOD_INTEL_ENCRYPTION_ADD 312: MOD_INTEL_DECRYPTION_ADD 330: MOD_FIRST_CONTACT_SPEED_MULT 332: MOD_FIRST_CONTACT_DEFENSE_ADD 335: MOD_ADD_BASE_COUNTRY_INTEL 402: mod_shipclass_military_station_build_cost_mult 404: mod_shipclass_military_station_hull_mult 405: mod_shipclass_military_station_damage_mult 426: mod_weapon_type_energy_weapon_damage_mult 427: mod_weapon_type_energy_weapon_fire_rate_mult 429: mod_weapon_type_kinetic_weapon_damage_mult 430: mod_weapon_type_kinetic_weapon_fire_rate_mult 432: mod_weapon_type_explosive_weapon_damage_mult 433: mod_weapon_type_explosive_weapon_fire_rate_mult 435: mod_weapon_type_strike_craft_weapon_damage_mult 436: mod_weapon_type_strike_craft_weapon_fire_rate_mult 571: mod_country_minerals_produces_mult 581: mod_country_influence_produces_mult 583: mod_country_unity_produces_mult 689: mod_edicts_cost_mult 690: mod_edicts_upkeep_mult 773: mod_ship_corvette_cost_mult 794: mod_ship_destroyer_cost_mult 815: mod_ship_cruiser_cost_mult 836: mod_ship_battleship_cost_mult 857: mod_ship_military_station_small_cost_mult 899: mod_ship_science_cost_mult 982: mod_ships_upkeep_mult 983: mod_ship_colonizer_cost_mult 1065: mod_station_gatherers_cost_mult 1066: mod_station_gatherers_produces_mult 1087: mod_station_researchers_produces_mult 1108: mod_starbases_upkeep_mult 1109: mod_starbase_outpost_cost_mult 1131: mod_starbase_constructions_energy_produces_mult 1132: mod_starbase_constructions_minerals_produces_mult 1133: mod_starbase_constructions_food_produces_mult 1171: mod_starbase_buildings_cost_mult 1192: mod_starbase_modules_cost_mult 1274: mod_planet_structures_cost_mult 1275: mod_planet_structures_upkeep_mult 1316: mod_planet_buildings_cost_mult 1420: mod_planet_districts_cost_mult 1527: mod_planet_jobs_worker_produces_mult 1569: mod_planet_jobs_specialist_produces_mult 1695: mod_planet_jobs_robotic_produces_mult 1739: mod_planet_jobs_energy_produces_mult 1741: mod_planet_jobs_minerals_produces_mult 1743: mod_planet_jobs_food_produces_mult 1745: mod_planet_jobs_physics_research_produces_mult 1747: mod_planet_jobs_society_research_produces_mult 1749: mod_planet_jobs_engineering_research_produces_mult 1753: mod_planet_jobs_unity_produces_mult 1755: mod_planet_jobs_consumer_goods_produces_mult 1757: mod_planet_jobs_alloys_produces_mult 1777: mod_planet_jobs_produces_mult 1862: mod_planet_pop_assemblers_upkeep_mult 1873: mod_planet_farmers_food_produces_mult 1930: mod_planet_miners_minerals_produces_add 1931: mod_planet_miners_minerals_produces_mult 2050: mod_planet_technician_energy_produces_mult 2132: mod_planet_administrators_unity_produces_mult 2167: mod_planet_administrators_produces_mult 2243: mod_planet_researchers_physics_research_produces_mult 2246: mod_planet_researchers_society_research_produces_mult 2249: mod_planet_researchers_engineering_research_produces_mult 2291: mod_planet_researchers_produces_mult 2373: mod_planet_metallurgists_produces_mult 2464: mod_planet_enforcers_unity_produces_add 2484: mod_planet_telepaths_unity_produces_add 2702: mod_planet_artisans_produces_mult 2725: mod_planet_pops_robotics_upkeep_mult 2817: mod_planet_pops_consumer_goods_upkeep_mult 2828: mod_planet_pops_upkeep_mult 2907: mod_pop_category_slave_consumer_goods_upkeep_add 2939: mod_pop_category_workers_consumer_goods_upkeep_add 2959: mod_pop_category_specialists_consumer_goods_upkeep_add 2979: mod_pop_category_rulers_consumer_goods_upkeep_add 3010: mod_deposit_blockers_cost_mult 3019: mod_deposit_blockers_natural_unity_produces_add 3113: mod_leaders_cost_mult 3114: mod_leaders_upkeep_mult 3135: mod_diplomacy_upkeep_mult 3211: mod_country_civics_influence_upkeep_add 3423: mod_country_tech_influence_produces_add 3463: mod_country_ruler_influence_produces_add 3483: mod_country_ethic_influence_produces_add 3530: mod_country_power_projection_influence_produces_add 3531: mod_country_power_projection_influence_produces_mult 3565: mod_pop_factions_unity_produces_mult 3577: mod_pop_factions_produces_mult 3658: mod_operations_cost_mult 3659: mod_operations_upkeep_mult 3925: mod_shipsize_corvette_build_speed_mult 3926: mod_shipsize_corvette_hull_mult 3931: mod_shipsize_frigate_build_speed_mult 3932: mod_shipsize_frigate_hull_mult 3937: mod_shipsize_destroyer_build_speed_mult 3938: mod_shipsize_destroyer_hull_mult 3943: mod_shipsize_cruiser_build_speed_mult 3944: mod_shipsize_cruiser_hull_mult 3949: mod_shipsize_battleship_build_speed_mult 3950: mod_shipsize_battleship_hull_mult 3951: mod_shipsize_battleship_hull_add 3956: mod_shipsize_titan_hull_mult 3999: mod_shipsize_military_station_small_hull_add 5047: mod_shipsize_offspring_corvette_build_speed_mult 5048: mod_shipsize_offspring_corvette_hull_mult 5053: mod_shipsize_offspring_destroyer_build_speed_mult 5054: mod_shipsize_offspring_destroyer_hull_mult 5059: mod_shipsize_offspring_cruiser_build_speed_mult 5060: mod_shipsize_offspring_cruiser_hull_mult 5061: mod_shipsize_offspring_cruiser_hull_add 5065: mod_shipsize_offspring_battleship_build_speed_mult 5066: mod_shipsize_offspring_battleship_hull_mult 5067: mod_shipsize_offspring_battleship_hull_add 5230: mod_BIOLOGICAL_species_trait_points_add 5232: mod_BIOLOGICAL_pop_happiness 5236: mod_ROBOT_species_trait_points_add 5239: mod_MACHINE_species_trait_points_add 5244: mod_LITHOID_pop_happiness 5253: mod_pop_ethic_xenophobe_attraction_mult 5261: mod_pop_ethic_spiritualist_attraction_mult 5265: mod_pc_desert_habitability 5266: mod_pc_arid_habitability 5267: mod_pc_savannah_habitability 5268: mod_pc_tropical_habitability 5269: mod_pc_continental_habitability 5270: mod_pc_ocean_habitability 5271: mod_pc_tundra_habitability 5272: mod_pc_arctic_habitability 5273: mod_pc_alpine_habitability 5283: mod_pc_nuked_habitability 5303: mod_pc_ringworld_habitable_habitability 5310: mod_pc_habitat_habitability 5333: mod_category_biology_research_speed_mult 5335: mod_district_generator_max 5336: mod_district_mining_max 5337: mod_district_farming_max 5339: mod_planet_district_city_build_speed_mult 5351: mod_planet_district_generator_build_speed_mult 5352: mod_planet_district_mining_build_speed_mult 5353: mod_planet_district_farming_build_speed_mult 5360: mod_planet_district_hab_science_build_speed_mult 5390: mod_building_mote_harvesters_max 5391: mod_building_gas_extractors_max 5392: mod_building_crystal_mines_max 5393: mod_building_betharian_power_plant_max 5394: mod_building_xeno_zoo_max 5626: mod_pop_cat_ruler_happiness 5627: mod_pop_cat_ruler_political_power 5628: mod_pop_cat_specialist_happiness 5629: mod_pop_cat_specialist_political_power 5630: mod_pop_cat_worker_happiness 5631: mod_pop_cat_worker_political_power 5640: mod_pop_cat_slave_happiness 5700: mod_job_politician_add 5703: mod_job_noble_add 5706: mod_job_merchant_add 5715: mod_job_colonist_add 5718: mod_job_researcher_add 5721: mod_job_priest_add 5724: mod_job_death_priest_add 5727: mod_job_enforcer_add 5733: mod_job_entertainer_add 5742: mod_job_bureaucrat_add 5763: mod_job_necromancer_add 5775: mod_job_foundry_add 5778: mod_job_catalytic_technician_add 5781: mod_job_artisan_add 5799: mod_job_clerk_add 5802: mod_job_technician_add 5805: mod_job_miner_add 5817: mod_job_farmer_add 5826: mod_job_mortal_initiate_add 5835: mod_job_ranger_add 5847: mod_job_spawning_drone_add 5856: mod_job_replicator_add 5862: mod_job_coordinator_add 5868: mod_job_synapse_drone_add 5871: mod_job_brain_drone_add 5874: mod_job_calculator_add 5880: mod_job_fabricator_add 5883: mod_job_alloy_drone_add 5898: mod_job_patrol_drone_add 5910: mod_job_mining_drone_add 5913: mod_job_agri_drone_add 5916: mod_job_technician_drone_add 5919: mod_job_maintenance_drone_add 5949: mod_job_primitive_warrior_add 5952: mod_job_primitive_noble_add 5955: mod_job_primitive_researcher_add 5958: mod_job_primitive_priest_add 5961: mod_job_primitive_laborer_add 5964: mod_job_primitive_miner_add 5967: mod_job_primitive_technician_add 5970: mod_job_primitive_farmer_add 5973: mod_job_primitive_researcher_2_add 5976: mod_job_primitive_priest_2_add 5979: mod_job_primitive_warrior_2_add 5982: mod_job_primitive_bureaucrat_add 6054: mod_job_fe_overseer_add 6063: mod_job_fe_protector_add 6066: mod_job_fe_archivist_add 6081: mod_job_fe_xeno_keeper_add 6602: mod_pop_job_amenities_mult